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Co-op Commander Guide: Artanis - Page 2

Forum Index > SC2 General
30 CommentsPost a Reply
Prev 1 2 All
DSh1
Profile Joined April 2017
292 Posts
December 20 2017 10:38 GMT
#21
On October 09 2017 02:12 HereBeDragons wrote:
Pheonix/Zealot sucks at pushing objectives, but is so fun to play - really satisfying to just lift everything off. It's kind of okay vs protoss compositions and terran mech. I've been trying it a bit on Mist, Vermillion, and Lock. Once I have a big enough pack of pheonixes to defend waves (12-15?), I start spending gas on immortals to push instead.

Tempests may be the most all-round composition, but I find them to be the most tedious way to play.

On Scythe, everyone I play in Pub games always push the non-expo shard first.


For late game, when going robo and there is money left, adding some phoenixes for lifts is actually quite nice depending on enemy compositions.

Also yeah, storms stack, I didn't know it was only since recent patches :D
Sithslayer
Profile Joined November 2016
Singapore22 Posts
December 22 2017 01:29 GMT
#22
Noted on the stacking storms.. Thanks for pointing out!
LFCyujun
Profile Joined March 2018
2 Posts
Last Edited: 2018-04-11 17:37:22
April 11 2018 17:32 GMT
#23
Guardian Shell has some bug that when your army get the shell they still can be hart from some attack , such as Symbiote and Brutalisk from Abathur , Zealot from Amon

you can see the bug from the first rep(No.35 with 104K ) in here.
http://bbs.ngacn.cc/read.php?tid=13841027

before 5:42, a marine in shell be hurt from 14hp to 5hp
Mirages
Profile Joined October 2017
1 Post
May 01 2018 02:27 GMT
#24
As of the recent patch, is expanding with orbital strike and 2 zealots with a 21 - 9 split for the 3rd mastery (chrono or SoA energy) for a early shield overcharge viable?
VandenPlause
Profile Joined August 2010
United States37 Posts
September 05 2018 06:04 GMT
#25
Looking for insight with new dragoon buffs that just went live,
any thoughts?
PShin92
Profile Joined September 2018
6 Posts
Last Edited: 2018-09-07 21:30:33
September 07 2018 21:28 GMT
#26
"Weak Anti-air"

Oh, come on, that's total BS. Artanis's answer to air is some High Templars and Archons and MASS Dragoons.

I've beaten even the most difficult Sky Terran composition that starts with Vikings... with only Dragoons. They just obliterate everything in the air. The Banshees may be a little tricky as they are light and Dragoons deal bonus damage against the armored, but they can be easily taken out with the Orbital Strikes.
Alpharius
Profile Joined September 2018
Vietnam39 Posts
September 08 2018 03:34 GMT
#27
On September 08 2018 06:28 PShin92 wrote:
"Weak Anti-air"

Oh, come on, that's total BS. Artanis's answer to air is some High Templars and Archons and MASS Dragoons.

I've beaten even the most difficult Sky Terran composition that starts with Vikings... with only Dragoons. They just obliterate everything in the air. The Banshees may be a little tricky as they are light and Dragoons deal bonus damage against the armored, but they can be easily taken out with the Orbital Strikes.

It was true at that time, now with recent changes in Phoenix and Dragoons anti-air is pretty good now.
Gotta say with recent buffs, Dragoons are fairly good now, and they can be the backbone of your army, at mid-late game, adding Phoenix and Templar to support, Phoenix to lift hard-hitting units (tanks, disruptor...), and templar to storm numerous units (marine, ling-bane...) and help healing the dragoons. This composition is especially strong if you can have healing from your allies, and it can deal with almost any composition, terran mech is the only one I have trouble with due to Thors wrecking my Phoenix.
MrTic
Profile Joined June 2016
60 Posts
Last Edited: 2018-09-12 01:01:49
September 12 2018 00:47 GMT
#28
Love Phoenixes on the Shuttle mission! Doesn't matter if they can't harm ground hybrids, if ally doesn't show up, just dump waves of zealots on their heads :D When ally pushes into a base, I like to use phoenixes to disable/kill anything they can lift while ally deals with buildings (shield overcharge is so sweet!) and when the bases are cleared ally camps spawns while I strafe around, help with a wave or just kill shuttles on spawns..

Recent buff to HTemplars and Dragoons makes for great new builds and transition from early to mid game mech build is much easier now, while letting you support an aggressive ally better from range
Oh and Zealot+HT are just made for spawn camping :D

I feel like Archons are Artanis' weakest units; not durable enough for their short range and only effective vs Zerg enemies. Also difficult to produce with that 300 gas price tag + the need to merge + no benefit from warp-in attack speed mastery. I'll take 1 Ascendant over 1 Archon anytime. Power Underwhelming!
wasilix
Profile Joined August 2014
Russian Federation80 Posts
Last Edited: 2018-09-13 13:48:26
September 13 2018 13:47 GMT
#29
My favourite commander by far.

I love playing phoenix+zealot(+tempest). phoenix+zealot is superb against any protoss composition, and debatable against terran and zerg, but still works decently if played with care. Love the versatility of adding tempests to this extremely mobile force - allows pushing and defending at the same time leading to very fast clears on many maps.
TheDougler
Profile Joined April 2010
Canada8315 Posts
October 09 2018 07:31 GMT
#30
I just started playing Artanis and now I really wonder how this guide would change given the buffs to Dragoons, they seem really solid now.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
water421
Profile Joined November 2019
2 Posts
January 02 2020 15:29 GMT
#31
can you update the guide ?
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