• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:55
CEST 08:55
KST 15:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star8Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
Brainvex Reviews: Does This Brain Supplement MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed [ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2155 users

Fezvez's' Co-op guide and hero review - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 58 Next
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2016-12-18 21:08:52
December 18 2016 21:04 GMT
#901
On December 19 2016 03:45 lastride wrote:
So what would be an ideal CPU for SC2? And I dont talk about those beasts that cost an arm and a leg
Are there any CPU for around 180-200 euros that can handle those brutal coops without much frame drop?
btw I am asking because I want to make a motherboard/cpu upgrade and I m totally pc blinded
Ideal would be 6600k overclocked (4 core). But if that it's too expensive you could get i3 6100/6300/6320 (2core + HT) and if you get good motherboard you could upgrade later to different skylake CPU (6600k/6700k). i3 aren't very good for other games since it's only 2 core, but it works for SC2 well.

You can also wait for AMD's Ryzen. It will be likely little slower than skylake in single thread, but the price per core should be better. Considering you will get low fps in SC2 under certain scenarios no matter what, I would prefer more cores which is more useful in other games/work. Personally I would wait and see how Ryzen performs if I could.
lastride
Profile Joined April 2014
2390 Posts
Last Edited: 2016-12-18 21:21:18
December 18 2016 21:20 GMT
#902
On December 19 2016 06:04 Tuczniak wrote:
Show nested quote +
On December 19 2016 03:45 lastride wrote:
So what would be an ideal CPU for SC2? And I dont talk about those beasts that cost an arm and a leg
Are there any CPU for around 180-200 euros that can handle those brutal coops without much frame drop?
btw I am asking because I want to make a motherboard/cpu upgrade and I m totally pc blinded
Ideal would be 6600k overclocked (4 core). But if that it's too expensive you could get i3 6100/6300/6320 (2core + HT) and if you get good motherboard you could upgrade later to different skylake CPU (6600k/6700k). i3 aren't very good for other games since it's only 2 core, but it works for SC2 well.

You can also wait for AMD's Ryzen. It will be likely little slower than skylake in single thread, but the price per core should be better. Considering you will get low fps in SC2 under certain scenarios no matter what, I would prefer more cores which is more useful in other games/work. Personally I would wait and see how Ryzen performs if I could.

Thanks a lot for the reply. I ll keep that in mind when I upgrade. Yeah I read somewhere that there is no difference in sc2 between 2 core and 4 core. Btw I wonder what type of pc some guys who play coop on high settings with no fps drop!! on youtube have.

Also what do you mean by +HT?
Tuczniak
Profile Joined September 2010
1561 Posts
December 18 2016 21:37 GMT
#903
On December 19 2016 06:20 lastride wrote:
Show nested quote +
On December 19 2016 06:04 Tuczniak wrote:
On December 19 2016 03:45 lastride wrote:
So what would be an ideal CPU for SC2? And I dont talk about those beasts that cost an arm and a leg
Are there any CPU for around 180-200 euros that can handle those brutal coops without much frame drop?
btw I am asking because I want to make a motherboard/cpu upgrade and I m totally pc blinded
Ideal would be 6600k overclocked (4 core). But if that it's too expensive you could get i3 6100/6300/6320 (2core + HT) and if you get good motherboard you could upgrade later to different skylake CPU (6600k/6700k). i3 aren't very good for other games since it's only 2 core, but it works for SC2 well.

You can also wait for AMD's Ryzen. It will be likely little slower than skylake in single thread, but the price per core should be better. Considering you will get low fps in SC2 under certain scenarios no matter what, I would prefer more cores which is more useful in other games/work. Personally I would wait and see how Ryzen performs if I could.

Thanks a lot for the reply. I ll keep that in mind when I upgrade. Yeah I read somewhere that there is no difference in sc2 between 2 core and 4 core. Btw I wonder what type of pc some guys who play coop on high settings with no fps drop!! on youtube have.

Also what do you mean by +HT?
Yes 2 vs 4 core should be about the same for SC2 with the same clock and architecture (if you are not streaming). HT is for "hyperthreading" in which case 2 + HT behaves like 4 core .The performance in multiple threads is a lot smaller than 4 core, but better than 2 core (usually +0-30%).

Most of people on youtube will likely have 6600k/6700k overclocked to 4.5+GHz. But if I was getting 4 fps certain situation, they won't get more than 10 fps for sure. And even midrange Haswell (last gen intel CPU) is fine too. So I woudn't stress single core performance too much.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 18 2016 21:38 GMT
#904
On December 19 2016 05:50 BaneRiders wrote:
Show nested quote +
On December 19 2016 05:08 Malhavoc wrote:
I have a i5 6600K, and never a single problem. It may be just a bit over your budget, but since I have no issue at all, you can consider it as a upper threshold you can safely stay a bit under, to save some cash.


Same here, very happy with it so far!


Maybe I shouldn't have said anything. In my last match I played with Kerrigan who went mass lings on Rifts of Khoral. Just before the last shards I did experience some lag with all the zombies, marines and lings (on brutal)... Maybe there is something with Stukov that isn't exactly optimal?
Earth, Water, Air and Protoss!
Rizare
Profile Joined April 2010
Canada592 Posts
December 18 2016 21:47 GMT
#905
From my point of view, the awful experience tend to happen when 1 condition or a combination of thom happen:

-It's Lock&Load on Ulnar (guessing it had to do with control points)
-It's Oblivion Express/Trains on Tarsonis when trains are running, especially when it's 2 of them at once
-Maybe Vermillion Problem cause of the lava? Unsure
-I play vs air zerg or ling/bling/scourges/swarm hosts/abberations/vipers (I suspect it's because swarm hosts and brood lords spawn more units while the way glaives work make mutas even worse)
-Mutation features mutators that spawn units
-Raynor that goes bio
-Vorazun and all the cloaking
-Zagara
-Kerrigan that goes ling/mutas/brood lords
-Abathur swarm hosts
-Stukov

That's all on lowest GFX settings
So for anyone else, maybe they can tell that those specific conditions have something that require more from the cpu.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 19 2016 03:24 GMT
#906
Stukov is probably the worse for lag. 2 waves of civilians turning into a bunch of broodlings while you also spawn a fuckton of infested troopers and move in is going to lag people.
Porouscloud - NA LoL
dacSyzygy
Profile Joined April 2015
Germany42 Posts
Last Edited: 2016-12-19 13:38:36
December 19 2016 13:37 GMT
#907
still not sure what the best opening for Stukov is. I usually start with doublegas, then go 1 ebay and start 1/1, 1 rax with addon so I have the first civilian spawn + a few marines for clearing the expansion rocks. The first wave of enemies can be defeated with infestation.

After that I quickly add on a factory and an armory so all upgrades are unlocked and add a second eBay to double-upgrade 2/2 and 3/3.

Then I simply keep improving my undead with all the available upgrades and add like 5 more rax. a few bunkers to strategical points, but I keep it at 6-8 usually. I don't find the bunker upgrades nessessary, only on temple where they defend the entrances i get them.

To attack I wait for the Apocalisk (full mastery points in cooldown reduction), get maximum marines, unload all the bunkers and use the apo as tank for them in front of all the zombies. To invade bases i usually infest the enemy buildings to soak fire with the broodlings. works quite well.

Any suggestions for improvement?
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2016-12-19 15:27:42
December 19 2016 15:26 GMT
#908
My build is approximately:

CC
Gas
Gas
Rax
Jumping Upgrade->Queue all the other upgrades asap
Gas
Gas
Eng Bay
Fact
Armory + 2nd Eng Bay

Basically, the idea is to focus on economy and upgrades, teching only so fast that you keep your money low. I also mentioned this before, but I never make Marines except for the last push if I need them.

Moderator
krlwlzn
Profile Joined July 2016
118 Posts
December 19 2016 17:43 GMT
#909
Build order that revolves around mass marines:
CC
Rax
(@400 mins first civilian upgrade)
4 gases
Double ebay
Tech lab
Factory
Armory/Starport

Get all upgrades as soon as possible. I make sure to move civilian compound in between upgades and I add maybe 4-5 raxes for bursts of infested marines. The build order delays upgrades for a strong early game mineral economy. It's pretty safe and versatile.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 20 2016 03:50 GMT
#910
If you're only going to make infested marines/troopers as stukov, do you really need all the gases? I generally give one or both of my nat gases to ally novas, vorazuns, and maybe even zagara, kerrigan, and air raynors.
4v4 is a battle of who has the better computer.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 20 2016 12:54 GMT
#911
I usually only take the two in my main for the upgrades and end up floating afterwards. I suppose after all upgrades are done, I can sacrifice those 6 SCVs and just have 6 more marines that I can spawn. I've only made factory units once ever, and that was on this mutation because I got the "free" gift so I spammed 5 diamondbacks out of my factory and then completely forgot about them. That's just how I enjoy Stukov though; mass civilians/marines. I also only yesterday realized that the arrow icon in the infested building wasn't to rally that building or move it, but it was an upgrade for civilians to leap. I went from 1-15 and never clicked the button until I was scrambling to click on free stuff (I got that gift 3 times) and hit the button by mistake.
krlwlzn
Profile Joined July 2016
118 Posts
December 20 2016 14:36 GMT
#912
On December 20 2016 12:50 29 fps wrote:
If you're only going to make infested marines/troopers as stukov, do you really need all the gases? I generally give one or both of my nat gases to ally novas, vorazuns, and maybe even zagara, kerrigan, and air raynors.


4 gases at that point is only to get out all upgrades as soon as possible. 6 upgrades at e-bay, 2 at command center, 2 at rax tech lab and like 5-6 upgrades for civilians and the fact that I delay refineries means I really need a lot of gas fast. I only go for this BO if there is a undefended natural base to take. But yeah I eventually start floating gas or I donate geysers to nova/vorazun.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 22 2016 17:26 GMT
#913
There really must be a ton of bad stukovs out there or something because usually when I level a commander up I never have a problem but twice last night (I was level 7 then once again later level 9) i had people say something along the lines of "sorry not going to carry another stukov" and just leave immediately.

Both were on Brutal, both I ended up winning quite easily. I almost like it better when my ally leaves as stukov on some missions because then I get 4 bases worth of minerals and then the true infested marine swarm comes out to play lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
krlwlzn
Profile Joined July 2016
118 Posts
December 23 2016 20:43 GMT
#914
I think a lot of coop players are bad period. And bad players tend to be even worse when they play technical or difficult commanders. No decent player should be worried about having to carry a brutal mission if your commander level is 15 or above. Although I do find it annoying to have an ally who isn't doing anything, I rarely leave for that reason.

For my last level on Stukov I had a Nova player complain that he didn't want to carry me. Needless to say he was pretty bad and I ended up carrying the whole mission myself. While I was crushing the mission (let's be honest brutal isn't hard) my ally kept on saying he was carrying and that I didn't build real units (went marines). Checked stats after game and I was higher on all accounts. Feels so good to be so carried I could actually carry my ally
blingi
Profile Joined December 2016
4 Posts
December 23 2016 21:27 GMT
#915
So I may be a bit late on this since I've been reading through some posts from around June but I have a question regarding Abathur's mutas.

I saw several posts talking about how amazing and strong those are, but I simply can't really make them work that well when I tried.
Admittedly, I think I got unlucky on my tries:
First game vs terran mech, mass viking, BC, Raven and Thors made it hard to keep my mutas alive enough to snowball in any meaningful way.
Second game vs Viper Scourge so no chance at all to snowball.
Third game had a really good Stukov ally who was so fast that I didnt have time to build up my muta count at all and just ended up spamming roaches/ravager so I could contribute.

In all those games I just ended up going back to ravager/queen/devourer, my most solid comp so far that always seems to work well.

I'm assuming that I should just do something else versus the terran air and scourge/viper counter comps.

So I'd like to know how you make this build work without it being a lot slower to reach critical mass than a ground comp.
What's the build order? Do you still get your first brutalisk or do you feed all the biomass to your mutas?
Do you rush some mutas out? I tried doing that but they were really few and not very strong without any of the muta or air upgrades (since the spire just finished and waiting for upgrades means you're slow).

Thanks in advance!
monk
Profile Blog Joined May 2009
United States8476 Posts
December 24 2016 01:21 GMT
#916
On December 24 2016 06:27 blingi wrote:
So I may be a bit late on this since I've been reading through some posts from around June but I have a question regarding Abathur's mutas.

I saw several posts talking about how amazing and strong those are, but I simply can't really make them work that well when I tried.
Admittedly, I think I got unlucky on my tries:
First game vs terran mech, mass viking, BC, Raven and Thors made it hard to keep my mutas alive enough to snowball in any meaningful way.
Second game vs Viper Scourge so no chance at all to snowball.
Third game had a really good Stukov ally who was so fast that I didnt have time to build up my muta count at all and just ended up spamming roaches/ravager so I could contribute.

In all those games I just ended up going back to ravager/queen/devourer, my most solid comp so far that always seems to work well.

I'm assuming that I should just do something else versus the terran air and scourge/viper counter comps.

So I'd like to know how you make this build work without it being a lot slower to reach critical mass than a ground comp.
What's the build order? Do you still get your first brutalisk or do you feed all the biomass to your mutas?
Do you rush some mutas out? I tried doing that but they were really few and not very strong without any of the muta or air upgrades (since the spire just finished and waiting for upgrades means you're slow).

Thanks in advance!

You're probably reading about Mutalisks before they were nerfed. All of Abathur's units were nerfed in the following way in patch 3.6.0:
Bio Mass Bonuses
  • Attack speed bonus reduced from 2% to 1% per stack.
  • Life bonus changed from +5 Life (flat value) to +3% Life (percentage based).

Though this affected all Abathur units, it hit Mutalisks the hardest because they had such low base HP and high DPS. The nerf heavily reduces their survivability. This turned Abathur Mutalisks from the best unit in the game to a top 15 unit that's slightly more situational. On most non-mutation maps against most compositions, it's possible to open Mutalisks. However, this requires some skill and experience so I'd probably not recommend it for newer players. Against Scourge compositions, Terran air, and Terran SpecObs(Reaper/Maruarder/Liberator), you need Devourers with their splash upgrade before you can get any Mutalisks.

Mutalisks are ideal for Oblivion Express and OE mutations typically, because Abathur generally has very low DPS with his ground army while Mutalisks deal really good damage against Trains.
Moderator
blingi
Profile Joined December 2016
4 Posts
December 24 2016 09:09 GMT
#917
On December 24 2016 10:21 monk wrote:
Show nested quote +
On December 24 2016 06:27 blingi wrote:
So I may be a bit late on this since I've been reading through some posts from around June but I have a question regarding Abathur's mutas.

I saw several posts talking about how amazing and strong those are, but I simply can't really make them work that well when I tried.
Admittedly, I think I got unlucky on my tries:
First game vs terran mech, mass viking, BC, Raven and Thors made it hard to keep my mutas alive enough to snowball in any meaningful way.
Second game vs Viper Scourge so no chance at all to snowball.
Third game had a really good Stukov ally who was so fast that I didnt have time to build up my muta count at all and just ended up spamming roaches/ravager so I could contribute.

In all those games I just ended up going back to ravager/queen/devourer, my most solid comp so far that always seems to work well.

I'm assuming that I should just do something else versus the terran air and scourge/viper counter comps.

So I'd like to know how you make this build work without it being a lot slower to reach critical mass than a ground comp.
What's the build order? Do you still get your first brutalisk or do you feed all the biomass to your mutas?
Do you rush some mutas out? I tried doing that but they were really few and not very strong without any of the muta or air upgrades (since the spire just finished and waiting for upgrades means you're slow).

Thanks in advance!

You're probably reading about Mutalisks before they were nerfed. All of Abathur's units were nerfed in the following way in patch 3.6.0:
Bio Mass Bonuses
  • Attack speed bonus reduced from 2% to 1% per stack.
  • Life bonus changed from +5 Life (flat value) to +3% Life (percentage based).

Though this affected all Abathur units, it hit Mutalisks the hardest because they had such low base HP and high DPS. The nerf heavily reduces their survivability. This turned Abathur Mutalisks from the best unit in the game to a top 15 unit that's slightly more situational. On most non-mutation maps against most compositions, it's possible to open Mutalisks. However, this requires some skill and experience so I'd probably not recommend it for newer players. Against Scourge compositions, Terran air, and Terran SpecObs(Reaper/Maruarder/Liberator), you need Devourers with their splash upgrade before you can get any Mutalisks.

Mutalisks are ideal for Oblivion Express and OE mutations typically, because Abathur generally has very low DPS with his ground army while Mutalisks deal really good damage against Trains.


Thank you, although that's sad to hear.
Is there any updated guide/dicussion on the strength of his comps now? So far just queen/roach/ravager with some late air added seems to be solid but the dps is kind of low except for devourer vs air.
krlwlzn
Profile Joined July 2016
118 Posts
December 24 2016 15:56 GMT
#918
Opening roaches and transitioning to mutas is actually quite good. I don't like to have leviathans with my mutas at all so I disable auto transform to leviathans. I think it's very important to get your geysers up ASAP as you will be gas starved the entire mission as it is.

If you're looking for another fun high dps playstyles with abathur I recommend mass ravagers. Extra splash damage, biomass and no friendly fire means they can burst down any compositions really fast.
blingi
Profile Joined December 2016
4 Posts
December 24 2016 16:08 GMT
#919
On December 25 2016 00:56 krlwlzn wrote:
Opening roaches and transitioning to mutas is actually quite good. I don't like to have leviathans with my mutas at all so I disable auto transform to leviathans. I think it's very important to get your geysers up ASAP as you will be gas starved the entire mission as it is.

If you're looking for another fun high dps playstyles with abathur I recommend mass ravagers. Extra splash damage, biomass and no friendly fire means they can burst down any compositions really fast.


That's what I usually do, mass ravager with some unupgraded roaches for the slow and a bunch of queens for the heal and at 140-160 supply (or earlier depending on enemy comp) I usually add a bunch of aoe devourers if there is any air or voidshards/trashers I can hit.

Just wanted to try mutas as well after I've heard how good they are but so far, every time it wasnt great and just slowed me down on my way to an invincible deathball or outright failed vs some enemy comps.

Gonna try the roach into muta stuff again when I dont face terran air or scourges though so thanks for the advice
imJealous
Profile Joined July 2010
United States1382 Posts
December 24 2016 17:11 GMT
#920
I think Roach, Viper, Devourer is usually the go to now for Abathur. Mix in other units as desired depending on your situation, but most maps have objectives that can be hit by air to air fire so massing devourers for air superiority is fine.

With vipers suppressing ground units your roaches, brutalisks, and leviathans will eventually work their way through everything without dying while the devourers wipe the sky clean of the real threat units.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Prev 1 44 45 46 47 48 58 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
Season 5 Americas Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 211
StarCraft: Brood War
GuemChi 5168
Tasteless 291
Hyuk 254
Aegong 152
scan(afreeca) 126
ToSsGirL 65
ggaemo 55
NaDa 29
soO 22
Bale 19
[ Show more ]
NotJumperer 18
Shine 15
Icarus 10
Moletrap 3
Dota 2
ODPixel95
League of Legends
JimRising 697
Counter-Strike
Stewie2K567
m0e_tv521
Super Smash Bros
Mew2King204
Other Games
summit1g8879
C9.Mang0380
ceh9293
Trikslyr116
NeuroSwarm78
KnowMe56
Livibee44
Organizations
Dota 2
PGL Dota 2 - Main Stream1526
Other Games
gamesdonequick682
Dota 2
PGL Dota 2 - Secondary Stream242
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1191
• Lourlo1141
• Stunt526
Upcoming Events
GSL
1h 5m
Afreeca Starleague
3h 5m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4h 5m
herO vs Classic
SHIN vs Cure
Solar vs Percival
RSL Revival
1d 3h
Replay Cast
1d 17h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.