LOTV Patch 3.1.2 Notes - Page 2
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NinjaToss
Austria1383 Posts
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ZeroCartin
Costa Rica2390 Posts
On February 03 2016 03:01 KeksX wrote: Then they'd release them for all races. I don't care about getting a protoss skin, I'm never playing Protoss anyway. Yeah, makes me think that maybe the proper way to do this is thematic bundles? Some ideas:
Or maybe even funny/made up
What do you guys think? | ||
OtherWorld
France17333 Posts
Exactly. How do you want to show off your muscles with skin on them? | ||
eviltomahawk
United States11135 Posts
On February 03 2016 03:08 ZeroCartin wrote: Yeah, makes me think that maybe the proper way to do this is thematic bundles? Some ideas:
Or maybe even funny/made up
What do you guys think? If they add that many, they should definitely implement an option to turn them off. Then again, I hardly know of any game that has that option despite constant community request. They also must fit the lore. Heroes of the Storm is cute and novel with all its crazy skins, but I would hate for that to come to SC2. | ||
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Rantech
Chile527 Posts
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Musicus
Germany23576 Posts
![]() Great job Blizzard. Edit: Screenshot posted by FrenchRenekton on Reddit. Please give him the credit in the OP instead, you spelled my name wrong anyway ![]() | ||
Elentos
55511 Posts
On February 03 2016 03:25 Musicus wrote: holy shit, that attack animation ![]() Great job Blizzard. They might even appear in some online cups :O | ||
pure.Wasted
Canada4701 Posts
On February 03 2016 03:17 eviltomahawk wrote: If they add that many, they should definitely implement an option to turn them off. Then again, I hardly know of any game that has that option despite constant community request. They also must fit the lore. Heroes of the Storm is cute and novel with all its crazy skins, but I would hate for that to come to SC2. It's bizarre to me how frequently I come across this sentiment. Can you explain why I would buy a skin that nobody sees? The entire point of a skin is to show how unique I am to others, I'm not the guy with all generic units, I'm the guy who chose the scariest looking Marines and the scariest looking Tanks, even though they're from different theme packs, because I want my army to strike fear into the heart of the enemy. If you're not being struck fear into, I paid for nothing. Just say that you don't want skins, that's more honest. | ||
DinoMight
United States3725 Posts
On February 03 2016 03:29 pure.Wasted wrote: It's bizarre how frequently I come across this sentiment. Can you explain why I would buy a skin that nobody sees? The entire point of a skin is to show how unique I am to others, I'm not the guy with all generic units, I'm the guy who chose the scariest looking Marines and the scariest looking Tanks, even though they're from different theme packs, because I want my army to strike fear into the heart of the enemy. If you're not being struck fear into, I paid for nothing. Just say that you don't want skins, that's more honest. It's not that man, it's just that in Mobas where everyone has 1 unit skins are acceptable. In strategy games where multiple people can have the same unit but with different skins it can get really confusing. They have to make the units look very similar which means the skins will be quite boring. I can't even begin to tell you how fucking annoyed I'd be if things like Medivacs and Widow Mines got skinned. They're already hard enough to spot and deal with quickly. Next thing I need is to not even know what the fucking unit looks like any given game... EDIT - or zerg units where every unit is one skin away from looking like every other unit... | ||
Creager
Germany1893 Posts
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Timelog
Netherlands57 Posts
On February 03 2016 03:08 ZeroCartin wrote:
What do you guys think? You ask, Carbot provides: StarCrafts Mod working progess | ||
Timelog
Netherlands57 Posts
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pure.Wasted
Canada4701 Posts
On February 03 2016 03:34 DinoMight wrote: It's not that man, it's just that in Mobas where everyone has 1 unit skins are acceptable. In strategy games where multiple people can have the same unit but with different skins it can get really confusing. They have to make the units look very similar which means the skins will be quite boring. I can't even begin to tell you how fucking annoyed I'd be if things like Medivacs and Widow Mines got skinned. They're already hard enough to spot and deal with quickly. Next thing I need is to not even know what the fucking unit looks like any given game... EDIT - or zerg units where every unit is one skin away from looking like every other unit... It's not that? Lol, it sounds like it's EXACTLY that - you don't want skins! And you have a pretty good reason, game readability. I don't think it's that tough to come up with distinct new skins though. Off the top of my head - Terran and Protoss infested theme packs, Terran/Protoss cyberization (infantry look like infantry-shaped robots), Terran/Protoss steampunk. There's like ten units per race, if six small things run into your base at the 2 minute mark you're not gonna be sitting there thinking "oh my god how did he get six small fast Roaches so quickly?!" Its obvious even if you've never seen that particular skin before, which would only be an excuse once, so... not actually a problem unless Blizzard starts pumping these skin packs out on a weekly basis. (Problem with current alternate ling skin is its way too detailed and noisy for such a small unit) | ||
ZeroCartin
Costa Rica2390 Posts
On February 03 2016 03:34 DinoMight wrote: It's not that man, it's just that in Mobas where everyone has 1 unit skins are acceptable. In strategy games where multiple people can have the same unit but with different skins it can get really confusing. They have to make the units look very similar which means the skins will be quite boring. I can't even begin to tell you how fucking annoyed I'd be if things like Medivacs and Widow Mines got skinned. They're already hard enough to spot and deal with quickly. Next thing I need is to not even know what the fucking unit looks like any given game... EDIT - or zerg units where every unit is one skin away from looking like every other unit... If readability is something you are concerned about you shouldnt. All unit skin released so far are really easy to differentiate. We have 2 types of DTs, 2 types of Ultras, 2 types of zealots, etc. The real fact is that skins need to be managed properly so that they can easily be recognized, and this seems more of an art issue which they already faced and succeeded with past unit skins. So I would not worry about this at all. | ||
Timelog
Netherlands57 Posts
On February 03 2016 03:34 DinoMight wrote: It's not that man, it's just that in Mobas where everyone has 1 unit skins are acceptable. In strategy games where multiple people can have the same unit but with different skins it can get really confusing. They have to make the units look very similar which means the skins will be quite boring. I can't even begin to tell you how fucking annoyed I'd be if things like Medivacs and Widow Mines got skinned. They're already hard enough to spot and deal with quickly. Next thing I need is to not even know what the fucking unit looks like any given game... EDIT - or zerg units where every unit is one skin away from looking like every other unit... I have to agree with your concern. But they can quite easily fix that by making it so that you can choose to show units skins. It's quite easy (depending on how they programmed the engine) to program a fallback to a standard skin if a specific setting is set. On February 03 2016 04:11 ZeroCartin wrote: If readability is something you are concerned about you shouldnt. All unit skin released so far are really easy to differentiate. We have 2 types of DTs, 2 types of Ultras, 2 types of zealots, etc. The real fact is that skins need to be managed properly so that they can easily be recognized, and this seems more of an art issue which they already faced and succeeded with past unit skins. So I would not worry about this at all. In all honestly the speedling skin is quite problematic in ZvZ with ling micro. It's next to impossible to get a sense of how many lings the opponent has due to the size of the wings. | ||
eviltomahawk
United States11135 Posts
http://eu.battle.net/sc2/en/blog/20020255 So I'll probably just rush the AI in training mode a couple times to get the skin | ||
Penev
28475 Posts
On February 03 2016 03:09 OtherWorld wrote: Exactly. How do you want to show off your muscles with skin on them? Meh, I thought at least the muricans would get it On February 03 2016 02:27 CheddarToss wrote: Now I'll have to make Collosi in all my games! + Show Spoiler + Kappa User was warned for this post Would be funny if this warning was spoilered | ||
Musicus
Germany23576 Posts
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eviltomahawk
United States11135 Posts
On February 03 2016 04:17 Musicus wrote: I guess it's okay since it's only a Colossus skin, but I hope in the future it will be much more challenging to get skins. I hope it'll be a balance. The new Colossus skin is trivial to unlock, but I don't want every new skin to be as hard to get as some of the WoL decals and portraits that need a ton of ladder wins to get. A few like that would be fine as long as they're balanced with some more that are tied to more accessible achievements. | ||
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