• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!12$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

StarDust: Set'em Up, Knock'em Down

Forum Index > SC2 General
Post a Reply
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 21 2014 03:19 GMT
#1


Photo Credit: ESL

StarDust: Set'em Up, Knock'em Down



Don't forget to read about StarDust's road to blizzcon here.


      StarDust is a fantastic player who can take control of a series in a way others rarely can. His penchant for being a smart aggressive player makes him special. As a veteran of the game, StarDust understands that being one dimensional is a weakness, and being able to play the mental game is just as important as good macro or unit control. While regularly doing aggressive builds and using powerful timings StarDust became known to some as an individual who wins off the back of cheesy play.

The beauty of Stardust's play however is that his all ins are not just meant to win one game, not win one match, but change the way the opponent thinks. They must always be prepared for what may or may not come. With a great understanding of what builds work well on which maps, StarDust will play the mental game. This is his advantage. He will abuse a powerful build if given the chance, he will make his opponent think twice and he will exploit that moment of hesitation. In this article we examine a game he played against Flash where he does exactly this. An all in on game one changes the way Flash plays game two. StarDust takes Flash out of his comfort zone, and he uses this to his advantage.

StarDust will set you up, and then, he will knock you down.

StarDust vs. Flash, Game 2 on Overgrowth




StarDust vs. Flash Game 2 on Overgrowth


StarDust spawns in the bottom left and Flash in the upper right on Overgrowth. In the previous game of this series, StarDust had opened with an extremely aggressive build: a proxy gateway rush with pulled probes. Flash therefore abandons his normal command center first and opens barracks first, going straight for a reaper to ensure his safety. StarDust, knowing Flash won’t secure an early econ advantage with Command Center first this game, opens with a one gate expansion to deflect the reaper and go into the midgame in a better position than he ordinarily would against Flash.

[image loading]

This was made possible by winning the mental game


StarDust moves into the midgame with a Robotics Facility and a single forge, being aggressive with his first stalker and doing a little damage while keeping Flash busy and concerned. True to his hallmark aggressive style, the second unit out of his robotics facility is a warp prism, relying on his pressure and the one observer to keep him safe, rather than focusing on a defensive play to survive. He adds on colossus and blink quickly, and drops a couple zealots in Flash’s base when Flash moves out to pressure. To buy as much time as possible for his rapid teching, StarDust keeps his warp prism in Flash’s base as long as he can to keep the army off the map. His control is good, and he is able to save the warp prism, flying it to safety.

StarDust deflects a drop in his main, losing only a pylon. StarDust sees Flash’s third being constructed in Flash's main and takes a third of his own (his finishes about the same time Flash's lands). Flash commits to some multi-pronged pressure but it’s deflected and punished slightly: StarDust is able to kill off a few units. Once he confirms that Flash’s posture is going to remain aggressive (the telltale signs being that Flash takes the third to the south of his main rather than to the west of his natural and that his army remains mid-map), he sends the warp prism back up to harass the third and main, and force Flash to pull back.

Flash chooses to ignore this force and commits to a very heavy attack at StarDust’s third. Some very well placed forcefields allows StarDust’s low zealot count army to win the engagement, protecting some of his colossus and doing tremendous damage. Flash commits to the attack rather than retreating, and manages to destroy StarDust’s third base, but loses his entire army for it. StarDust’s killer instinct kicks in, and he goes straight for the kill on Flash’s third base, walking directly across the map without wasting any time. Because Flash decided to ignore the zealot drops at his bases rather than pull back to defend it, his economy is in shambles.

[image loading]

The timing on this warp prism couldn't be more perfect


Stardust, up thirty supply, reach’s Flash’s third base location, but Flash has wisely retreated the Command Center, and loses only his refinery and supply depot there. Not wanting to be flanked and knowing he has time, StarDust moves around the map to attack from the other side while rebuilding his third and adding on archons and storm. StarDust opts not to commit, knowing that with his third up and Flash’s denied, along with his tech advantage, Flash cannot possibly win a longer game, while StarDust might make mistakes in the engagement if it were to occur now.

More warp prism harass keeps Flash’s production line busy as he eventually retakes his third. Flash is however still down 30 supply and just now has ghosts popping out. StarDust pokes, and manages to land some key storms on the vikings. Flash manages to get his ghosts down in the nick of time and lands a huge EMP on all of StarDust’s clumped templar. Despite the EMP, StarDust had banked energy for long enough to still have a few storms left, and manages to land them directly on the army several times. Flash, being down a substantial amount of supply, is forced to tap out.

Predictions



Predictions for this match are admittedly a little tough to make. StarDust’s PvT as of late in tournament matches has been less than stellar. He’s not entirely alone though, a number of Protoss have been struggling due to the more Terran favoured map pool and general adaptation to Protoss strategies that were once dominant.

StarDust first and foremost however is a fighter and it would be wrong to write him off against MMA. StarDust’s strength has always been in his unpredictability, and while this may have resulted in the nickname “Cheesedust”, the following fact remains: Stardust is an extremely flexible player. His biggest strength is knowing how to put an opponent in an unfamiliar and awkward position.

One map might result in a macro game, the next might be a committed all in, and then in the third match the apparent all in is really just an aggressive transition into macro play.

In order to win this series StarDust needs to play smart. As a veteran (remember, he’s been playing since 2008) the ability to plan a series and keep calm under pressure should be easy. As long as StarDust can keep cool, plan his strategies, and execute he can definitely beat MMA. It’s going to come down to smart vetoes and even smarter build choices. As long as he can get momentum in his series, StarDust can take more chances; he needs to put MMA off balance and throw a final hay-maker for a knockout. MMA won’t even know what hit him.


Brought to you by the TL Strategy Team
Writer: Whitewing, ZeromuS
Graphics: Meru
Editors: ZeromuS
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 21 2014 03:22 GMT
#2
more cheese fondue plz
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Apoteosis
Profile Joined June 2011
Chile820 Posts
October 21 2014 04:54 GMT
#3
You mean this match right?

Life won like 200k and didn't hire a proper criminal lawyer.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2014 06:40 GMT
#4
Go StarDust go! Prove your doubters wrong with your amazing macro oriented early all-in cheeses that aren't at all macro oriented.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 21 2014 14:25 GMT
#5
On October 21 2014 15:40 Whitewing wrote:
Go StarDust go! Prove your doubters wrong with your amazing macro oriented early all-in cheeses that aren't at all macro oriented.


Mindgames.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 2176
GuemChi 2060
Sea 1650
firebathero 575
Pusan 426
Soma 390
Stork 319
Leta 243
Last 242
Hyun 162
[ Show more ]
Light 148
Rush 139
sSak 95
Snow 83
Killer 81
hero 79
Barracks 77
ToSsGirL 70
Backho 63
ZerO 60
Mong 54
Sharp 49
JulyZerg 41
Sea.KH 37
Shine 34
zelot 21
Movie 21
Noble 15
scan(afreeca) 11
Terrorterran 11
Icarus 10
IntoTheRainbow 8
Dota 2
BananaSlamJamma247
XcaliburYe170
Counter-Strike
x6flipin627
zeus526
oskar131
edward65
Other Games
singsing2079
B2W.Neo625
DeMusliM297
crisheroes294
Happy219
Fuzer 165
Liquid`LucifroN155
XaKoH 145
Mew2King70
ZerO(Twitch)2
Organizations
Counter-Strike
PGL278
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 95
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 7
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV380
League of Legends
• Jankos2733
Upcoming Events
LAN Event
1h 57m
OSC
8h 57m
Replay Cast
9h 57m
OSC
22h 57m
LAN Event
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
WardiTV Korean Royale
1d 22h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.