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On February 18 2014 05:58 Lunchador wrote:Show nested quote +On February 18 2014 04:43 neverlast wrote: maybe I am a n00b, but HerO dropped several times with a warp prism. Why did Polt not use a sensor tower to detect those slow vehicles. 100/100 for a mmm terran in minute 13+ is not an investment compared to what you can lose - or what he did lose: Hero dropped 2 HighTempler that killed 5-8 workers with storms. So this or warping in 4-6 zealots are worth a sensor tower at least on one side. The answer probably wasn't as obvious to Polt in the moment as it was to us viewers. I personally believe though that sensor towers will get used more and more in the future. Being able to not get caught off guard by things coming in from any direction is really such a huge value to your game.
He could have seen most Prism as he often had a unit in position that saw it, but he was probably to worn out to concentrate on everything. Also the Prism is pretty fast, so the Sensor tower won't help you most of the time. Its like a giant sign stating "I plan on having no defenses here so drop here as soon as I move out". And if you saw those games you should have noticed that Polt was always out on the map. The Speed and Shield buff on the Prism made alot of possible defenses for Terran against it useless. So they will get in ... and then the Zealots already loaded in will scout if there is enough defense close while the Warpin is going on. If there are enough defensive units there you will switch mode and cancel the warpin and fly away knowing around 20 supply of the Terran is useless as long as you have your Prism, if not you will do nice damage. And while Terran Sim City often is bad for Zealots, if there are HTs in the Prism your Bio can have problems as seen in the Finals. Oh and the Sensor Tower is a free army bait if you have a Sentry with 100 energy. So Prism good unit if the Terran wants to play the split army game, especially because you can fake warpin units with it.
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Another W for Hero and great review by WaxAngel.
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On February 18 2014 22:34 FeyFey wrote:Show nested quote +On February 18 2014 05:58 Lunchador wrote:On February 18 2014 04:43 neverlast wrote: maybe I am a n00b, but HerO dropped several times with a warp prism. Why did Polt not use a sensor tower to detect those slow vehicles. 100/100 for a mmm terran in minute 13+ is not an investment compared to what you can lose - or what he did lose: Hero dropped 2 HighTempler that killed 5-8 workers with storms. So this or warping in 4-6 zealots are worth a sensor tower at least on one side. The answer probably wasn't as obvious to Polt in the moment as it was to us viewers. I personally believe though that sensor towers will get used more and more in the future. Being able to not get caught off guard by things coming in from any direction is really such a huge value to your game. He could have seen most Prism as he often had a unit in position that saw it, but he was probably to worn out to concentrate on everything. Also the Prism is pretty fast, so the Sensor tower won't help you most of the time. Its like a giant sign stating "I plan on having no defenses here so drop here as soon as I move out". And if you saw those games you should have noticed that Polt was always out on the map. The Speed and Shield buff on the Prism made alot of possible defenses for Terran against it useless. So they will get in ... and then the Zealots already loaded in will scout if there is enough defense close while the Warpin is going on. If there are enough defensive units there you will switch mode and cancel the warpin and fly away knowing around 20 supply of the Terran is useless as long as you have your Prism, if not you will do nice damage. And while Terran Sim City often is bad for Zealots, if there are HTs in the Prism your Bio can have problems as seen in the Finals. Oh and the Sensor Tower is a free army bait if you have a Sentry with 100 energy. So Prism good unit if the Terran wants to play the split army game, especially because you can fake warpin units with it.
The only reason HerO's warp prism harass was so effective is because it directly played to the style that Polt was using. There was never anything at home to defend Polt's base for a reason.. he was all over the map attacking Hero in 2-3 different places at a time. If Polt kept troops at home to defend he wouldn't have been able to put on the insane aggression that he used to win his games. This low Ghost count low Viking count style relies on constant aggression and keeping your opponent's AoE really low and Hero countered that style very well with the constant back door attacks.
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On February 18 2014 23:16 DinoMight wrote:Show nested quote +On February 18 2014 22:34 FeyFey wrote:On February 18 2014 05:58 Lunchador wrote:On February 18 2014 04:43 neverlast wrote: maybe I am a n00b, but HerO dropped several times with a warp prism. Why did Polt not use a sensor tower to detect those slow vehicles. 100/100 for a mmm terran in minute 13+ is not an investment compared to what you can lose - or what he did lose: Hero dropped 2 HighTempler that killed 5-8 workers with storms. So this or warping in 4-6 zealots are worth a sensor tower at least on one side. The answer probably wasn't as obvious to Polt in the moment as it was to us viewers. I personally believe though that sensor towers will get used more and more in the future. Being able to not get caught off guard by things coming in from any direction is really such a huge value to your game. He could have seen most Prism as he often had a unit in position that saw it, but he was probably to worn out to concentrate on everything. Also the Prism is pretty fast, so the Sensor tower won't help you most of the time. Its like a giant sign stating "I plan on having no defenses here so drop here as soon as I move out". And if you saw those games you should have noticed that Polt was always out on the map. The Speed and Shield buff on the Prism made alot of possible defenses for Terran against it useless. So they will get in ... and then the Zealots already loaded in will scout if there is enough defense close while the Warpin is going on. If there are enough defensive units there you will switch mode and cancel the warpin and fly away knowing around 20 supply of the Terran is useless as long as you have your Prism, if not you will do nice damage. And while Terran Sim City often is bad for Zealots, if there are HTs in the Prism your Bio can have problems as seen in the Finals. Oh and the Sensor Tower is a free army bait if you have a Sentry with 100 energy. So Prism good unit if the Terran wants to play the split army game, especially because you can fake warpin units with it. The only reason HerO's warp prism harass was so effective is because it directly played to the style that Polt was using. There was never anything at home to defend Polt's base for a reason.. he was all over the map attacking Hero in 2-3 different places at a time. If Polt kept troops at home to defend he wouldn't have been able to put on the insane aggression that he used to win his games. This low Ghost count low Viking count style relies on constant aggression and keeping your opponent's AoE really low and Hero countered that style very well with the constant back door attacks.
Yeah that was what I was implying.
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I'd argue this was probably the best tournament Starcraft 2 has seen. The depth of skill, variety of opponents, and diversity of the map pool made for some consistently epic games.
The production and quality of the casting and commentary by IEM and ESL was the best I've experienced. The only other tournament to come close was the 2013 WCS Season 3 America Finals done by NASL. I turned on WCS Korea this morning, to catch up on Group C, and I was quite disappointed in the production and casting. If only all tournaments had the quality of IEM, and the enthusiasm and knowledge Apollo, Kaelaris, ToD, Ret, FunKa, and ReDeYe. It is one thing to know the game, but another to excited by each and every decision.
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It`s going to be a slap in the face to watch PL after being spoiled by the great casting. Ret`s break out performance left nothing to be desired. Him and Apollo are the perfect mix of everything. Though, they could add a Terran in qxc for the perfect trio.
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United Kingdom31935 Posts
Sigh....Comgrats HerO and Dolli
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Austria24420 Posts
Look at your signature, it's wonderful and true!
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On February 18 2014 23:16 DinoMight wrote: The only reason HerO's warp prism harass was so effective is because it directly played to the style that Polt was using. There was never anything at home to defend Polt's base for a reason.. he was all over the map attacking Hero in 2-3 different places at a time. If Polt kept troops at home to defend he wouldn't have been able to put on the insane aggression that he used to win his games. This low Ghost count low Viking count style relies on constant aggression and keeping your opponent's AoE really low and Hero countered that style very well with the constant back door attacks.
I think you nailed it. It was down to the balance of how much army to send out and how much to leave for defense. Just that polt did not not make a lot dmg - or at least enough to win. I recall one situation where he sniped all 3 nexi from herO but still he lost. Hero had a good defense compared to polt. 1 viking + 1 raven patrolling in front of his base to clean numerous observer & kill the warp prism coming in, might be a solution.
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Congrats Hero! GG WP. So many great games to choose from.
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OMG! Just watched the whole day worth of VODs and it was unbelieveable!!!!
Great tournament, fantastic games, and my two favorite players in the finals... WHAT???? Well played IEM!
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I LOVE LIQUIDHEROOOOOOO!!!! XD Congratulations HerOOOO never give up never surrender !!!!
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IEM U HAVE OUR SUPPORT!!!! XD
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