Description: Amon is determined to destroy Sgt. Hammer's Fortress at all costs. Explosions rock the compound as nukes rain from above and Amon's minions detonate themselves upon death. Do what you can to mitigate your own casualties as you take out the Void Thrashers.
Map: Void Thrashing
Mutators:
Going Nuclear Nukes are launched at random throughout the map.
Mutually Assured Destruction Enemy Hybrid units detonate a Nuke upon death.
Self-Destruction Enemy units explode and deal damage to nearby player units upon death.
Quite easy. Mostly because the base mission is the easiest in game, I think this could've been very hard on some of the other missions. The fact that there's no waves with hybrids makes this quite manageable.
Beaten it already with Vora, Nova, Karax, Swann, Aba. It felt like Aba was the weakest of them, but then again I played ground only again, maybe the gspire builds make it easy for him. Karax mass carriers worked pretty well. Vora DT snipes seems like the best strat, if done well he's probably #1 commander for this as I think he could entirely solo the mission without help from ally. Nova is strong enough to just brute force it, although for once I found more use for cloak form with nukes and attack drones over shotgunning everything.
If you can control your view decently and not get nuked, I'd say hybrid nukes are the only thing that kills you. They just occasionally sneak under everything you have, specially if you or your ally goes heavy air so they kinda get cloaked below your army
Any air "cheese" seems to work. I've bombed them with scourges, went vulture/viking (20+ viking) as Raynor, Carriers as Karax. No doubt Vora VR would dominate this, seen ally Artanises mass tempest it (and just snipe them without clearing units from outer corners). No doubt aba guardian/devourer would do this easy. Even Alarak can rely on the air callout to clear 2 of the areas np.
Did it quite easily with Swann. I was actually thinking it'd be harder but realized this map has barely any hybrids so there's no need to worry too much about their nukes, just gotta watch out for the normal nukes and only when they hit in quick succession when dodging the first nuke and the 2nd one drops where u were headed are they dangerous. My ally lost his whole army to a couple hybrid nukes at the last set but I managed to clear it easily enough.
I went full Goliath + SVs and didn't mix in any tanks or thors to keep the army compact and easy to dodge the nukes.
Easy, but I wouldn't suggest Artanis: I lost a bit too many Tempests due to their slowness.. nukes strike quite quickly as soon as you see the red circle
basically as Ouga said - reading the mutators I thought "oh this is gonna be hard" but did it easily for first time with bonus as Raynor. oh, and don't build your CCs near the rocks - nuke will kill it xd
I played with all commanders. It's possible with everyone. Hard to say who is on the top. I would probably vote for Artanis (tempest) and Nova (bio/liberator), because they reinforce straight to battlefield and can take out enemy forces safe from distance.
I also beat it with all but Artanis already. Indeed not worth making lists: imo ANY commander with ANY composition can beat it. It's harder with ground only armies, quite easy with any commander's air armies. I think I had 9 wins and 2 fails, even the fails could've been turned around but I kept eating hybrid nukes that I didn't see under air armadas.
This really is this easy because of the mission's base difficulty. I don't think there's ever been mutation that feels hard on either this or Rifts to Korhal, the two shortest missions. These mutators on the newest mission (terrazine one) and we might be talking about how only Raynor can carry it, even then way harder than previous ones as his mines die to nukes - you can't carpet whole map with them like you could the last 2 times on it.
And now that I did it with Artanis, I kinda want to say he's the best. Ofc it may not be as simple vs. zerg, but tempest with some backup zlots are pretty ridiculous vs. P/T, something like 20 tempests & <16min win with bonus was fastest out of the completions I did. Although I guess they pretty much all fell within the 15-20min range as you fail the mission pretty fast after that anyway.
yeah I just ran through with artanis and it was pretty much a joke. only time the hybrids really seem to come into play is on the last set where theres a couple near the back and less room to maneuver but overall on the easier side of the mutations
the first time I played it as Swann I actually died at the end because I forgot about the hybrid nukes and got my army blown up. so just remember all 3 parts of the mutation :D
On November 15 2016 06:17 krlwlzn wrote: I beat the mission with Nova only. Neglecting to make an army meant I could spam griffin air strike and the rest of the spells without any issue.
Haha, this actually worked pretty well... I made ravens to help support my allies Tempests and kill the thrashers faster, but spent all my minerals on airstrikes, drones and reviving nova a couple times when I mis-microed.
This is actually the hardest mutation I've ever done for me. Something on this mutation really lags my terrible computer, causing me to have less than 1 fps at all times after 10 minutes, meaning I can't dodge nukes whatsoever. So help rank this week as well!
On November 15 2016 11:06 monk wrote: This is actually the hardest mutation I've ever done for me. Something on this mutation really lags my terrible computer, causing me to have less than 1 fps at all times after 10 minutes, meaning I can't dodge nukes whatsoever.
Well you know what that means... Just beat it in under 10 minutes!
Tried this one with a couple different commanders, pretty easy so far. Beat it with Artanis but kept losing a few Tempest to nukes since they're so slow, it's hard to move them all out of the nuke radius and then another nuke drops before the death cd is up.
I'm going to try the solo Nova strat now Although I'll probably get Ravens for my ally.
after playing with Monk, Zagara actually looks much better than I was expecting in this mutation. I think Artanis and Kerrigan have been the easiest for me. I don't have any of the pay to play heroes unlocked though so I can't comment on them
Played Artanis. Not bad at all with mass tempests, even though my tempest ball got fungal+nuked at the end and we killed off the last thrasher with about 400HP remaining with yolo tempest/zealot warps to finish it off.
I figure that if you aren't going up against fungal+nuke, it shouldn't be anywhere near that close.
Artanis: Guardian Shell prevents both allies from the nukes and Tempests work well against both MAD and self-destruction.
Alarak: Ascendents' long range can kill everything before they have an opportunity to explode.
Nova: All her units have naturally high HP so they can shrug off self-destruction. Tank mines obliterate everything in its path while pushing. The griffin can be used in an emergency.
Abathur: Abathur units are sturdy and they can shrug off self-destruction.
Raynor: Great pushing ability, but requires a lot of micro. Can get instantly wiped by a single nuke.
Swann: Herc/Tank can work, but Hercs can get taxed quite heavily from the large number of Nukes. Cyclone/Hellion/Vessel works really well here.
Kerrigan: Kerrigan solos the start really well, but she tends to struggle near the end when Ultralisks get decimated. Broods are workable, but again, only work against the ground compositions. She also has the typical lack of anti-air problems.
Vorazun: No really good fighting options due to both DTs and air being weak to self-destruction.
Karax: Mass carriers is the best strat, but can be slow due to high ramp-up time. Also his interceptions tend to die to nukes.