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Difference between strategy vs. metagame

Forum Index > SC2 General
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Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
October 09 2017 23:53 GMT
#1
This terms get confused a lot in here. Is there any specific and clear difference between the two? iirc, even tastosis use this alot without even making a clear distinction. for example in the recent gsl supertournament, they said something like the meta is innovation going mech on certain maps, clearly, its just a strategy. also. they considered rogues sh as a metagame against mech. but isnt that just strategy still?
so whats the difference?
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
BjoernK
Profile Joined April 2012
194 Posts
October 10 2017 00:06 GMT
#2
My understanding goes as follows:
Meta == Standard strategy
claybones
Profile Blog Joined September 2011
United States244 Posts
October 10 2017 00:13 GMT
#3
Liquipedia's definition is: Using information and strategies from outside of the game's ruleset to affect your opponent's in-game decisions.

The way I've always interpreted it was a blanket term for anything that happens outside of the game. This might include studying an opponent's preferences or doing something in a series or tourney like going for an unexpected strategy.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 10 2017 00:15 GMT
#4
Strategy: Umbrella term for the plan one player is seeking to execute to gain victory on the map.
Metagame: The surrounding atmosphere of popular strategies that are known to player and opponent. The player make fake one popular strategy while choosing differently, or embrace that strategy with minimal deviations, while his opponent may play a popular defense/counter-strategy to that strategy, fake the same and go in another direction, or depart from the meta with his own choice.

What's "in the metagame" usually means what's popular strategy and counter-strategy in tournaments and at the top of the ladder. You'll see this in most popular streams at the top level. Rare strategies lie outside the metagame. You have to deal with your opponent's assumptions at what you're likely to do in a tournament to defeat him/her. That calculation is the firm basis for metagaming your opponent.
Great armies come from happy zealots, and happy zealots come from California!
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Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
October 10 2017 00:17 GMT
#5
The meta is the most common strategy and the one that is consider the best/most reliable.
Writerhttp://i.imgur.com/9p6ufcB.jpg
IMSupervisor
Profile Joined June 2016
Australia138 Posts
October 10 2017 00:52 GMT
#6
My interpretation is that meta strategy only applies when you look at a population for trends. The prevailing trends are the metagame. Meta strategies are not just whatever is standard macro, it is anything that is seeing current use by multiple players.

So if you know who your opponent is and you want to counter them, you use a strategy to counter the player. If you don't know who your opponent is and you want to counter them, you would use a strategy to counter the meta (this is also how a meta evolves)
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2017-10-10 01:31:57
October 10 2017 01:29 GMT
#7
I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion).

In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies.


[image loading]

"See you space cowboy"
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
October 10 2017 01:39 GMT
#8
On October 10 2017 10:29 Erik.TheRed wrote:
I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion).

In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies.


[image loading]


lol thanks i didnt know it was this comprehensive.
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
VengefulTree
Profile Joined May 2014
Canada637 Posts
October 10 2017 05:17 GMT
#9
On October 10 2017 10:29 Erik.TheRed wrote:
I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion).

In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies.


[image loading]



Holy cow, I've been searching for this kind of serious investigation on the concept of metagame for a while, thanks for posting this!
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2017-10-10 06:23:26
October 10 2017 05:46 GMT
#10
meta is part of the concept of the game, and the concept is the confines that we know from being players ourselves.
that includes units, mechanical skill, or what is possible in general.

if you have a language, you can consider grammar as metalanguage that helps describe and form it for the better.
in game language--or in other words the language of higher level games--we do things and apply concepts (theory) until it becomes meta. our understanding of it changes, or until we are forced to change over enough time and application.


strategy is a combination of everything to form an actionable plan. strategy considers the possibility of failure, in steps, and the strengths and weaknesses of the assets available; which are your own skills and experience (as well as your opponent's) in this case.
i like to look at strategy as a quick valuation of actions and so it's something unique to each person as a list of priorities.
....

you can say that your strategy:
- is to have a good game
- is to make the game hard for your opponent

then you use everything at your disposal including your knowledge outside and around the game (the meta) to achieve your goal.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
coolprogrammingstuff
Profile Joined December 2015
906 Posts
October 10 2017 11:30 GMT
#11
meta just means current strategic trend
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2017-10-11 21:46:43
October 11 2017 21:41 GMT
#12
On October 10 2017 14:17 VengefulTree wrote:
Show nested quote +
On October 10 2017 10:29 Erik.TheRed wrote:
I did a lot of research into this topic last year, as I wrote my thesis on metagame emergence in competitive SC2. Ultimately, I came up with a framework for defining/structuring strategy and metagame development for a game like SC2 (scroll down to page 49 to read the conclusion).

In the chart below, metagames are broken down into three layers-- greater, local, and immediate. I think that in the SC2 community (and especially among casters) we tend to refer to the 'greater metagame' unless otherwise specified. In general, a strategy is a specific set of plans/ heuristics-- whereas the metagame is the contextual adoption of strategies.


[image loading]



Holy cow, I've been searching for this kind of serious investigation on the concept of metagame for a while, thanks for posting this!


Glad you found it insightful! I've been meaning to distribute this more broadly (in a condensed format)... but I needed to clear my mind after many long months of research I'll get it done one of these days.

Also-- if you're looking for more solid research on metagaming, I highly recommend looking at Scott Donaldson's work. I've incorporated a lot of his ideas into my paper, and his League of Legends analysis is very solid.
"See you space cowboy"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17543 Posts
Last Edited: 2017-10-11 22:43:55
October 11 2017 22:43 GMT
#13
i think of the prefix "meta" in the same ways you have stuff like
"metaphysical" as opposed to "physical" or
"meta-ethics" as opposed to "ethics" or
"meta data" as opposed to "data"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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