What an excruciating break! Everybody loves team league, and Starcraft 2's biggest league is back for 2015. Last year, Maru earned the distinction of having the most wins, though the 2014 season will forever be remembered as PvProleague. With an entirely new meta and a changing landscape (the team with the most terrans wins, according to Zest), will we see a bunch of new faces rise to prominence? Many are citing players like sKyHigh, Dark and Rogue as sleeper picks, while aces like Flash, herO[jOin] and sOs will likely be picked by many.
It's promising to be a chaotic—and hence, fun—season of Proleague with the many new faces and departed big names. Do you have the savvy to rise to the top and earn some eSports dollars?
Here are some important facts to know going into the new season:
Week 1 starters and maps will be announced... tomorrow, probably. Or soon. Probably.
Round 1 will be the standard Proleague format. See the scoring section for more info.
Lineup Appearance: +1 Point* Game Win: +2 Points Game Loss: -1 Point 3-Game Win Streak: +1 Point 6-Game Win Streak: +2 Points 9-Game Win Streak: +3 Points Ace Appearance: +1 Points Ace Win: +3 Ace Loss: -2 Break Another Player's Streak: +1 Point Your Player's Team Wins: +1 Point**
*This point is applied even if your player does not play; he only has to appear in the lineup **This counts for all players on the team's roster, even if they did not play in the match
SK Telecom T1: 2 Points (+2 for 3-2 Victory) MVP: 1 Point (+1 for 2-3 Defeat) Rain: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win) soO: 4 Points (+1 for lineup, +2 for win, +1 for team win) Parting: 4 Points (+1 for lineup, +2 for win, +1 for team win) Soulkey: 1 Point (+1 for lineup, -1 for loss, +1 for team win) DongRaeGu: -1 Points (+1 for lineup, -1 for loss, +1 for ace appearance, -2 for ace loss) Dream: 3 Points (+1 for lineup, +2 for win) Shine: 3 Points (+1 for lineup, +2 for win) Super: 0 Points (+1 for lineup, -1 for loss) Everyone else on SK Telecom T1: 1 Point (+1 for team win) Everyone else on MVP: 0 Points
Check lineups each week! Players facing weak teams are generally more valuable.
Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.
Flash at 9 and Zest at 8 are overpriced imo; they'll likely get fielded a lot but I see Stats and TY doing better than either of them, and getting fielded just as much. TY and Stats, at 6 each, are steals for KT fans who want KT players on their team.
You drive a hard deal with making Life 7 points. On one hand he'll probably kill Terror and he's looking godly lately. Long term I'm doubtful when it comes to team league...hmmm.
At least ByuL is 6 points as expected ^^. Gonna probably lose to Solar but totally worth it long term.
On December 20 2014 15:22 Krobolt wrote: I've never done this before, but it seemed pretty fun. I probably picked terribly but should be interesting to see anyway :D
On December 20 2014 15:22 Krobolt wrote: I've never done this before, but it seemed pretty fun. I probably picked terribly but should be interesting to see anyway :D
On December 20 2014 16:06 Greenei wrote: why is taeja so cheap? does he rarely play or something?
Probably his weakness in preparation formats. Maybe he won't be fielded too much because he might travel for tourneys? Maybe lichter is a taeja hater? ?
Good luck have fun everyone! (: I think I'm going to try this for my first time :D
Wow for once I managed to make it to this thread with more than an hour to put my team together. I'm sure I'll find a way to put it off for 2 days anyway.
Can someone tell me if Anti-Team scoring follows the exact same rules as Main-Team but just the points subtract against you? For instance, let's assume I have TerrOr on my Anti, and he loses (as expected!), and his team loses. This would mean that he does not affect my score (0 points) for that week, because he gets +1 for being played, and -1 for losing, right?
So if I picked someone like Flash on my Anti, and he goes 12-12 for instance... Does that mean he would (ignoring all the other misc. bonuses) get 24 points for showing up, 24 for winning 12 matches, -12 for losing 12 matches for a net of 36 points against me??
Or is it like... Flash goes 12-12 (same scenario), since he's on my Anti-team, he would only get 12 points for winning, 24 points for showing up, and -24 points for losing for a net of 12 points against me?
I'm guessing it's the first one, but I gotta know for FPL optimization.
OR... Do I get + points for my Anti player being fielded??? This is how I think it should be, otherwise it'd be best to just pick players you don't think will ever get played (since it'd be essentially impossible for a player on your anti to benefit you). So, players like Taeja and Stork are the best, since it's less likely they will be fielded than other players, minimizing the points for being played?
If I am thinking about it correctly, there is redundancy in the score system. There is no point in having the +1 for appearance or +1 for ace appearance when you could just make the points for wins/losses higher/lower. So, instead of getting 2 points for a win, you get 3 points for a win. Instead of -1 point for a loss, you get 0 points for a loss. Same for ace match -- instead of 3 for a win, it's 4 for a win; instead of -2 for a loss, it's -1... OP / TeamLiquid / Whoever should change that because it just makes it more confusing.
On December 20 2014 19:03 Blargh wrote: Can someone tell me if Anti-Team scoring follows the exact same rules as Main-Team but just the points subtract against you? For instance, let's assume I have TerrOr on my Anti, and he loses (as expected!), and his team loses. This would mean that he does not affect my score (0 points) for that week, because he gets +1 for being played, and -1 for losing, right?
So if I picked someone like Flash on my Anti, and he goes 12-12 for instance... Does that mean he would (ignoring all the other misc. bonuses) get 24 points for showing up, 24 for winning 12 matches, -12 for losing 12 matches for a net of 36 points against me??
Or is it like... Flash goes 12-12 (same scenario), since he's on my Anti-team, he would only get 12 points for winning, 24 points for showing up, and -24 points for losing for a net of 12 points against me?
I'm guessing it's the first one, but I gotta know for FPL optimization.
OR... Do I get + points for my Anti player being fielded??? This is how I think it should be, otherwise it'd be best to just pick players you don't think will ever get played (since it'd be essentially impossible for a player on your anti to benefit you). So, players like Taeja and Stork are the best, since it's less likely they will be fielded than other players, minimizing the points for being played?
If I am thinking about it correctly, there is redundancy in the score system. There is no point in having the +1 for appearance or +1 for ace appearance when you could just make the points for wins/losses higher/lower. So, instead of getting 2 points for a win, you get 3 points for a win. Instead of -1 point for a loss, you get 0 points for a loss. Same for ace match -- instead of 3 for a win, it's 4 for a win; instead of -2 for a loss, it's -1... OP / TeamLiquid / Whoever should change that because it just makes it more confusing.
But you can also earn points for people showing up/ getting fielded even if they don't get to actually play their match because the team wins 3-0 or something.
On December 20 2014 22:06 esdf wrote: for the life of me, I don't understand how is flash more expensive than zest...
flash had more wins than zest last season, and I believe he also had a higher win percentage. and at no point during that season was he considered a better overall player than zest. the season before he finished with the most wins despite having zero individual league success. he just wins in proleague.
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
explaining the values for fantasy leagues breaks the league, dummy
(so anyone who's seen it, talk about it at your own peril)
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
explaining the values for fantasy leagues breaks the league, dummy
(so anyone who's seen it, talk about it at your own peril)
Which is why I didn't bother with finding out in the first place, duh
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
explaining the values for fantasy leagues breaks the league, dummy
(so anyone who's seen it, talk about it at your own peril)
Which is why I didn't bother with finding out in the first place, duh
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
explaining the values for fantasy leagues breaks the league, dummy
(so anyone who's seen it, talk about it at your own peril)
Why? If your model is any good it should have good predictive power of the results for the season whether people know about it or not.
On December 20 2014 22:42 ZenithM wrote: Flash at 9? How are these costs determined? Last Proleague results it is then?
then mkp would be worth a 3 and life a 2
Yep, that's what I thought. So what is it? General "hype" and "popularity"? Doesn't make much sense, but I'll play by the rules :D. Skillwise it's clear to me that Flash is not a 9 at least...
Mostly math.
Thank goodness I don't put "because mostly math" in my research papers. No but seriously, any details? At least the criteria? I don't really care how they're combined. ELO/Aligulac? Past Proleague results? Recent winrates? Recent top finishes? Because it really seems to me that it's "People like MarineKing, let's put him at 7, and people REALLY like Flash, so let's put him at 9".
I don't have the formula or I would have told you how it works, but I saw the spreadsheet and unless you can measure how popular a player to the exactness of 10 decimals that's not how it's calculated. It's not a coincidence that Flash is valued so highly after being one of the most valuable players two seasons in a row, though, so if I had to make an educated guess I'd say that has something to do with it.
explaining the values for fantasy leagues breaks the league, dummy
(so anyone who's seen it, talk about it at your own peril)
Why? If your model is any good it should have good predictive power of the results for the season whether people know about it or not.
Because whether or not that's actually true it takes away part of the fun in FPL. You dont need to know the model to play and I dont think any fantasy league hands the information out freely because there are no real advantages to doing so
On December 21 2014 01:58 shid0x wrote: Is it just me or is this really impossible to make a decent anti team this season ?
Every pick feels like a good player ~_~
Get on the Taeja/Seed/Stork anti train!
It's the best anti team, Stork is a player coach and had at best a 40% win ratio last time Taeja will be travelling and Seed won't be always fielded and will struggle with 40% win ratio or more seems like a good anti team. Problem is RoRo has gone and he won't be train wrecking peoples FPL so more challengers
On December 21 2014 06:40 FrostedMiniWheats wrote:
On December 21 2014 01:58 shid0x wrote: Is it just me or is this really impossible to make a decent anti team this season ?
Every pick feels like a good player ~_~
Get on the Taeja/Seed/Stork anti train!
It's the best anti team, Stork is a player coach and had at best a 40% win ratio last time Taeja will be travelling and Seed won't be always fielded and will struggle with 40% win ratio or more seems like a good anti team. Problem is RoRo has gone and he won't be train wrecking peoples FPL so more challengers
On December 21 2014 01:58 shid0x wrote: Is it just me or is this really impossible to make a decent anti team this season ?
Every pick feels like a good player ~_~
I think its harder than some, easier than others.
If making an anti-team is harder, it also means making a good main team is easier. Always a trade-off.
Well, I counted and IIRC top 19 of players in points all play in the first playday. The most expensive player that doesn't play is Taeja who is worth 5.
On December 22 2014 11:24 crazyweasel wrote: lol people do really beleive in skyhigh
I think he's a solid player, and probably worth more than he's at, except the fact that he won't get much play time. I'd say the same thing about Dream. I'd have loved to pick him, except SKT has enough good players that he won't be used as much.
Scores update sometimes quickly after matches end but are usually done sometime that day. Someone usually does an FPL point breakdown after the day is done anyway.
On December 23 2014 02:10 SkySC2 wrote: uhm how do i get to my team xD? i made a team few days ago and signes up but just dont know how to get to my team
On December 23 2014 02:10 SkySC2 wrote: uhm how do i get to my team xD? i made a team few days ago and signes up but just dont know how to get to my team
On December 23 2014 02:10 SkySC2 wrote: uhm how do i get to my team xD? i made a team few days ago and signes up but just dont know how to get to my team
@R1CH - I'm afraid to to fess up, but I got +1 for skyhigh even though he didn't play, unless I am mistaken... I think you should let me keep my point for being honest
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Picking popular players for your anti-team is rarely a good idea, however you'll find the less popular players are also low point values. If you'd read the scoring before signing up you should have known this.
On December 23 2014 04:45 SinistarLives wrote: @R1CH - I'm afraid to to fess up, but I got +1 for skyhigh even though he didn't play, unless I am mistaken... I think you should let me keep my point for being honest
Your Player's Team Wins: +1 Point**
**This counts for all players on the team's roster, even if they did not play in the match
On December 23 2014 04:53 R1CH wrote: Picking popular players for your anti-team is rarely a good idea, however you'll find the less popular players are also low point values. If you'd read the scoring before signing up you should have known this.
For you it is logical ?
For example, I don't know, Stork does not play in the 1st round. Stork gives you 0 point cause he is 0-0.
Yoda played in the 1st round and he is 1-1 with the Ace match lost. Yoda in your anti-team gives you -2 points.
For me, it is obvious that: 1/ being 2-0 is better than 2/ being 1-1 with the Ace match won which is better than 3/ being 1-0 which is better than 4/ being 0-0, which is better than 5/ being 0-1 which is better than 6/ being 1-1 with the Ace match lost which is better than 7/ being 0-2
(Note that it is maybe possible to switch 2/ and 3/ and to switch 5/ and 6/, however, 4/ is clearly between these 2 groups) Of course for the anti-team, we just have to reverse this ranking.
So, if the game was correctly done, we should earn points according to that.
On December 23 2014 04:53 R1CH wrote: Picking popular players for your anti-team is rarely a good idea, however you'll find the less popular players are also low point values. If you'd read the scoring before signing up you should have known this.
For you it is logical ?
For example, I don't know, Stork does not play in the 1st round. Stork gives you 0 point cause he is 0-0.
Yoda played in the 1st round and he is 1-1 with the Ace match lost. Yoda in your anti-team gives you -2 points.
For me, it is obvious that: 1/ being 2-0 is better than 2/ being 1-1 with the Ace match won which is better than 3/ being 1-0 which is better than 4/ being 0-0, which is better than 5/ being 0-1 which is better than 6/ being 1-1 with the Ace match lost which is better than 7/ being 0-2
(Note that it is maybe possible to switch 2/ and 3/ and to switch 5/ and 6/, however, 4/ is clearly between these 2 groups) Of course for the anti-team, we just have to reverse this ranking.
So, if the game was correctly done, we should earn points according to that.
That's your opinion. I strongly disagree with you.
you say 1-1 is better than 0-0 for main team and thus worse for anti team yoda has 1-1 and thus would be the worse choice for the anti team compared to a 0-0 player like stork
that's actually how it is, so yes even according to your "obvious" list, that IS logical.
To overly simplify things: Yoda played two games and went 1-1. It's really obvious he's gonna get some points from that (or lose you points if he's on your anti) whereas someone who doesnt play can at most get 1 points (from his team winning). Picking players that are fielded often for your anti-team will always hurt you, because even if they go 5-10 in the round, that's like 10 points they will obtain at least.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability? The whole point of anti-team selection is to compensate for the threshold by selecting high-value players who are either bad within the PL format or inferior to their teammates.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
On December 23 2014 04:53 R1CH wrote: Picking popular players for your anti-team is rarely a good idea, however you'll find the less popular players are also low point values. If you'd read the scoring before signing up you should have known this.
For you it is logical ?
For example, I don't know, Stork does not play in the 1st round. Stork gives you 0 point cause he is 0-0.
Yoda played in the 1st round and he is 1-1 with the Ace match lost. Yoda in your anti-team gives you -2 points.
For me, it is obvious that: 1/ being 2-0 is better than 2/ being 1-1 with the Ace match won which is better than 3/ being 1-0 which is better than 4/ being 0-0, which is better than 5/ being 0-1 which is better than 6/ being 1-1 with the Ace match lost which is better than 7/ being 0-2
(Note that it is maybe possible to switch 2/ and 3/ and to switch 5/ and 6/, however, 4/ is clearly between these 2 groups) Of course for the anti-team, we just have to reverse this ranking.
So, if the game was correctly done, we should earn points according to that.
Yes logically the creators of FPL should have listened to your random assignment of point value to losing an ace match in order to create the perfect scoring system
0-1 better than 1-1 with ace match loss well I just dunno kev
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
I doubt it was applied mathematics then. Even a gambling junkie could see how revising the system under your constraints would make it a mess.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
So you are saying... that logically... Yoda should have earned fewer points than Terror
stop hurting my brain like this I just can't keep up with that logic
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
So you are saying... that logically... Yoda should have earned fewer points than Terror
stop hurting my brain like this I just can't keep up with that logic
In my opinion, yes, since he lost the Ace, so he lost the match.
But as I said, this is not really the point since I said you can reverse 2-3 and 5-6. The thing I really don't understand, is the fact that Yoda's score, is better than Stork's score.
It is better to lose an Ace match than to don't do anything.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ? Your logic doesn't make any sense Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
So you are saying... that logically... Yoda should have earned fewer points than Terror
stop hurting my brain like this I just can't keep up with that logic
In my opinion, yes, since he lost the Ace, so he lost the match.
But as I said, this is not really the point since I said you can reverse 2-3 and 5-6. The thing I really don't understand, is the fact that Yoda's score, is better than Stork's score.
It is better to lose an Ace match than to don't do anything.
This is non sense.
Yoda's score is better than Stork's because he won a game which got them to the ace match. That's pretty logical to me
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
But aren't you saying that player A (going 1-1) should be rated lower than player B who went 0-1, but didn't lose the ace match? I don't think that's really fair point distribution, either.
On December 23 2014 04:50 Sephi BBZ wrote: Okay this game is bad.
It is better for you that the guys in your anti-team do not play rather than they play and have maybe 60% chance to lose.
Ridiculous. When a guy in your anti-team is playing, it should not making you lose points, you should lose points only if he wins.
For example, today picking Yoda in your anti-team was bad :D Yoda is 1-1 but lost the Ace, so it was a very good thing to take Yoda in your anti-team logically, he made his team lose the match. But no, taking Yoda in your anti team give you -2 points. If you picked someone who did not play, it gives you 0 point. It is better to pick a guy who does not play than a guy who loses Ace match :D
Next time, before making a game, maybe think a little ?
Bybye (-;
...duh? Do you not understand basic probability?
No, I made a Ph.D in mathematics, but it was only luck :D
Whether or not you have a PhD (which I doubt you do) doesn't really matter if you think going 1-1 and losing the ace match is better than going 0-1. One definitely loses your team the match, the other doesn't. Difference of opinion, maybe, but it seems strange to argue that.
It is precisely that.
Moreover, as I said, you can reverse 2 with 3 and 5 with 6 if you want. But you probably did not read this.
But aren't you saying that player A (going 1-1) should be rated lower than player B who went 0-1, but didn't lose the ace match? I don't think that's really fair point distribution, either.
I was just trying to give my opinion on this. I mean yes, losing the Ace is really the baddest thing no ?
BUT IT IS NOT THE POINT OF MY POST.
The main thing I don't understand is the fact that it is better to lose an Ace match than don't do anything.
You don't see what it means ?
It means that your goal for your anti-team is to find players that won't play, and not player that will lose. You really think this is logical ?
I mean, being "1-1 losing Ace match" cannot be better than being "0-0" ...
The things are made such that in your anti-team, you should try to have players that won't play. This is the point of my contribution, I disagree with this.
On December 23 2014 07:09 Sephi BBZ wrote: It means that your goal for your anti-team is to find players that won't play, and not player that will lose. You really think this is logical ?
I mean, being "1-1 losing Ace match" cannot be better than being "0-0" ...
The things are made such that in your anti-team, you should try to have players that won't play. This is the point of my contribution, I disagree with this.
I think this is why the point value requirement for the anti-team is set high enough that you can't really do this for your whole anti-team - most people are still having to pick out at least a 6 or 7-pointer who they think will do badly. And not playing is related to performance/skill anyway. If a player is not doing well in matches, or not doing well in their teamhouse, then they aren't going to play, so people still need to work out who these underperformers are. If a player is just not expected to play much because they will be away from Korea, then they have low point values so you need to pick others to make up for them anyway.
If you have a Ph.D. in mathematics, the answer should be obvious. A change to the scoring system according to your criteria would produce the following results:
A) The changes turn main team selection into a very specific optimal process. B) The changes make anti-team selection trivial.
Hi, I'm new to this fantasy proleague thing. Could someone explain to me quikly why I got -1 for Sora (Anti team but didn't play yesterday) and 0 for Creator (Anti team and lost to Leenock)?
I think the Anti-Team should add points to your score if you choose correctly, When i read the guidelines for this fantasy league, in the strategy section for anti-team it suggests to choose players you think are overrated or not playing as well. Which leads me to believe if you were to pick lets say Maru for your anti-team who is ranked highest at 9 and he were to lose, you should get some sort of points for making a calculated risk, as he is more likely to play and could make you lose a lot of points were he to win. But REALLY the way its setup now, the strategy should be to pick players that are least likely to play.
Either way i still love it and thank you very much for setting this up :D
Ok I see its more complicated than I initially thought.
I thought that if I had maru in my anti team and he lost I would get 9 points, while a less worth player (Creator for instance) would be less risky to have in my anti team, hence giving me less points when he lost.
people are failing to grasp the concept of opportunity cost. you do gain points from picking Maru in certain situations.
if you pick Maru for your anti team, you get to pick 2 2pters that are unlikely to play.
not picking Maru means you have to pick a different anti team that will sum to 13. say, instead of Maru you pick Hush and Bbyong, and then Leenock for the 4 remaining points. all those playes won last night, and that's a total of 13 pts lost just for last night.
even if Maru wins today, you only lose 4 points assuming Jin Air wins. the 2 2pters could earn 1 pt between them, for a total of 5 lost points. that's 8 points better for choosing Maru as the crux of your anti team instead of a bunch of 4/5 pters.
there are limited slots (3) and there is a required value (13) for anti teams. those limitations make opportunity cost have a greater impact. the reason there are complaints of "choose the player that doesnt play" is because this is round 1 and rosters arent predictable yet. we have no idea who will likely play and who won't. values will adjust given time and you will be forced to pick between players that do play for your anti team, as all non-playing players will have depreciated values.
there are some strategies that involve trading away anti team players that play each week for players that don't but again there is opportunity cost.
each trade receives a -1 trade tax. a non playing player can earn +1 at most, 0 at least. that means he will net you 0 or -1 points. would you choose trading away for that 1 pt gain over trading someone on your main team who can earn more points? with only 2 trades per week, you can't just reshuffle your deck each time.
I still definitely think a better way of doing the Anti team would be to make it so that players on your Anti get a point (counts for you, not against you) for being on the lineup so that picking solid players like Skyhigh (4) who may not get played nearly as much will not be as good of an anti as someone who plays often, but does poorly. He will still likely be used at least a few times, given that he recently reached the Ro4 of GSL, but I doubt he will ever be one of their core players, being sent out each time. [edited for clarity]
I think we should just ignore Round 1, because it's clearly flawed!! (I'm not just saying this because I picked San on Anti and now have -5 points!)
Originally, before I had really studied up to understand the rules for this, I had planned on picking Creator (6), Seed (4), and Center (3), but all 3 of those were getting played in the first week, being representative of more frequent showtime, so I replaced with the 3 players I thought would be played least in Proleague (Taeja, Stork, San)!
like i said, it is impossible to know who gets played or not in Round 1. nobody knows internal team rankings and at best we can make guesses. by Round 2, there will only be very few overrated bench warmers.
also it's only been 1 play day. if taeja and stork end up playing a bunch of times this round, it negates all these arguments.
On December 23 2014 13:33 Blargh wrote: I still definitely think a better way of doing the Anti team would be to make it so that players on your Anti get a point (counts for you, not against you) for being on the lineup so that picking solid players like Skyhigh (4) who may not get played nearly as much will not be as good of an anti as someone who plays often, but does poorly.
Thank you my friend.
It is also my thought and it is by far more logical this way in my opinion. It cannot be serious to lose points cause your players play ... this is really non sense.
I think the creator of the game forgot this. I mean "your anti-team will score against you" was a good idea, but it should mean that the results of their games are against you, if they play well, you will lose points. But the fact of playing, just playing, should still give points to you, not against you.
Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play? But still CJ entus won, and some1 has -1 on Skyhigh.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play?
No, that point is only added if your player's team wins. If the team loses, nothing happens to that player's score as a result.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play?
No, that point is only added if your player's team wins. If the team loses, nothing happens to that player's score as a result.
ok, but some1 has -1 on Skyhigh. Must be mistake then.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play?
No, that point is only added if your player's team wins. If the team loses, nothing happens to that player's score as a result.
ok, but some1 has -1 on Skyhigh. Must be mistake then.
That is because someone has Skyhigh on their Anti team, and his team recently won, giving Skyhigh +1 point. That point counts against the person who has him as Anti pick.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play?
No, that point is only added if your player's team wins. If the team loses, nothing happens to that player's score as a result.
ok, but some1 has -1 on Skyhigh. Must be mistake then.
Ah, like this?
Since sKyHigh is on their anti-team, they lose the point instead of gaining it. Anti-teams work the same way as main teams except the opposite.
On December 23 2014 19:36 TsogiMaster wrote: Why do i have a point for Has, who didnt play yesterday, and saw someone lost a point for skyhigh, who didnt play either yesterday. Can some1 say it to me?
Their teams won, so all of the players on that team got a point.
Oh ok ty, so if one of my players team lose, i lose a point? even if they didnt play?
No, that point is only added if your player's team wins. If the team loses, nothing happens to that player's score as a result.
ok, but some1 has -1 on Skyhigh. Must be mistake then.
SkyHigh is CJ, and CJ won, so if this guy got Skyhigh in anti-team, he lost 1 point.
i actually agree with Sephi BBZ's main point. Right now you want to have players who simply don't play in the next match on your anti team. It would be a lot better (imo) to gain points for an anti team player losing his match instead of NOT losing points when he loses his match. But i guess a lot of people don't agree with that.
On December 23 2014 22:20 The_Red_Viper wrote: i actually agree with Sephi BBZ's main point. Right now you want to have players who simply don't play in the next match on your anti team. It would be a lot better (imo) to gain points for an anti team player losing his match instead of NOT losing points when he loses his match. But i guess a lot of people don't agree with that.
On December 23 2014 22:20 The_Red_Viper wrote: i actually agree with Sephi BBZ's main point. Right now you want to have players who simply don't play in the next match on your anti team. It would be a lot better (imo) to gain points for an anti team player losing his match instead of NOT losing points when he loses his match. But i guess a lot of people don't agree with that.
Just make losing a game give -2 points and everyone is happy
On December 23 2014 22:20 The_Red_Viper wrote: i actually agree with Sephi BBZ's main point. Right now you want to have players who simply don't play in the next match on your anti team. It would be a lot better (imo) to gain points for an anti team player losing his match instead of NOT losing points when he loses his match. But i guess a lot of people don't agree with that.
On December 23 2014 13:19 lichter wrote: people are failing to grasp the concept of opportunity cost. you do gain points from picking Maru in certain situations.
if you pick Maru for your anti team, you get to pick 2 2pters that are unlikely to play.
not picking Maru means you have to pick a different anti team that will sum to 13. say, instead of Maru you pick Hush and Bbyong, and then Leenock for the 4 remaining points. all those playes won last night, and that's a total of 13 pts lost just for last night.
even if Maru wins today, you only lose 4 points assuming Jin Air wins. the 2 2pters could earn 1 pt between them, for a total of 5 lost points. that's 8 points better for choosing Maru as the crux of your anti team instead of a bunch of 4/5 pters.
there are limited slots (3) and there is a required value (13) for anti teams. those limitations make opportunity cost have a greater impact. the reason there are complaints of "choose the player that doesnt play" is because this is round 1 and rosters arent predictable yet. we have no idea who will likely play and who won't. values will adjust given time and you will be forced to pick between players that do play for your anti team, as all non-playing players will have depreciated values.
there are some strategies that involve trading away anti team players that play each week for players that don't but again there is opportunity cost.
each trade receives a -1 trade tax. a non playing player can earn +1 at most, 0 at least. that means he will net you 0 or -1 points. would you choose trading away for that 1 pt gain over trading someone on your main team who can earn more points? with only 2 trades per week, you can't just reshuffle your deck each time.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
i actually dont like picking those type of antiteams because you only have 1 trade per week, i'd rather go for a high'ish point player pick (6-7) + midd-point player who isnt playing + a 1-2 point pick on a weak time (like prime). that way you're sure that 1 of your players won't play the following week and you can trade the player that has the easiest matchup (best case scenario is if 1 or your 2 higher point players dont play the following week, which isnt that uncommon).
went with MKP(7)/Taeja(5)/Nette(1) this round but thats only because i was pretty confident that Dark was gonna beat MKP, would have gone with a safer antiteam if the matchups were different.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
Why would you have three players that all have a decent chance to be fielded and possibly win next week?
I picked Dark/Seed/Stork. I don't think they have huge chances of being fielded, except Seed, and I think he'll get rolled enough by enough players. Every 7+ point player is going to win something, nearly guaranteed. Ed: I do worry about Stork coming out against some of the weaker teams, I might get burned here.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
i actually dont like picking those type of antiteams because you only have 1 trade per week, i'd rather go for a high'ish point player pick (6-7) + midd-point player who isnt playing + a 1-2 point pick on a weak time (like prime)
went with MKP(7)/Taeja(5)/Nette(1) this round, but thats only because i was pretty confident that Dark was gonna beat MKP, would have gone with a safer antiteam if the matchups were different.
I've never traded my anti-team players, but I've always chosen them extremely conservatively. I only got burned once by Creator going ham on week and netting me -9 -- other than that I've often ended in the top anti-team points for FPL.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
Why would you have three players that all have a decent chance to be fielded and possibly win next week?
I picked Dark/Seed/Stork. I don't think they have huge chances of being fielded, except Seed, and I think he'll get rolled enough by enough players. Every 7+ point player is going to win something, nearly guaranteed. Ed: I do worry about Stork coming out against some of the weaker teams, I might get burned here.
Well that's too bad because Dark won a game today, his team won as well and Seed was actually fielded.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
Why would you have three players that all have a decent chance to be fielded and possibly win next week?
I picked Dark/Seed/Stork. I don't think they have huge chances of being fielded, except Seed, and I think he'll get rolled enough by enough players. Every 7+ point player is going to win something, nearly guaranteed. Ed: I do worry about Stork coming out against some of the weaker teams, I might get burned here.
On December 23 2014 23:11 RiskyChris wrote: If you pick any powerhouse on your anti-team you're seriously a loser scrub.
5/4/4 B-team anti-teams every season.
i actually dont like picking those type of antiteams because you only have 1 trade per week, i'd rather go for a high'ish point player pick (6-7) + midd-point player who isnt playing + a 1-2 point pick on a weak time (like prime)
went with MKP(7)/Taeja(5)/Nette(1) this round, but thats only because i was pretty confident that Dark was gonna beat MKP, would have gone with a safer antiteam if the matchups were different.
I've never traded my anti-team players, but I've always chosen them extremely conservatively. I only got burned once by Creator going ham on week and netting me -9 -- other than that I've often ended in the top anti-team points for FPL.
Dark got fielded this week, and won pretty convincingly. Seed was also fielded this week and could have won against a weaker player. Stork is likely to come out.
All of these players have a decent change of winning something (the percent chance that they'll win some number of games combined is higher that a single top player winning the same number of games). So it's perfectly reasonable to pick two players that will never play and one good player that you expect to lose several times.
These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better than picking... fucking MKP or Zest. Those are guaranteed losses if you have them in your team at the wrong time.
On December 23 2014 23:54 RiskyChris wrote: These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better than picking... fucking MKP or Zest. Those are guaranteed losses if you have them in your team at the wrong time.
theres a world of difference between picking MKP and Zest
On December 23 2014 23:54 RiskyChris wrote: These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better.
On December 23 2014 23:54 RiskyChris wrote: These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better.
On December 23 2014 23:54 RiskyChris wrote: These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better.
On December 23 2014 23:54 RiskyChris wrote: These are high risk plays, I think picking someone who has a minimal chance of winning or being fielded is better.
You're really not living up to your ID
I'm a no-trader, if that helps =P
whyyyyyyyy, thats the best part
I might this season, we'll see. This is the first season I really dug into 1st week picks to choose my team (BOMBER!!!!! WTF!)
On December 24 2014 00:38 SetGuitarsToKill wrote: Come on.. update! I wanna see if I improved or not...
I think this might get addictive.
"might"? "get"?
I didn't really do it last year, but I actually know a thing or two now. Also, I've been pretty successful so far (if Yoda had won the ace I'd have 26 points right now)
Today's results are in! Let me know if anything looks wrong, as this is the last chance to change things before trading opens and things become permanent.
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
ah ok, that's why a guys has +1 in the Anti team with Solar.
So is better to pick someone that does't play, just to don't risk. If I play a "big" name he can lose and give me a -1, if I pick a noname to be safe and have a +0. I agree if a lose in the anti give me a +1, way more interesting and strategic
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
ah ok, that's why a guys has +1 in the Anti team with Solar.
So is better to pick someone that does't play, just to don't risk. If I play a "big" name he can lose and give me a -1, if I pick a noname to be safe and have a +0. I agree if a lose in the anti give me a +1, way more interesting and strategic
Ya, the way it's set up it's best to pick players who arent gonna play much or who you think are going to almost lose.
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
ah ok, that's why a guys has +1 in the Anti team with Solar.
So is better to pick someone that does't play, just to don't risk. If I play a "big" name he can lose and give me a -1, if I pick a noname to be safe and have a +0. I agree if a lose in the anti give me a +1, way more interesting and strategic
Ya, the way it's set up it's best to pick players who arent gonna play much or who you think are going to almost lose.
I'd advise Taeja/Seed/Stork.
I'll probably trade one of those with Bomber. The problem is also that you get a -1 if their team wins. So the aim is a "not big name" of a loser team :S
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
ah ok, that's why a guys has +1 in the Anti team with Solar.
So is better to pick someone that does't play, just to don't risk. If I play a "big" name he can lose and give me a -1, if I pick a noname to be safe and have a +0. I agree if a lose in the anti give me a +1, way more interesting and strategic
Ya, the way it's set up it's best to pick players who arent gonna play much or who you think are going to almost lose.
I'd advise Taeja/Seed/Stork.
I'll probably trade one of those with Bomber. The problem is also that you get a -1 if their team wins. So the aim is a "not big name" of a loser team :S
True. I actually forgot about that rule when I picked my team, so I picked a 1 point player on a bad team (TANGTANG) because I thought it didn't matter and I like the name.
On December 24 2014 04:49 SuperHofmann wrote: I don't understand a thing, If a guy in the anti team lose, I have a +1 or +0?
You get 0 for a anti team loss. I kind of agree that it should be +1, would make it more interesting. You do get +1 for an anti team Ace match loss I think.
ah ok, that's why a guys has +1 in the Anti team with Solar.
So is better to pick someone that does't play, just to don't risk. If I play a "big" name he can lose and give me a -1, if I pick a noname to be safe and have a +0. I agree if a lose in the anti give me a +1, way more interesting and strategic
Ya, the way it's set up it's best to pick players who arent gonna play much or who you think are going to almost lose.
I'd advise Taeja/Seed/Stork.
I'll probably trade one of those with Bomber. The problem is also that you get a -1 if their team wins. So the aim is a "not big name" of a loser team :S
True. I actually forgot about that rule when I picked my team, so I picked a 1 point player on a bad team (TANGTANG) because I thought it didn't matter and I like the name.
Same problem here. Picked ST as team (so I get a +2) but I get a -1 for Bomber in the anti. Totally forgot that rule.
I think i am stupid or something but where can i find the scoring for me and the overall rankings? Or do i have to count my points myself and then compare with others? Thanks in advance guys, i know we europeans are crazy but its actually Christmas now over here so have a nice day and take care!
On December 24 2014 18:02 BlackCompany wrote: I think i am stupid or something but where can i find the scoring for me and the overall rankings? Or do i have to count my points myself and then compare with others? Thanks in advance guys, i know we europeans are crazy but its actually Christmas now over here so have a nice day and take care!
In top left corner of page (non-mobile), there is the downward arrow next to your account name. If you click that, you will see a link on "Fantasy: FPL". That displays all of the information you desire! [edit, not sure if this link works, but you can try it. I think it should, though... FPL Link]
That horrifying moment when you check your fpl and realise you picked Maru, Marineking and Creator on your anti team. I don't remember drinking in the last few weeks but there is no other explanation for my stupidity
Nothing to do now except pray to the sc2 gods that they lose a bunch so I can trade them away.
On January 02 2015 15:06 Motlu wrote: That horrifying moment when you check your fpl and realise you picked Maru, Marineking and Creator on your anti team. I don't remember drinking in the last few weeks but there is no other explanation for my stupidity
Nothing to do now except pray to the sc2 gods that they lose a bunch so I can trade them away.
That's gotta be way over 13 points... drinking it is. Or you just hate everyone who used to be on Prime?
I've already got Solar and Seed on my anti-team, so I'm going all in and trading BravO for Curious and Shine for Trap. Pretty sure Trap will faceroll Seed but betting on Curious is a pure gamble on Solar's weak form recently.
On January 02 2015 18:34 Yakikorosu wrote: I've already got Solar and Seed on my anti-team, so I'm going all in and trading BravO for Curious and Shine for Trap. Pretty sure Trap will faceroll Seed but betting on Curious is a pure gamble on Solar's weak form recently.
to be honest Bravo wont be getting much playing time whereas Curious has been fielded every game so far. Curious < Myungsik Curious < herO even after 2 losses curious still gets sent out so trading for curious is probably a very wise choice regardless of whether he beats solar haha. curious always gets hard draws...
is it just me or are the matchups this week really bad for most fpl ers?
Awww yiss. I'm #6! Today was a great day for my FPL. San on anti in the first round really hurt me, though. If it wasn't for that i would be first by now...
On January 09 2015 04:08 Yakikorosu wrote: Still no update for Tuesday's matches? Tsk tsk. I want my mad points from my bonjwa Curious-main-team-Solar-anti-team pick.
On January 09 2015 04:08 Yakikorosu wrote: Still no update for Tuesday's matches? Tsk tsk. I want my mad points from my bonjwa Curious-main-team-Solar-anti-team pick.
Tuesday has been updated, though.
Edit: Nevermind, I was looking in the W3 column, when I should have been looking in the "Day" column I guess? That's kind of confusing but I got it.
In order to collect bonus points from winning streaks, do you have to have had that player on your team during all three (or six or nine) of their victories? So for example, I traded for San last week and collected points from 1 win. If he wins again he will have a 3-win streak but I will have only had him for two of them.
(I assume the answer is no -- otherwise it would be reasonable strategy just to trade for players who are on a 2-game streak.)
On January 09 2015 06:46 grogburg wrote: In order to collect bonus points from winning streaks, do you have to have had that player on your team during all three (or six or nine) of their victories? So for example, I traded for San last week and collected points from 1 win. If he wins again he will have a 3-win streak but I will have only had him for two of them.
(I assume the answer is no -- otherwise it would be reasonable strategy just to trade for players who are on a 2-game streak.)
If you traded for someone that had a two game winning streak and then they won another map, you would earn the streak bonus. I think.
There are some errors in the calculation of current points. In the trading. For example, Jin Air --> SKT trade resulted in a loss of points for the previous week earned by Jin Air. The same situation for Leenock. Maybe there are other errors.
On January 09 2015 04:16 The_Templar wrote: Tuesday has been updated, though.
Are you sure Week 3 is complete? My yoe-ST team for example has a "0" in W3 although they won 3-1 vs. Samsung. Same for Leenock who has "0" although he won his match. Same for Cure in the JinAir match. So if I'm not brainafk there is sth. missing here.
Very good week for me, at first was sad Classic wasn't fielded but turned out okay.
Innovation and Leenock winning and gaining streaks, Bbyong winning twice with appearing in the ace match. Solar on anti losing as the ace gave another nice +1.
Went from #40 to #16, highest no-trade player at the moment along with Rarglol. Doubting if I switch now to normal trading and get rid of Classic I might have a shot at #1... Gogo week 5!
Dropped a bit in comparison to yesterday, but climbed if we compare with last week. So all in all was a good week. Though trading sKyHigh to TY was my first "bad" trade. Still not terrible though, as I value him higher than sKyHigh in average. He should see more play.
On January 14 2015 00:48 ZenithM wrote: I'm hovering around #1000-1300. No-trading as usual, but that's still pretty bad :D
Did that last year. Didn't work out (at all)
Also picked players i liked instead of who probably would win. Also didn't work out ----- #171. This week was great. Inno won (obviously), Trap won, Life won twice with ACE appearence and BravO trolled by defeating Flash. Classic and Hack gave the usual benchwarmer points. All in all the best week possible.
Really bad week for me. ByuL and TY have lost, sKyHigh and Panic didn't play, Yonghwa has won (anti), but my captain Cure was awesome and have won again, and Zest brought me some points too. I expected that i will drop more places, becouse this week had really terrible matchups for me...
I already missed 2 tradings, because i never know when it opens. Usually have no to little time in the weekends, so it would be great if trading could open after lineups get known? something to do on my friday afternoon at work :D
On January 16 2015 18:22 tmv23 wrote: (first season for me): why is Trading closed and when does it open again?
Trading opens usually shortly after the line-up for the next week is announced, about 60-72 hours before the next game. Last week was an exception as R1CH was busy and opened trading really late.
On January 17 2015 01:11 rotta wrote: Shine -> Sleep
5/6 KT now, gg all in
I'm 5/6 KT too ^.^ I'm just missing the Zerg which I have covered with ByuL (who I prayed to God till I fell asleep for KT to pick him but it didn't happen -.- )
surely this is the week flash wins something? I traded skyhigh for flash..... not that it matter anymore as my fpl has been wrecked by Bbyong on my anti
On January 17 2015 01:48 The_Templar wrote: I'm 3/6 KT myself, because I bought TY and Flash. Reconsidering though >.<
Templar, can you tell me who to trade again this week so I can take credit for it when they end up being good trades?
marineking is playing a cheap terran i think that's pretty obvious
I'm not downgrading any of my slots enough to pick up Journey, even if it is free points this wee. Maybe if TANGTANG was worth more I could trade that but he's so worthless.
On January 17 2015 01:48 The_Templar wrote: I'm 3/6 KT myself, because I bought TY and Flash. Reconsidering though >.<
Templar, can you tell me who to trade again this week so I can take credit for it when they end up being good trades?
marineking is playing a cheap terran i think that's pretty obvious
I'm not downgrading any of my slots enough to pick up Journey, even if it is free points this wee. Maybe if TANGTANG was worth more I could trade that but he's so worthless.
Dream is a solid pick. He's against Leenock, but Dream is gosu at TvZ. He's also worth less than TY is. At least, that's who I'm trading TY for!
On January 17 2015 14:33 IAmWithStupid wrote: Could you remind me, if there is a separate FPL for each round or just one long-ass FPL for the whole ProLeague?
On January 17 2015 03:06 boxerfred wrote: I'm ready for the next TL.net FPL Recap. "Worst player to captain: Flash". Come and laugh .
Solar is actually worse. Solar is evidently -1 right now, since he's lost every match, but he also lost an ace match. Ouch.
I personally find the weighting for ace matches way too high, as it depends on the teams going 2-2. It's actually better for a team with one of your ace players (Zest for instance) to go 2-2 and then have the ace match, so that player can win and get like, 4-5 more points or w/e. Since the ace match is not guaranteed, it makes the points a bit more random. There's no way in advance to know whether a player will play in an ace match or not, when initially picking players.
On January 17 2015 14:33 IAmWithStupid wrote: Could you remind me, if there is a separate FPL for each round or just one long-ass FPL for the whole ProLeague?
Each round has a separate FPL.
That's great, I've designed nonlosing strategy. Funny, last time I said that I've lost money in casino
BrAvO --> Losira - Concidering that BravO rarely plays, that Losira regulary plays and that he does pretty good, this feels like a good trade
Hack --> Sleep - Same goes here, altough Sleep also rarely plays, but whatever, he should (could) win his match
Annoyed that Trap ain't being fielded again >.> maybe next week
and lol, after weeks of wanting to trade Classic caus he doesn't show, he does... against Life who i also have >.> Kinda hope he wins, but i don't think i wanna keep him for long.
Edit: Its funny (and annoying) that i can't afford any players on CJ or JinAir caus they are pwning to hard :D Soon....
Next week is the moment of truth... FPL was initially setup with only five weeks, I fixed it as much as I could but there might be disastrous bugs hiding if anything relied on the initial five week value.
On January 21 2015 07:08 R1CH wrote: Next week is the moment of truth... FPL was initially setup with only five weeks, I fixed it as much as I could but there might be disastrous bugs hiding if anything relied on the initial five week value.
On January 21 2015 07:08 R1CH wrote: Next week is the moment of truth... FPL was initially setup with only five weeks, I fixed it as much as I could but there might be disastrous bugs hiding if anything relied on the initial five week value.
hoping for the bugs to secretly add points to us KT players holders :p
May I ask how FPL handles a retirement? I have Paralyze as captain so I can't switch him. I'm fine with that as long as he'll remain a SKT player for the rest of the round.
Awww I was kind of hoping Solar would play this last round so I could trade Has for him -- how often do you get to trade a 1-pointer for an 8-pointer? Well, at least I get to trade him for someone who's actually playing, and has a decent chance: SalvatioN.
Ouch, lineups this week are absolutely brutal for my FPL...
Main: Classic - benched (captain, cannot be traded) Dark - vs. Byul Losira - vs. Creator Maru - benched Stats - vs. Life Zest - vs. Leenock StartaleYoe plays against KT
And 2 of my Anti are playing aswell...
Sounds like a lot of blood, sweat and tears. Everyone of them can very well lose, no easy wins this time around. Wish I had more than 5 points to work with...
On January 31 2015 00:11 R1CH wrote: Trading opened. As with previous rounds where players retired mid-season, you will not be able to trade ParalyzE to your anti team.
On January 31 2015 00:11 R1CH wrote: Trading opened. As with previous rounds where players retired mid-season, you will not be able to trade ParalyzE to your anti team.
wth rip your blue bar, what happened to it?
TL got rid of the blue bars entirely because they weren't necessary iirc.
On January 31 2015 00:11 R1CH wrote: Trading opened. As with previous rounds where players retired mid-season, you will not be able to trade ParalyzE to your anti team.
wth rip your blue bar, what happened to it?
TL got rid of the blue bars entirely because they weren't necessary iirc.
The thought of Zeal having a blue bar was too much for them to handle so they got rid of them entirely
On January 31 2015 00:11 R1CH wrote: Trading opened. As with previous rounds where players retired mid-season, you will not be able to trade ParalyzE to your anti team.
wth rip your blue bar, what happened to it?
TL got rid of the blue bars entirely because they weren't necessary iirc.
so the best antiteam this entire round would've been Stork/Solar/Emotion, which is 2 over budget, and would actually have made 0 points i wonder where solar's -2 score will put him in value next round
On January 31 2015 00:11 R1CH wrote: Trading opened. As with previous rounds where players retired mid-season, you will not be able to trade ParalyzE to your anti team.
Congratulations to Brownie2292 who finished 1st this season with 120 points, including an amazing anti-team that only lost a single point! Damnit Solar.
Losira and Yonghwa combined 9-1 record. The rest of MVP was a combined 4-16. marineking too heavy. Hopefully Losira isn't like 7 points next round or something
Wow this was a lot of fun! Many thanks to TL for putting this together! FPL has basically been keeping me going this year -- my son was born around when SPL 2015 started, so I've been up super early in the mornings. Proleague on Mondays, Tuesdays, and Fridays (when the lineups are posted), plus GSL and NSSL, have been keeping me sane, and awake when I need to be. Can't wait for next round!
On February 05 2015 02:29 SmoKim wrote: omfg i finished #15!!!!! Sooo sick :D
I got #16 with the same number of points -- but Inno beats Life. Next round, SmoKim, next round....
Was a fun round and I'm quite happy with being placed 674th in the end. My team points are really high and like top 50 or so. But my anti sucked quite bad with Creator and Yonghwa.
Would have jumped from being in the top 60 to top 20 if I had not traded Cure for Flash in week 3...FLASH PLZ....
OR if I had just been content to jump on the "one true anti" bandwagon (seed/stork/taeja) instead of stork/taeja/weekly trade
With both changes I'd be top 10. 20/20 hindsight I suppose...
Anyways, congrats to everyone that did better than expected (including those prophets who put Solar anti, omg!), condolences to those who did worse, and looking forward to next round!!
On February 05 2015 04:47 Fecalfeast wrote: At this point I think I might end up with one of the blooper awards my trade gains are already at -12 can someone doing worse than me cheer me up?
#452. Could have done much better if I didn't forget Creator on my anti. I guess I dodged a bullet trading Losira away from my anti however. Terminator really didn't pay off on my main team, since he didn't even play; that's what I get for betting on a team with such a deep lineup. It wasn't too bad I guess.
#241 T_T. My worst result so far. I've made some prety bad trades (CJ for KT, sKyHigh for Flash, and so on). I hope next round will be much better for me!
On February 05 2015 04:47 Fecalfeast wrote: At this point I think I might end up with one of the blooper awards my trade gains are already at -12 can someone doing worse than me cheer me up?
I traded 18 times.
My trade gain was +1.
Wow. You're the only person who did 18 trades. The only one who is close is MirGHeaT who did 17 trades... and got -31 in trading. Ouch.
On February 05 2015 04:47 Fecalfeast wrote: At this point I think I might end up with one of the blooper awards my trade gains are already at -12 can someone doing worse than me cheer me up?
I traded 18 times.
My trade gain was +1.
Wow. You're the only person who did 18 trades. The only one who is close is MirGHeaT who did 17 trades... and got -31 in trading. Ouch.
He traded Trap for Solar on his main team, and then the next week he traded Solar off his main team while trading Journey away from his main team... for Solar. o.O
On February 05 2015 04:47 Fecalfeast wrote: At this point I think I might end up with one of the blooper awards my trade gains are already at -12 can someone doing worse than me cheer me up?
I got the award for most trades and worst trader one time, it was actually hilarious and fun. Sure you get mocked a bit but you just gotta own it
On February 05 2015 05:02 w3c.TruE wrote: #241 T_T. My worst result so far. I've made some prety bad trades (CJ for KT, sKyHigh for Flash, and so on). I hope next round will be much better for me!
If you told someone before the season started that trading sKyHigh for Flash was a mistake, they'd think you were positively insane
Gett off mee! Finished number 1 like a boss. Held number 1 for the entire first round basically bro, get off mee! Kappa. Nice to see Inno living up to his hype so far. When does round 2 start and do we keep our current teams to start that round?
#63 feels so bad after being in #3 for a day but good enough considering my KT fangirlism almost ruined me!
Question... how is the trade gain computed? Does it already take into account the trade tax? For example I made 11 trades and my trade gain is +10. Is it really +10 in the end or should I deduce the 11 points from the tax?
Oh and how are the positions with tied scores decided?
On February 05 2015 06:38 Silvana wrote: #63 feels so bad after being in #3 for a day but good enough considering my KT fangirlism almost ruined me!
Question... how is the trade gain computed? Does it already take into account the trade tax? For example I made 11 trades and my trade gain is +10. Is it really +10 in the end or should I deduce the 11 points from the tax?
Oh and how are the positions with tied scores decided?
It's the amount you earned minus the amount you would have earned without making that trade. So it takes trade tax into account.
That's how I ended up with +1 in trade gains instead of +19
Positions with tied scores are determined by captain score.
On February 05 2015 04:47 Fecalfeast wrote: At this point I think I might end up with one of the blooper awards my trade gains are already at -12 can someone doing worse than me cheer me up?
I traded 18 times.
My trade gain was +1.
Respect for your 18 trades. I felt obliged to at least get an average of two trades a week to justify my position in your LOTS of Trades group, but sometimes I really didn't know who I should trade because every player I had was in a good position and would play next week.
Worst trade was Dark for Bbyong in the week where Bbyong won his ace match and dark was fielded as fourth player when SKT went 3-0. Lost 7 points
Best Trade: - Curious for losira in Week 3 Best Anti-Team Trade: - San out for Classic in week 2 (I got rid of Classic again after week 4).
Edit: Also I'm really happy with my place in the top 100. I had a bad start, but gradually improved until the end.
Also the trade gain is calculated wrong. If you get a player week 1 and trade him away week 3, the trade gain will still be calculated for the following weeks although you no longer have the player in your team.
Example: I got dream in my anti after week 1, and traded out skyhigh. In the following 2 weeks skyhigh made 6 points, and dream one, so I had a trade gain of 5 points. After week 3, I traded dream out. However, the site kept updating the trade gain, and now shows a -4 because Dream continued to gain more points (which are not relevant for me as he was no longer on my anti). So, yeah, don't trust the trade gain.
@R1CH Do you think it's possible to fix this at some point? I mean, I'm sure its possible from a technical point of view, but do you think you will find the time?
On February 05 2015 07:39 phagga wrote: Also the trade gain is calculated wrong. If you get a player week 1 and trade him away week 3, the trade gain will still be calculated for the following weeks although you no longer have the player in your team.
Example: I got dream in my anti after week 1, and traded out skyhigh. In the following 2 weeks skyhigh made 6 points, and dream one, so I had a trade gain of 5 points. After week 3, I traded dream out. However, the site kept updating the trade gain, and now shows a -4 because Dream continued to gain more points (which are not relevant for me as he was no longer on my anti). So, yeah, don't trust the trade gain.
@R1CH Do you think it's possible to fix this at some point? I mean, I'm sure its possible from a technical point of view, but do you think you will find the time?
That's intended. My anti team had Zest originally and I traded him for a lot of other players. It went:
If I had kept Zest on my anti-team and never traded, I would have gotten -22. I ended up with: Zest: 0 Dear: -1 Life: -1 Rogue: -5 YongHwa: 0 Maru: -1 With -5 trade tax, this is -13. Therefore, I correctly gained +9.
Now let's look at how it calculated this gain: Zest —> Dear: +15 Dear —> Life: -15 Life —> Rogue: +7 Rogue —> YongHwa: 0 YongHwa —> Maru: +2
If I had kept Zest the entire time, I would be -22 after week 1 (since he got no points that week). By trading for Dear, I lose 7 points, -6 from his two later victories and team win (+1 for his ace match loss) and -1 for trading, assuming I keep him the entire time, therefore +15.
If I keep Zest and trade for Dear, keeping him, I'm -7, but by trading for Life, I'm -22 as he goes on a rampage and earns 14 points. However, notice that I'm losing trade points from Zest —> Dear whenever Dear wins, but I'm gaining the same amount back since I traded Dear —> Life. So at this point it's basically a Zest —> Life trade. The same thing happens when I trade Life —> Rogue. Everything Life does after week three is cancelled out by the two trades.
Eventually, it becomes a Zest —> Maru trade, and I gain points wherever Zest wins and lose them whenever Maru loses. The players in the middle are no longer important.
Hopefully I worded this well enough to understand?
#1133 not even top 1000 lol. I have a marvelous trade gain of +1 for 9 trades . Main team did decent but not exceptional, paid a lot of points for soO as captain but he didn't get a lot of play time unfortunately. Getting Flash sucked and Creator smacked my anti team around. Big suprise was Hush who was just filler but earned a respectable amount of points in the end.
squeaked in under 1000, right in the middle of the no trade challenge. last-minute choice to have faith in Flash super backfired. I was gonna pick Bogus T.T
No trades for me. I barely get all of the shenanigans that go into scoring let alone all the trade +/- stuff. Marineking sunk me, well him and betting that stats would have a bad go of things. So do we get to pick again for next round? Or am I going to be carrying this team all year?
On February 05 2015 10:49 ghostWolf wrote: No trades for me. I barely get all of the shenanigans that go into scoring let alone all the trade +/- stuff. Marineking sunk me, well him and betting that stats would have a bad go of things. So do we get to pick again for next round? Or am I going to be carrying this team all year?
every round is a new season of fpl, with the prices of each player adjusted for their recent performance
According to Liquipedia Round 2 stars in 3.5 days, where are FPL Round 2 sign-ups?!? I missed the deadline for Round 1 and I don't want to be left out again!
On February 27 2015 04:20 scotch4789 wrote: According to Liquipedia Round 2 stars in 3.5 days, where are FPL Round 2 sign-ups?!? I missed the deadline for Round 1 and I don't want to be left out again!
On February 27 2015 04:20 scotch4789 wrote: According to Liquipedia Round 2 stars in 3.5 days, where are FPL Round 2 sign-ups?!? I missed the deadline for Round 1 and I don't want to be left out again!
I think they're waiting for lineups to be posted for the coming week. Which anyone who's played FPL before will wait for anyway before building their team.
The lineup post should come in about 12-13 hours from this post. I'd imagine FPL r2 will follow that a few hours after.
On February 27 2015 04:20 scotch4789 wrote: According to Liquipedia Round 2 stars in 3.5 days, where are FPL Round 2 sign-ups?!? I missed the deadline for Round 1 and I don't want to be left out again!
I think they're waiting for lineups to be posted for the coming week. Which anyone who's played FPL before will wait for anyway before building their team.
The lineup post should come in about 12-13 hours from this post. I'd imagine FPL r2 will follow that a few hours after.
I wanna make a team!!! :D FPL is just that fun!! ^^
I can't get, why Bomber got 4 pts? He showed in lune-up, and had one win - but it is 1+2=3pts, not 4pts. And ok, I understand why Life got +1-1=0pts, as well as Daisy got his 1pts (SBENU win), but why Yoda (anti-team) got me 0pts if he lost his game and his team lost 0-3 as well? There is no rules about anti-team points in this thread, which sucks tbh. I can only guess that anti-team player win (i.e. Flash) got me -3pts, but I can't find any rule about it...
I can't get, why Bomber got 4 pts? He showed in lune-up, and had one win - but it is 1+2=3pts, not 4pts. And ok, I understand why Life got +1-1=0pts, as well as Daisy got his 1pts (SBENU win), but why Yoda (anti-team) got me 0pts if he lost his game? There is no rules about anti-team points in this thread, which sucks tbh. I can only guess that anti-team player win (i.e. Flash) got me -3pts, but I can't find any rule about it...
Bomber: Appearance + Win + Team win = 4 For Flash: Appearance + Win = 3 points but because he's on your anti it's -3 As for YoDa: Appearance = 1, he lost so he loses a point so he stays on 0
Anti-team is scored the same as normal team, only you lose the points instead of gaining them.
Bomber: Appearance + Win + Team win = 4 For Flash: Appearance + Win = 3 points but because he's on your anti it's -3 As for YoDa: Appearance = 1, he lost so he loses a point so he stays on 0
Anti-team is scored the same as normal team, only you lose the points instead of gaining them.
Thanks for answers!
But my team is KT, why should I gain pts for SBENU win? As for anti-team, so it is better to pick players there who never show in line-ups?
Bomber: Appearance + Win + Team win = 4 For Flash: Appearance + Win = 3 points but because he's on your anti it's -3 As for YoDa: Appearance = 1, he lost so he loses a point so he stays on 0
Anti-team is scored the same as normal team, only you lose the points instead of gaining them.
Thanks for answers!
But my team is KT, why should I gain pts for SBENU win? As for anti-team, so it is better to pick players there who never show in line-ups?
You get ONE point for every player that is on a team that wins. So for example every player on sbenu scored at least one point this week. The score doesn´t matter, it is just win or lose. For the team that you picked you get the following point distribution: 3-0 Victory: 4 Points 3-1 Victory: 3 Points 3-2 Victory: 2 Points 2-3 Defeat: 1 Points 1-3 Defeat: 0 Points 0-3 Defeat: -1 Points
And yes that is what anti Team is about. But it is nearly impossible to find three guys that don´t play at all (and don´t get to many points for team wins)
You get ONE point for every player that is on a team that wins. So for example every player on sbenu scored at least one point this week. The score doesn´t matter, it is just win or lose. For the team that you picked you get the following point distribution: 3-0 Victory: 4 Points 3-1 Victory: 3 Points 3-2 Victory: 2 Points 2-3 Defeat: 1 Points 1-3 Defeat: 0 Points 0-3 Defeat: -1 Points
And yes that is what anti Team is about. But it is nearly impossible to find three guys that don´t play at all (and don´t get to many points for team wins)
Thanks a lot for help! And I picked Flash for anti-team, ffs