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TLMC7 Results

Forum Index > SC2 General
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TLMC7 Results

Text byTL.net ESPORTS
Graphics byShiroiusagi
June 10th, 2016 20:18 GMT



This first TLMC of LotV attempted to build upon previous iterations by introducing quite a few new features such as the introduction of categories, a tournament designed to showcase all the finalists, and an iteration phase designed to get the best versions of maps possible. In addition, the number of finalists was increased from seven to fifteen, allowing us to show off more maps than ever.

Now, after weeks of designing, judging, testing, iterating, and voting, the results are in! We are now ready to announce the winners of TLMC7.


Prizing


All finalists will receive a custom community commander portrait. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


Winners

FIFTH PLACE
Gojira Greenhouse | Avex

Gojira Greenhouse by popular mapper Avex comes in fifth with 40.5% of voters siding with the gold category map. Gojira Greenhouse features a unique usage of gold bases, where the gold base protecting the natural can be mined by a macro hatch or cc. It is additionally possible for some players to expand clockwise and take the 9 or 3 o'clock gold as their third. Mining either gold, however, will open up additional attack paths to your bases, so players won't be able to simply turtle with their superior economy.

Avex is most known for the recent ladder map Invader. He has also places 6th and 14th in TLMC7 with his other submissions, Namaste and Caldeum Plateau. Avex will be taking home $100 for his effort.


FOURTH PLACE
Galactic Process | NewSunshine

Galactic Process by NewSunshine received 43.7% support from the public with many commenting that it bears an eerie resemblance to possibly the most popular map of all time, Cloud Kingdom. This resemblance helps make it an extremely solid macro map. The Tasteless Secret Hallways running along the edges of the map and allowing access to the natural is a bit of a throwback to Xel'Naga Caverns, another classic map from Wings.

NewSunshine is most known for making Retribution, a 4v4 map that placed 3rd in TLMC#2's teamplay contest. It was introduced to the 4v4 ladder in 2013. NewSunshine walks home with $150 for his 4th place finish.

THIRD PLACE
Annihilation Station | Meavis

Just a very solid macro map is one way to describe Annihilation Station, a map that garnered the support of 47.2% of voters. Though countless standard maps were submitted to TLMC7, Annihilation seems to stand above the rest in terms of execution, thanks to its solid expansion pattern and layout. If selected for ladder, Annihilation has the potential to become the next Daybreak or Overgrowth.

This is Meavis's first TLMC finish though he is no stranger to mapmaking as he is the leader of the Starcraft Mapmaking Association. Meavis will take away $250 for his first win.


SECOND PLACE
Apotheosis | NegativeZero

Apotheosis is a vibrant 2-player map that caught the attention of 48.2% of voters. As a tall map that sports many chokes, many may liken Apotheosis to the WoL map, Crossfire. However, unlike Crossfire, Apotheosis happens to be a more macro-oriented map with elegant expansion layouts. One of the more unique features of the map is all of the bridges that players need to cross in order to get the other side of the map. While the paths may seem straightforward, armies are likely to get choked up as they make this trek. Another interesting feature of the map is the choice between an exposed gold and a safer blue base as the third, which should lead to a variety of styles being viable.

NegativeZero is most known for creating TLMC6 winner Terraform, yet another map that tiptoes the line between standard and revolutionary. NegativeZero will take the second place prize of a whopping $500.


FIRST PLACE
New Gettysberg | Jacky

Polling at 54.2%, New Gettysberg was the only map to gain majority support from the public. The "New" map was not only a novel island map, it also introduced the concept of air blockers to allow these islands to be more easily defended.

When it was initially submitted, there were concerns that the map was too gimmicky and that the island bases would never be used. New Gettysberg proved us wrong, however, as it provided, on average, better games than most of its competition in the BasetradeTV tournament. Most notably, Lambo vs Beastyqt showed us a split-map type of game the likes we've never seen before. If Scarlett vs Bomber is a testament to Habituation Station's promise as a map, then Lambo vs Beastyqt is that for New Gettysberg. Maps like Outboxer have shown in the past that builds specific to island bases can be powerful in the right circumstances, and we're sure that New Gettysburg will be no different in producing interesting strategies.

Possibly the most seasoned mapmaker in the entire contest, Jacky has crafted the following maps:
  • Crossfire
  • Xel'Naga Fortress
  • Crevasse
  • Calm before the Storm
Not only will Jacky now be able to add New Gettysburg to this already impressive list, he will also be richer $1,000.


See you next season!

With that, TLMC7 comes to a close. From our end, it was the most successful TLMC yet and we were really satisfied with how we were able to showcase so many maps. Thanks to Jer, The_Templar, Teoita, and Theo for their hard work as part of TL_Strategy. Thanks to Blizzard again for working with us closely on this and giving us the opportunity to make a difference in the next ladder pool (and of course for the $2,000 prize pool). Special thanks to Psione; this was his final project as SC2 community manager and he certainly went out with a bang.

Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next season of ladder. We look forward to hear which of the fifteen finalists will make it!

+ Show Spoiler [Full Results] +
  1. New Gettysburg by Jacky
  2. Apotheosis by NegativeZero
  3. Annihilation Station by Meavis
  4. Galactic Process by NewSunshine
  5. Gojira Greenhouse by Avex
  6. Namaste by Avex
  7. Shiva by IeZaeL
  8. Dasan Station by Enehk
  9. Korhal Killzone by SidianTheBard
  10. Aiur Plateau by th0t
  11. Frozen Zone by Kycsyhuszar
  12. Flame Juggler by Fatam
  13. Eris by Uvantak
  14. Caldeum Plateau by Avex
  15. Paladino Terminal by Namrufus


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TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 20:21 GMT
#2
Congratz to all the winners! And thank you very much to everyone that worked so hard to make this map contest happen!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 10 2016 20:26 GMT
#3
--- Nuked ---
Elentos
Profile Blog Joined February 2015
55550 Posts
June 10 2016 20:30 GMT
#4
Congratulations everyone, hoping to see some of these on ladder (aside from Gettysberg)
Every 60 seconds in Africa, a minute passes.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-06-10 20:35:49
June 10 2016 20:30 GMT
#5
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it. Forgot about Semmo. :3
Administrator~ Spirit will set you free ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 10 2016 20:33 GMT
#6
On June 11 2016 05:30 Plexa wrote:
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it.

I think you're forgetting someone...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-06-10 20:33:58
June 10 2016 20:33 GMT
#7
On June 11 2016 05:30 Plexa wrote:
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it.

I wonder if Jacky being a Korean made KeSPA more open to immediately adding Gettysberg to the PL map pool before the contest was even finished. I'm sure it facilitated making adjustments to the map for them.
Every 60 seconds in Africa, a minute passes.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 10 2016 20:35 GMT
#8
On June 11 2016 05:33 NewSunshine wrote:
Show nested quote +
On June 11 2016 05:30 Plexa wrote:
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it.

I think you're forgetting someone...

Oh you're right :3 Sorry Semmo.
Administrator~ Spirit will set you free ~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 20:36 GMT
#9
On June 11 2016 05:33 NewSunshine wrote:
Show nested quote +
On June 11 2016 05:30 Plexa wrote:
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it.

I think you're forgetting someone...


Yeah Semmo made Frost.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-06-10 20:37:23
June 10 2016 20:37 GMT
#10
I hope Annihilation Station makes ladder tbh.

Then I could finally veto Dusk Towers if it stays around another season.
Every 60 seconds in Africa, a minute passes.
Kantuva
Profile Joined April 2010
Uruguay206 Posts
June 10 2016 20:38 GMT
#11
On June 11 2016 05:33 Elentos wrote:
Show nested quote +
On June 11 2016 05:30 Plexa wrote:
Who'd have thought that macro maps would be popular :3

Congratulations to the winners!

Also this is the first time that a Korean has won TLMC! Somewhat surprising when you think about it.

I wonder if Jacky being a Korean made KeSPA more open to immediately adding Gettysberg to the PL map pool before the contest was even finished. I'm sure it facilitated making adjustments to the map for them.

oh for sure, korean mapmakers have always had an easier time getting their maps used this is no secret.

But anyhow, congrats to the winners, specially sunshine, nice to see you there buddy!
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 10 2016 20:41 GMT
#12
sorry namrufus, i voted for you
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 10 2016 20:58 GMT
#13
--- Nuked ---
fezvez
Profile Blog Joined January 2011
France3021 Posts
June 10 2016 21:01 GMT
#14
Well, the results are okay with me. I really appreciate the efforts made by all the mapmakers, and by the way, shoutout to the incredibly pretty maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 10 2016 21:07 GMT
#15
^ Yeah this, I am super happy with these winners, congrats everyone! At the same time I would have loved to have seen a couple more edgier maps, but these are so solid and good how can you complain. Interesting numbers, close contest. :D

I might have to start playing ladder...
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 10 2016 21:07 GMT
#16
Congratulations to the winners! I would have loved to see Korhal Killzone up there just so I could walk away with some $$$ but I"m overall happy. =)

Now, to see which of the maps Blizzard picks for ladder. New Gettysberg obviously but I wonder out of the other 14 maps which 3 will Blizzard pick!

Hmmmm!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2016-06-10 21:13:01
June 10 2016 21:09 GMT
#17
Congrats and thanks everyone who submitted and voted!

and of course those that ran the tournament and sponsors....
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 21:12 GMT
#18
On June 11 2016 06:07 SidianTheBard wrote:
Congratulations to the winners! I would have loved to see Korhal Killzone up there just so I could walk away with some $$$ but I"m overall happy. =)

Now, to see which of the maps Blizzard picks for ladder. New Gettysberg obviously but I wonder out of the other 14 maps which 3 will Blizzard pick!

Hmmmm!


Blizzard's original intention was probably to get one map from each category, but with the level of maps being so uneven between each categories, who knows. And even if they did go for one per category I'm unsure which "Rush map" and which "Macro map" they'd pick.
Elentos
Profile Blog Joined February 2015
55550 Posts
June 10 2016 21:17 GMT
#19
Isn't Frozen Zone almost a given because it's the only 4-spawn map in the TLMC finals? I can't imagine they want to have Frost as the only 4-spawn map in the next ladder pool, but I also doubt they'll go scraping for maps who didn't make the finals.
Every 60 seconds in Africa, a minute passes.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-06-10 21:18:38
June 10 2016 21:18 GMT
#20
The finalists are all pretty solid so I'd be happy with any 5.

That said it's a little disappointing that the top 4 are all large standard-ish macro maps. (even new gettysburg is just a large macro map with a couple wrinkles that won't even be used in a lot of games)

I guess that is just what the public will always vote for, but ah. People are so boring. Hoping the next TLMC brings some way to break this pattern.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 10 2016 21:29 GMT
#21
--- Nuked ---
Charoisaur
Profile Joined August 2014
Germany15958 Posts
June 10 2016 21:35 GMT
#22
Sad that Shiva and korhal killzone didn't make it and the worst map got #1 but anyway congrats to the winners.
Many of the coolest moments in sc2 happen due to worker harassment
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 10 2016 21:36 GMT
#23
On June 11 2016 06:17 Elentos wrote:
Isn't Frozen Zone almost a given because it's the only 4-spawn map in the TLMC finals? I can't imagine they want to have Frost as the only 4-spawn map in the next ladder pool, but I also doubt they'll go scraping for maps who didn't make the finals.


It's a two in one map, so not really a four spawn map either. Also it isn't a very good map.

The lack of 4 player maps is due to four-player maps being harder to get right than 2 player maps. Also people don't seem to like four player maps much due to added variance of scouting the wrong way which is a shame.
Elentos
Profile Blog Joined February 2015
55550 Posts
June 10 2016 21:43 GMT
#24
On June 11 2016 06:36 ZigguratOfUr wrote:
Also it isn't a very good map.

I mean, I can accept the rest of what you said, but when is the last time this argument stopped a map from making ladder?
Every 60 seconds in Africa, a minute passes.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 10 2016 21:44 GMT
#25
I'm sad as well that Shiva and Korhal Killzone are not top 5 Anesthesia Station is so boring *yawn*
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-10 21:46:54
June 10 2016 21:45 GMT
#26
On June 11 2016 06:43 Elentos wrote:
Show nested quote +
On June 11 2016 06:36 ZigguratOfUr wrote:
Also it isn't a very good map.

I mean, I can accept the rest of what you said, but when is the last time this argument stopped a map from making ladder?


When Biome wasn't added to the map pool after winning TLMC4, so it isn't completely unheard of.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-06-10 21:49:52
June 10 2016 21:48 GMT
#27
On June 11 2016 06:45 ZigguratOfUr wrote:
Show nested quote +
On June 11 2016 06:43 Elentos wrote:
On June 11 2016 06:36 ZigguratOfUr wrote:
Also it isn't a very good map.

I mean, I can accept the rest of what you said, but when is the last time this argument stopped a map from making ladder?


When Biome wasn't added to the map pool after winning TLMC4.

So yeah, that's a while ago. Keep in mind that that argument wasn't good enough for Ulrena, Prion Terraces, Dash and Terminal, etc.

And I'm sure Blizzard would want to keep it to at least 2 4-spawn maps, right? 6 2-player maps, 1 4-player map (and one that's from HotS no less?) doesn't seem varied enough for Blizzard's tastes.
Every 60 seconds in Africa, a minute passes.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 10 2016 21:48 GMT
#28
Anesthesia Station lol ragoo
Comprehensive strategic intention: DNE
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-10 21:56:23
June 10 2016 21:54 GMT
#29
On June 11 2016 06:48 Elentos wrote:
Show nested quote +
On June 11 2016 06:45 ZigguratOfUr wrote:
On June 11 2016 06:43 Elentos wrote:
On June 11 2016 06:36 ZigguratOfUr wrote:
Also it isn't a very good map.

I mean, I can accept the rest of what you said, but when is the last time this argument stopped a map from making ladder?


When Biome wasn't added to the map pool after winning TLMC4.

So yeah, that's a while ago. Keep in mind that that argument wasn't good enough for Ulrena, Prion Terraces, Dash and Terminal, etc.

And I'm sure Blizzard would want to keep it to at least 2 4-spawn maps, right? 6 2-player maps, 1 4-player map (and one that's from HotS no less?) doesn't seem varied enough for Blizzard's tastes.


They most likely wouldn't be completely happy about it.

Maybe next map contest we'll get a "not 2 spawn map" category then. It wouldn't be bad category either, certainly much broader than "interesting gold usage". Or maybe Blizzard will make a four-player map for the next map pool. Either option seem more likely than Frozen Zone making it especially since there are so many better "large macro maps" in the contest.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2016-06-10 22:02:01
June 10 2016 22:00 GMT
#30
I only voted for 2 out of the 5 (annihilation station, gorija) I don't think other maps will offer such good gameplay in the long term, Apotheosis is too big, new gettysburg is boring
Progamer"I am the best" - Nerchio , 2017.
Elentos
Profile Blog Joined February 2015
55550 Posts
June 10 2016 22:00 GMT
#31
On June 11 2016 06:54 ZigguratOfUr wrote:
Or maybe Blizzard will make a four-player map for the next map pool.

God help us all if we get another Lerilak Crest of Ruins of Seras.
Every 60 seconds in Africa, a minute passes.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2016-06-10 22:02:09
June 10 2016 22:01 GMT
#32
Double
Progamer"I am the best" - Nerchio , 2017.
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 10 2016 22:15 GMT
#33
Very pleased with these results! I hope all these maps are used in the future.
I root for CJ because their fb posts are hilarious
Namrufus
Profile Blog Joined August 2011
United States396 Posts
June 10 2016 23:32 GMT
#34
Congratz guys!
This is it... the alpaca lips.
igay
Profile Blog Joined November 2011
Australia1178 Posts
June 10 2016 23:54 GMT
#35
Looks like a lot of effort went in from everyone involved. Community killing it! Congrats to the winner!
MVP <3 MKP <3 DRG <3
Avexyli
Profile Blog Joined April 2014
United States694 Posts
June 11 2016 00:22 GMT
#36
On June 11 2016 07:00 Nerchio wrote:
I only voted for 2 out of the 5 (annihilation station, gorija) I don't think other maps will offer such good gameplay in the long term, Apotheosis is too big, new gettysburg is boring


<3 <3 <3

glad you liked my changes.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 11 2016 01:19 GMT
#37
Well...

gratz to the winners, but I'm crossing fingers to not have too many big ass maps in next season's ladder pool.
Dear INno and all the former STX boys.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-06-11 06:40:08
June 11 2016 06:37 GMT
#38
4 player maps are.. to be brutally honest: straight garbage most of the time. There's very little reason to make one. Lots of negatives, rarely any positives.

The negatives:
- Scouting wrong is just dumb RNG that we don't need in the game, and sometimes even results in BO losses, or if not then it can eventually lead to a loss because you got slightly behind and could never quite catch up.
- Very difficult to balance non-cross positions
- Which leads to them usually being fixed to cross only.
- But if a map is cross only, then it might as well have been a 2p map to begin with, because now you just have a bloated overly large 2p map that isn't as good as it could be because it has to be symmetrical in 4 quadrants and have enough bases for 4 quadrants.

The positives:
- if you can actually balance the non-cross positions, then you can have different games depending on spawns which is sometimes cool. Although scouting RNG is still stupid.

So basically you have a ton of risk and very little reward. Do we really have to have a 4p map in the pool? :-\
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-11 07:01:53
June 11 2016 06:58 GMT
#39
On June 11 2016 15:37 Fatam wrote:
4 player maps are.. to be brutally honest: straight garbage most of the time. There's very little reason to make one. Lots of negatives, rarely any positives.

The negatives:
- Scouting wrong is just dumb RNG that we don't need in the game, and sometimes even results in BO losses, or if not then it can eventually lead to a loss because you got slightly behind and could never quite catch up.
- Very difficult to balance non-cross positions
- Which leads to them usually being fixed to cross only.
- But if a map is cross only, then it might as well have been a 2p map to begin with, because now you just have a bloated overly large 2p map that isn't as good as it could be because it has to be symmetrical in 4 quadrants and have enough bases for 4 quadrants.

The positives:
- if you can actually balance the non-cross positions, then you can have different games depending on spawns which is sometimes cool. Although scouting RNG is still stupid.

So basically you have a ton of risk and very little reward. Do we really have to have a 4p map in the pool? :-\


Four player maps play out differently than two player maps. First of all a few builds are much much weaker (proxy-rax reaper, cannon rushes etc). Second of all managing scouting RNG is a skill. Sometimes you get lucky, sometimes you get unlucky; a great player can leverage or mitigate that variance (most players still hate it though). There's a reason why in some match-ups you scout cross first in BW for example. Or sometimes send out two workers to scout. And then there's the positive you mentioned: that if you do do everything right, you get different games on different spawns, which is something you can't get with two player maps.

All that being said, while it's desirable to have a 4p map in the pool, if there isn't a good one, Blizzard shouldn't go out of their way to put one in. Of course the fact that most mapmakers aren't fond of 4p maps due to how hard they are to get right does mean we're less likely to get a good one in the future too.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-06-11 08:31:27
June 11 2016 08:27 GMT
#40
Good post, good points, except the
Second of all managing scouting RNG is a skill. Sometimes you get lucky, sometimes you get unlucky; a great player can leverage or mitigate that variance
part is kind of BS. Great players can make the best of any terribly designed thing in any game, and they do because they love the game overall, but that doesn't make it a good thing.

edit: sort of back on-topic: I am also sad that Shiva + Korhal didn't place. I also liked Paladino. Although maybe even more than those I would have liked to see more action on Dasan now that is has been revamped. Looks like it has potential.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-06-11 09:41:38
June 11 2016 09:39 GMT
#41
Congrats to the mapmakers!

Namaste and Shive were so close, votede for both of them :/.

I did not vote for new Gettysburg because of the 2 islands in the middle were just too much, but Blizzard said that the map was already changed for the ladder and those bases are no longer islands. I would've voted for New Gettysburg too if I had know about that change, well deserved first place!
Maru and Serral are probably top 5.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
June 11 2016 10:08 GMT
#42
Congrats to the winners, they were all really good maps, these maps are amazing and probably the best I have seen yet! Can't wait to play on them =)
AKA: TelecoM[WHITE] Protoss fighting
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 11 2016 13:05 GMT
#43
--- Nuked ---
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 11 2016 13:05 GMT
#44
Gratz!
Author of Coda and Eastwatch.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-06-11 13:09:19
June 11 2016 13:07 GMT
#45
On June 11 2016 18:39 Musicus wrote:
Congrats to the mapmakers!

Namaste and Shive were so close, votede for both of them :/.

I did not vote for new Gettysburg because of the 2 islands in the middle were just too much, but Blizzard said that the map was already changed for the ladder and those bases are no longer islands. I would've voted for New Gettysburg too if I had know about that change, well deserved first place!

The new version we'll see in Proleague and probably on ladder:
[image loading]

In Proleague there was a graphic likening it to a mixture of Ulrena and Akilon Wastes.
Every 60 seconds in Africa, a minute passes.
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
June 12 2016 00:22 GMT
#46
I'll be honest, I'm somewhat disappointed in these results. I never liked New Gettysburg, and honestly? Galactic Process is nothing but a reskinned Cloud Kingdom. How it made it into fourth is beyond me. Annihilation Station reminds me of Daybreak and Cloud Kingdom, too, so... I'm not sure about it making third place.

Having voted for all of AVEX's maps, Flame Juggler and Aiur Plateau... I'm disappointed on how little my voting influenced anything. Oh well, guess I'll have another map to veto coming next season with New Gettysburg. At least Gojira made it to fifth, I suppose.
Latias4Ever!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 12 2016 01:00 GMT
#47
Of all the new maps, New Gettysburg is the most boring...

Why does the most boring, most standard map get first place?

Remove the islands, and it's the most boring map in the pool. Not to mention Blizzard's version is modified so that it only has two islands.

Seriously people?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 12 2016 01:16 GMT
#48
Results I can get behind, for once. I like how mostly macro standardish maps came out of the context and look forward to see some of them incorporated to ladder.
ssg
Profile Joined July 2011
United States1773 Posts
June 12 2016 02:05 GMT
#49
On June 12 2016 10:00 Qwyn wrote:
Of all the new maps, New Gettysburg is the most boring...

Why does the most boring, most standard map get first place?

Remove the islands, and it's the most boring map in the pool. Not to mention Blizzard's version is modified so that it only has two islands.

Seriously people?

The TLMC proved it was anything but boring. The tournament won it for the map.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
June 12 2016 02:12 GMT
#50
On June 12 2016 10:00 Qwyn wrote:
Of all the new maps, New Gettysburg is the most boring...

Why does the most boring, most standard map get first place?

Remove the islands, and it's the most boring map in the pool. Not to mention Blizzard's version is modified so that it only has two islands.

Seriously people?

the islands were not removed...? So its not boring...?
I am drone! My dream is Hatchery!
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 12 2016 02:18 GMT
#51
As it turns out, I was right to worry.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-06-12 02:21:37
June 12 2016 02:20 GMT
#52
I think it's probable that the map got a bit lucky in the limited games that we got in the tourney. As the old adage goes, just because a map has some good games on it, does not mean it's because of the map (or something to that effect). SC2 is a great game with some creative and entertaining players, and so entertaining games can happen even on the worst of maps (as we've clearly seen in the past).

That said I think the map is solid and inoffensive. I have no major qualms with it. Although I do think the expansions and some of the terrain features could have been much more interesting without making things imbalanced.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 12 2016 02:37 GMT
#53
On June 12 2016 11:12 RCCar wrote:
Show nested quote +
On June 12 2016 10:00 Qwyn wrote:
Of all the new maps, New Gettysburg is the most boring...

Why does the most boring, most standard map get first place?

Remove the islands, and it's the most boring map in the pool. Not to mention Blizzard's version is modified so that it only has two islands.

Seriously people?

the islands were not removed...? So its not boring...?

the proleague version (which will probably end up being the ladder version) has the center islands replaced with normal ground-accessible bases
vibeo gane,
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2016-06-12 03:51:26
June 12 2016 03:25 GMT
#54
On June 12 2016 11:05 ssg wrote:
Show nested quote +
On June 12 2016 10:00 Qwyn wrote:
Of all the new maps, New Gettysburg is the most boring...

Why does the most boring, most standard map get first place?

Remove the islands, and it's the most boring map in the pool. Not to mention Blizzard's version is modified so that it only has two islands.

Seriously people?

The TLMC proved it was anything but boring. The tournament won it for the map.


I watched the whole tournament, and I still stand by my opinion that the map was boring! (Partly as Fatam said, but also because split map late game is not that interesting to me).

The only interesting feature are the islands. The race best equipped to take advantage of them (as we saw IN the tournament) is Terran (Toss and Zerg can too, is true).

Now two of the islands have been removed and the map looks even more like a (better) version of Newkirk Precinct.

I just feel that there are a few maps more deserving of the #1 spot. This map is too big. It's going to lead to split map late game more often than not.

I'm of the opinion that you can build a macro map that encourages a lot of aggression without acquiescing quietly to a split map T3 turtle-fest.

Regardless, props to ALL the mapmakers who submitted. You guys continually impress me with how gosu you are at making maps every time around.

Seriously, map making is the most underappreciated part of SC. You guys killed it. Hoping for an incredible map pool next season .

>> NegativeZero, Blizzard has confirmed that the PL version of Gettysburg will end up being the ladder version, thus my prior statements. See the latest community feedback update.

Also just wanted to say that I am really looking forward to Apoth in the ladder next season, and that IMHO you have the strongest handle on proper map proportions.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Adept
Profile Joined December 2009
United States472 Posts
June 12 2016 23:00 GMT
#55
Really just awesome maps all through the contest, congrats to the winners too! Can't wait to see these start to get used more often
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
June 15 2016 07:01 GMT
#56
On June 11 2016 22:07 Elentos wrote:
Show nested quote +
On June 11 2016 18:39 Musicus wrote:
Congrats to the mapmakers!

Namaste and Shive were so close, votede for both of them :/.

I did not vote for new Gettysburg because of the 2 islands in the middle were just too much, but Blizzard said that the map was already changed for the ladder and those bases are no longer islands. I would've voted for New Gettysburg too if I had know about that change, well deserved first place!

The new version we'll see in Proleague and probably on ladder:
[image loading]

In Proleague there was a graphic likening it to a mixture of Ulrena and Akilon Wastes.


That map actually looks quite good. Although it looks like Ulrena, it's a wider map, so the air rush distance isn't super short.
To ease another's heartache is to forget one's own - Lincoln
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 15 2016 08:49 GMT
#57
On June 11 2016 17:27 Fatam wrote:
Good post, good points, except the
Show nested quote +
Second of all managing scouting RNG is a skill. Sometimes you get lucky, sometimes you get unlucky; a great player can leverage or mitigate that variance
part is kind of BS. Great players can make the best of any terribly designed thing in any game, and they do because they love the game overall, but that doesn't make it a good thing.

edit: sort of back on-topic: I am also sad that Shiva + Korhal didn't place. I also liked Paladino. Although maybe even more than those I would have liked to see more action on Dasan now that is has been revamped. Looks like it has potential.

So there isn't skill in poker, just bad beats?

(Imo some rng is quite healthy)
Comprehensive strategic intention: DNE
Normal
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