David Kim answers Balance Questions on Battle.net forums -…
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ssxsilver
United States4409 Posts
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Esoterikk
Canada1256 Posts
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TheDwf
France19747 Posts
On February 07 2014 04:50 Big J wrote: Based upon which data? They perform pretty amazing in 2/3 matchups. In TvT probably better than ever. Fairly sure he refers to the weakness of Marines/Tanks against muta play. | ||
JIJI_
United States123 Posts
msc was added with the pretense that t could compete fairly in lategame now with toss but hellbats now are too risky and take too long to tech up to teching into hellbats now you are taking a massive risk to dying (hellbats are basically paper weights against zealots with no blue flame) not to mention making yourself weak in the midgame when you should be the strongest they should have tried removing the bio tag (like many ppl wanted) because medivacs increased their lifespan by an insane amount b4 stim was done in tvt also hellbat drops in tvt was just harass into macro games - tvt on ladder from my experience right now is mostly banshee or 1/1/1 pushes instead of hellbat drops so it just replaced 1 thing with another hopefully this is ok to post here. thx. Either way its pointless to talk about it once blizz makes a change I doubt they will ever revert it no matter what. | ||
Big J
Austria16289 Posts
On February 07 2014 05:01 TheDwf wrote: Fairly sure he refers to the weakness of Marines/Tanks against muta play. yeah but it has a very solid place in the matchup currently. Not every unit has to be amazing with every composition to be considered good. | ||
WolfintheSheep
Canada14127 Posts
On February 07 2014 04:50 Talack wrote: The problem with SC2 is that the developers and the players have completely different ideas of what they want when they play. And talking with the developers just doesn't have much effect on the game. Or what the players request is being done 1-2 years later. The problem is that the players have completely different ideas of what they want when they play. Get a solid consensus from everyone and then send that to Blizzard. Good luck and God speed. | ||
Aserrin
Uruguay231 Posts
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Plansix
United States60190 Posts
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Zealously
East Gorteau22261 Posts
On February 07 2014 05:42 Aserrin wrote: I'm pretty sure amateur players, pros and viewers are pretty aligned on what they want from the game. Blizzard wants something completely different and are acting corporatively, dismissing every other opinion and just giving automatic responses (like in this thread) justifying their awful decisions and planning. Nope. Some people act like it's unanimously agreed that Brood War is a better game than Starcraft II for example, which is not the case. Some people act like everyone agrees that Swarm Hosts are boring, while this is not the case. Some people think everyone agrees when they say that Protoss is overpowered, but this isn't the case either. People really don't agree on much of anything. The people with the loudest voices sometimes make it seem like a lot of people are in agreement, but that's an illusion most of the time. | ||
w3c.TruE
Czech Republic1055 Posts
On February 07 2014 06:00 Zealously wrote: Nope. Some people act like it's unanimously agreed that Brood War is a better game than Starcraft II for example, which is not the case. Some people act like everyone agrees that Swarm Hosts are boring, while this is not the case. Some people think everyone agrees when they say that Protoss is overpowered, but this isn't the case either. People really don't agree on much of anything. The people with the loudest voices sometimes make it seem like a lot of people are in agreement, but that's an illusion most of the time. Exactly, it goes like this even for PvT complaints. Some people say, that problem is super strong Toss early game (can throw powerfull all-ins, or can be greedy), other people say, that problem is that Protoss lategame "deathball" is OP. Some people claim, that Protoss is OP both early game and late game. And some guys just say, that Protoss is soooo riduculously OP, that it's wonder, that they don't have 99% winrate everywhere, everytime... | ||
dargul
Russian Federation125 Posts
On February 06 2014 19:51 dargul wrote: Lets poll and see if common players still trust Kim, or may be he is incompetent and must leave this game for god sake. Poll: You opinion about David Kim as balance designer Yeh he is awsome. (29) He is slowpoke but ok. (23) He is killing sc2 with his incompetence. (131) I don't care i play moba already. (17) 200 total votes Your vote: You opinion about David Kim as balance designer (Vote): Yeh he is awsome. I think result is pretty obvious. I hope that kim will notice this and change something in his behaviour... | ||
Plansix
United States60190 Posts
On February 07 2014 06:35 dargul wrote: I think result is pretty obvious. I hope that kim will notice this and change something in his behaviour... I think they call that a "push poll" in the industry. Doesn't really prove much at all. | ||
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Zealously
East Gorteau22261 Posts
On February 07 2014 06:35 dargul wrote: I think result is pretty obvious. I hope that kim will notice this and change something in his behaviour... So shall we assume that the tens of thousands of people that didn't vote are happy with David Kim? Or that they hate him? I don't know man, less than 200 people voting altogether isn't a very convincing result. | ||
Valikyr
Sweden2653 Posts
What if only zealots and DT's could be warped in to keep the unique harassment options with pylons and warp prisms but stalkers/sentries/HT's needs to be produced normally? Certainly makes macro a lot harder and doesn't take away any unique feel of the race. | ||
aZealot
New Zealand5447 Posts
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WombaT
Northern Ireland23780 Posts
On February 07 2014 04:24 Plansix wrote: It would go a long way for sure. Really we just need and balance and game design sub form. Well yeah, which i and many others have requested, so don't moan at us for bringing it into threads where it's at least halfway relevant. And no, there isn't anything approaching unanimity when it comes to the opinions on aspects of the game, doesn't mean you shouldn't express your opinions. I do agree that people using things like 'objectively bad' to back their points look stupid in doing so, but as long as you don't speak as if you represent everybody, critique as much as you want. | ||
Plansix
United States60190 Posts
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Destructicon
4713 Posts
I initially did like them from a design standpoint, I thought it was cool to have a different production mechanic like that, as well as a spell that interacted with armies in such a way, but then I observed the game more over the years and I understood exactly how they where impacting the game and came to hate them. I still think WG can be salvaged as a mechanic if it was T3 and had some restrictions, like regular Gateways being better for standard production and WG better for harass, but FF is just unsolvable, too polarizing a spell, too micro limiting, too restrictive on map design. Anyway, the point I wanted to make is that, yes people have wildly differing opinions. Some opinions can be changed in time, like I changed mine, and some are nearly set in stone. | ||
dargul
Russian Federation125 Posts
On February 07 2014 06:45 Zealously wrote: So shall we assume that the tens of thousands of people that didn't vote are happy with David Kim? Or that they hate him? I don't know man, less than 200 people voting altogether isn't a very convincing result. You can't ask every1 it's obvious. But lets remember how social polls are working - you take random people from the targeted social group and ask for their opinion. The bigger this group is the better. In our case we have group of people which discuss kim and his balance desigions. There are about 400posts in this thread and about 200 opinions about kim. Think for yourself if it is big enough. Ofcourse it doesn't prove anything it is like politics -you can't prove anything. But you can make people to think in right direction. I would agree that this poll means nothing if it was rather close, but we can see that (111/154 atm) 72%+ hate Kim... | ||
WombaT
Northern Ireland23780 Posts
My opinion is that David Kim is a pretty damn good balance guy, considering how many volatile things are in the game and don't appear likely to be removed. Conjecture here obv but I have said numerous times that I doubt there are many guys even working on SC2 atm, so even if the guy wanted to make wholesale changes he lacks the investment from Blizzard to do so. | ||
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