• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:22
CEST 05:22
KST 12:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes170BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Starcraft: Destruction expansion pack? ASL ro8 Upper Bracket HYPE VIDEO StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1313 users

Community Feedback Update - February 18 - Page 18

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 16 17 18 19 20 22 Next All
Lexender
Profile Joined September 2013
Mexico2650 Posts
February 21 2016 01:03 GMT
#341
On February 21 2016 09:35 Vanadiel wrote:
Show nested quote +
On February 21 2016 06:39 Qikz wrote:
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.



It's the other way around, you had way more turtle mech once the SwarmHost had been removed from the game, because it was a guaranteed win if you remained patience. I never bought this argument of terran turtling with tank only because it's too weak, as long as it is the best option they'll keep doing it. Even if it is only viable some will play like this as it is an easy way to play the game, even if the tanks is buffed so much it allow you to move out (which will make bio/tank absolutely broken by the way).


Tanks where shit in HotS, you turtled because mass BC/raven/viking was strong not because siege tanks was.

If you see the super long turtle mech games the final composition was always more about the mass air and less about the tanks.
bela.mervado
Profile Joined December 2008
Hungary396 Posts
February 21 2016 01:47 GMT
#342
ravager:

i was thinking about cutting the damage to flat 30 (1/2), and reducing cooldown to 2/3 as of now. it would result in 3/4 dps, a bit more responsive bile attack (less counterplay/micro). less damage on static units/defenses, but more consistent shots on slow moving units. a bit better against slow air, maybe.
TheWinks
Profile Joined July 2011
United States572 Posts
February 21 2016 02:00 GMT
#343
On February 21 2016 07:16 blade55555 wrote:
Show nested quote +
On February 21 2016 06:39 Qikz wrote:
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.


That was also because Zerg had no way to break a meching Terran and had to Rely on the swarmhost against a decent meching Terran...

The period of hots after the sh change clearly demonstrated this wasn't true.
acccky1
Profile Joined June 2015
37 Posts
February 21 2016 03:25 GMT
#344
sc2 will still be dead if they doint fix tvp
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
February 21 2016 04:19 GMT
#345
On February 21 2016 06:39 Qikz wrote:
Show nested quote +
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.


After the SH change Terrans meched even more often.. The last few months of HotS TvZ were turtle mech into slow push majority of the time. Pretty much everyone hated it. Especially Zergs I imagine
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 21 2016 06:43 GMT
#346
On February 21 2016 06:11 CheddarToss wrote:
Show nested quote +
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.
Hark, what baseball through yonder window breaks?
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
February 21 2016 11:35 GMT
#347
No tankivac = TvT 50min turtle game.
Ultras still op, Cyclone never works, Ghost still a unit no one use and is supposed to be good.

How long it will take to balance LOTV? Because I'm reading too many different point of views about the metagame.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-02-21 13:24:22
February 21 2016 13:07 GMT
#348
On February 21 2016 15:43 Thieving Magpie wrote:
Show nested quote +
On February 21 2016 06:11 CheddarToss wrote:
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.

reavers didnt have as long range as siegetanks. and because of the nature of the scarab you would try to land as close as possible to your target. honestly its closer to the disruptor drop. On top of that the reaver allowed for interactions that are not possible from the siege tank besides splitting: for example The dmg of the scarab gets applied after it explodes, meaning you only receive half damage if you run away into the 50% splash zone.

Even then, the reaver has a severe overkill compared to the smartfire siegetank(none) and isnt directly designed around space control. Fyi 1 placed cheap (75 minerals) turret prevented a shuttle from passing through that area even with speed upgrade. Medivacs that heal ridiculously strong infantry units and can boost past more expensive defensive structures were bad enough. But now you can drop instantly sieged smartfire tanks. The strategy isnt even close to similiar. And even if it would be: the nature of both games are different enough to say: It worked in BW, it may work in sc2 put people are not happy about it beeing put on a unit, which purpose it is to space control (which is something sc2 loses more and more with every patch/expansion).
aka Kalevi
CheddarToss
Profile Joined September 2015
534 Posts
February 21 2016 13:09 GMT
#349
On February 21 2016 15:43 Thieving Magpie wrote:
Show nested quote +
On February 21 2016 06:11 CheddarToss wrote:
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.

It's not exactly the same. Siege tanks and Reavers differ in one very important aspect: target acquisition.

While Reavers can't shoot over cliffs or onto the high ground, STs can do that provided they have vision. Being able to pick up and drop STs in siege mode, without ever risking the units, allows for a huge abuse potential.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2016 13:23 GMT
#350
On February 19 2016 04:26 90ti wrote:
lol, "fulfilling their fantasy"

Nothing to lol at. To create an engaging game, it is the right approach to make units more than just board pieces.
You don't choose to play zerg. The zerg choose you.
Sissors
Profile Joined March 2012
1395 Posts
February 21 2016 14:03 GMT
#351
As a mech player I don't worry much about the TvZ matchups. Mech is obviously boosted a bit, but terran as race overall got a boost and nerf, so it is fine probably. TvP might see some high level mech games until protoss realise how again they have to kill mech.

Only, despite playing mech myself, I do wonder a bit if this does not kill bio in TvT. Because in the other match ups it is a boost + a nerf. For bio in TvT it is more like a double nerf. On the other hand of course in LotV you need to expand faster, something mech really isn't good at. Still that won't help with defending timing pushes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 21 2016 14:58 GMT
#352
On February 20 2016 08:52 Loccstana wrote:
Show nested quote +
On February 20 2016 08:00 deacon.frost wrote:
On February 20 2016 06:18 Loccstana wrote:
What if they buff the siege tank by giving Terran one of the WoL campaign upgrades?

[image loading]
Maelstrom Rounds
Siege tanks do +40 damage to their primary target. Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If siege tanks struck fear into the hearts of our enemies before, they will inspire abject terror when firing the Maelstrom Round.

You cannot buff the tanks with this and don't give them overkill. Can you imagine the mayhem this would create with smart fire? Probably not.


With this, siege tanks will have another type of overkill. If you hit a 35hp ling with a 90 damage attack, you just wasted 60% of the dps of the tank. Now good Terran players will need to target fire their tanks against high hp targets.


Funny. When the Colossus did it it was a stupid a-move unit. When tanks do it it's MICRO.

ugh.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Haukinger
Profile Joined June 2012
Germany131 Posts
February 21 2016 15:57 GMT
#353
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.
AbouSV
Profile Joined October 2014
Germany1278 Posts
February 21 2016 16:16 GMT
#354
In this case they'd need about double damage x)
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 21 2016 17:41 GMT
#355
The map is not live yet?
Head Coach Park: "They should buff tanks!"
90ti
Profile Joined August 2010
United States100 Posts
February 21 2016 17:52 GMT
#356
On February 22 2016 00:57 Haukinger wrote:
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.


Lol i just thought of the wc2 ballista and catapult. If we want to keep high dmg and tankivac the shots should be avoidable.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
February 21 2016 18:09 GMT
#357
On February 22 2016 00:57 Haukinger wrote:
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.


yea but also make them able to move while sieged up, hit air, and move faster on creep.
coolmiyo
Profile Joined February 2016
51 Posts
February 21 2016 18:25 GMT
#358
each siege tank should be as powerful as sgt. hammer in heroes of the storm.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2016-02-21 18:54:12
February 21 2016 18:53 GMT
#359
On February 21 2016 04:38 Cyro wrote:
There's plenty of room for mobile, microable terran units - just not on the Siege Tank. You can't weaken a unit whose core identity is to be immobile but strong in order for it to be balanced while mobile.

I don't know if that's the case. Many people would say that: micro is what is fun in SC2. SC2 is so defined around super dynamic action with fast-moving units, large armies, high fire power and twitch reactions that if you can't use the tank like that then it can't thrive in SC2. The simple law of: mobile = fun, immobile = boring holds virtually always, this notion that you can just ignore this and try for something different with the siege tank so that it can stay closer to its concept and its BW roots runs the risk of ignoring the evidence of players really enjoying the tankivac micro. I'm not saying it isn't stupid, but if it's fun then it's fun regardless of concept.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
CheddarToss
Profile Joined September 2015
534 Posts
February 21 2016 18:57 GMT
#360
Fun for whom? The player abusing Tankivacs or the player having to deal with that BS?
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft464
RuFF_SC2 173
Nathanias 105
StarCraft: Brood War
Sea 3849
Icarus 9
Dota 2
monkeys_forever557
LuMiX1
League of Legends
JimRising 577
Super Smash Bros
hungrybox634
Westballz26
Heroes of the Storm
Khaldor114
Other Games
summit1g9223
NeuroSwarm154
XaKoH 132
ViBE98
Organizations
Other Games
gamesdonequick564
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH223
• practicex 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 59
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra908
Upcoming Events
BSL Open LAN 2025 - War…
4h 38m
RSL Revival
6h 38m
Classic vs TBD
WardiTV Invitational
7h 38m
Online Event
12h 38m
Afreeca Starleague
1d 6h
Barracks vs Mini
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.