so whats the difference?
Difference between strategy vs. metagame
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Keyboard Warrior
United States1178 Posts
so whats the difference? | ||
BjoernK
194 Posts
Meta == Standard strategy | ||
claybones
United States244 Posts
The way I've always interpreted it was a blanket term for anything that happens outside of the game. This might include studying an opponent's preferences or doing something in a series or tourney like going for an unexpected strategy. | ||
Danglars
United States12133 Posts
Metagame: The surrounding atmosphere of popular strategies that are known to player and opponent. The player make fake one popular strategy while choosing differently, or embrace that strategy with minimal deviations, while his opponent may play a popular defense/counter-strategy to that strategy, fake the same and go in another direction, or depart from the meta with his own choice. What's "in the metagame" usually means what's popular strategy and counter-strategy in tournaments and at the top of the ladder. You'll see this in most popular streams at the top level. Rare strategies lie outside the metagame. You have to deal with your opponent's assumptions at what you're likely to do in a tournament to defeat him/her. That calculation is the firm basis for metagaming your opponent. | ||
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Nakajin
Canada8988 Posts
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IMSupervisor
Australia138 Posts
So if you know who your opponent is and you want to counter them, you use a strategy to counter the player. If you don't know who your opponent is and you want to counter them, you would use a strategy to counter the meta (this is also how a meta evolves) | ||
Erik.TheRed
United States1655 Posts
In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies. ![]() | ||
Keyboard Warrior
United States1178 Posts
On October 10 2017 10:29 Erik.TheRed wrote: I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion). In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies. ![]() lol thanks i didnt know it was this comprehensive. | ||
VengefulTree
Canada637 Posts
On October 10 2017 10:29 Erik.TheRed wrote: I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion). In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies. ![]() Holy cow, I've been searching for this kind of serious investigation on the concept of metagame for a while, thanks for posting this! | ||
nanaoei
3358 Posts
that includes units, mechanical skill, or what is possible in general. if you have a language, you can consider grammar as metalanguage that helps describe and form it for the better. in game language--or in other words the language of higher level games--we do things and apply concepts (theory) until it becomes meta. our understanding of it changes, or until we are forced to change over enough time and application. strategy is a combination of everything to form an actionable plan. strategy considers the possibility of failure, in steps, and the strengths and weaknesses of the assets available; which are your own skills and experience (as well as your opponent's) in this case. i like to look at strategy as a quick valuation of actions and so it's something unique to each person as a list of priorities. .... you can say that your strategy: - is to have a good game - is to make the game hard for your opponent then you use everything at your disposal including your knowledge outside and around the game (the meta) to achieve your goal. | ||
coolprogrammingstuff
906 Posts
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Erik.TheRed
United States1655 Posts
On October 10 2017 14:17 VengefulTree wrote: Holy cow, I've been searching for this kind of serious investigation on the concept of metagame for a while, thanks for posting this! Glad you found it insightful! I've been meaning to distribute this more broadly (in a condensed format)... but I needed to clear my mind after many long months of research ![]() Also-- if you're looking for more solid research on metagaming, I highly recommend looking at Scott Donaldson's work. I've incorporated a lot of his ideas into my paper, and his League of Legends analysis is very solid. | ||
JimmyJRaynor
Canada16594 Posts
"metaphysical" as opposed to "physical" or "meta-ethics" as opposed to "ethics" or "meta data" as opposed to "data" | ||
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