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Red Bull TL Map Contest - Page 15

Forum Index > SC2 General
349 CommentsPost a Reply
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It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.
rice_devOurer
Profile Joined July 2012
United States773 Posts
October 31 2013 04:30 GMT
#281
On October 31 2013 07:54 Quidios wrote:
Show nested quote +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.



Can you spread creep over those bridges? :O
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-10-31 04:54:49
October 31 2013 04:48 GMT
#282
i just wanted to show what i submitted

Pathfinder:
[image loading]

Why this map over the sand one you may ask. the decision is first, the sand map is too small and the flow didnt really come across how i invisioned it. second it has nothing really ''new''.
Pathfinder is indeed something special in several ways. first its a three player map ! second it features a totally different design to any map every build, putting the mains more or less in the middle of the map, making air play unbelievable strong, specially in sc2. i want to see how that turns out. and last if you play ground units the flow is amazing.
extra point: its by far my favourite design i every came up with / recreated.

New Polaris Rhapsody:
[image loading]

This Map uses the Lava rising mechanic from the campaigne, it raises the lava every 5 minutes for 10 seconds and floods the complete lowground of the map, destroying every unit or building (flying units excluded).
I decided to use it on this map because the lowground is only around 25% or the complete map, after changing the naturals and place it at the same hight as the mains.
SDMF
TT1
Profile Blog Joined December 2008
Canada10045 Posts
October 31 2013 05:20 GMT
#283
On October 31 2013 13:09 NewSunshine wrote:
Show nested quote +
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-10-31 05:55:15
October 31 2013 05:51 GMT
#284
Here are my last-minute entries. They're maps I hadn't touched in months but I opened them up today and completed them as well as I could.

Wings

[image loading]

Unfortunately it looks awful in this pic without any fog. I think the concept of this started as a sort of reflectional crossfire. Fairly happy with it, and I'm glad I got to enter something with gold bases.

Shrieking Breeze

[image loading]


Maps like this with two entrances to the main have been tried just a bit, and discussed some. This was my take on it in a 4p map, and using the collapsible rocks which we of course didn't have back in the old days. I feel it could be quite aggressive or quite turtly... potentially broken in either direction, but hopefully it's balanced out and creates diverse games.

Since these were pretty last-minute, I haven't done much as far as publishing goes. If they're good enough I'll continue forward with that, which means map threads, publishing on all servers, test games and going through QA and ESV testing procedures. Depending on how much time I'm able to put into it.
all's fair in love and melodies
Aircooled
Profile Joined July 2012
United States79 Posts
October 31 2013 06:12 GMT
#285
Another last minute submission.

Cascadia
[image loading]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2013 07:22 GMT
#286
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!
Administrator~ Spirit will set you free ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 31 2013 07:24 GMT
#287
Wanted to tune up some things I've been working on but I have had so little time for mapping. t_t So... here are two older things to round out the "nonstandard" submissions. :D

Boa Python
[image loading]
It's somehow familiar.



Infallible
[image loading]
Wacky main/nat choke! Island expos! Double island expos! #Flatmap!
Comprehensive strategic intention: DNE
Norx81
Profile Joined October 2013
Germany5 Posts
October 31 2013 09:26 GMT
#288
My submissions:

Taiga

[image loading]


Shiloh Station

[image loading]
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
October 31 2013 11:48 GMT
#289
On October 31 2013 16:22 Plexa wrote:
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!

No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible
They don't want you to construct additional pylons
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 31 2013 12:08 GMT
#290
On October 31 2013 20:48 DilemaH wrote:
Show nested quote +
On October 31 2013 16:22 Plexa wrote:
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!

No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible


Maybe Red Bull gave them a free case each to stay awake.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
October 31 2013 13:05 GMT
#291
Some really amazing maps around here, cant wait till the top list.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 31 2013 13:16 GMT
#292
Awful maps , i know.

[image loading]

[image loading]
Author of Coda and Eastwatch.
Quidios
Profile Joined June 2013
Sweden74 Posts
October 31 2013 16:07 GMT
#293
On October 31 2013 13:30 rice_devOurer wrote:
Show nested quote +
On October 31 2013 07:54 Quidios wrote:
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.



Can you spread creep over those bridges? :O

You can not build or burrow on the bridges.

On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map

It's published on all servers, give it a spin. Just proxy Oracles in the center and you should be fine

Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-10-31 16:18:37
October 31 2013 16:11 GMT
#294
On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?

You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 31 2013 17:06 GMT
#295
why cant we just have a bw legacy map ladder season
starleague forever
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
October 31 2013 17:16 GMT
#296
I for one welcome our new RedBull overlords. Fantastic tournament, Rob Simpson or whomever is responsible, you're the (wo)man!
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Gfire
Profile Joined March 2011
United States1699 Posts
October 31 2013 18:59 GMT
#297
On November 01 2013 01:11 Qikz wrote:
Show nested quote +
On October 31 2013 14:20 TT1 wrote:
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?

You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.

A big part of why WoL turned so lame as well. We shifted to more boring balanced maps instead of forcing the players or blizzard to adapt. Mostly because we weren't as patient as blizz was with balance back in 2011. Protoss was having a hard time taking thirds and we started moving the third bases closer then.

Protoss requiring particularly close together bases has been plaguing us for years. We just gave into it, and so blizz had no reason to change anything to fix the problem. I hope these sorts of maps start getting used, stubbornly, and if players can't adapt we'll need patches, and we can finally be rid of the limitations.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 31 2013 19:00 GMT
#298
On October 31 2013 22:16 IeZaeL wrote:
Awful maps , i know.
-snip-


that first one is absolutely sick, love it
ModeratorI am still alive, somehow
TL+ Member
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 31 2013 19:01 GMT
#299
On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


With good sim-city it looks quite safe for Protoss to take a third!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
saucyio
Profile Joined December 2011
Canada6 Posts
Last Edited: 2013-10-31 22:58:31
October 31 2013 22:57 GMT
#300
I don't think my map has the greatest integrity. It was more for fun and the fact that my philosophy is to always submit to a contest! (It was also last minute)

Here's the direct sc2 link if you want to play it.
starcraft://map/1/222812 (I don't know if they vary from region. Just in case this was from NA server).

[image loading]
Assign thoughts to actions and actions to thoughts and you'll get a pattern of genius.
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