• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:42
CEST 13:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2779 users

Steven 'Destiny' Bonnell II's Blog Article - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 23 Next All
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2014-12-19 20:46:44
December 19 2014 20:38 GMT
#321
On December 20 2014 04:33 Noro wrote:
What they should have done was implement Heroes of the Storm as a SC2 arcade game (with full blizzard support and patches of course). Just look at what the original Dota did for WC3.


<rant>

Oh. My. God. YES! That's such a cool point!

A fair chunk of people here seem to have the same opinion as yourself, in that the boat has already sailed for SC2. I'm currently on the fence with this one. I'm hopeful.. Maybe.. Just maybe the best years are still ahead? I do not feel however that you or anyone else is misguided in having that opinion. Though I too am loosing faith.

There's just such a lack of any sort of cohesive thought going into SC2. Look at how the 2015 season 1 maps are released, and 5 minutes later a bug preventing a proper wall in for Terran is found.. That's just fundamental simple shit to just get right straight off the bat. bliztards desire to promote their own maps over those the community have produced and voted on as best - I just don't get either.

The rant continues: Look at the arcade marathon currently running, this should be highlighted wherever bliztard can, is it mentioned in game? Wouldnt this be great if it was? Point people into other aspects of SC2? They were going to have the first part of the marathon on EU, but due to patching or christ knows what it's now on the US servers. Good forethought there fellas.

What happens when you search "starcraft 2" in google, you land on this page:

+ Show Spoiler +
[image loading]


Enough said.

Following the link to the main SC2 site, and the 12 hr arcade marathon is just an easily missed small scrolling banner near the top, stuffed in among other items. UGH. You aren't promoting yourself bliztard (or more precisely you are, just not SC2).

Let's go in game into SC2 now, any news happening?

+ Show Spoiler +
[image loading]


We've got one article on WCS 2015
Season 4 ladder map pool winners revealed
Season 3 championship week in WCS
Season 4 ladder map pool voting begins...
Community map spotlight: Moonlight madness

Does anyone ever update this? That's the best you can come up with bliztard? I see that and feel like you're trying to give the impression the games dead already.

Then I watch the oh so great latest carbot animation and feel guilty for having that opinion. But what choice are you giving me here bliztard?

+ Show Spoiler +


Lets wonder over to the DOTA2 way:

Look at the scroll bar, so much more info instantly right there.
+ Show Spoiler +
[image loading]


Calenders in game? So much more information here again. Everyone can see tournaments, guild events and so on. Effort has been put in.
+ Show Spoiler +
[image loading]


How about helping the noobs like me out? We have a whole section on the 100 odd heroes, another for items, another for builds.. It's helping people like me get into the game within the game itself.
+ Show Spoiler +
[image loading]


You are shooting yourself in the foot here bliztard. I just don't get it. Or I do.. You just wont put rescources into Starcraft 2 it seems, no unified direction or forethought.

</rant>




MEH.



Ex Zerg learning Terran. A bold move.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 19 2014 20:43 GMT
#322
On December 16 2014 15:51 Liquid`Jinro wrote:
Show nested quote +
On December 16 2014 15:46 Musicus wrote:
Definitely an excellent read, it won't directly affect Blizzard's way of doing things, but it's good to show that we care. Can't remember when the last time was that something got upvoted that high on r/starcraft.

Sadly sc2 came out as a full prized game and people expect (rightfully so) a complete game, with every future content to be free. With LotV being standalone I don't think that will change, since only a free multiplayer would allow microtransactions. But I hope they will at least provide better rewards for playing/laddering even if we won't be able to spend money ingame.

I don't really know why they couldn't do something like free multiplayer / pay for campaign. I guess the product is too far along for that, but in theory that sounds good to me.

They can charge for more money if they provide for a full product. The deal is "you have the campaign for some hours and then the option of multiplayer for many more hours."
You don't choose to play zerg. The zerg choose you.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17393 Posts
Last Edited: 2014-12-19 20:53:03
December 19 2014 20:47 GMT
#323
On December 20 2014 04:33 Noro wrote:
People are wrong in criticizing Blizzard for not being able to emulate and implement F2P/Microtransaction models. They simply don't want to for SC2. They know those models work because they're using them on games that they see actually having a monetary future. Blizzard can put out as many PR statements they want about how much they care about this game but really its just white noise. Actions speak louder than words, and what they're saying is SC2 is not worth the investment of resources because the market favours more simplistic/funsie games like HotS and Hearth Stone. Those are the games they will focus on now, regardless of their promises to continually "improve" SC2.


I don't think Blizzard is misleading us. They are attempting to improve SC2. However, Blizzard is doing so with a team size and budget that is commensurate with their profit expectations for an RTS game.

no one is dumping big dollars into a RTS games because there is no one thinks big money can be made as you've noted.

there are still low budget/small scale RTS games like Etherium, Grey Goo, and Rise of Nations Extended Edition coming out these days.

i think Destiny's suggestions, properly refined by Blizz, would result in a small increase in revenue and a small increase in playing time. Nothing is going to stop the over all trend away from RTS games though.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-19 20:49:01
December 19 2014 20:48 GMT
#324
On December 20 2014 05:38 fruity. wrote:
Show nested quote +
On December 20 2014 04:33 Noro wrote:
What they should have done was implement Heroes of the Storm as a SC2 arcade game (with full blizzard support and patches of course). Just look at what the original Dota did for WC3.


<rant>

Oh. My. God. YES! That's such a cool point!
Blizzard Dota, later Blizzard Allstars, now Heroes of the Storm was originally presented as an arcade map.

Now SC2 still has no market place so you cannot sell skins and heroes if it were an arcade map. If they had implemented the market place, the entire community would whine that

a) Blizzard rather invests in an interface to sell stuff than finally fix Protoss, Zerg or Terran (depending on the preferred race)

b) SC2 is officially dead.

Would you REALLY ask someone to install a 10 or 16 GB SC2 client just to be able to play Heroes of the Storm?
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-19 20:52:04
December 19 2014 20:51 GMT
#325
On December 19 2014 08:17 Bastinian wrote:
Starcraft should be learning from Dota 2, in terms of microtransactions, that would keep game alive for much time! If Blizzard wants to make some money, they should add some things like skins and stuff to be bought in game. Everyone knows how attractive Collector Editions are...

Yeah they should introduce skins which makes it harder to recognize units ...

And I am sure just because one can show off how rich one is, that the casual players will suddenly accept to lose many games. Because the problem with SC2 is not that you have to invest much time but since it is 1v1, no teammate to blame the loss on, instead it is that the game is dead because you cannot purchase cosmetic ingame stuff for real money.

Jeez.
You don't choose to play zerg. The zerg choose you.
fruity.
Profile Joined April 2012
England1711 Posts
December 19 2014 21:06 GMT
#326
Just because you wouldnt want skins doesnt mean others wouldnt too. Rich? A couple of quid or dollars? Rich? OK...

Personally I wouldnt mind being able to have a unique flag on my battle cruiser for example, or voice pack for my ghosts and other units. For a few quid? Maybe.

For the casual gamer this might matter more. Seems to be the case from reading the article.

Would it harm if you could have a different UI in game? How long would it take to set that up - No time considering how many of the community have custom UI skins for xsplit.

It's one option of many great ideas this thread is throwing up on potential ways the give sc2 more casual appeal (which is important in getting larger pro-level tournament exposure). Sure it might not work, or even be viable, but to dismiss it out of hand isn't what this is about.
Ex Zerg learning Terran. A bold move.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 19 2014 21:14 GMT
#327
On December 19 2014 05:03 JokerAi wrote:
main problem with sc2 it is that casuals cant play this game becouse they must lrean to much befor they can win games.
It´s frustraiting to lose in sc2 you are working so hard and you need so long time to play better.

Archon mode and the other mode, "Commander", look like more fun to me when I try to bring casual players in.

Not "oh here this game which you don't plan to play for very long anyway offers skins for real money".
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-19 21:26:16
December 19 2014 21:18 GMT
#328
On December 20 2014 06:06 fruity. wrote:
Just because you wouldnt want skins doesnt mean others wouldnt too. Rich? A couple of quid or dollars? Rich? OK...

Personally I wouldnt mind being able to have a unique flag on my battle cruiser for example, or voice pack for my ghosts and other units. For a few quid? Maybe.
Getting the full content only when you pay after the initial purchase? Or making LotV a 'free to play' game which for the casual player I know sound a lot more like Farmville than Dota 2?

Or making multiplayer f2p but charge for the campaign? Which financially responsible person would devote years of development for a campaign if it just sells like normal DLC?

On December 20 2014 06:06 fruity. wrote:
For the casual gamer this might matter more. Seems to be the case from reading the article.

Would it harm if you could have a different UI in game? How long would it take to set that up - No time considering how many of the community have custom UI skins for xsplit.

It's one option of many great ideas this thread is throwing up on potential ways the give sc2 more casual appeal (which is important in getting larger pro-level tournament exposure). Sure it might not work, or even be viable, but to dismiss it out of hand isn't what this is about.

"How long would it take to set that up"

I work as a technical support guy with a company which develops software. Even small changes take a lot of time and testing. Even cosmetic changes costs a lot of manpower and time if you need to provide the quality of a commercial product.

Do you actually propose that Blizzard offers fan-quality UI skins for real money (even if the original Ul maker gets a fair share)? Do you assume, Blizzard is willing to overhaul all sold UI skins when they change the default interface (movement or resizign of buttons, ...)

"How long would it take to set that up" indeed.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-19 21:31:42
December 19 2014 21:25 GMT
#329
On December 20 2014 05:47 JimmyJRaynor wrote:
Show nested quote +
On December 20 2014 04:33 Noro wrote:
People are wrong in criticizing Blizzard for not being able to emulate and implement F2P/Microtransaction models. They simply don't want to for SC2. They know those models work because they're using them on games that they see actually having a monetary future. Blizzard can put out as many PR statements they want about how much they care about this game but really its just white noise. Actions speak louder than words, and what they're saying is SC2 is not worth the investment of resources because the market favours more simplistic/funsie games like HotS and Hearth Stone. Those are the games they will focus on now, regardless of their promises to continually "improve" SC2.


I don't think Blizzard is misleading us. They are attempting to improve SC2. However, Blizzard is doing so with a team size and budget that is commensurate with their profit expectations for an RTS game.

no one is dumping big dollars into a RTS games because there is no one thinks big money can be made as you've noted.

there are still low budget/small scale RTS games like Etherium, Grey Goo, and Rise of Nations Extended Edition coming out these days.

i think Destiny's suggestions, properly refined by Blizz, would result in a small increase in revenue and a small increase in playing time. Nothing is going to stop the over all trend away from RTS games though.

I think that Destiny's analysis is very good. However I doubt that his more specific suggestions would play out well.

I think, a casual-friendly but esports-viable RTS as f2p can work. If it is designed from the ground-up that way. SC2 is made like a classical full-price title.

In my opinion, SC2 is a bad game to play with your friends who have no (or just bronze-level) SC2 skills. Compare it with Quake: Even if someone wins with 20 frags, casual gamers will every now and then get a lucky shot and finish with lets say 4 frags.
You don't choose to play zerg. The zerg choose you.
fruity.
Profile Joined April 2012
England1711 Posts
December 19 2014 21:29 GMT
#330
On December 20 2014 06:18 [F_]aths wrote:
Do you actually propose that Blizzard offers fan-quality UI skins for real money (even if the original Ul maker gets a fair share)? Do you assume, Blizzard is willing to take care of control element placements with all subsequent overhauls of their default interface?


They do that with maps. So why not with skins?

Sorry that's a tad sarcastic. I'm not looking to start an arguement here. I respect your posistion. As I hope you do mine.

My over riding point is that more could be done to get casuals to stick about in SC2. Ways to generate revenue which is then justification to keep the ball rolling and develop further, for either after market sales with skins, UI's, campaigns, bug fixing, balance, whatever.

As for the whole free to play model etc. That boat has sailed already, it's too late as we both know.

Is it harming for us to think up better ways things could be done? That's all Destiny's article is. He think's he has valid points, perhaps you and other don't. It's still relevant either way though.
Ex Zerg learning Terran. A bold move.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 19 2014 21:38 GMT
#331
On December 20 2014 06:29 fruity. wrote:
My over riding point is that more could be done to get casuals to stick about in SC2. Ways to generate revenue which is then justification to keep the ball rolling and develop further, for either after market sales with skins, UI's, campaigns, bug fixing, balance, whatever.

Let me focus on this. I go one by one.

Skinks make the game harder to read. If you allow a player to configure the game to show only default models, if would defy the reasons to buy skins (to show off.)

I don't think you can generate revenue with UI skins in a game like SC2 because

- it does not add any features, you pay for something you don't even play with, just to interact with outside the actual game.

- if you change the default UI, you would need to check and change ALL other UIs. A lot of work.

How epic could a campaign be if you market it as DLC? Would you really be able to cast professional voice actors, compose and record orchestral musik, write, change, polish on the actual story, create new campaign-only models and so on?

If you let the players pay for bugfixes you just ripping them off. Same for balance.

I am not saying that any form of micropayment is automatically couterproductive. BUT you sold SC2 to the classic gamer, not to the f2p player. You would risk to disappoint many who have the first two parts.
You don't choose to play zerg. The zerg choose you.
fruity.
Profile Joined April 2012
England1711 Posts
December 19 2014 21:57 GMT
#332
On December 20 2014 06:38 [F_]aths wrote:
Skins make the game harder to read. If you allow a player to configure the game to show only default models, if would defy the reasons to buy skins (to show off.)
No it wouldn't I could see them, it personalises my stuff.

I don't think you can generate revenue with UI skins in a game like SC2 because
- it does not add any features, you pay for something you don't even play with, just to interact with outside the actual game.
- if you change the default UI, you would need to check and change ALL other UIs. A lot of work.

OK. To be honest I think it would be hard too. Doesnt mean it's not viable though. If it's been looked at already by bliztard and dismissed as unviable. Wouldn it harm if they said that? A nice overlay in game, personally I like the idea of this. Time it would take to develop vs. possible revenue returns.. If it's unviable tell us so bliz.. Would that be THAT hard?


How epic could a campaign be if you market it as DLC? Would you really be able to cast professional voice actors, compose and record orchestral music, write, change, polish on the actual story, create new campaign-only models and so on?

Not so sure about this one, I see your point. People have redone the sc1 campaign in sc2 for example. If there's a will there's a way.


If you let the players pay for bugfixes you just ripping them off. Same for balance.

100% agree. But we don't see bliztard working to fix stuff anyway. This

I am not saying that any form of micropayment is automatically couterproductive. BUT you sold SC2 to the classic gamer, not to the f2p player. You would risk to disappoint many who have the first two parts.
F2P isn't an option for lotv (I said that). However I do feel that some sort of micro transaction could be bolted on to help justify continued development, to the callous pen pusher upstairs - who's only looking at numbers, it might make it justifiable.
Ex Zerg learning Terran. A bold move.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-19 23:23:30
December 19 2014 23:13 GMT
#333
On December 20 2014 06:57 fruity. wrote:
On December 20 2014 06:38 [F_]aths wrote:
Skins make the game harder to read. If you allow a player to configure the game to show only default models, if would defy the reasons to buy skins (to show off.)
No it wouldn't I could see them, it personalises my stuff.

I don't think you can generate revenue with UI skins in a game like SC2 because
- it does not add any features, you pay for something you don't even play with, just to interact with outside the actual game.
- if you change the default UI, you would need to check and change ALL other UIs. A lot of work.

OK. To be honest I think it would be hard too. Doesnt mean it's not viable though. If it's been looked at already by bliztard and dismissed as unviable. Wouldn it harm if they said that? A nice overlay in game, personally I like the idea of this. Time it would take to develop vs. possible revenue returns.. If it's unviable tell us so bliz.. Would that be THAT hard?


How epic could a campaign be if you market it as DLC? Would you really be able to cast professional voice actors, compose and record orchestral music, write, change, polish on the actual story, create new campaign-only models and so on?

Not so sure about this one, I see your point. People have redone the sc1 campaign in sc2 for example. If there's a will there's a way.


If you let the players pay for bugfixes you just ripping them off. Same for balance.

100% agree. But we don't see bliztard working to fix stuff anyway. This

I am not saying that any form of micropayment is automatically couterproductive. BUT you sold SC2 to the classic gamer, not to the f2p player. You would risk to disappoint many who have the first two parts.
F2P isn't an option for lotv (I said that). However I do feel that some sort of micro transaction could be bolted on to help justify continued development, to the callous pen pusher upstairs - who's only looking at numbers, it might make it justifiable.

Skins: Would you implement a system in which both players see different skins?

UI: What seems like only a little bit of work at the beginning, becomes a mess as the software and the UI develop further. I agree in the sense that Blizzard should improve both streaming and casting customization, including ingame-overlay support and other useful stuff, to make it easier for streamers to differentiate not only by play and commentary style.

To keep SC2 relevant, it relies quite heavily on user produced content, like streams, to provide an experience you can share and discuss with others.

The SC1 campaign fan project is no faithful reproduction of the actual SC1 campaign, it is also not really on par with WoL or HotS. The project was possible because some sacrificed a lot of time and no motive to earn money. If a player already lost interest in SC2, would he come back and pay for a SC1 campaign remake by Blizzard? Wouldn't you personally rather pay the full price on release and know you get all of the content, with no future money drain?

The huge list of SC2 (mostly interface) fixes shows that the SC2 development and QA department is not as resourceful as we might think. Adding even more people, working on other stuff, is maybe not feasible from Blizzard's perspective. All really broken things are fixed, we are left with some inconvenient and clumsy stuff. That does not mean Blizzard should only focus on the gameplay. Using the interface is an important part of the game experience. Many things in the current Bnet interface however are not intuitive at all.

If we think about payment in general. You have to consider different laws in different countries. You have to implement a system accepting a range of currencies. You have to implement actual age control. All things you do must be triple-checked and tested because you are handeling with real money now.

Remember how complicated the D3 auctionhouse was? It was cut later anyway, because it was not wanted from core D3 playerbase.
You don't choose to play zerg. The zerg choose you.
magicmUnky
Profile Joined June 2011
Australia280 Posts
December 19 2014 23:43 GMT
#334
This blog hits the nail on the head but reading this commentary you'd think that the SC2 posters here would rather the game just died?

These sentiments are echoed quite a bit throughout the thread:
We can't assume SC2 would be viable as a micro transaction game.


Nobody has qualified this statement beyond "sc2 is very dissimilar to other micro-transaction games". I'm sorry but how is CSGO any less dissimilar from dota2 or LoL?

People seem to bash microtransactions without realising that those pay-systems are currently keeping a huge number of relatively unpopular games floating (look on steam for free games and bask in the glory of a thousand bizarre titles).

FYI, D3 auction house was axed because it incentivised botting and compromised the game in a very significant manner. It would be foolish to extend that idea onto any conceivable implementation of micro-transactions on SC2.
Hakkesshu
Profile Joined April 2011
United States78 Posts
December 20 2014 01:28 GMT
#335
I think microtransaction is win/win all around. If they don't sell skins, then they're basically denying free money. I for one would buy a shitload of skins and especially if I know that it will be used to further support and improve the game.

And when the day SC2 becomes F2P, I really hope they enable LAN. That will be the day.
Areaz
Profile Joined December 2010
Denmark27 Posts
Last Edited: 2014-12-20 03:47:31
December 20 2014 03:46 GMT
#336
I have been lurking for a while and reading a lot of comments and i simply do not understand those people who thinks that skins and voice packs are exclusively micro-transaction related.
Destiny even wrote himself that you could have more of this stuff unlock as you progressed in levels.
Right now we get portraits and rank badges when we should be getting skins and maybe a voice pack as the end all be all achievement for each race, and then on the side you could have additional skins and voice packs you could purchase if you really want something without working for it.
They had huge ambitions for the arcade and it just didnt pan out at all.
The problem i see is that the layout doesnt support playing with other people as much as its just supporting playing a certain map.
People wont try new maps but because so few people are playing them and the wait time is way too long which then in turn makes people not want to do it in the future which grows the problem. They should just have the classic bnet lobby in addition to the system they have in place atm.
What Destiny is talking about are ofc just a few of the things they should do, they should also just increase the damn skill cap of all the individual units by increasing player control like Suppy and Lalush have been preaching for years.

Blizzard are so worried about "you cant see the skill in those micro situations" Which is just bullshit because those are the very things that got us all so excited back in the day.
I was so excited when i found out about the moveshot and watching the pros be effecient with it in games.

If it is hard to notice skill you just have to tell the commentators to be vocal about those things because they are truly things that makes the gameplay experience that more engaging.
Right now the only truly skillful moments i see are when there are 3-4 drops going on at the same time but half the time the camera man never notices. Ironically THAT is in turn hard to see at times, or hard to catch rather.

If they increased general control in the game then the difference in skill would be much more noticable and cookie cutter methods and techniques would have a higher chance of being squashed against a better player even if they got blind countered in their builds.

Zerg has been suffering the most for this i feel. Not that zerg is harder to play than other races, but zerg is pretty much the only race to roll over dead when they face a deathball.
Blizzard is addressing this by giving zerg the roach evolve creature ravager thing, which does increase micro a little bit but its not really that skill related. I have been experimenting with it and all i can say is that its babbys first skillshot.
I am just not sure they are going about this the right way.
Help me get better please :(
Areaz
Profile Joined December 2010
Denmark27 Posts
Last Edited: 2014-12-20 03:54:21
December 20 2014 03:53 GMT
#337
On December 20 2014 08:13 [F_]aths wrote:

If we think about payment in general. You have to consider different laws in different countries. You have to implement a system accepting a range of currencies. You have to implement actual age control. All things you do must be triple-checked and tested because you are handeling with real money now.

Remember how complicated the D3 auctionhouse was? It was cut later anyway, because it was not wanted from core D3 playerbase.


Thats where you are wrong. They implemented D3 auction house perfectly. It was easy to use and the microtransactions on items was possible across all the major regions i believe.
Do you honestly think that blizzard wouldnt be able to do this when pretty much every other game does this? I mean seriously now.

Not only that they have it in heroes of the storm dude.
Help me get better please :(
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2014-12-20 11:09:36
December 20 2014 11:07 GMT
#338
On December 16 2014 15:46 Musicus wrote:
Definitely an excellent read, it won't directly affect Blizzard's way of doing things, but it's good to show that we care. Can't remember when the last time was that something got upvoted that high on r/starcraft.

Sadly sc2 came out as a full prized game and people expect (rightfully so) a complete game, with every future content to be free. With LotV being standalone I don't think that will change, since only a free multiplayer would allow microtransactions. But I hope they will at least provide better rewards for playing/laddering even if we won't be able to spend money ingame.


On December 16 2014 15:51 Liquid`Jinro wrote:
I don't really know why they couldn't do something like free multiplayer / pay for campaign. I guess the product is too far along for that, but in theory that sounds good to me.


I didnt read the whole thread so maybe this has been suggested before but what IF:

Blizzard just makes Starcraft 2 free to play completely and release LotV for free aswell and put in all the skins, microtransactions etc.
Customers who bought the full priced game and hots (like me) get some kind of premium membership, a skin package or sth similar which gives them some boni at the start for compensation.

Kinda similar to what failed mmos do.

But well Blizzard is a huge company and they have alot of experts so I cant imagine that they havent been considering something like that already. They don't want to. They're going to release LotV for 40 bucks, make some money out of it and leave it be.
Guess we have to face the truth: Blizzard has abandoned Starcraft and similar games and put more effort into their new, simpler games which are free to play from the start like Hearthstone, Heroes of the Storm and this new Battle Arena game.
Respect my authoritah!!
Schakal111
Profile Joined September 2013
20 Posts
December 20 2014 11:48 GMT
#339
Sc2 is not fun at all.. Bnet 2.0 you feel lonley, the arcade system ist very static and boring, the games are very stressfull (larva inject, timewarp, creep spread etc), and the defense ist shit(too many damage from units). If your a casual u want to lean back, putting some defense feel save, dont click every seconds on the timewarp button etc., Bw was the better game, skill but more fun too, if you dont like 1v1 you play big game hunters or hunters FFA, very fun games. Hate this new style.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 20 2014 12:11 GMT
#340
On December 20 2014 20:48 Schakal111 wrote:
Sc2 is not fun at all.. Bnet 2.0 you feel lonley, the arcade system ist very static and boring, the games are very stressfull (larva inject, timewarp, creep spread etc), and the defense ist shit(too many damage from units). If your a casual u want to lean back, putting some defense feel save, dont click every seconds on the timewarp button etc., Bw was the better game, skill but more fun too, if you dont like 1v1 you play big game hunters or hunters FFA, very fun games. Hate this new style.

It seems a little strange to say that when BW most certainly required more clicks to maintain baseline macro/production. Lets not fool ourselves by claiming BW wasn't stressful.
AdministratorBreak the chains
Prev 1 15 16 17 18 19 23 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV364
IndyStarCraft 101
TKL 90
Liquipedia
Afreeca Starleague
10:00
Ro24 Group E
Rush vs PianO
Flash vs Speed
Afreeca ASL 10937
StarCastTV_EN313
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #125
Classic vs CreatorLIVE!
TBD vs ByuN
CranKy Ducklings162
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 116
ProTech112
IndyStarCraft 101
TKL 90
Rex 71
StarCraft: Brood War
Calm 12256
Bisu 7416
EffOrt 1153
actioN 660
firebathero 513
Hyuk 470
Stork 417
Sharp 292
JYJ 284
JulyZerg 162
[ Show more ]
Barracks 146
Backho 143
Larva 136
ToSsGirL 126
sSak 117
Snow 107
Dewaltoss 92
Bale 59
HiyA 55
Nal_rA 19
Noble 18
[sc1f]eonzerg 17
GoRush 13
Terrorterran 11
SilentControl 10
Dota 2
XaKoH 564
BananaSlamJamma380
Counter-Strike
shoxiejesuss740
zeus515
byalli331
x6flipin325
allub244
markeloff92
edward69
Other Games
singsing1717
Liquid`RaSZi873
B2W.Neo868
Lowko190
Pyrionflax186
crisheroes125
Sick98
Mew2King55
QueenE29
Organizations
StarCraft: Brood War
UltimateBattle 328
Other Games
BasetradeTV52
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 15
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV320
Upcoming Events
PiGosaur Cup
12h 19m
Replay Cast
21h 19m
Afreeca Starleague
22h 19m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 12h
The PondCast
1d 22h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.