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Scelight 6.0: Patch 3.0 + LotV support - Page 2
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ROOTSasquatch
United States234 Posts
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digmouse
China6326 Posts
On December 05 2013 19:31 Dakota_Fanning wrote: Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page. Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it. I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience. | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 19:40 digmouse wrote: I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience. VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient. | ||
Siggen
143 Posts
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digmouse
China6326 Posts
On December 05 2013 19:46 Dakota_Fanning wrote: VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient. I have a google based proxy and it didn't work out for me. | ||
graNite
Germany4434 Posts
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dicedicerevolution
United States245 Posts
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Mahanaim
Korea (South)1002 Posts
Time to spam those camera toggles hue hue | ||
bo1b
Australia12814 Posts
On December 05 2013 19:51 Mahanaim wrote: SPM wuuuuut! Time to spam those camera toggles hue hue If you can do that and maintain a good eapm at a high level you're probably something special :D | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 19:48 digmouse wrote: I have a google based proxy and it didn't work out for me. A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy. | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 19:49 graNite wrote: I cant find the Multireplay analysis, is that a premium feature? Nope. It's just an upcoming feature. | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 19:50 dicedicerevolution wrote: Is there a search function for finding the replay(s) you want to analyze? I can't seem to find it anywhere. I'd like to be able to do the same thing that Sc2gears did for finding a batch of replays with specific players, maps, etc. There is no "separate" search function yet. If you want to search, list the replays and use the table filters of the replay list table. | ||
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digmouse
China6326 Posts
On December 05 2013 20:00 Dakota_Fanning wrote: A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy. It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis. | ||
Firkraag8
Sweden1006 Posts
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dicedicerevolution
United States245 Posts
Sc2gears Actions: 6132 APM: 253 Scelight Actions: 6301 APM: 261 EDIT: Congratulations on your new release and it's amazing how you're being very responsive to the feedback in this thread! Keep it up! | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 20:02 digmouse wrote: It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis. There's something we're missing here. The Scelight Operator is also implemented on Google App Engine. You should be able to reach either both or none. | ||
graNite
Germany4434 Posts
On December 05 2013 20:00 Dakota_Fanning wrote: Nope. It's just an upcoming feature. hm thats kid of odd, that was the only feature i really used in sc2gears. i thought it was a key feature! thank you anyway. please consider getting a better logo, it looks horrible ![]() what about this? + Show Spoiler + ![]() | ||
Dakota_Fanning
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Hungary2333 Posts
On December 05 2013 20:16 dicedicerevolution wrote: The APM count seems to be different from Sc2gears for the same replay and same player, for example: Sc2gears Actions: 6132 APM: 253 Scelight Actions: 6301 APM: 261 EDIT: Congratulations on your new release and it's amazing how you're being very responsive to the feedback in this thread! Keep it up! Scelight's replay parser engine is superior to Sc2gear's parser engine. Scelight's results should be accepted if there are differences. Also, in Scelight I slightly changed the APM calculation algorithm. To make it more precise and representative, it does not just exclude the first 110 in-game seconds, it also excludes the time after the last command action of the player (in Sc2gears, APM was calculated till the last action - be it whatever action). If you think about it: Scelight's method is better, for example if a player dies, he/she might stick around to watch the game, but obviously his/her actions onwards are not relevant. Also, when game is over, you might wanna take a few seconds to chat, say "gg" etc, which time is not to be included in per-minute calculations (like APM, SPM). | ||
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digmouse
China6326 Posts
On December 05 2013 20:16 Dakota_Fanning wrote: There's something we're missing here. The Scelight Operator is also implemented on Google App Engine. You should be able to reach either both or none. Yeah it is a bit odd, I checked the console of my proxy application seems it can't reach the appspot server which is definitely weird. | ||
Gowerly
United Kingdom916 Posts
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