• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CEST 09:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9151 users

BoxeR: "AlphaGo won't beat humans in StarCraft" - Page 4

Forum Index > SC2 General
568 CommentsPost a Reply
Prev 1 2 3 4 5 6 27 28 29 Next All
iFU.pauline
Profile Joined September 2009
France1728 Posts
Last Edited: 2016-03-12 22:04:30
March 12 2016 21:20 GMT
#61
Brood war is real time strategy not turn based, also this is not a chessboard...maps aren't small square with highly limited amount of possibilities...

The AI would simply fail at the scouting part... which is basically the most important. Fog of war implies you need to think, not calculate. It would not take long until a human recognize patterns and gets his way...

The macro aspect isn't really relevant, it's been a long time progamers can manage an entire game without having more than 500 minerals even on 5 bases assuming he isn't maxed out... While I agree AI can have the edge on that, it is in no way a game changer...

On top of that there is no such ultimate strategy in brood war that allows you to counter anything. If you choose strategy A it will protect you from strategy B and C but not from D. There is no escape, if you scout or choose wrong, you are dead no matter what. Statistic and probability won't help coze at the time you made your choice you did not have a chance to scout. And this is the definition of real time strategy, if the AI can't scout, what is it gonna do? Guess? No it won't guess anything, it will simply act based on the information it has, human will quickly catch up, and what's next? EXPLOIT.

I can only imagine proud scientist bringing the so called ultimate AI zerg vs Flash just to die in 3min from rush bunker...
Imagine the length of an algorithm that need to anticipate "hold lurker" good luck...

I believe they are still plenty of arguments, I can't predict future and everything is possible, but present day, come on...
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Petrosidius
Profile Joined March 2016
United States10 Posts
Last Edited: 2016-03-12 21:20:53
March 12 2016 21:20 GMT
#62
A computer will never beat a human in chess, Go, starcraft.
Alright Boxer we'll see
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 12 2016 21:22 GMT
#63
On March 13 2016 04:45 Grumbels wrote:
Show nested quote +
On March 13 2016 04:01 Eternal Dalek wrote:
I would be impressed by an AI that can win in DotA, where decision-making matters far more than mechanics. In Starcraft, it would be no contest. We've seen all the macro and micro hacks and bots over the years, and they're unstoppable by most players. Bear in mind that these hacks weren't made by Google, who has pretty much unlimited money to spend on development. Imagine a brilliant hacker who doesn't have to worry about paying his/her bills, free to devote everything into AI development.

That's what we're up against, and I doubt the Dominion will win.

Hey, Dustin Browder, i just had an idea for Starcraft 3: Bio vs. Mech. Terran, Zerg, and Protoss vs. an unstoppable race of intelligent machines.

There are some disadvantages to DotA though: there are still patch changes, so that you can't easily train a bot on one specific patch; and it's not so easy for an AI to mass practice games vs itself since you might be stuck with Steam or with 45 mins per game and those sort of things.

And there's the question of whether you should have an AI control all five heroes at once, since that might be seen as cheating since it'll have perfect coordination.


It would be fair for the same AI control all 5 heroes, however, it would be necessary for it to be 5 separate instances of the same program. Otherwise, it wouldn't be fair at all.

I would be extremely impressed if an AI team could even beat 5 random 4k players thrown together. It's not going to happen for a really long time. Like... we'll all be dead.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
UberNuB
Profile Joined December 2010
United States365 Posts
March 12 2016 21:25 GMT
#64
On March 13 2016 06:07 NonY wrote:
Unlike turn-based board games, where inputting moves is trivial and thus the method can be ignored, playing SC is intrinsically tied to keyboard and mouse control. If the AlphaGo team wants to tackle SC, then they have a significant robotics challenge in front of them that I'm not really sure is going to be worth their time as AI researchers. It's always a bad idea to bet against technology when technology is allowed unlimited time to develop, but SC presents some very significant increases in difficulty just for the AI, robotics aside. It's far more complex because in addition to a "mirror match" you've got to be able to beat two completely different sets of "game pieces" and there isn't just one simple game board. And after all that, games can hinge on luck like in a poker game. The human can pick randomly, like glance at his mineral count and do one extreme if it ends in an even number and do another extreme if it ends in an odd number, and there might simply be no solution for both possibilities. Avoiding all such situations seems unlikely. Because of this, it could possibly be a top player if it avoids predictability, but it seems just as likely as a poker AI to consistently win tournaments. Nonetheless I'm excited to see how it progresses. I wonder if the Korean BW players have a renewed sense of purpose seeing as how an AI might be entering one of their tournaments someday.


While I agree there *could* be a degree of robotics involved with this, it's much more likely they would just write (or find) drivers to run off of virtual keyboard/mouse.

I'm not sure I understand why professional players think they could beat AI (even today). Just rotating through a few timing attacks that deny enough scouting to make the player coin flip a defend would make the AI pretty hard to consistently beat; especially given perfect micro potential.
the absence of evidence, is not the evidence of absence.
summerloud
Profile Joined March 2010
Austria1201 Posts
March 12 2016 21:41 GMT
#65
i think boxer has no idea what hes talking about. it would prolly be possible to program an AI that would beat everyone just using blink stalkers
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
March 12 2016 21:50 GMT
#66
I don't think it was needed to humiliate Boxer by creating an article about this nonsense and spotlighting it.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-03-12 21:54:57
March 12 2016 21:54 GMT
#67
On March 13 2016 06:41 summerloud wrote:
i think boxer has no idea what hes talking about. it would prolly be possible to program an AI that would beat everyone just using blink stalkers


Broodwar doesn't have blink stalkers. Even then the AI has to get there in either an even position or ahead, you can have perfect blink stalker micro, won't matter if your opponent just has a lot more units/economy.
When I think of something else, something will go here
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 12 2016 21:55 GMT
#68
This question has an easy answer, if they cap eapm it can't beat humans. Taking for granted the AI needs to use a cursor and the same kind of tools as a human. If they the don't cap eapm the ai will beat humans easy.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
loppy2345
Profile Joined August 2015
39 Posts
March 12 2016 21:56 GMT
#69
The issue is that there are so many ways to abuse an AI, the number of variables means that if the AI has one single weakness, then humans can exploit. In Go and chess, there are much less options. Even trying to design an AI that can survive a perfect cannon rush would probably take years.

As long as AI matches are made available for players to analyse, then human players will beat the AI (which is fair given that the AI developer has access to pro games). Maybe in 50 years time, an true AI which can learn as it plays can win, but right now, the AI still very much depends on human programming, hence there will be tons of weaknesses.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2016-03-12 22:01:58
March 12 2016 22:00 GMT
#70
So... DeepAiAlpha stuff... This is a dragoon And this a ramp.. Wait no.... not.... no... AlphaBot... you neeed to.. not this way
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-03-12 22:05:01
March 12 2016 22:03 GMT
#71
nbaker
Profile Joined July 2009
United States1341 Posts
March 12 2016 22:09 GMT
#72
Why does everyone assume computers would have perfect micro? I think it was Letabot in the other thread who said that micro was one of the hardest parts of building an AI. Just because a computer might be able to input commands without execution errors, the actual decision element of microing units isn't at all trivial, nor would it generalize well, I think.

I'm curious how back propagation works in deep mind, if anyone knows. Like, for example in a game like Go, is it possible to evaluate a move and do reinforcement/error correction without having to wait until the final result of the game?
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 12 2016 22:16 GMT
#73
Would an AI be able to control Dragoons?
loppy2345
Profile Joined August 2015
39 Posts
March 12 2016 22:21 GMT
#74
On March 13 2016 06:41 summerloud wrote:
i think boxer has no idea what hes talking about. it would prolly be possible to program an AI that would beat everyone just using blink stalkers


Only if an AI can survive a cannon rush/bunker rush/nydus! An AI would be much worst at scouting, and you could easily dupe it by hiding stuff or faking stuff. It will take years to develop an AI that can consistently hold off the most basic rushes.
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
Last Edited: 2016-03-12 22:40:34
March 12 2016 22:39 GMT
#75
On March 13 2016 07:16 Dangermousecatdog wrote:
Would an AI be able to control Dragoons?


This alone will take some years to be perfected D:
No bad days
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
March 12 2016 22:44 GMT
#76
On March 13 2016 07:09 nbaker wrote:
Why does everyone assume computers would have perfect micro? I think it was Letabot in the other thread who said that micro was one of the hardest parts of building an AI. Just because a computer might be able to input commands without execution errors, the actual decision element of microing units isn't at all trivial, nor would it generalize well, I think.

I'm curious how back propagation works in deep mind, if anyone knows. Like, for example in a game like Go, is it possible to evaluate a move and do reinforcement/error correction without having to wait until the final result of the game?



I don't think most people know what perfect micro means. In order to have perfect micro you need to calculate the Nash Equilibrium each fight (at every single frame). With only 50 ms per frame, there is no way computers today can calculate the perfect micro.


There is one aspect involving micro-management where bots are better than human players. Since the default mining from worker units is not optimal, it is possible to calculate a better path for the worker units to take. Executing this in a pixel perfect matter will shave off several milliseconds of travel time each trip. Example video below:


If you cannot win with 100 apm, win with 100 cpm.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 12 2016 22:44 GMT
#77
On March 13 2016 07:21 loppy2345 wrote:
Show nested quote +
On March 13 2016 06:41 summerloud wrote:
i think boxer has no idea what hes talking about. it would prolly be possible to program an AI that would beat everyone just using blink stalkers


Only if an AI can survive a cannon rush/bunker rush/nydus! An AI would be much worst at scouting, and you could easily dupe it by hiding stuff or faking stuff. It will take years to develop an AI that can consistently hold off the most basic rushes.

An AI could go the route of a safe build, holding an all in is hard because you are greedy and you are greedy to get an economical macro edge. An AI doesn't need an eoconomical advantage if they have perfect macro and micro.

Also you are all underestimating the possiblity of what an AI can do, as soon as something is in vision an AI could calculate exactly how to micro to get away or evade. For example you say an AI would be worse at scouting, I think thats pretty funny because imagine getting rid of a scouting probe/drone/scv that microes perfectly in your base. It could survive for ages especially if its a probe, it could surive against msc and zealot and only get taken out when you make a stalker or blowing an overcharge. It can micro against slow lings and a queen forever as well. The reason pros doesn't do this is because it takes too much energy and time for too lite gain, an AI would get all those small edges that pros doesn't have time to prioritize.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
sc2chronic
Profile Joined May 2012
United States777 Posts
March 12 2016 22:45 GMT
#78
the day they create the starcraft version of alphago, surely they wont go calling boxer to challenge it would they?

sounds like something jessica suggested yohwan should say to create some publicity
terrible, terrible, damage
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2016-03-12 22:52:57
March 12 2016 22:47 GMT
#79
This is so much different than a boardgame though. Boardgames are paused states, while Starcraft is time dependant, and humans are limited by having to use our hands and eyes to play the game.

I mean it might beat Boxer if it's allowed crazy apm, and reading data from the game so it can do inhuman micro and multitasking. But is that really fair if it has access to more data input and a way faster and more precise output than the real life player?

Honestly it would only be a fair beat if they had to use visual recognition software on an actual monitor for input data, and some sort of mechanically automated mouse and keyboard to click on stuff and scroll the screen.
Neosteel Enthusiast
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
March 12 2016 22:51 GMT
#80
I think it's a ways off before an AI would be able to beat a top player in a BoX. Strategy in real time is a lot different from turn based strategy, it needs to make optimal decisions in a split second with limited information. Mechanically the AI will have a pretty big advantage even if it's APM is capped at say 400-500 because it will have the most efficient APM of any player and can act across the whole map not just on a single screen within microseconds if necessary, which is an unfair advantage over 'real' players. Obviously AI will eventually get there though, and by the time DeepMind is ready to make such a challenge it will probably have surpassed humans.
In Somnis Veritas
Prev 1 2 3 4 5 6 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
TY vs Oliveira
Scarlett vs TBD
Ryung 845
RotterdaM543
WardiTV531
IndyStarCraft 129
CranKy Ducklings105
CranKy Ducklings SOOP19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 845
WinterStarcraft789
RotterdaM 543
ViBE199
IndyStarCraft 129
StarCraft: Brood War
Mong 140
Leta 137
Mind 78
Larva 66
Dewaltoss 56
Purpose 10
League of Legends
JimRising 654
Counter-Strike
m0e_tv543
Super Smash Bros
Mew2King124
Other Games
Happy320
NotJumperer5
Organizations
Other Games
gamesdonequick1054
BasetradeTV229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1867
Upcoming Events
BSL22 NKC (BSL vs China)
6h 13m
Mihu vs TBD
Online Event
7h 13m
RSL Revival
18h 13m
WardiTV Weekly
1d 3h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.