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Co-op Commander Guide: Swann - Page 2

Forum Index > SC2 General
28 CommentsPost a Reply
Prev 1 2 All
Porphyra
Profile Joined November 2017
3 Posts
Last Edited: 2017-11-03 20:48:36
November 03 2017 20:47 GMT
#21
Hi have you guys tested whether it is worthwhile to build CC first next to the rocks for quicker saturation? Like the Kerrigan guide, and like they do in this video:

Bogdanov89
Profile Joined December 2014
5 Posts
June 19 2018 03:15 GMT
#22
Thank you for this guide.
Are there any build order changes since the last Swann rework?
VandenPlause
Profile Joined August 2010
United States37 Posts
September 09 2018 11:47 GMT
#23
I’m curious as well. Cyclones and hell bats got buffs, as well as wraiths.

A few other changes as well
melodicpigeon76
Profile Joined January 2019
2 Posts
January 09 2019 13:28 GMT
#24
a trick that I always use on the oblivion express mission is to place flaming Bettys along the tracks for extra damage
melodicpigeon76
Profile Joined January 2019
2 Posts
January 09 2019 14:26 GMT
#25
also during the late game, I halt Goliath production and build Thors instead from there on out
TrucEtrange
Profile Joined June 2019
2 Posts
June 21 2019 19:36 GMT
#26
Hi,

Great guide, but it feels like it needs updating. Hellbats are now really good as meat shield to take aggro for your goliaths until you have other beefy units like Thors, and you don't need as much micro as Herc+Tanks would, so it is great for beginners. It also fries zergling and other swarming units which are problematic for goliaths and Thors.

The regeneration buff for mechs is also really good right now, and gives a huge boost to the sustainability of your troops until you mass enough science vessels (with some micro and rotating units so as to not loose any during early-game fights, it helps tremendously when using Hellbats, especially with the +2 armor upgrade that makes them though enough to be the frontline of both you and your ally's armies).
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
May 23 2020 18:41 GMT
#27
Hello guys,

has anyone figured out the bonus for wraiths' attacks with the new upgrade? It says the attacks are much stronger while wraith is moving, but it doesn't shoot while moving... And I haven't noticed any effect of the upgrade. Maybe it requires some strong shoot and move micro... Does it even work or is another oversight?
Kerdinand
Profile Joined November 2016
Germany113 Posts
May 23 2020 21:23 GMT
#28
On May 24 2020 03:41 Ganseng wrote:
Hello guys,

has anyone figured out the bonus for wraiths' attacks with the new upgrade? It says the attacks are much stronger while wraith is moving, but it doesn't shoot while moving... And I haven't noticed any effect of the upgrade. Maybe it requires some strong shoot and move micro... Does it even work or is another oversight?


While it's true that you can't shoot while moving, there is a (relatively small) grace period after the wraith has stopped in which it will still deal the extra damage. If you just a-move you will rarely get the bonus, but if you manually move until you are in fire range and then give the attack command you will get it. If you just stutter-step roughly in sync with the wraith's attack cooldown you can get the bonus pretty consitently and mass wraiths + science vessels for healing (put them in a different control group so they can constantly heal instead of moving with your wraiths) is quite a decent composition, it just requires a lot more micro than mass goliath + vessels does, so you rarely see it. It's best on maps with a lot of air units like Void Launch or Rifts To Korhal (the shards can be attacked by air units and are armored, so dive in with the wraiths and snipe it without engaging the defenders), but again it's more micro-heavy than Swann's other options and I mostly just play it for fun.
Na jakar me'nah. - sOs - PartinG - Stats
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
May 24 2020 18:48 GMT
#29
Thanks! Now I realized how it works. AtG attack is quite strong - 44 dmg with one shot with full upgrades! But still it's too micro intensive for such a cheap unit and for coop
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