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[TLCH] Mission 15: Rak'shir - Page 2

Forum Index > SC2 General
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MattBarry
Profile Joined March 2011
United States4006 Posts
November 13 2015 01:27 GMT
#21
I had more success with with regular void rays. Set up some shield batteries+adepts at the expo, built up to critical mass of VRs and destroy everything. Retreat to shield batteries when the super hybrid comes. Easiest mission
Platinum Support GOD
Lunareste
Profile Joined July 2011
United States3596 Posts
November 13 2015 23:42 GMT
#22
Just chiming in to say that massing NORMAL Void Rays with upgrades is absolutely the way to go, you literally destroy any structure or enemy unit instantly.
KT FlaSh FOREVER
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 14 2015 02:10 GMT
#23
On November 13 2015 08:16 Gnosis wrote:
Show nested quote +
On November 13 2015 07:12 DrSeRRoD wrote:
It's weird, my solarite is bugged by using the archives where I don't get as much as I should have on most missions, so I can't even get that laser. I only get like 35 solarite for this mission when I should have far more. It's real annoying. I tried reloading the point where I have 130ish army supply and am right at the last spot, but I just get crushed with tempests, carriers, hybrids, etc. After trying and restarting so many times, I think I'm going to give up for now. I'm too damn old to get so stressed over this mission and Salvation so I've moved on to trying the mastery achievements and maybe some fun co-op games. This is all skipping the bonus objectives too, just straight for the push and 2nd base, but I still get wrecked. Not sure why this one seems so much harder than the others. Ah well, maybe sometime in the future.


What worked for me: Void Rays (normal kind), and only pushing when I had a mass of them (saving Alarac whenever he whined, of course). Took the second base, massed more Void Rays, and then roflstomped to the end of the map. I'm struggling to find a reason to build anything other than Void Rays once you get access to them...


There is none. This works through the entire campagin Combined with these solarite abilities + Show Spoiler +
machine healing, time freeze, supercharged shields and that disruption field thing
its invincible.
The artist formerly known as Starparty
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-11-14 05:22:00
November 14 2015 05:21 GMT
#24
I played this on hard, but went basically only stalker/annihilator. It sounded good in theory, but I do not recommend this...
I didn't make any void rays, because I had just beaten the last mission with a giant fleet of only 36 void rays and I was sick of them at that point.
Moderatorshe/her
TL+ Member
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
November 17 2015 19:28 GMT
#25
I just went for quick air upgrades and took second base pretty quickly, then just massed Taldarim Void Rays and this was one of the easier missions on Brutal. Getting solarite was easy with them as well. Solar Lance, Purifier Beam and Fenix helped a lot especially in the beginning..
It takes a fool to remain sane.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 17 2015 19:42 GMT
#26
On November 11 2015 13:47 Cricketer12 wrote:
Show nested quote +
On November 11 2015 13:36 Plexa wrote:
Even Tal'darim kind are super OP here

you think so? they dont look like they work on brutal


massen them through the whole campaign whenever possible, till very late (normal carrier)
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 17 2015 19:48 GMT
#27
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 17 2015 19:52 GMT
#28
On November 18 2015 04:48 DrSeRRoD wrote:
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.

Dark Archons make it very easy because you can just take all their good units.
pretender58
Profile Joined August 2013
Germany713 Posts
Last Edited: 2015-11-17 20:01:19
November 17 2015 19:59 GMT
#29
On November 18 2015 04:48 DrSeRRoD wrote:
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.

It's pretty straightforward. Ignore the sidequests and constantly stay with Alarak, produce Voids (normal ones) off one stargate while supporting them with Sentinels, Stalkers (some Shadow Fury DTs help too) and Dark Archons (use them to take over Immos, Collossi and air units).
Attacks are merely a problem as you can lure the first attack to your army with a stalker. Afterwards the attacks only killed my reinforcement pylons so keep a probe with your army. Also if you enter the bases or reinforced positions of the Tal'Darim use Solar Lance, Timestop etc to supplement your forces. Was one of the easier mastery achievements imo.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 17 2015 21:11 GMT
#30
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.
pretender58
Profile Joined August 2013
Germany713 Posts
November 17 2015 21:27 GMT
#31
On November 18 2015 06:11 DrSeRRoD wrote:
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.

No expansion required (would probably take too much time as well).
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 17 2015 21:31 GMT
#32
Just went for mostly Stalker/Colossi with a few Void Rays for support. Having the Havoc (sentry that gives +2 range) helps since 11 range Colossi and 9 range Void Rays just melt all the things before they even come close and they can target paint the hybrids for 30% more damage on them.

As long as you keep the deathball together and don't yolo it into the defenses as you push Alarak forward it isn't that hard.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 18 2015 02:01 GMT
#33
Tried Dark Archons but the first one died before it had enough energy to even do anything so I reloaded but the army died too fast, he is too expensive it seems. I tried again just massing stalkers with 1 collosus (2nd got sniped in base) and some voidrays with the range sentry and a few zealots and it worked. Purifier beam + solar lance + repair passive helped quite a bit.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 18 2015 10:11 GMT
#34
On November 18 2015 06:27 pretender58 wrote:
Show nested quote +
On November 18 2015 06:11 DrSeRRoD wrote:
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.

No expansion required (would probably take too much time as well).

The trick to it is that pushing requires you to kill the structures/units ahead. You can actually just park a large group of units that won't die to anything he sends behind Alarak and take your sweet ass time with it.
Porouscloud - NA LoL
zhuwawagu
Profile Joined November 2015
25 Posts
November 19 2015 16:20 GMT
#35
Took me a long long time for my brutal playthrough (have a look!). I think the thing I missed was the time freeze drop. I went the death fleet void ray route. Can't even imagine how I'll get the mastery achievement.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2015-11-19 17:01:11
November 19 2015 16:54 GMT
#36
It's much easier on Hard. I failed Rak'Shir brutal countless times, but on Hard and going for the mastery it is a bit easier because you don't expand, you just rush economy and units and take advantage of solar lance every minute basically until the end. Once I stopped trying to be fancy with Dark Archons (and losing them almost instantly) and just made stalker/zealot/sentry/voidrays and kept them with him at all times, it wasn't bad at all. The waves won't be 4-5 carriers and tempests, more like 2 collosi and 2 immortals or something that you can wipe out easily. I also brought along a probe and made a pylon on the screen as soon as the previous one was moving out of view so reinforcements would never be too far away (except for VRs).
Xyik
Profile Blog Joined November 2009
Canada728 Posts
November 19 2015 18:56 GMT
#37
Spear of adun is so broken it almost doesn't matter what unit composition you do, fenix can tank everything and lasers can easily clear waves at your base if you forgot to defend it.
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