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By the way, thanks guys, I refreshed the guide, added a section on commander combos (thanks Xsyq), and a line on hard to handle AI compositions (thanks The Bottle)
Who knows, 3.3 may bring in new people!
I think the strongest upgrades are the reduced cost ones. Kerrigan has a reduced gas cost, which I think will make her absolutely godlike once you max that out. Karax has an overall reduced unit cost which can make him godlike as well.
Agreed, these were the two upgrades that seemed the most important, especially because how gas starved these two heroes are.
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I haven't played much with Abathur, but I'm gonna call him OP anyway. It's not hard at ALL to get brutalisks up. I was thinking enemies would only drop 1 biomass each but it turns out that they can drop up to 30. You can conceivably get your entire army up to 100 biomass, and the boosts are insane. +400 life and +200% attack speed at 100 biomass I think. Locusts get the anti-air upgrade and swarm hosts still cost 200/100/3. Toxic nests are 125 damage baneling bombs that recharge ridiculously fast, and eventually they can't even be targeted. Larva spawns about twice as fast and you can have twice the normal non-inject cap. I hope blizzard isn't going to power-creep this way with the rest of the commanders.
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Nice updates to the guide, Fezvez. I really like that you talk about the two (IMO) most underused tools of Swann. The ability to expand quickly with blaster turrets, and the ungodlike herc-tank combos. I'm surprised you haven't put him on "stronger power level" knowing about those things.
One thing I think is missing is mech Raynor. I know it's not very popular. But I'm at the point where if I get him on the temple, train, or lock & load maps, I go dedicated mech. I have a unique refined way of playing them on each of those maps, maybe at some point I'll talk about them. It's especially good on the temple map. If you play Raynor right, he's hilariously OP on the temple map, way more than Karax. I've had cases where my ally got annoyed and said "well I'm just going to do nothing if you just get all the kills".
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So, first game of the mutator thingy, it was really cool. Well, I still won, which makes me bit afraid about the difficulty, as I won on my first try with 0 mastery on Brutal. But I had in mind Kerrigan's lurkers, and they did a trillion damage, so we will see for other heroes
Anyways, the weekly bonus is huge, roughly 4 times completing a mission on Brutal on its own, so completely worth it (185'000 XP). The daily bonus looks ridiculously small in comparison (10'000 XP) but it's always a nice touch
By the way, if someone is motivated enough, he/she can do a weekly mutator bonus discussion? I can't guarantee that I will have the dedication to do it myself as I really thought of this guide as "fire and forget".
Edit : The Bottle, it was a typo, Swann is in the Stronger category for low levels. At high levels, the fact that he ramps slowly make the other commanders go slightly above him. And if you can discuss your mech Raynor, I am all ears!
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Just played Co-op again since a long time, got Lock and Load. Had Raynor at 3 so went for Hard, got a Vorazun ally.
Had double Terran AI who massed a stupid amount of Raven/Tank/Liberator/Battlecruiser with Reapers mixed in. Not that hard to defend against but trying to get a lock in the early or mid game was borderline impossible. Having 6+ Liberator's throwing down their zones defended by atleast twice that in Ravens with PDD and Tanks to vaporize my Marines meant most AA we had did nothing, since the PDD blocked all the Stalker and Viking shots. Each lock had about 4 Battlecruisers as well on top of whatever the AI was throwing at us along with Tanks and Bunkers. Oh, and there were so many Science Vessels as well. Half my Marines and Medics got irridiated and just went poof. Luckily the waves weren't as good on offense so once we finally bulldozed a lock it wasn't that hard to defend and we got it at 90%. Played extremely rusty though. Ugh. Medics are nice, but I did miss Medivacs just for the mobility on that map.
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3 games with Abathur (first on Hard, rest on Brutal).
I agree with Xsyq, he seems... strong. It's really funny to have exactly one roach in the early game collect all the biomass (with 100 biomass, you get a brutalisk with 1500 hp!). He has the slowest start of all the commanders though.
@Thezzy : Well, air AI is the hardest to deal with in general, Good job plowing through that stuff ;P
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That would be very unfortunate if Abathur is as OP as you guys seem to suggest. I certainly don't want another Vorazun; I don't play her mostly for the reason that she's so much easier than the other commanders. But I also really love the idea of having a non-hero zerg, plus Abathur looks so cool.Also, it looks like nobody has yet tried the mass bile thing that I predicted would be his most OP composition. (Probably only after he gets the half-gas upgrade at the late level, though.)
I really don't want it to be about getting as many brutalisks and leviathans as possible. If they're going to hit him with any nerf, hopefully it would be a nerf to his biomass collection mechanic.
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Oh man, if you thought lvl 2 Abathur was good, just wait till you get Vipers with +4 casting range on all abilities, 10 (+5 vs armored) anti-air attack, 90 damage parasitic bomb, AND DISABLING CLOUD (not blinding cloud). This is like HOTS mass raven on steroids. Haven't even gotten the abduct upgrade yet and I'm still wreaking face. This is actually disgusting how good it is.
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On May 18 2016 05:14 fezvez wrote: So, first game of the mutator thingy, it was really cool. Well, I still won, which makes me bit afraid about the difficulty, as I won on my first try with 0 mastery on Brutal. But I had in mind Kerrigan's lurkers, and they did a trillion damage, so we will see for other heroes
Anyways, the weekly bonus is huge, roughly 4 times completing a mission on Brutal on its own, so completely worth it (185'000 XP). The daily bonus looks ridiculously small in comparison (10'000 XP) but it's always a nice touch
By the way, if someone is motivated enough, he/she can do a weekly mutator bonus discussion? I can't guarantee that I will have the dedication to do it myself as I really thought of this guide as "fire and forget".
Edit : The Bottle, it was a typo, Swann is in the Stronger category for low levels. At high levels, the fact that he ramps slowly make the other commanders go slightly above him. And if you can discuss your mech Raynor, I am all ears!
i think the weekly bonus is one-off? so...once you beat the weekly conquest, you go back to normal gameplay becuz no more extra XPs?
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On May 18 2016 13:40 rogerkitkit wrote:Show nested quote +On May 18 2016 05:14 fezvez wrote: So, first game of the mutator thingy, it was really cool. Well, I still won, which makes me bit afraid about the difficulty, as I won on my first try with 0 mastery on Brutal. But I had in mind Kerrigan's lurkers, and they did a trillion damage, so we will see for other heroes
Anyways, the weekly bonus is huge, roughly 4 times completing a mission on Brutal on its own, so completely worth it (185'000 XP). The daily bonus looks ridiculously small in comparison (10'000 XP) but it's always a nice touch
By the way, if someone is motivated enough, he/she can do a weekly mutator bonus discussion? I can't guarantee that I will have the dedication to do it myself as I really thought of this guide as "fire and forget".
Edit : The Bottle, it was a typo, Swann is in the Stronger category for low levels. At high levels, the fact that he ramps slowly make the other commanders go slightly above him. And if you can discuss your mech Raynor, I am all ears! i think the weekly bonus is one-off? so...once you beat the weekly conquest, you go back to normal gameplay becuz no more extra XPs? Yup, but you have a strong incentive to do co-op once per week for an easy grind to 90
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On May 18 2016 15:10 fezvez wrote:Show nested quote +On May 18 2016 13:40 rogerkitkit wrote:On May 18 2016 05:14 fezvez wrote: So, first game of the mutator thingy, it was really cool. Well, I still won, which makes me bit afraid about the difficulty, as I won on my first try with 0 mastery on Brutal. But I had in mind Kerrigan's lurkers, and they did a trillion damage, so we will see for other heroes
Anyways, the weekly bonus is huge, roughly 4 times completing a mission on Brutal on its own, so completely worth it (185'000 XP). The daily bonus looks ridiculously small in comparison (10'000 XP) but it's always a nice touch
By the way, if someone is motivated enough, he/she can do a weekly mutator bonus discussion? I can't guarantee that I will have the dedication to do it myself as I really thought of this guide as "fire and forget".
Edit : The Bottle, it was a typo, Swann is in the Stronger category for low levels. At high levels, the fact that he ramps slowly make the other commanders go slightly above him. And if you can discuss your mech Raynor, I am all ears! i think the weekly bonus is one-off? so...once you beat the weekly conquest, you go back to normal gameplay becuz no more extra XPs? Yup, but you have a strong incentive to do co-op once per week for an easy grind to 90
will the usual mutation gameplay (after the first of the week with a bonus) be awarding bonus exp?
if not then it seems stupid to go to it again after playing it once a week
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Kerrigan is so weak at higher levels
She needs a buff. Make hydras last longer, they die so easy in brutal.
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Have you tried going hydralurk with her? It's by far the most effective unit composition in my experience.
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On May 18 2016 18:20 APurpleCow wrote: Have you tried going hydralurk with her? It's by far the most effective unit composition in my experience.
how do you transit to the stage of hydralurk? I think the most difficult part to play as kerrigan is the mid-game where you dont have resource for upgraded hydras, and that you need to struggle whether to spend on lings or hydras
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Kerrigan is a high APM hero, you need to creep spread + keep hitting injects.
It's so resource heavy to get a maxxed out army of fully upgraded hydra. It's so bullshit they often die so easily in the final stages of brutal.
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![[image loading]](http://i.imgur.com/4KX49Ag.jpg)
I've maxxed out most heroes. This is how i'll ranked them.
Easy Mode Raynor - mass infantry just kills everything so quickly Artanis - units are fairly strong, and instant warp-ins while attacking Vorazun - LOL
Mildly challenging Swann - can be easy mode if you get a critical mass of mech up Karax - i used the mass cannon into carrier strat. might not be the most efficient
Very challenging Kerrigan - her army is piss weak late game on brutal Zagara - having the 100 supply max hurts so much
My main is Zerg in multiplayer, so i do know how to play Zerg.
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How are you guys beating the Brutal mutation mission? I was getting stomped on Hard, though admittedly, I wasn't on a level 15 commander (level 8 Abathur, was working my way up on him). It seems pretty tough, much harder to have one person carry than normal brutal missions. The darkness is definitely the worst part of it all. Maybe I'm just rusty, slow, and bad, but have you found a good combo for it, or a commander that could carry through it?
The weekly bounties are great, but why oh why did they have to add a '150 Brutal Mutation Missions' achievement? Another 150 games to grind (or once a week over the next 3 years). Maybe I can wait until we get an easier mutation and just run that one for hours. The lock and load might be easier, just sending out units to die to the mines ahead of time unless they constantly respawn.
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On May 18 2016 20:50 DrSeRRoD wrote: How are you guys beating the Brutal mutation mission? I was getting stomped on Hard, though admittedly, I wasn't on a level 15 commander (level 8 Abathur, was working my way up on him). It seems pretty tough, much harder to have one person carry than normal brutal missions. The darkness is definitely the worst part of it all. Maybe I'm just rusty, slow, and bad, but have you found a good combo for it, or a commander that could carry through it?
The weekly bounties are great, but why oh why did they have to add a '150 Brutal Mutation Missions' achievement? Another 150 games to grind (or once a week over the next 3 years). Maybe I can wait until we get an easier mutation and just run that one for hours. The lock and load might be easier, just sending out units to die to the mines ahead of time unless they constantly respawn.
I've been running it with my buddy one of us does abathar the other does karax or swann. Just hold the two lines. Rush the extra corrisive bile damage and then corrosive bile all the infested after. The opener i do is like 18 gas 17 roach warren then place two spines on the creep from the calldown at the rocks. 24 2nd gas then 2 roaches->2 brutalisk into 8 queen while racing for the ravager upgrade. Use vile burrow to save your units. Get the 3rd and 4th gas about the same time that the first wave of workers hits the natural. Its the same train timing as wave timings as before. If you get scourge get more enhanced queens and brutalisks, if not get more enhanced guardians, vipers, and leviathans. Fill in extra minerals with static defense. Its not that bad surprisingly. Hope that helps. I managed to level abathar from 1 to level 20 mastery in ~6 hours doing this.
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Do you only get the bonus mutation bounty once a week?
Second time beating it, I didn't get any bonus bounty experience points
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Yea, I think they are just a weekly bounty for the bonus, plus a daily 10k xp for your first win.
On May 18 2016 21:05 tokinho wrote: I've been running it with my buddy one of us does abathar the other does karax or swann. Just hold the two lines. Rush the extra corrisive bile damage and then corrosive bile all the infested after. The opener i do is like 18 gas 17 roach warren then place two spines on the creep from the calldown at the rocks. 24 2nd gas then 2 roaches->2 brutalisk into 8 queen while racing for the ravager upgrade. Use vile burrow to save your units. Get the 3rd and 4th gas about the same time that the first wave of workers hits the natural. Its the same train timing as wave timings as before. If you get scourge get more enhanced queens and brutalisks, if not get more enhanced guardians, vipers, and leviathans. Fill in extra minerals with static defense. Its not that bad surprisingly. Hope that helps. I managed to level abathar from 1 to level 20 mastery in ~6 hours doing this.
Thanks, I guess I am just a terrible player. I was trying to go mass roach, but there was so much going on, I never even got to expand until I was finally overrun. I'll have to try slamming down more static defense next time, and very early on. I also had never used a ravager before until yesterday, so I was totally messing up their skills just playing through Hard games.
So, basically, I want to get 2 roaches/brutalisks, a pack of queens to heal them, and then mass up roaches into ravagers while also dropping spine crawlers everywhere. I'll see if I give it a try tonight, maybe with Normal and work my way up for some practice.
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