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Alternate Terran Late-game Buffs - Page 3

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Drfilip
Profile Joined March 2013
Sweden592 Posts
Last Edited: 2018-03-09 20:39:10
March 09 2018 20:28 GMT
#41
On March 10 2018 04:29 sneakyfox wrote:
I think they should buff either BCs or Ghosts.

For BCs it makes the most sense to have them fire while moving. For Ghosts, snipes should be energy free if they are cancelled by enemy fire.

Snipes return the energy if they are cancelled by damage. The balance team fixed that a few patches ago.

Re. the nerf poll:
The parasitic bomb change to high, unstackable damage was presented as an anti-protoss change. At the moment a viking hit by parasitic bomb dies if it takes any other damage from the zerg. Nothing in the zerg anti-air arsenal deals so little damage as to leave the PBed viking alive after one shot.
My suggestion is to change the damage of parasitic bomb to deal 100 damage + 20 vs shield. Vikings will survive a hit while the golden armada still takes the damage.
Carriers should have a reduced leash range. No other nerf is needed.
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KR_4EVR
Profile Joined July 2017
316 Posts
Last Edited: 2018-03-09 22:19:07
March 09 2018 22:18 GMT
#42
This is the change I want to see in vikings:

Increase (air) attack by 5
Increase acceleration by 50%.


That way vikings will fulfill their intended kiting role.
Et tu Brute ?
ihatevideogames
Profile Joined August 2015
570 Posts
March 09 2018 22:27 GMT
#43
Just buff the BC already. Noone asked for the teleport gimmick, just make the unit as a-movey as Carriers and Ultras.
It's by far the hardest unit in the game to get, sitting at tier 4 tech, most expensive unit after mothership, requiring massive infastructure commitment and taking extremely long to build. It should be the ultimate 'don't let them get there' unit with all that is required for it.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
March 09 2018 22:37 GMT
#44
Make the Raven anti-armor debuffs stack, so armor becomes -3, -6, -9.. etc with each subsequent missile hit. Also, increase the debuff duration to 60 seconds, with each hit refreshing the duration.
[url]http://i.imgur.com/lw2yN.jpg[/url]
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-03-12 17:41:54
March 12 2018 17:32 GMT
#45
It will be interesting to see what Blizzard decided to do.

Almost every Terran I have talked to agrees that 10 hit points on Vikings is no where near enough. I think either:

a) +20 hit points and 1 armor on Vikings so that you can start trading units against Protoss and Zerg air without always losing the air war or

b) Nerf Carriers DPS or hit points and lower Parasitic Bombs base damage but give it bonus damage vs massive air.

A BC buff will even out the late game but it is better for the rythm of the game is Terran has strong vikings that can punish a Protoss that transitions into air too early or over invest in capital ships.

Strong BCs is fair but it would be Capital ship vs Capital ship which is not that interesting compared to ground fights. It would be better for the game if it was easier to punish over investing in capital ships so that capital ships acts more as support units instead of the main army.
Mun_Su
Profile Joined December 2012
France2063 Posts
March 12 2018 17:45 GMT
#46
I think BC need a secondary weapon for air: a stronger shoot that will allow them to not be garbage against corruptor
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2018-03-12 18:19:06
March 12 2018 18:18 GMT
#47
Buffing BCs even more would brake balance both in TvZ and TvP. Top pros are only now realising how good the armour disablement effect of the AAM is, Terran is going to be ok.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-03-12 18:41:57
March 12 2018 18:38 GMT
#48
On March 13 2018 02:45 Mun_Su wrote:
I think BC need a secondary weapon for air: a stronger shoot that will allow them to not be garbage against corruptor

BCs have two attacks currently, Ground is 8 while Air is 6. They could just make ground attack standard instead of having an inexplicably weaker attack with the same animation/cooldown. But you're right, if they gave the BC the Stalker treatment with slower+stronger attack that would definitely help. Corruptors and Tempests wreck BCs atm, and that's on top of the BC transition being slow and expensive as fuck. No surprise that BCs are basically extinct at the pro level.

Imo the better solution is to just nerf lategame air for Protoss/Zerg instead of buffing Terran. Lategame air makes for shitty games all around.
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