• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:46
CET 08:46
KST 16:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Christmas Outfit Collection 2025 – Celebrate the S SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1857 users

Alternate Terran Late-game Buffs

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2018-03-09 18:50:04
March 09 2018 00:43 GMT
#1
The purpose of this thread is to collect feedback on what Blizzard can buff to ensure that Terran has a viable lategame. The current thread is completely unproductive, so I added a poll collecting the most common suggestions I've seen floating around. Please try and be constructive--explain your reasoning instead of complaining. The current balance changes were taken straight from the Korea house balance talk, so we know Blizzard is open to feedback as long as it's within the guidelines they've set (that means no mass Raven missile spam).

Poll: What should Blizzard buff to ensure that Terran has a viable lategame?

Nothing. The proposed 10 HP viking buff is fine (28)
 
25%

A bigger Viking HP buff (provide a number) (1)
 
1%

Some other buff to the viking (provide details) (4)
 
4%

A BC buff (provide details) (63)
 
56%

Some other buff to the Raven (keeping the damage isn't an option, and provide details) (4)
 
4%

A buff to some other unit (provide details) (13)
 
12%

113 total votes

Your vote: What should Blizzard buff to ensure that Terran has a viable lategame?

(Vote): Nothing. The proposed 10 HP viking buff is fine
(Vote): A bigger Viking HP buff (provide a number)
(Vote): Some other buff to the viking (provide details)
(Vote): A BC buff (provide details)
(Vote): Some other buff to the Raven (keeping the damage isn't an option, and provide details)
(Vote): A buff to some other unit (provide details)



Edit:
There have been a number of people calling for nerfs instead. While I think a Carrier nerf, in particular, is very unlikely given the state of PvZ, there's an outside chance that Blizzard might go down this road, so I've added a second poll for completeness.

Poll: What should Blizzard nerf?

Both (24)
 
59%

Carriers (9)
 
22%

Parasitic bomb (6)
 
15%

Something else (2)
 
5%

41 total votes

Your vote: What should Blizzard nerf?

(Vote): Parasitic bomb
(Vote): Carriers
(Vote): Both
(Vote): Something else

Ryu3600
Profile Joined January 2016
Canada469 Posts
March 09 2018 00:45 GMT
#2
Rebuff raven auto turret cast range to either 2 or 3. And Decrease the missile speed of shredder so people can "split" vs it and maybe take away 5 damage from it (I think 30 damage is fine tbh)
Maru is the best Terran ever.
Athenau
Profile Joined March 2015
570 Posts
March 09 2018 00:46 GMT
#3
^^Keeping the damage isn't an option. We know the damage is going away because they don't want people spamming the missile, period, regardless of whether there's counterplay.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
Last Edited: 2018-03-09 01:06:13
March 09 2018 01:00 GMT
#4
On a possible BC buff, making them attack slower but deal higher damage per shot without tweaking their DPS (so basically how they attacked in the previous game) can make them much better since:
1. it makes them stronger against high-armor units
2. it allows them to suffer less DPS loss for having to reposition (c.f. the Cyclone)

Certainly, it would be very boring to see every 20+ minutes Terran game to end up as BC vs anything, but it would be nice if they were used more.

Celebrating Starcraft since... a long time ago.
leublix
Profile Joined May 2017
493 Posts
March 09 2018 01:06 GMT
#5
Terran ultra-late game is strong enough. Getting there is hard.
TentativePanda
Profile Joined August 2014
United States800 Posts
Last Edited: 2018-03-09 01:13:03
March 09 2018 01:12 GMT
#6
I support no change that affects TvZ balance. Some sort of buff to terran or nerf to protoss (that doesnt drastically change pvz) is what I want to see
Ryu3600
Profile Joined January 2016
Canada469 Posts
March 09 2018 01:19 GMT
#7
On March 09 2018 10:00 Mahanaim wrote:
On a possible BC buff, making them attack slower but deal higher damage per shot without tweaking their DPS (so basically how they attacked in the previous game) can make them much better since:
1. it makes them stronger against high-armor units
2. it allows them to suffer less DPS loss for having to reposition (c.f. the Cyclone)

Certainly, it would be very boring to see every 20+ minutes Terran game to end up as BC vs anything, but it would be nice if they were used more.



That ruins the corruptors role in countering the battle cruiser. It also ruins the role of the voidray or viking (High armored Anti air units)
Maru is the best Terran ever.
yubo56
Profile Joined May 2014
690 Posts
March 09 2018 01:42 GMT
#8
I think viking buff is ok

If we specifically wanted a different buff though, BCs could be neat. I think a big part of BCs being difficult is how hard it is to get enough starports to build them in meaningful quantities. Seems like a build time buff could be helpful; increase cost if necessary.

A bit off topic, I also think that mass BCs looks aesthetically unpleasing. it's this huge ship that has yamato, but then it just sits there tickling things really quickly at really short range... At least carriers look visually imposing lol

I think having BCs deal higher damage per shot is doable. Right now VRs/vikings/corruptors kill BCs pretty well I feel like, it's probably not necessary to have such a hard counter relationship.

Another interesting point about why BCs are uninteresting compared to e.g. carriers is that vs carriers you have to focus fire, which produces overkill (naturally softening a lot of otherwise very hard counters e.g. corruptors) and gives rise pretty naturally to kiting mechanics where the carriers get pulled back. BCs you can just amove into and trust your units will target correctly and not overkill, so while some focus fire is optimal it isn't as necessary as it is vs carriers. I guess an interesting fight to see would be if VRs, corruptors etc. had target priority on carriers over interceptors, then amove. I suspect the fight would look a lot more one-sided than focus firing once both armies are roughly maxed out, but idk
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Lexender
Profile Joined September 2013
Mexico2655 Posts
March 09 2018 01:50 GMT
#9
I'll keep saying this forever, the BC needs more range and being capable of shoting while moving, BCs are unmicroable because they have such a low range and they need to stop to fire.

I mean a tempest has 10 range, a broodlord too, carriers can deploy interceptors at 8 range and then have leash range.

Having higher range makes more sense for a unit like a BC because it rewards control and good micro and makes them necessary to baby sit them, the fact that the best way to use BCs is to teleport them in the middle of a fight and then cross your fingers while you wait to see if you came out on top is nothing but garbage design.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-03-09 02:09:15
March 09 2018 01:56 GMT
#10
None of the above. Blizzard should instead start by nerfing carriers and parasitic bomb, and see where to go from there. And the problems with PvT aren't even ultra-late game related mostly.

Also this poll's options seem rather narrow and unrepresentative of what people have been talking about. It doesn't even include some of the most discussed options (for example removing the stacking on anti-armor missile instead).
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2018-03-09 02:48:59
March 09 2018 02:39 GMT
#11
Also this poll's options seem rather narrow and unrepresentative of what people have been talking about. It doesn't even include some of the most discussed options (for example removing the stacking on anti-armor missile instead).

This is under the assumption that the damage nerf is going through. Removing the stacking is functionally the same as nerfing the damage---it removes missile spam from play so it still calls for a buff elsewhere (or a nerf to other races (but Blizz is proposing a buff so that's what I went with).

If you think that Terran doesn't need a buff, or that the better approach is nerfing, that's fine, but I'd like to keep this poll focused on what Blizzard is most likely to implement in the next two weeks.
kirayao
Profile Joined January 2017
10 Posts
March 09 2018 03:07 GMT
#12
i think the problem is VIkings lack of survivability. Even adding 10 HP is won't help much about the fact that Viking is easy to clump up and die to AOE whether from Storm or Parasitic Bomb. More range is required for air to help Viking survive, like 11.
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-03-09 03:17:51
March 09 2018 03:17 GMT
#13
Maybe something from this?
- Increase Raven's supply cost instead of reducing damage?
- Buff marauders. Give them "conclusive shells" from start of game. +1 additional armor to +1 upgrade?
- Maybe mines upgrade. Cloak ability upgrade and energy bar like it banshee or ghost has?
- Remove fusion core?

A BC buff is a good one.
Maru, he is the reason why i'm still playing and watching sc2
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2018-03-09 03:43:12
March 09 2018 03:30 GMT
#14
I think doing something with the BC would be really interesting. Having like a BC/raven/Ghost/Thor type of army would be pretty cool to see late game. Most importantly would be how ravens and BCs can work together.

I think one of the really big factors that sucks with BCs is the build time. Because tempests are quite good vs BCs I think they should make the build time of the BCs more similar to that. Right now they take 64s I believe. Change that to a number between the current # and the Tempest build time, which is only 43s (not incl chrono!).

I believe something like 53s would make them more competitive.

I'm not quite sure what else you could specifically change without them just becoming too good though. Changing health I think is unneeded. The abilities are quite good already imo. Damage is okay. Perhaps like a 25, or 50 mineral cost decrease would be okay, though I'm not really sure.

I think the biggest thing is that they need to add some way to get BCs out quicker (hence time change) and some way for them to mesh better with units like ravens.

I have not seen anyone using these two units together, but I think with the new damage thing on the raven they may be quite strong together.

edit: after unit testing BCs and the raven missle idk why people would not use them together vs toss air. the missile increases the effectiveness of 8 carrier or 8 tempests vs 7 bc/1 raven from 3 remaining bcs alive, to 6 or even all 7 in straight up fights+yamato.

the effectiveness of the armor missile vs tempests is insane. in low numbers bcs do almost nothing to tempests without the armor missile, but with it they just delete them.


With the recent stalker nerf, I think BCs are a lot more viable now with this arrangement. I could understand before the risk of transitioning there before with how insane stalkers were before. I often stated that I knew they would be nerfed as their anti armor dmg was way too high, esp for cost effectiveness vs things like BCs. Now, it makes a bit more sense and I think the above is already something that is quite good, people just need to learn to play it/micro it/which situations it would be good in.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Riner1212
Profile Joined November 2012
United States337 Posts
Last Edited: 2018-03-09 03:54:58
March 09 2018 03:54 GMT
#15
bc buff would be nice; however, problem is the cost and time it costs to produce them just doesnt seem to be worth it.
Sjow "pretty ez life as protoss"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 09 2018 04:02 GMT
#16
I think buffing battlecruisers is a terrible idea. If they were good they'd be as oppressive as carriers are (or possibly even more due to their teleport ability). All-rounder capital ship type units are much better off being fringe.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 09 2018 05:20 GMT
#17
Please buff ground units, we have enough air deathballs as it is.
Has foreign StarCraft hit rock bottom?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-03-09 05:53:33
March 09 2018 05:53 GMT
#18
I think the Viking is the key unit that should be buffed.

Terran has the tools to deal with everything except Carrier/HT (with support units).

If Vikings had 20 more hit points and 1 native armor they would do their intended job of countering capital ships. Since Vikings should not become too strong vs ground I suggest lowering their ground damage by 2 or 3.
Icarus2
Profile Joined March 2017
China109 Posts
March 09 2018 05:53 GMT
#19
In my opinion the remake of Raven is the stupidest thing that balance team has ever did (even though I like it )

Just recall how strong Science Vessel is in BW, it has irradiate and EMP, which is for Zerg and Protoss respectively. Now massing Raven just like the Science Vessel in the past. Loss of armor just like casting irradiate among the units (your units die more quickly) and EMP the protoss army (your units die way faster when shield are gone).

Also, the interference matrix just resembles lock down of Ghost in BW. Imagine that you have a flying Science Vessel and Ghost thingy and it only cost 100/200, that may account for why massing Raven is so powerful.

Reduce the damage might be a good choice, but I think this ability should never have existed. Chronoboost indeed make Protoss upgrades much faster than Terran, but how can a single ability deny all the upgrades for so much long time? Also, after the debuff, Protoss can choose replace a few stalkers with chargelots and upgrade shield instead of armor, the Raven becomes useless again.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 09 2018 08:18 GMT
#20
The problem with improving BC is that it might turn into another Carrier. Carriers are bad for the game since they are good against almost anything.

Another way to go is to nerf Carriers and parasitic bomb. Then Terran needs no changes and the game will be in an overall better shape.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 873
Zeus 336
Tasteless 328
ToSsGirL 41
Icarus 11
Dota 2
XaKoH 318
League of Legends
JimRising 562
Counter-Strike
Coldzera 361
Other Games
summit1g16994
ceh9181
NeuroSwarm48
Organizations
Other Games
gamesdonequick641
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH230
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt547
Other Games
• Scarra1649
Upcoming Events
WardiTV Korean Royale
4h 14m
OSC
9h 14m
Replay Cast
15h 14m
Replay Cast
1d 1h
Kung Fu Cup
1d 4h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 15h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.