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Fezvez's' Co-op guide and hero review - Page 12

Forum Index > SC2 General
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50ShadesOfSenpai
Profile Joined June 2015
3 Posts
Last Edited: 2016-01-07 09:03:19
January 07 2016 08:50 GMT
#221
Guys what's the fastest way you know of to farm 150 brutal wins? So far I'm just massing DTs with Vorazun on void thrashing, each time I do the mission it takes ~14 minutes. I'm wondering if there are better ways.
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2016-01-07 10:50:26
January 07 2016 10:49 GMT
#222
On January 07 2016 17:50 50ShadesOfSenpai wrote:
Guys what's the fastest way you know of to farm 150 brutal wins? So far I'm just massing DTs with Vorazun on void thrashing, each time I do the mission it takes ~14 minutes. I'm wondering if there are better ways.


My quickest win is as Karax on Void Thrashing. It requires a somewhat competent ally.

Take expo ASAP and get a good econ. Go for your usual static def upgrades (cannon range etc), and just cannon the 3rd spawn of trashers. You'll clear it whilst your ally is (hopefully) clearing out the 2nd spawn. Use spear of adun to help him if required.

Quickly take the optional if you like, then move into the final area. Job done.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
January 07 2016 12:29 GMT
#223
On January 07 2016 17:50 50ShadesOfSenpai wrote:
Guys what's the fastest way you know of to farm 150 brutal wins? So far I'm just massing DTs with Vorazun on void thrashing, each time I do the mission it takes ~14 minutes. I'm wondering if there are better ways.


That's decent time when you consider some maps take 20-30 minutes (especially Temple Defense). With a good and consistent partner/commander combo, you can shave a minute or two of time off, but try to have fun with it as well or grinding 150 boring games can be... brutal.
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
January 19 2016 14:08 GMT
#224
Is there a quick way to get 5000 units warpin achievement with artanis?
Age of Mythology forever!
Tresher
Profile Joined October 2011
Germany404 Posts
January 19 2016 16:40 GMT
#225
Anybody else extremly unlucky with partners lately? Just had a game on the Shuttle Map. Me as Kerrigan (right side), partner as Vorazun(left side). Partner clicks furiously on map ping on HIS side where the shuttles are going to tell me to do something while standing next to it... He had even the Units to shoot them down. Something like that really annoys me.
Extreme Force
DrSeRRoD
Profile Joined October 2010
United States490 Posts
January 19 2016 17:07 GMT
#226
On January 19 2016 23:08 mantequilla wrote:
Is there a quick way to get 5000 units warpin achievement with artanis?


The quickest way is to get max gathering and then spam zealots and observers. Higher difficulty is best since you can suicide them into the enemy. You can handle base "defense" and just mass up zealots and throw them at patrol waves to die. You may need some cannons in the base against flyers. As for observers, just send them right across the map to die. This doesn't work with a Vorazun partner though as the obs keep respawning and taking up army count, but HTs will work almost as well to use up the gas.
Tresher
Profile Joined October 2011
Germany404 Posts
January 19 2016 17:48 GMT
#227
There seems to also be problem with Matchmaking. It happened quite often now that I started without a partner, even it says in the loading screen that I have one. Then I have to manage two bases.
Extreme Force
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2016-01-24 23:54:40
January 24 2016 23:48 GMT
#228
I listened to all your guys' advice and Vorazun is broken. That Dark Templar dash. That gas fast expand. That Black Hole. I haven't even gotten to the time stop ability yet.

I got my ass handed to me in hard mode on the temple defense mission as Raynor a few months back. I'd just beaten the campaign on hard. I guess I always wanted to come back and avenge that loss. Vorazun just makes it so easy.

Zagara doesn't feel very good. The 100 supply cap means you have to constantly remacro in between fights. And your attacks on offensive missions are frequent, they're a lot weaker. But people here have mentioned you can mineral dump with spine crawlers.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 25 2016 13:25 GMT
#229
On January 25 2016 08:48 obesechicken13 wrote:
I listened to all your guys' advice and Vorazun is broken. That Dark Templar dash. That gas fast expand. That Black Hole. I haven't even gotten to the time stop ability yet.

I got my ass handed to me in hard mode on the temple defense mission as Raynor a few months back. I'd just beaten the campaign on hard. I guess I always wanted to come back and avenge that loss. Vorazun just makes it so easy.

Zagara doesn't feel very good. The 100 supply cap means you have to constantly remacro in between fights. And your attacks on offensive missions are frequent, they're a lot weaker. But people here have mentioned you can mineral dump with spine crawlers.


Yeah, Vorazun makes the game a bit too easy

About Zagara, it's important to make banelings. Pure lings or abo/lings often suffer terrible losses, and yes, you have to remacro. But banelings are just much much stronger than in multiplayer and allow you to lose much less stuff each fight.
Malhavoc
Profile Joined October 2010
Italy308 Posts
January 25 2016 14:36 GMT
#230
Lot of banelings and scourge, with some lings, make every Zagara game quite easy. However, Zagara needs some level upgrade to really start rolling.

It's true that you have to remacro every time. That's why it's vital that you put down around 3 macro hatch with queens, on top of the two bases. That will give you more larva than you'll ever need. Ah, and don't make scourge before researching their cost-lowering upgrade
imJealous
Profile Joined July 2010
United States1382 Posts
January 26 2016 22:31 GMT
#231
I don't make scourge at all anymore except vs shuttle map and the back door air drops on temple. Everything else I just make mass corruptors for the 25% damage buff vs objectives. Banelings wipe away the ground units, corruptor + hydra spawns wipe out the air units leaving more gas for upgrades and banes.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 27 2016 12:57 GMT
#232
On January 25 2016 23:36 Malhavoc wrote:
Lot of banelings and scourge, with some lings, make every Zagara game quite easy. However, Zagara needs some level upgrade to really start rolling.

It's true that you have to remacro every time. That's why it's vital that you put down around 3 macro hatch with queens, on top of the two bases. That will give you more larva than you'll ever need. Ah, and don't make scourge before researching their cost-lowering upgrade


Interesting. While hitting somewhat decent injects, I nearly never need more than my 2 normal hatcheries.

I noticed that when I started making more banelings, I didn't lose as many lings, and didn't need macro hatches.
Xsyq
Profile Joined December 2015
143 Posts
January 28 2016 15:43 GMT
#233
When you're constantly remaxing as Zagara (mostly on Void Launch with scourges) you will run out of larva even with three hatches and injects, but normally you can get away with two.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 30 2016 13:40 GMT
#234
I found Zagara hilariously OP on Brutal by just making Abominations once they spawn Banelings on death. With a couple of Scourges here and there and small amount of lings it wrecks everything. After some more Baneling upgrades you can solo most maps.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 30 2016 17:50 GMT
#235
Is there something I'm missing about Vorazun? I find her really good, but to the point that she trivializes the game like no other... I don't quite see it. Sair/DT is a crazy combo and probably the best comp in the game, especially with the revive skill (I'm 1 level away from getting it)

But I don't really know how to play early game for the shuttle mission. Any other mission, I can rush DT and get a few of them by Wave 2, then from there, I defend well enough to get my imba ball rolling, but on the shuttle mission, I have to either rely on my teammate (not reliable, and even a decent ally is unreliable if they are using a commander that can't handle shuttle wave 1) or open somewhere from 5-8 stalkers. I'm OK with this, but it slows my tech down to the point that I feel like I'm playing catchup the entire game. If I build DTs, I can't hit shuttles, and if I build corsairs, I may very well get wiped out. If I build stalkers, I can handle anything, but I'm using a kinda weak comp and delaying my good units. If I build both sairs and DTs, I'm weak in both areas until the late game (where typically, the game is already won)

I find the shuttle mission's early game really uncomfortable with Vorazun. Every other map, yeah I agree, she's crazy powerful, though I don't feel she's so far above every other commander that she trivializes the game. She requires so many upgrades to get to the point of crazy OP whereas I feel that commanders like Raynor and Zagara can do more with less.
Trucy Wright is hot
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 30 2016 17:51 GMT
#236
So I'm currently level 11 as Vorazun and I can't beat 1 of the levels (void crystals) on brutal. But the hard missions are too easy.

I'm trying right now to grind up to level 15 but I'm not sure that's necessary. What's the easiest mission on brutal for Vorazun? Shuttles with mass DT Corsair? I kinda wanna improve by playing Brutal but I don't want to cost people a win.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2016-01-30 23:53:31
January 30 2016 23:50 GMT
#237
@Purind : Typically, that's how my Vorazun games go :

- I tell my partner I take care of the first wave (shadow guard) and tell them to take care of the 2nd wave (all heroes can use their spells to easily dispatch the 2nd wave). It's really unfortunate if your ally can't do it though.
- Shadow guard on the rocks as soon as you see the red dot appear. Once they kill the rocks, go kill the red dot
- I go 14 pylon, 15 gate then 4 gas before cyber core. Nexus immediately after the shadow guards kill the rock
- You should have enough time to have either 3 DT or 2 Void Rays (chrono the stargate) by the time the 3rd wave hit. This plus the 8 second CC clears the wave
- Then the game diverges from there depending on the map

On Void Launch, I believe the first air wave is the 4th. You will have around 4 Void Ray, and using both the 8 second CC on the air wave and shadow guard on the ground wave should be sufficient.

On a side note, I find that she trivializes the game because she has the economic explosiveness of Raynor Zagara thanks to her automated refineries (12 "free" workers) combined with incredibly strong units (like Karax/Swann). I won on Lock&Load Brutal with exclusively Blink Stalkers (and Karax as a partner).

@obesechicken13 : You are right, stick to Brutal until level 15, even if you have to choose the mission. I personally feel that Void Trashing and Rifts of Korhal are the easiest. The safest way to engage a wave / a base is to let your DT do their omnislash and once they are done, immediately blink back and wait 10 seconds until their omnislash codlin is up again
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 31 2016 19:54 GMT
#238
Do you mass void rays on Void Launch?

I've started going mass ground. I find if I go sair/DT, I'm spreading myself too thin on upgrades (3 forge upgrades, 2 core upgrades, as well as any fleat beacon/dark shrine/twilight council upgrades that I want). On any other map, that's fine since I can just play it slow and slowly build my way up to a crazy powerful sair/DT combo, but on the shuttle mission, I'm just too pressured to get all the right stuff out on time. I'm liking a ground army of DT/stalker/DA with cannons as my mineral dump. It feels solid, but not as OP as her other compositions. Void Rays are powerful but I don't quite like playing early game with them

I'm also learning to be more trigger happy when it comes to my abilities like Time Stop. It's really helpful early game, while in the late game, it's still really good but I'm already overpowered enough that it's not as crucial

I think her auto-assimilators are her best feature. She wouldn't be able to get to her OP comps as easily if she didn't get such a head start on her gas collection



Note for the people who want to practice Brutal but are afraid of letting down their allies: Don't worry about it. You're my favourite people to play with. You know what you're doing (afterall you find Hard too easy), and you're not quite so good that you trivialize the game. If you want to practice on an easier map, the two that Fezvez suggested are the easiest. I think the temple defense and shuttle mission are the hardest. The rest of the maps are not too bad with Vorazun
Trucy Wright is hot
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 31 2016 23:49 GMT
#239
On February 01 2016 04:54 Purind wrote:
Do you mass void rays on Void Launch?

I've started going mass ground. I find if I go sair/DT, I'm spreading myself too thin on upgrades (3 forge upgrades, 2 core upgrades, as well as any fleat beacon/dark shrine/twilight council upgrades that I want). On any other map, that's fine since I can just play it slow and slowly build my way up to a crazy powerful sair/DT combo, but on the shuttle mission, I'm just too pressured to get all the right stuff out on time. I'm liking a ground army of DT/stalker/DA with cannons as my mineral dump. It feels solid, but not as OP as her other compositions. Void Rays are powerful but I don't quite like playing early game with them

I'm also learning to be more trigger happy when it comes to my abilities like Time Stop. It's really helpful early game, while in the late game, it's still really good but I'm already overpowered enough that it's not as crucial

I think her auto-assimilators are her best feature. She wouldn't be able to get to her OP comps as easily if she didn't get such a head start on her gas collection



Note for the people who want to practice Brutal but are afraid of letting down their allies: Don't worry about it. You're my favourite people to play with. You know what you're doing (afterall you find Hard too easy), and you're not quite so good that you trivialize the game. If you want to practice on an easier map, the two that Fezvez suggested are the easiest. I think the temple defense and shuttle mission are the hardest. The rest of the maps are not too bad with Vorazun


Sorry, I should have said that I don't mass VR, I just open VR because as you said, you spread yourself much less than DT/corsair. VR are anti-ground, anti-air and low tech (no need of fleet beacon unlike corsairs).

And I fully agree with your opinion on people who are not too sure on Brutal, but think Hard is too easy
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 01 2016 20:52 GMT
#240
Side note : I just played Vorazun, and I have 2 void ray by the 2nd wave, 4 void rays and 3 DT with omnislash by the 3rd wave, and I can pump out 1 stargate (chronoed) + 3 gateway + lots and lots of upgrades (2 forge, cyber core, dark shrine, fleet beacon)
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