On March 10 2018 04:29 sneakyfox wrote:
I think they should buff either BCs or Ghosts.
For BCs it makes the most sense to have them fire while moving. For Ghosts, snipes should be energy free if they are cancelled by enemy fire.
I think they should buff either BCs or Ghosts.
For BCs it makes the most sense to have them fire while moving. For Ghosts, snipes should be energy free if they are cancelled by enemy fire.
Snipes return the energy if they are cancelled by damage. The balance team fixed that a few patches ago.
Re. the nerf poll:
The parasitic bomb change to high, unstackable damage was presented as an anti-protoss change. At the moment a viking hit by parasitic bomb dies if it takes any other damage from the zerg. Nothing in the zerg anti-air arsenal deals so little damage as to leave the PBed viking alive after one shot.
My suggestion is to change the damage of parasitic bomb to deal 100 damage + 20 vs shield. Vikings will survive a hit while the golden armada still takes the damage.
Carriers should have a reduced leash range. No other nerf is needed.