• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CEST 23:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo8Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Data needed BW General Discussion VPN experiences
Tourneys
CSLAN 4 is Coming! The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12179 users

Community Feedback Update - February 18 - Page 18

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 16 17 18 19 20 22 Next All
Lexender
Profile Joined September 2013
Mexico2658 Posts
February 21 2016 01:03 GMT
#341
On February 21 2016 09:35 Vanadiel wrote:
Show nested quote +
On February 21 2016 06:39 Qikz wrote:
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.



It's the other way around, you had way more turtle mech once the SwarmHost had been removed from the game, because it was a guaranteed win if you remained patience. I never bought this argument of terran turtling with tank only because it's too weak, as long as it is the best option they'll keep doing it. Even if it is only viable some will play like this as it is an easy way to play the game, even if the tanks is buffed so much it allow you to move out (which will make bio/tank absolutely broken by the way).


Tanks where shit in HotS, you turtled because mass BC/raven/viking was strong not because siege tanks was.

If you see the super long turtle mech games the final composition was always more about the mass air and less about the tanks.
bela.mervado
Profile Joined December 2008
Hungary408 Posts
February 21 2016 01:47 GMT
#342
ravager:

i was thinking about cutting the damage to flat 30 (1/2), and reducing cooldown to 2/3 as of now. it would result in 3/4 dps, a bit more responsive bile attack (less counterplay/micro). less damage on static units/defenses, but more consistent shots on slow moving units. a bit better against slow air, maybe.
TheWinks
Profile Joined July 2011
United States572 Posts
February 21 2016 02:00 GMT
#343
On February 21 2016 07:16 blade55555 wrote:
Show nested quote +
On February 21 2016 06:39 Qikz wrote:
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.


That was also because Zerg had no way to break a meching Terran and had to Rely on the swarmhost against a decent meching Terran...

The period of hots after the sh change clearly demonstrated this wasn't true.
acccky1
Profile Joined June 2015
37 Posts
February 21 2016 03:25 GMT
#344
sc2 will still be dead if they doint fix tvp
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
February 21 2016 04:19 GMT
#345
On February 21 2016 06:39 Qikz wrote:
Show nested quote +
Also tvz was almost as bad - every game was mech (which it will become again) and u got to see the terran turtle for 45 min while the zerg took the whole map - hour long game end in one big engage that only happened when one of the players lost their mind with boredom..


I hate posts like this. You're ignoring the reason behind this.

It was like this, because where the tank was so bad and the swarm host so broken there was literally no other option but to turtle.


After the SH change Terrans meched even more often.. The last few months of HotS TvZ were turtle mech into slow push majority of the time. Pretty much everyone hated it. Especially Zergs I imagine
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 21 2016 06:43 GMT
#346
On February 21 2016 06:11 CheddarToss wrote:
Show nested quote +
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.
Hark, what baseball through yonder window breaks?
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
February 21 2016 11:35 GMT
#347
No tankivac = TvT 50min turtle game.
Ultras still op, Cyclone never works, Ghost still a unit no one use and is supposed to be good.

How long it will take to balance LOTV? Because I'm reading too many different point of views about the metagame.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-02-21 13:24:22
February 21 2016 13:07 GMT
#348
On February 21 2016 15:43 Thieving Magpie wrote:
Show nested quote +
On February 21 2016 06:11 CheddarToss wrote:
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.

reavers didnt have as long range as siegetanks. and because of the nature of the scarab you would try to land as close as possible to your target. honestly its closer to the disruptor drop. On top of that the reaver allowed for interactions that are not possible from the siege tank besides splitting: for example The dmg of the scarab gets applied after it explodes, meaning you only receive half damage if you run away into the 50% splash zone.

Even then, the reaver has a severe overkill compared to the smartfire siegetank(none) and isnt directly designed around space control. Fyi 1 placed cheap (75 minerals) turret prevented a shuttle from passing through that area even with speed upgrade. Medivacs that heal ridiculously strong infantry units and can boost past more expensive defensive structures were bad enough. But now you can drop instantly sieged smartfire tanks. The strategy isnt even close to similiar. And even if it would be: the nature of both games are different enough to say: It worked in BW, it may work in sc2 put people are not happy about it beeing put on a unit, which purpose it is to space control (which is something sc2 loses more and more with every patch/expansion).
aka Kalevi
CheddarToss
Profile Joined September 2015
534 Posts
February 21 2016 13:09 GMT
#349
On February 21 2016 15:43 Thieving Magpie wrote:
Show nested quote +
On February 21 2016 06:11 CheddarToss wrote:
On February 21 2016 04:41 Thieving Magpie wrote:
On February 21 2016 01:56 CheddarToss wrote:
On February 21 2016 01:44 Sif_ wrote:
seriously if whats bothering you guys that SIEGE TANKS shouldnt be mobile just rename the unit to COOL TANKS or whatever...i dont mind it being "dumb design" or something along those lines, its fun to watch/play (except to play in tvt lategame) and taking it away would mess with the whole game

Except it's not fun to watch or play - especially not play against - for everyone. For me it's as much fun as Colossus deathballs of the past. The same things that make the Colossus a bad and boring unit (siege range paired with mobility) also make Tankivacs bad and boring.


This is dishonest since Toss had tankivacs in BW that dealt 100 flat damage--and people were fine.

Yep, in BW. A game with a lot less unit clumping and rather odd pathing. A good percentage of the shots did no damage. And let's not forget that every shot cost minerals and that you needed highest tech to research shuttle speed, whereas medivacs have boost right away.


If you're arguing that you perceive it to be harder that's one thing. But the strategy was EXACTLY the same. People were perfectly fine with a mobile long range aoe unit killing 5-6 units at a time. Siege Tank doesn't even kill that many lings at a time.

People LOVE the strategy.

It's not exactly the same. Siege tanks and Reavers differ in one very important aspect: target acquisition.

While Reavers can't shoot over cliffs or onto the high ground, STs can do that provided they have vision. Being able to pick up and drop STs in siege mode, without ever risking the units, allows for a huge abuse potential.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
February 21 2016 13:23 GMT
#350
On February 19 2016 04:26 90ti wrote:
lol, "fulfilling their fantasy"

Nothing to lol at. To create an engaging game, it is the right approach to make units more than just board pieces.
You don't choose to play zerg. The zerg choose you.
Sissors
Profile Joined March 2012
1395 Posts
February 21 2016 14:03 GMT
#351
As a mech player I don't worry much about the TvZ matchups. Mech is obviously boosted a bit, but terran as race overall got a boost and nerf, so it is fine probably. TvP might see some high level mech games until protoss realise how again they have to kill mech.

Only, despite playing mech myself, I do wonder a bit if this does not kill bio in TvT. Because in the other match ups it is a boost + a nerf. For bio in TvT it is more like a double nerf. On the other hand of course in LotV you need to expand faster, something mech really isn't good at. Still that won't help with defending timing pushes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 21 2016 14:58 GMT
#352
On February 20 2016 08:52 Loccstana wrote:
Show nested quote +
On February 20 2016 08:00 deacon.frost wrote:
On February 20 2016 06:18 Loccstana wrote:
What if they buff the siege tank by giving Terran one of the WoL campaign upgrades?

[image loading]
Maelstrom Rounds
Siege tanks do +40 damage to their primary target. Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If siege tanks struck fear into the hearts of our enemies before, they will inspire abject terror when firing the Maelstrom Round.

You cannot buff the tanks with this and don't give them overkill. Can you imagine the mayhem this would create with smart fire? Probably not.


With this, siege tanks will have another type of overkill. If you hit a 35hp ling with a 90 damage attack, you just wasted 60% of the dps of the tank. Now good Terran players will need to target fire their tanks against high hp targets.


Funny. When the Colossus did it it was a stupid a-move unit. When tanks do it it's MICRO.

ugh.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Haukinger
Profile Joined June 2012
Germany131 Posts
February 21 2016 15:57 GMT
#353
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.
AbouSV
Profile Joined October 2014
Germany1278 Posts
February 21 2016 16:16 GMT
#354
In this case they'd need about double damage x)
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 21 2016 17:41 GMT
#355
The map is not live yet?
Head Coach Park: "They should buff tanks!"
90ti
Profile Joined August 2010
United States100 Posts
February 21 2016 17:52 GMT
#356
On February 22 2016 00:57 Haukinger wrote:
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.


Lol i just thought of the wc2 ballista and catapult. If we want to keep high dmg and tankivac the shots should be avoidable.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
February 21 2016 18:09 GMT
#357
On February 22 2016 00:57 Haukinger wrote:
Why do tanks instant hit anyway? They're basically the same as ravagers' corrosive bile, but with auto-cast and instant damge. There should be at least a second delay between the tank firing and the projectile hitting, allowing the target to move out of the way.


yea but also make them able to move while sieged up, hit air, and move faster on creep.
coolmiyo
Profile Joined February 2016
51 Posts
February 21 2016 18:25 GMT
#358
each siege tank should be as powerful as sgt. hammer in heroes of the storm.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-02-21 18:54:12
February 21 2016 18:53 GMT
#359
On February 21 2016 04:38 Cyro wrote:
There's plenty of room for mobile, microable terran units - just not on the Siege Tank. You can't weaken a unit whose core identity is to be immobile but strong in order for it to be balanced while mobile.

I don't know if that's the case. Many people would say that: micro is what is fun in SC2. SC2 is so defined around super dynamic action with fast-moving units, large armies, high fire power and twitch reactions that if you can't use the tank like that then it can't thrive in SC2. The simple law of: mobile = fun, immobile = boring holds virtually always, this notion that you can just ignore this and try for something different with the siege tank so that it can stay closer to its concept and its BW roots runs the risk of ignoring the evidence of players really enjoying the tankivac micro. I'm not saying it isn't stupid, but if it's fun then it's fun regardless of concept.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
CheddarToss
Profile Joined September 2015
534 Posts
February 21 2016 18:57 GMT
#360
Fun for whom? The player abusing Tankivacs or the player having to deal with that BS?
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft594
ByuN 540
ZombieGrub114
JuggernautJason69
Railgan 66
StarCraft: Brood War
Calm 2286
Soulkey 231
ggaemo 95
actioN 81
Rock 25
League of Legends
Doublelift2600
Counter-Strike
fl0m12331
summit1g9207
byalli714
Heroes of the Storm
Trikslyr59
Other Games
Grubby2588
Day[9].tv1085
Beastyqt715
shahzam568
PiGStarcraft392
FrodaN387
C9.Mang0237
Liquid`Hasu183
ROOTCatZ98
KnowMe93
UpATreeSC77
Livibee61
Mew2King46
Organizations
Dota 2
PGL Dota 2 - Main Stream5139
Other Games
gamesdonequick1187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 85
• musti20045 21
• RyuSc2 9
• mYiSmile12
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Counter-Strike
• imaqtpie815
• Shiphtur122
Other Games
• Day9tv1085
Upcoming Events
WardiTV Spring Champion…
13h 8m
GSL
14h 8m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
21h 8m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 2h
WardiTV Spring Champion…
1d 13h
GSL
1d 14h
Patches Events
1d 19h
BSL22 NKC (BSL vs China)
1d 21h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.