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Code S - Flash falls to soO and DRG - Page 8

Forum Index > SC2 General
152 CommentsPost a Reply
Prev 1 6 7 8 All
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 08 2014 15:42 GMT
#141
On September 08 2014 19:17 Svizcy wrote:
I don't see why Flash hype would be over. GSL ro16 has bassicly 16 players competing that are so close to each other in terms of skill that any of them might win GSL.

Thats why the current form-meter matters so much here and same time just a bit of luck or lack of it can decide who goes to ro8.

I would actually love to see bo5 in ro16 instead of in ro8. But i guess they have some sort of time scedule for this.

good day, svizcy

I would say Reality and Effort were the only two in the Ro16 and thought, "these two will certainly not win GSL" but I see your point. Going out in the Ro16 is no shame to be sure, it's just the Flash hype was getting a little out of hand very fast
WriterRecently Necro'd (?)
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 08 2014 16:47 GMT
#142
On September 09 2014 00:19 nimdil wrote:
Show nested quote +
On September 08 2014 20:35 Tanzklaue wrote:
On September 08 2014 18:14 nimdil wrote:
On September 08 2014 17:24 Rollora wrote:
On September 08 2014 13:58 cutler wrote:
less terrans means less fun watching...at least for me

in the future, when the other races learn to drop, micro, multiprompt-harass and attack from different angles at the same time, this will not be the case anymore- I hope.
But that would also need some redesign of the game, as one of the problems is, that for protoss its just more practical to have a deathball, rather than split the army to 2-3 parts and simultanously attack with it, while also having something at home, for defense (not needed now, because of warpin mechanic).

Also Terrans are maybe more fun to watch, cause their units are based on humans and our units I guess. I have not yet figured out, why I find it so extremely boring to watch Protoss or even play it. Although I am pretty good with it (macro game, not allins).

I liked when in early WoL there was a concept of baneling bombardment - I'd like the concept to come back as it was rather cool.

the reason why nobody does it anymore is because it is very inefficient and you have to sacrifice too many overlords.

I know why it's not used - I'm just saying that it was cool style to watch and if it was revived somehow it would be cool (I don't know - baneling has +15dmg for 0.5s after leaving overlord or something as an upgrade.


I miss seeing ventral sacs upgraded in general ._.

Such a cool aspect of Zerg that mostly died with WoL save for a few all-ins on Akilon Wastes early in HotS.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
thegreatpiata
Profile Joined April 2011
Canada54 Posts
September 08 2014 17:34 GMT
#143
They should scrap the swarm host and replace it with a baneling bomber:
- morphs from an overlord
- builds banelings similar to a reaver or carrier
- can only be dropped
TaShadan
Profile Joined February 2010
Germany1976 Posts
September 08 2014 18:25 GMT
#144
On September 08 2014 04:21 Xoronius wrote:
Show nested quote +
On September 08 2014 02:25 Penev wrote:
On September 08 2014 01:45 Scarecrow wrote:
On September 08 2014 00:10 Penev wrote:
On September 07 2014 21:54 Zealously wrote:
On September 07 2014 21:44 TaShadan wrote:
On September 07 2014 07:02 TheBloodyDwarf wrote:
Im getting tired of this fake God called Flash.


He was a "god" in BW. I wonder why people still call him god in sc2 though. He is very good but not comparable to his skill in bw.


Same reason people called Bisu the Revolutionist or Boxer the Emperor. Nicknames stick, especially when they're good or catchy.

You think "god" is a good nickname? Bleh..

You'd agree if you'd watched him in his prime.

On September 07 2014 22:33 Rollora wrote:
On September 07 2014 13:42 Phredxor wrote:
On September 07 2014 12:50 Rollora wrote:
On September 07 2014 11:51 Shellshock wrote:
On September 07 2014 11:27 Darkhorse wrote:
On September 07 2014 10:58 Rollora wrote:
Being happy about fans of other players being sad sounds kinda stupid and childish to me

Welcome to esports

welcome to everything

so practically everything where infantile minds are allowed to speak
Thank god I am teaching in a school for "more then average" intelligent kids, where I haven't seen such a behavior yet.


You will.

well given that I have about 150 kids a year to teach, and that several years now, if it happens to me once in a while, I won't bother. So its 1 out of 500 to maybe 1000 kids, which shows the kids are actually smarter or more "developed" then most "grown ups" here

Put your gifted rich kids on the internet and see if 'such a behavior' happens. If you're naive enough to think how a teenager behaves in a classroom remotely compares to how they behave anonymously on public forums... you should probably stick to teaching the "less than average" kids.

No. God is a lame nickname regardless of skill. Bergkamp was called god. One of the most skillful footballers of all time but of all his nicknames (he had many) this was by far the lamest.
It's unimaginative and unoriginal (many people in many sports were called it). It has no connection to the person besides being believed the best at the time. It has the silly super hero comic book over the topness in it. It's bleh.
Unfortunately the damage has been done; Nicknames can't be controlled, Artosis can call his pylon "Incontrol" a milion times, it's still going to be the Artosis Pylon. So I just have to cope with it. :/

While I agree, that god is a lame nickname by itself, Flash still has "The ultimate Weapon", which is pretty cool. If I would be a Flash fan, I would use that.


I prefer The ultimate weapon too :p His ultimate weapon is actually his ruler :D
Total Annihilation Zero
Gahlo
Profile Joined February 2010
United States35156 Posts
September 08 2014 18:44 GMT
#145
Those games were depressing. The lack or poor splitting against banes and the void of Tank or Mine support for disengages really costs Flash in the games he lost and made the games he won against soO and True more difficult. At this level of competition, his macro ability just isn't enough to "out stuff" zergs with his current unit composition playstyle.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 08 2014 19:38 GMT
#146
I think freaky was on to something when he did his 4 infestor overlord drop squads to sniper nexus/ccs.

Though the nerf to infested terran upgrades will shut that down now I suppose
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
September 08 2014 20:07 GMT
#147
Did anyone else read the 'Born on a Monday...' bit in a Craig David voice?
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
elmaster110
Profile Joined December 2010
Mexico1 Post
September 08 2014 20:27 GMT
#148
I would just call Flash :



A GOD IN PROGRESS
"And in the end, it's not the years in your life that count. It's the life in your years." Abraham Lincoln.
Rollora
Profile Joined February 2012
2450 Posts
September 08 2014 20:52 GMT
#149
On September 09 2014 01:47 FrostedMiniWheats wrote:
Show nested quote +
On September 09 2014 00:19 nimdil wrote:
On September 08 2014 20:35 Tanzklaue wrote:
On September 08 2014 18:14 nimdil wrote:
On September 08 2014 17:24 Rollora wrote:
On September 08 2014 13:58 cutler wrote:
less terrans means less fun watching...at least for me

in the future, when the other races learn to drop, micro, multiprompt-harass and attack from different angles at the same time, this will not be the case anymore- I hope.
But that would also need some redesign of the game, as one of the problems is, that for protoss its just more practical to have a deathball, rather than split the army to 2-3 parts and simultanously attack with it, while also having something at home, for defense (not needed now, because of warpin mechanic).

Also Terrans are maybe more fun to watch, cause their units are based on humans and our units I guess. I have not yet figured out, why I find it so extremely boring to watch Protoss or even play it. Although I am pretty good with it (macro game, not allins).

I liked when in early WoL there was a concept of baneling bombardment - I'd like the concept to come back as it was rather cool.

the reason why nobody does it anymore is because it is very inefficient and you have to sacrifice too many overlords.

I know why it's not used - I'm just saying that it was cool style to watch and if it was revived somehow it would be cool (I don't know - baneling has +15dmg for 0.5s after leaving overlord or something as an upgrade.


I miss seeing ventral sacs upgraded in general ._.

Such a cool aspect of Zerg that mostly died with WoL save for a few all-ins on Akilon Wastes early in HotS.

inefficient? How much does the upgrade cost? 100-100? And INSTANTLY you have over 20 dropships?
No, just a lame excuse, and dropping 2-3 banelings into a mineral line because the terran (or whatever) thinks its only a scouting overlord isn't inefficient use.
No its just an excuse for lazyness and shows that there is still a lot of potential in the game.
I NEVER lost a game where I could make 2 simultanous banelingdrops happen while i harrassed with my force or fought the main army of the opponent.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-09-08 22:32:08
September 08 2014 22:30 GMT
#150
On September 09 2014 05:52 Rollora wrote:
Show nested quote +
On September 09 2014 01:47 FrostedMiniWheats wrote:
On September 09 2014 00:19 nimdil wrote:
On September 08 2014 20:35 Tanzklaue wrote:
On September 08 2014 18:14 nimdil wrote:
On September 08 2014 17:24 Rollora wrote:
On September 08 2014 13:58 cutler wrote:
less terrans means less fun watching...at least for me

in the future, when the other races learn to drop, micro, multiprompt-harass and attack from different angles at the same time, this will not be the case anymore- I hope.
But that would also need some redesign of the game, as one of the problems is, that for protoss its just more practical to have a deathball, rather than split the army to 2-3 parts and simultanously attack with it, while also having something at home, for defense (not needed now, because of warpin mechanic).

Also Terrans are maybe more fun to watch, cause their units are based on humans and our units I guess. I have not yet figured out, why I find it so extremely boring to watch Protoss or even play it. Although I am pretty good with it (macro game, not allins).

I liked when in early WoL there was a concept of baneling bombardment - I'd like the concept to come back as it was rather cool.

the reason why nobody does it anymore is because it is very inefficient and you have to sacrifice too many overlords.

I know why it's not used - I'm just saying that it was cool style to watch and if it was revived somehow it would be cool (I don't know - baneling has +15dmg for 0.5s after leaving overlord or something as an upgrade.


I miss seeing ventral sacs upgraded in general ._.

Such a cool aspect of Zerg that mostly died with WoL save for a few all-ins on Akilon Wastes early in HotS.

inefficient? How much does the upgrade cost? 100-100? And INSTANTLY you have over 20 dropships?
No, just a lame excuse, and dropping 2-3 banelings into a mineral line because the terran (or whatever) thinks its only a scouting overlord isn't inefficient use.
No its just an excuse for lazyness and shows that there is still a lot of potential in the game.
I NEVER lost a game where I could make 2 simultanous banelingdrops happen while i harrassed with my force or fought the main army of the opponent.


Well, in casual games I wouldn't doubt that. At the professional level though, I don't see it being reliable enough to be part of a typical game.

The upgrade is actually 200/200, requires a lair, and takes a long time to research. Also those 20 drop ships eat into supply if they're lost as well. Now let's examine how the match ups are played.

ZvP: Banes are almost never used here to begin with. Protoss love stargate openings which makes it even riskier to pull off consistent baneling drops. Furthermore, Protoss arguably has the best scouting in the game what with the mothership core, observers, stargate units, and hallucinations all being very accessible.

ZvT vs Bio: Why not just stick with making more mutas? They do just fine at not only killing scvs, but also add-ons and they can assist in holding off pushes and reducing the dreaded medivac count. I should concentrate my apm in using those. Also, that 3/3 window for Terran is brutal on Zerg in pro play. Why not use that 200/200 to assist in getting to hive and my own 3/3 easier? In addition, there's numerous times where Terrans can be so relentlessly good at pushing (see Bogus) that a few banes could totally make or break whether you hold one of your bases/mineral lines or not. Then you have to compound all that with the fact that worker losses hurt Terran the least of the 3 races and it just doesn't seem worth it at all.

ZvT vs Mech: Banes don't really fit in here (unless you're Nestea!). Generally I want to avoid making lings as soon as I see that the Terran is meching. The stockpiled resources are also better spent on tech switching to mutas later or just getting them out quickly to abuse any lack of AA in the early stages.

ZvZ: You better Hyun that shit

I could maybe see ventral finding its way into roach/hydra play. Yet, once again that composition strikes me as vastly inferior to muta/ling to begin with.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
stevethemacguy
Profile Joined September 2008
United States137 Posts
September 08 2014 23:40 GMT
#151
They should scrap the swarm host and replace it with a baneling bomber:


That sounds amazing for viewers, but terrifying for the rest of us, lol.
"What we do in life, echoes in eternity" -maximus decimus meridius
TaShadan
Profile Joined February 2010
Germany1976 Posts
September 09 2014 16:03 GMT
#152
On September 09 2014 05:52 Rollora wrote:
Show nested quote +
On September 09 2014 01:47 FrostedMiniWheats wrote:
On September 09 2014 00:19 nimdil wrote:
On September 08 2014 20:35 Tanzklaue wrote:
On September 08 2014 18:14 nimdil wrote:
On September 08 2014 17:24 Rollora wrote:
On September 08 2014 13:58 cutler wrote:
less terrans means less fun watching...at least for me

in the future, when the other races learn to drop, micro, multiprompt-harass and attack from different angles at the same time, this will not be the case anymore- I hope.
But that would also need some redesign of the game, as one of the problems is, that for protoss its just more practical to have a deathball, rather than split the army to 2-3 parts and simultanously attack with it, while also having something at home, for defense (not needed now, because of warpin mechanic).

Also Terrans are maybe more fun to watch, cause their units are based on humans and our units I guess. I have not yet figured out, why I find it so extremely boring to watch Protoss or even play it. Although I am pretty good with it (macro game, not allins).

I liked when in early WoL there was a concept of baneling bombardment - I'd like the concept to come back as it was rather cool.

the reason why nobody does it anymore is because it is very inefficient and you have to sacrifice too many overlords.

I know why it's not used - I'm just saying that it was cool style to watch and if it was revived somehow it would be cool (I don't know - baneling has +15dmg for 0.5s after leaving overlord or something as an upgrade.


I miss seeing ventral sacs upgraded in general ._.

Such a cool aspect of Zerg that mostly died with WoL save for a few all-ins on Akilon Wastes early in HotS.

inefficient? How much does the upgrade cost? 100-100? And INSTANTLY you have over 20 dropships?
No, just a lame excuse, and dropping 2-3 banelings into a mineral line because the terran (or whatever) thinks its only a scouting overlord isn't inefficient use.
No its just an excuse for lazyness and shows that there is still a lot of potential in the game.
I NEVER lost a game where I could make 2 simultanous banelingdrops happen while i harrassed with my force or fought the main army of the opponent.


Interesting. Sounds like you are a unknown pro genius.
Total Annihilation Zero
Rollora
Profile Joined February 2012
2450 Posts
September 10 2014 01:07 GMT
#153
On September 10 2014 01:03 TaShadan wrote:
Show nested quote +
On September 09 2014 05:52 Rollora wrote:
On September 09 2014 01:47 FrostedMiniWheats wrote:
On September 09 2014 00:19 nimdil wrote:
On September 08 2014 20:35 Tanzklaue wrote:
On September 08 2014 18:14 nimdil wrote:
On September 08 2014 17:24 Rollora wrote:
On September 08 2014 13:58 cutler wrote:
less terrans means less fun watching...at least for me

in the future, when the other races learn to drop, micro, multiprompt-harass and attack from different angles at the same time, this will not be the case anymore- I hope.
But that would also need some redesign of the game, as one of the problems is, that for protoss its just more practical to have a deathball, rather than split the army to 2-3 parts and simultanously attack with it, while also having something at home, for defense (not needed now, because of warpin mechanic).

Also Terrans are maybe more fun to watch, cause their units are based on humans and our units I guess. I have not yet figured out, why I find it so extremely boring to watch Protoss or even play it. Although I am pretty good with it (macro game, not allins).

I liked when in early WoL there was a concept of baneling bombardment - I'd like the concept to come back as it was rather cool.

the reason why nobody does it anymore is because it is very inefficient and you have to sacrifice too many overlords.

I know why it's not used - I'm just saying that it was cool style to watch and if it was revived somehow it would be cool (I don't know - baneling has +15dmg for 0.5s after leaving overlord or something as an upgrade.


I miss seeing ventral sacs upgraded in general ._.

Such a cool aspect of Zerg that mostly died with WoL save for a few all-ins on Akilon Wastes early in HotS.

inefficient? How much does the upgrade cost? 100-100? And INSTANTLY you have over 20 dropships?
No, just a lame excuse, and dropping 2-3 banelings into a mineral line because the terran (or whatever) thinks its only a scouting overlord isn't inefficient use.
No its just an excuse for lazyness and shows that there is still a lot of potential in the game.
I NEVER lost a game where I could make 2 simultanous banelingdrops happen while i harrassed with my force or fought the main army of the opponent.


Interesting. Sounds like you are a unknown pro genius.

it doesn't always require to be a pro, to know whats efficient and what isn't right?
And sometimes looking at things from the outside is definately better then being stuck in a what you would maybe call "Betriebsblindheit", not seeing the problem/solution because you are so deep in your thoughtprocess that just points out the things how you always did them.
I said several things back in 2010 which are strong or maybe too strong, and of course I wasn't alone (lots of complaining going onabout "imbalances" in the game or "too strong attack" that took pros years to pick up and are now the "new meta"
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