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Community Feedback Update - October 21 - Page 3

Forum Index > SC2 General
234 CommentsPost a Reply
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Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 21 2016 22:47 GMT
#41
On October 22 2016 07:41 Edowyth wrote:
Show nested quote +
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.


I don't believe it.

People play games they love all the time. I still play Morrowind a ridiculous number of years after it came out (even with all the other RPG options out there) because it's fun.

Games are about having fun ... if people had fun playing Starcraft, they absolutely wouldn't care how you classified the game. "RTS" is just a name.

I think its a matter of selection. We have so many more games to watch and play, that SC2 is losing market share in the gaming industry.

That doesn't mean its losing interest. I think a lot of people are still interested in the game, but they choose not to play/watch other games because we have greater selection.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 21 2016 22:50 GMT
#42
Spyridon is right
Charoisaur
Profile Joined August 2014
Germany15883 Posts
Last Edited: 2016-10-21 22:55:43
October 21 2016 22:55 GMT
#43
On October 22 2016 07:47 emc wrote:
Show nested quote +
On October 22 2016 04:10 Charoisaur wrote:
agree with everything DK said. great changes.

but... Burrowed infestors... does he really want to keep them in the game?


with how crap neural parasite is and how rarely infestors are used at all, burrowed spell casting is just what that unit needs. Also, they have a hurtbox while burrowed meaning units can't just walk over them which can actually be bothersome considering they are slower and you need your army to maneuver around them.

Infestors are already very common in zvt with roach ravager compositions or to fungal ghosts in lategame.
You realize terran doesn't have reliable detection except ravens? burrowed infestors would mean terran would need either a raven every time they move out or scan every 10 seconds which is certainly not affordable.
Many of the coolest moments in sc2 happen due to worker harassment
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2016-10-21 23:06:53
October 21 2016 22:59 GMT
#44
On October 22 2016 06:58 Jett.Jack.Alvir wrote:
Show nested quote +
On October 22 2016 06:47 Spyridon wrote:

But where the mess up in that statement is they pit "making SC2 the best game it can be" on one side, and "increasing the player-base" on the other side. These to are NOT the antithesis of each other, and to portray them as so is misguiding the community. And if they truly believe they are opposing each other... well then their direction is way off track.


I don't think Blizzard is putting those two statements on opposite sides of a scale. All they said was that they don't want to make sacrifices on skill difficulty just to achieve the goal of increasing player base.


Regarding first response, I view i as putting them on opposite sides of the scale, because it's presented as if they are different directions from the intended topic (which is to address the "making the game easier" complaints).

I mean, they straight up said "Our goals is to create best of it's type, not necessarily selling". In that response in the context they gave it, their basically saying "Our goals to make SC2 the best game of the highly skill-based type, not to increase the player base by making the game easier".

The point I'm trying to make based upon that, is that the variable in question here is the "skill cap/ceiling" of the game. So what their really saying is "Our goal is to create the best game we can with a high skill ceiling, not to increase the player base by lowering the skill floor".

Now, does that make any sense? Does it really address the question was being asked?

On October 22 2016 06:58 Jett.Jack.Alvir wrote:

Show nested quote +
Our main goal for StarCraft 2 is to create the best game of its type that it can ever be, and not necessarily selling more copies of the game or increasing the playerbase. Those are also great secondary goals, but we don’t feel that we should be in a place where we start to hurt the main, most important goal of StarCraft 2.


And they also don't think they are in that place. I think Blizzard believes that maintaining difficulty will not significantly decrease the number of players.

I feel like you are in the camp of "I want SC2 to be a different game", but unfortunately that ship has sailed a long time ago. They have already made up their mind on what they want SC2 to be, and your post is about making SC2 into something you want.

Just like JJR has said before, SC2 is a difficult game. If you can't deal with it, play a different one. Blizzard won't change it now.


First off, don't get the wrong impression, I'm not even asking them to make the game "easier". The majority of games I play are highly competitive and thought of as "hard". I've been heavily in to fighting games for 25 years, which are one of the harder games to play out there (in some ways harder than RTS), I've been playing RTS since Warcraft 1, been playing StarCraft since the day part 1 was released. Love the souls series. I love "difficult" games.

My problem with SC2 isn't that it's "hard" - that's it's appeal. You say "they have already made up their mind on what they want it to be, and I want to make it in to what I want" - but on paper everything they claim they want SC2 to be is great. The problem is that they are doing a poor job of achieving the goals they claim they are working towards, and they have absolutely no factor of "fun" in their design. Check my last post and you have many examples. It can still be argued that BW is not only more skill based, but has a better skill balance than SC2. Their design choices are pulling them further from their intended goal, so they use PR and misdirection.

But more importantly, it's just not fun. Especially when compared to StarCraft and Brood War. Hell, even when compared to WoL. Over time the game has become LESS StarCraft, less fun, less strategic even, and more mechanics. The genre I signed up for was strategic and competitive, and what SC2 has turned in to is a mechanical game with less strategic decisions and meaningful competitive interaction.

And I have been playing different games. After their direction during HotS got worse and worse, I stopped playing. Then LotV came along, and I was very pleased with their direction. They then said they were happy with the direction and that they were going to stick with it. Which is when I pre-ordered LotV. Then they rushed the game and left it with half the beta length they said it was going to have, on top of pushing up the release date by 5 months, did a complete switch on direction (after not only saying they were going to stick with it, but writing up articles about how the Koreans agreed with the direction) and then did a rushed patch less than a month before release, that had less than 2 weeks of testing, leaving the economy, scaling, harassment, and unit balance in a horrible state.

I've stopped playing awhile ago, so you might ask why do I still follow the game? Because Blizzard has stated they will continue reassessing things. You say "Blizzard won't change it now"? Yet Blizzard said otherwise - and that's why they are doing bigger changes on the test map. Only thing is, they aren't going as far as they said they would in past community updates.

Which makes it all the more frustrating to read about how people are pleased with their level of communication... when if you have been following their updates as long as I have, you will see how full of fluff, misdirection, PR, and dishonesty these updates are filled with.

They aren't (and haven't) been doing what they said they would do, they aren't achieving their goals they claim, they are not paying attention to the declining state of the game, and posts like this go to show that they literally do not see how important of an issue the declining player base is.

People come up with excuses as to why RTS aren't thriving anymore, and use that as a reason for declining player base, but RTS's aren't even the same type of game anymore. You can not play SC1 and then SC2 past the lower leagues and say they are the same style of game.

And you mention JJR's statements. Well let's use his most common statement on the forums here - how "Blizzard isn't going to invest any more in to SC2 because there is no interest". Now let's look at their statements in this topic.... On one hand, they don't align at all. JJR says it's all about money, Blizzard says sales are not the goal. On the other hand, he implies that more sales would improve SC2 more, but Blizzard does not indicate any correlation between improvement and sales at all (and actually implies the opposite).

So... is JJR completely off track...? Shouldn't be quoting him then. Or is Blizzard off track...? No one should be supporting this then.

In the end, it's pretty obvious that a larger player base would help SC2, and that the declining player base is not only ruining the game itself, but also the competitive scene. It's pretty obvious that the majority of players who have played both games prefers SC1. It's pretty obvious that SC2 isn't really even "fun" for many gamers. And it's pretty obvious that any game needs growth rather than decline to succeed.

On October 22 2016 07:39 Charoisaur wrote:
Show nested quote +
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.

Regarding average players who play the game and are not completely new, can you even say SC and SC2 should be considered the same style of game? Sure, they are in a similar genre if you look at controls only... but they play absolutely nothing alike. Some friends of mine will still play BW, but hate SC2 with a passion, and will not even log in. For years we have played BW as a party game, and even them being super casual and not playing in years, they will enjoy it. The same does NOT happen in SC2.

And I say again... they say SC2 went in this direction to become the most "skill based" it can be.... but to this day BW still is the more skill based game...

How can anyone defend that? Or even claim that they have achieved any of the goals they outline in the community updates? When that was their #1 goal ever since development, and they still have not achieved it.

Also note, during LotV's development, they stated they want the game to be more welcoming to new players, but harder for pros. This aligns with what I described earlier for a successful game. But what happened when they decided to rush the game out the door 5 months earlier than the Blizzard Store release date, and with a beta half as long as they promised? They didn't have time to make it welcoming to new players, so they completely throw that idea out the window. Hence, SC2 still suffering to this day from that decision (and likely for the rest of the games lifetime).
ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 21 2016 23:06 GMT
#45
eh, I agree with him so much ^ ^ ^
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-10-21 23:08:10
October 21 2016 23:07 GMT
#46
On October 22 2016 07:44 Charoisaur wrote:
Show nested quote +
On October 22 2016 07:41 Edowyth wrote:
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.


I don't believe it.

People play games they love all the time. I still play Morrowind a ridiculous number of years after it came out (even with all the other RPG options out there) because it's fun.

Games are about having fun ... if people had fun playing Starcraft, they absolutely wouldn't care how you classified the game. "RTS" is just a name.

no people don't care how a game is classified they care about what you do in them.
nowadays few gamers enjoy a stressful 1vs1 multiplayer game where you can only blame yourself when you lose.
they prefer games where you only have to control a single unit and play in a team with 4 other people.


Again, this doesn't make sense to me. People played SC2. They stopped playing. They had some interest in a game that is difficult.

I have never, personally, heard of someone who played the game from WoL through HotS quit because it was too hard ... I hear lots of people quit because it's just not fun.

On October 22 2016 07:47 Jett.Jack.Alvir wrote:
Show nested quote +
On October 22 2016 07:41 Edowyth wrote:
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.


I don't believe it.

People play games they love all the time. I still play Morrowind a ridiculous number of years after it came out (even with all the other RPG options out there) because it's fun.

Games are about having fun ... if people had fun playing Starcraft, they absolutely wouldn't care how you classified the game. "RTS" is just a name.

I think its a matter of selection. We have so many more games to watch and play, that SC2 is losing market share in the gaming industry.

That doesn't mean its losing interest. I think a lot of people are still interested in the game, but they choose not to play/watch other games because we have greater selection.


I can't believe this either.

I make time for things that are good. I play lots of games, and watch lots of games. ONLY SC2 is on the chopping block for me. I don't enjoy playing it any more. I don't even enjoy watching it any more. It's not that other games are "more fun" it's that SC2 simply isn't.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
October 21 2016 23:15 GMT
#47
On October 22 2016 07:59 Spyridon wrote:


Show nested quote +
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.



uhmm... pro players switched to BW because they can make more money from it. streams get more viewers because BW was a national sport in korea (the "more viewers" you refer to are only korean based btw). SC2 didn't became a national sport in korea for several reasons which have nothing to do with the fun factor of the game.
pretty obvious if you ask me.

Many of the coolest moments in sc2 happen due to worker harassment
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-10-21 23:19:00
October 21 2016 23:16 GMT
#48
On October 22 2016 07:55 Charoisaur wrote:
Show nested quote +
On October 22 2016 07:47 emc wrote:
On October 22 2016 04:10 Charoisaur wrote:
agree with everything DK said. great changes.

but... Burrowed infestors... does he really want to keep them in the game?


with how crap neural parasite is and how rarely infestors are used at all, burrowed spell casting is just what that unit needs. Also, they have a hurtbox while burrowed meaning units can't just walk over them which can actually be bothersome considering they are slower and you need your army to maneuver around them.

Infestors are already very common in zvt with roach ravager compositions or to fungal ghosts in lategame.
You realize terran doesn't have reliable detection except ravens? burrowed infestors would mean terran would need either a raven every time they move out or scan every 10 seconds which is certainly not affordable.



oh, so now terran has to save their scans instead of spamming mules? by the time enough infestors are out to make a big difference terran has 3 orbitals. burrowed infestors are slow and can't stack making their pathing awful in choke points, it's almost a nerf in that regard.

now they have to use ravens more? they are buffing them so maybe we'll see actual variety now
Edowyth
Profile Joined October 2010
United States183 Posts
October 21 2016 23:17 GMT
#49
On October 22 2016 08:15 Charoisaur wrote:
Show nested quote +
On October 22 2016 07:59 Spyridon wrote:


On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.



uhmm... pro players switched to BW because they can make more money from it. streams get more viewers because BW was a national sport in korea (the "more viewers" you refer to are only korean based btw). SC2 didn't became a national sport in korea for several reasons which have nothing to do with the fun factor of the game.
pretty obvious if you ask me.



So everything is fine and there's no cause for concern, then?
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
Last Edited: 2016-10-21 23:21:00
October 21 2016 23:17 GMT
#50
On October 22 2016 08:16 emc wrote:
Show nested quote +
On October 22 2016 07:55 Charoisaur wrote:
On October 22 2016 07:47 emc wrote:
On October 22 2016 04:10 Charoisaur wrote:
agree with everything DK said. great changes.

but... Burrowed infestors... does he really want to keep them in the game?


with how crap neural parasite is and how rarely infestors are used at all, burrowed spell casting is just what that unit needs. Also, they have a hurtbox while burrowed meaning units can't just walk over them which can actually be bothersome considering they are slower and you need your army to maneuver around them.

Infestors are already very common in zvt with roach ravager compositions or to fungal ghosts in lategame.
You realize terran doesn't have reliable detection except ravens? burrowed infestors would mean terran would need either a raven every time they move out or scan every 10 seconds which is certainly not affordable.



oh, so now terran has to save their scans instead of spamming mules? by the time enough infestors are out to make a big difference terran has 3 orbitals.

now they have to use ravens more? they are buffing them so maybe we'll see actual variety now instead of mass bio + mule spam

okay, not arguing with you anymore, I should have known better.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15883 Posts
October 21 2016 23:19 GMT
#51
On October 22 2016 08:17 Edowyth wrote:
Show nested quote +
On October 22 2016 08:15 Charoisaur wrote:
On October 22 2016 07:59 Spyridon wrote:


On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.



uhmm... pro players switched to BW because they can make more money from it. streams get more viewers because BW was a national sport in korea (the "more viewers" you refer to are only korean based btw). SC2 didn't became a national sport in korea for several reasons which have nothing to do with the fun factor of the game.
pretty obvious if you ask me.



So everything is fine and there's no cause for concern, then?

imo the game is in the best state it's ever been, so yes there's no cause for concern.
there's nothing we can do about players leaving the game.
Many of the coolest moments in sc2 happen due to worker harassment
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-10-21 23:26:28
October 21 2016 23:19 GMT
#52
On October 22 2016 08:17 Charoisaur wrote:

okay, not arguing with you anymore, I should have known better.


yea you should have

use ravens

tell me how you have been dealing with lurkers and burrow play all these years, terran has had the same amount of detection since wings
Solar424
Profile Blog Joined June 2013
United States4001 Posts
October 21 2016 23:25 GMT
#53
Not gonna mention the whole "four of the oldest eSports teams in Korea dropped their SC2 rosters" thing that happened? Can't say I'm surprised.
Spyridon
Profile Joined April 2010
United States997 Posts
October 21 2016 23:26 GMT
#54
On October 22 2016 08:07 Edowyth wrote:
Show nested quote +
On October 22 2016 07:44 Charoisaur wrote:
On October 22 2016 07:41 Edowyth wrote:
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.


I don't believe it.

People play games they love all the time. I still play Morrowind a ridiculous number of years after it came out (even with all the other RPG options out there) because it's fun.

Games are about having fun ... if people had fun playing Starcraft, they absolutely wouldn't care how you classified the game. "RTS" is just a name.

no people don't care how a game is classified they care about what you do in them.
nowadays few gamers enjoy a stressful 1vs1 multiplayer game where you can only blame yourself when you lose.
they prefer games where you only have to control a single unit and play in a team with 4 other people.


Again, this doesn't make sense to me. People played SC2. They stopped playing. They had some interest in a game that is difficult.

I have never, personally, heard of someone who played the game from WoL through HotS quit because it was too hard ... I hear lots of people quit because it's just not fun.

Show nested quote +
On October 22 2016 07:47 Jett.Jack.Alvir wrote:
On October 22 2016 07:41 Edowyth wrote:
On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.


I don't believe it.

People play games they love all the time. I still play Morrowind a ridiculous number of years after it came out (even with all the other RPG options out there) because it's fun.

Games are about having fun ... if people had fun playing Starcraft, they absolutely wouldn't care how you classified the game. "RTS" is just a name.

I think its a matter of selection. We have so many more games to watch and play, that SC2 is losing market share in the gaming industry.

That doesn't mean its losing interest. I think a lot of people are still interested in the game, but they choose not to play/watch other games because we have greater selection.


I can't believe this either.

I make time for things that are good. I play lots of games, and watch lots of games. ONLY SC2 is on the chopping block for me. I don't enjoy playing it any more. I don't even enjoy watching it any more. It's not that other games are "more fun" it's that SC2 simply isn't.


Yup.

All the talk about the genre, but the fact is, BW was the #1 in this genre. BW (and WC3 to a lesser point) basically WERE the RTS genre. Period.

BW never died from loss of interest, or people getting bored. The game was out more than 10 years and was still going strong. BW actually GREW when SC2 was announced.

BW lost players because Blizzard FORCED BW out of the way. Does everyone not remember how they forced BW pros to move to SC2, and what went down with Kespa the first couple years SC2 game out...?

BW suffered specifically because Blizzard decided to harm it in favor of SC2. Don't get it twisted, it didn't happen because of loss of interest.

Blizzard keeps bringing up Korean Pros, but Korean Pros are the ones who have complained about the direction more than anyone.

The fact that pros are all returning to BW, without all the money and fame that it used to provide, prove this point more than anything. They aren't even getting a fair share in return - they are doing it for fun as the primary reason. Actions speak louder than words.

RTS genre is not declining because of loss of interest, or money. It's declining because a game that was NEVER thought of as superior, was forced in to the spot BW was in. BW was in the spot that the RTS genre basically WAS Brood War. Blizzard did everything they could to try to kill BW and force SC2 in, no matter how much resistance. They refused to give fans of the series what they love about StarCraft in SC2, regardless of how much they begged for it. The reception was NEVER positive relative to BW. But Blizzard forced SC2 in to the spot where SC2 basically WAS the RTS genre.

Now that SC2 is declining to a point where it can't really be argued against anymore, people are trying to say its RTS genre dying? The only reason it seems that way is you have been fooled in to believing that SC2 is the pinnacle of the RTS genre. SC2 may be dying, but RTS will live on. People give up on SC2, but BW lives on, and if you have been watching for the last 2 years, and watch the Korean popularity rankings in bangs you can see BW has been slowly coming back to life.

People still are going back to the RTS game that had more accolades than any other, and leaving the one that was forced in to it's position by the developers who decided to compete against themselves in an attempt to kill the popularity of their own game.

That decision is now biting them in the ass. And don't be fooled by these community updates - Blizzards know it too. Hence SC2's development moving towards mission packs & co-op, and the so coincidentally timed updates on BW Remastered coming soon. Again, actions speak louder than words. That's the real reason why in this community update they don't really care if competitive SC2 declines at this point. They don't need new players for competitive SC2, because competitive players have always been happier on BW, and BW remastered will give them a new home that they can profit on.
Beelzebub1
Profile Joined May 2015
1004 Posts
October 21 2016 23:27 GMT
#55
On October 22 2016 08:19 Charoisaur wrote:
Show nested quote +
On October 22 2016 08:17 Edowyth wrote:
On October 22 2016 08:15 Charoisaur wrote:
On October 22 2016 07:59 Spyridon wrote:


On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.



uhmm... pro players switched to BW because they can make more money from it. streams get more viewers because BW was a national sport in korea (the "more viewers" you refer to are only korean based btw). SC2 didn't became a national sport in korea for several reasons which have nothing to do with the fun factor of the game.
pretty obvious if you ask me.



So everything is fine and there's no cause for concern, then?

imo the game is in the best state it's ever been, so yes there's no cause for concern.
there's nothing we can do about players leaving the game.


Lolol, can't tell if denial or..

Nah it has to just be denial.

RTS is merely a label, if SC2 was the game it was supposed to be, it would be on top, not usurped by its predecessor. Look at the numbers man and then the denial will waaash itself away.

The only time that the BW stream numbers don't completely dwarf SC2 stream numbers is when all the Koreans are asleep.
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-10-21 23:36:41
October 21 2016 23:27 GMT
#56
On October 22 2016 08:19 Charoisaur wrote:
there's nothing we can do about players leaving the game.


I disagree.

Players will play a fun game, no matter the difficulty level. If people were having such a blast in SC2, they'd invite their friends ... who would then also begin to have fun ... and communities would spring up with enthusiasm for the game. The base would grow, and grow.

Instead, people leave. They're not leaving because the game's hard. They're leaving because the game isn't fun any more.

But, I guess since everything's ok, no one will notice my departure. Or Spyrian's. Or the next person's. Until you're left with a few thousand people playing the "best RTS around".

I genuinely hope that you're happy with the game that you get from that. As for me, I've been waiting a long time for them to make a switch. If they don't by Blizzcon, I'll be dust in the wind as well.

GL HF.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-10-21 23:31:14
October 21 2016 23:28 GMT
#57
On October 22 2016 08:19 Charoisaur wrote:
Show nested quote +
On October 22 2016 08:17 Edowyth wrote:
On October 22 2016 08:15 Charoisaur wrote:
On October 22 2016 07:59 Spyridon wrote:


On October 22 2016 07:39 Charoisaur wrote:
On October 22 2016 07:36 Edowyth wrote:
On October 22 2016 07:26 Charoisaur wrote:
the game is already fun.


Maybe you can explain the dearth of players, then.

people are just losing interest in RTS games.



Really?

Then how come during the last 2-3 years the pro players have left SC2 for BW? That's not losing interest in RTS, that's losing interest in SC2. 2-3 years ago SC2 always had WAY WAY WAY more streams than BW going, way more viewers. Nowdays, look on the right side of your screen, a couple SC2 players, and hordes of BW players, with far more viewers.

This shows pro players not only enjoy BW more, but viewers/casual fans of SC enjoy BW more.



uhmm... pro players switched to BW because they can make more money from it. streams get more viewers because BW was a national sport in korea (the "more viewers" you refer to are only korean based btw). SC2 didn't became a national sport in korea for several reasons which have nothing to do with the fun factor of the game.
pretty obvious if you ask me.



So everything is fine and there's no cause for concern, then?

imo the game is in the best state it's ever been, so yes there's no cause for concern.
there's nothing we can do about players leaving the game.

humm, I think basically the reason why the situation is like this in Korea (with lots more people playing in PC bangs too) is because SC1 is a lot more fun I'm sure, many (pros) who went back were happy to find the game they enjoy better as well as "make more money" if they do!
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2016-10-21 23:32:17
October 21 2016 23:31 GMT
#58
On October 22 2016 08:15 Charoisaur wrote:

(the "more viewers" you refer to are only korean based btw)



Majority of viewers of StarCraft period are koreans. When is the last time you seen a twitch stream in the top 5 streams that wasn't Korean?

On October 22 2016 08:19 Charoisaur wrote:
imo the game is in the best state it's ever been, so yes there's no cause for concern.
there's nothing we can do about players leaving the game.


Okay, so you think it's the best state it's ever been, but more pro players are leaving and leagues are getting cancelled than ever.

So apparently, the general consensus does not agree with you. Do you think that it's not reason for concern that the general consensus is having an exodus from a competitive game?

Competitive games don't survive without enough players for matchmaking to be extremely accurate - which requires a LOT of players.

Hows competitive SC2 going to survive with less and less leagues....? But that's no prob for concern?
Espartaquen
Profile Joined September 2015
88 Posts
October 21 2016 23:36 GMT
#59
12 worker start and third base at 4 is what pissed a lot of people, too late to change that back now isnt it?
Charoisaur
Profile Joined August 2014
Germany15883 Posts
October 21 2016 23:36 GMT
#60
On October 22 2016 08:31 Spyridon wrote:
Show nested quote +
On October 22 2016 08:15 Charoisaur wrote:

(the "more viewers" you refer to are only korean based btw)



Majority of viewers of StarCraft period are koreans. When is the last time you seen a twitch stream in the top 5 streams that wasn't Korean?

Show nested quote +
On October 22 2016 08:19 Charoisaur wrote:
imo the game is in the best state it's ever been, so yes there's no cause for concern.
there's nothing we can do about players leaving the game.


Okay, so you think it's the best state it's ever been, but more pro players are leaving and leagues are getting cancelled than ever.

So apparently, the general consensus does not agree with you. Do you think that it's not reason for concern that the general consensus is having an exodus from a competitive game?

Competitive games don't survive without enough players for matchmaking to be extremely accurate - which requires a LOT of players.

Hows competitive SC2 going to survive with less and less leagues....? But that's no prob for concern?

players are leaving because they prefer MOBAs/FPSs over RTS games. most casters and pros also say that sc2 is in the best state it's ever been so it's more likely that the general consensus does not agree with YOUR opinion.
Many of the coolest moments in sc2 happen due to worker harassment
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