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In my mind spellcasters should always only have two spells and that's it. A "weak" spell that is easy to spam (25~50 energy?) and a "strong" spell that turns tides of battles, but is very energy heavy (125~150?)
I know it's cool and all to have hundreds of spells on a caster (Blizzard seems to think so too?), but you have to take playability and readability in mind. Also choice making. The more sh*t a unit can do, the longer it will take to, well, master this unit. Having just 1 weak spell and 1 strong spell tells the player "oh this first spell I can mass spam all day long, and the other I have to carefully look for when to use it"
I don't know if this is another idea for mod-makers: for a while now I have been uh ... steering away from Energy as a resource. Some units having a energy bar to keep tabs on is just another one of those things that imho clog the game. So I got rid of all energy bars. Spells are on a timer, can have a use count, can cost minerals/gas, can cost even HP to use, and so on.
Here's another thing I'm going to change: spells that require an unlock research. Is that really cool? How about spellcasters having all spells available from the get go, but some of them are weak out of the gate. Research a spell makes it stronger / more potent (aka up to current standards). Might be more "fun" than a simple unlock key.
As for F2-baby army select, what I always do: any unit that does not have a simple unit-vs-unit auto attack: is not army select. This includes transports, overseers, observers, all spellcasters, swarm hosts, etc. No attack = no army select for you. While this still doesn't completely end F2 ctrl+A, it does atleast give you more of an incentive to manage your non-army units.
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Russian Federation1607 Posts
I don't understand the hype about this mod. Videos are qualitative but the changes, come on.
This is the mix of WoL/HotS/Brood War abilities which were boring or people whined about or just outdated. Vortex, really? It was the most broken thing in the game. Easier to make nuke? It's already twice easier to make it than in Brood War. Suicidal Herc looks like imba. Replication is imba in square. Cleance just doesn't fit Starcraft at all. Fast Broodlord, for what?
I don't say that all of these changes are bad. There are some changes that maybe should be tested. But overall it looks like you compiled all the old abilities that were in previous versions of the game and which didn't make it to the final cut (because Blizzard already tested it) 
No offence, you made a good job making these videos, just my thoughts.
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On August 28 2017 06:34 OGamingTV SC2 wrote:We'll be hosting the first tournament next week, starting with 2 Open Qualifiers! We'll provide a 500€ cash prize for the tournament. Qualifier 1Monday, Aug 28 6:00pm GMT (GMT+00:00) - Register hereQualifier 2Tuesday, Aug 29 6:00pm GMT (GMT+00:00) - Register here-- Group AThursday, Aug 31 6:00pm GMT (GMT+00:00)Group BFriday, Sep 01 6:00pm GMT (GMT+00:00)PlayoffsSunday, Sep 03 6:00pm GMT (GMT+00:00)We already explained why we did this mod, but perhaps it was lost in the first big post, or in the 2 following posts we made :D So, to explain it again: we did not create this mod to inspire Blizzard. If Blizzard wishes to implement some of our changes, good. If not, that's fine. Our goal is to create another way to play LotV, and organize competitions on it that will bring a different kind of entertainment, with new moves you won't be able to see anywhere else. If you're not interested, nobody forces you to watch :D
Thanks guys. Can't wait to watch games on Powered mod.
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Super fun changes / cool ideas, really refreshing, if this was the end of the year patch by blizzard (+economy change for the absolute dream) idk if I could sleep from the excitement.
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What you are doing guys is great, but to be honest I don't believe (although, I would love you to prove me wrong) that this mod will be popular for a long period of time. I like the ideas but I realize that it will take much time to figure out how things work in your mod. LotV itself has less changes than you suggest and I remember that it took about 3-4 month or so to get used to it. I love worker count change, I would try it out. If there were additionally few little changes, I would love to try them too. But you suggest so much to learn for a new player. It may be better if you implement the changes portionally. If you see they are good, you implement some more. Or maybe I am just afraid of new things, like most people are. Well, I guess I should try the mod.
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Well I believe one of the main chains holding LotV down is "less is more". I also believe this problems exists because SC2 was made as a trilogy, and every seperate episode had to be sold with tags like "new units! new abilities! more more more!", while the first episode (WoL) was already a proper complete game with enough things to do as it is. So we started out with WoL, then HotS was tasked with expanding an already complete package, and then we got LotV which had to expand again. Couple this with internal jibberjabber where Blizzard didn't really know what to do with some units, and now we're stuck with an almost convulated game LotV.
Going back to the basics is always a good idea. A lot of units in LotV don't simply need a bandaid fix or another spell added to combat 1 specific enemy build, but every unit needs proper revaluation and work up from there.
Any mod that would endorse this "less is more" would have my blessings.
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On August 26 2017 11:25 404AlphaSquad wrote:Show nested quote +On August 26 2017 03:29 Kerdinand wrote: Oh look, another community mod that tries to make the game more like BW and that nobody will play after trying it out once or twice....
Honestly, I appreciate the effort everybody puts into these mods, but it seems like a waste of time to me. If you want to help the development of this game then give feedback in the community update threads. Now, that a big organisation like o'gaming does it this might actually gain some track, but I dont believe it will last longer than a few weeks without a dedicated ladder and playerbase. If you think this mod makes the game like BW then you have never played BW. Also some people enjoy making mods even if there is not a huge community behind it. And nobody who mods actually believes that Blizzard is going to implement these changes. They have never done that and never will. They already do not listen to community feedback and always do what they want, so there is no reason to assume a mod will change their mindset on design.
Flying tanks came from Starbow. Okay, not a good exemple but they did pick stuff from some mods
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On August 31 2017 03:18 FFW_Rude wrote:Show nested quote +On August 26 2017 11:25 404AlphaSquad wrote:On August 26 2017 03:29 Kerdinand wrote: Oh look, another community mod that tries to make the game more like BW and that nobody will play after trying it out once or twice....
Honestly, I appreciate the effort everybody puts into these mods, but it seems like a waste of time to me. If you want to help the development of this game then give feedback in the community update threads. Now, that a big organisation like o'gaming does it this might actually gain some track, but I dont believe it will last longer than a few weeks without a dedicated ladder and playerbase. If you think this mod makes the game like BW then you have never played BW. Also some people enjoy making mods even if there is not a huge community behind it. And nobody who mods actually believes that Blizzard is going to implement these changes. They have never done that and never will. They already do not listen to community feedback and always do what they want, so there is no reason to assume a mod will change their mindset on design. Flying tanks came from Starbow. Okay, not a good exemple but they did pick stuff from some mods
There is a lot more in LotV from Starbow than that:
https://www.reddit.com/r/starcraft/comments/2lrh9o/thoughts_and_ideas_from_starbow_in_legacy_of_the/
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broodlord infestor should be pretty broken with this mod...
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On August 31 2017 18:57 KOtical wrote: broodlord infestor should be pretty broken with this mod...
It's actually not broken that much
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Hey I love this mod well played to you guys and so I was there for test with you this mod and that was just amazing I had an amazing moment with you guys ! This mod is making us so much fun and quite balanced ! And the news spells and units make the game more interesting !
Wp VisionElf and Anoss for this mod !
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Italy3002 Posts
#Reynoronfire
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