Can you spread creep over those bridges? :O
Red Bull TL Map Contest - Page 15
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It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this. | ||
rice_devOurer
United States773 Posts
Can you spread creep over those bridges? :O | ||
Meerel
Germany713 Posts
Pathfinder: ![]() Why this map over the sand one you may ask. the decision is first, the sand map is too small and the flow didnt really come across how i invisioned it. second it has nothing really ''new''. Pathfinder is indeed something special in several ways. first its a three player map ! second it features a totally different design to any map every build, putting the mains more or less in the middle of the map, making air play unbelievable strong, specially in sc2. i want to see how that turns out. and last if you play ground units the flow is amazing. extra point: its by far my favourite design i every came up with / recreated. New Polaris Rhapsody: ![]() This Map uses the Lava rising mechanic from the campaigne, it raises the lava every 5 minutes for 10 seconds and floods the complete lowground of the map, destroying every unit or building (flying units excluded). I decided to use it on this map because the lowground is only around 25% or the complete map, after changing the naturals and place it at the same hight as the mains. | ||
TT1
Canada10005 Posts
On October 31 2013 13:09 NewSunshine wrote: Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool. the design looks really cool but the bases are too far apart, not a very protoss friendly map | ||
Gfire
United States1699 Posts
Wings ![]() Unfortunately it looks awful in this pic without any fog. I think the concept of this started as a sort of reflectional crossfire. Fairly happy with it, and I'm glad I got to enter something with gold bases. Shrieking Breeze ![]() Maps like this with two entrances to the main have been tried just a bit, and discussed some. This was my take on it in a 4p map, and using the collapsible rocks which we of course didn't have back in the old days. I feel it could be quite aggressive or quite turtly... potentially broken in either direction, but hopefully it's balanced out and creates diverse games. Since these were pretty last-minute, I haven't done much as far as publishing goes. If they're good enough I'll continue forward with that, which means map threads, publishing on all servers, test games and going through QA and ESV testing procedures. Depending on how much time I'm able to put into it. | ||
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Plexa
Aotearoa39261 Posts
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EatThePath
United States3943 Posts
Boa Python ![]() It's somehow familiar. Infallible ![]() Wacky main/nat choke! Island expos! Double island expos! #Flatmap! | ||
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DilemaH
Canada402 Posts
On October 31 2013 16:22 Plexa wrote: Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants! No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible | ||
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iHirO
United Kingdom1381 Posts
On October 31 2013 20:48 DilemaH wrote: No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible Maybe Red Bull gave them a free case each to stay awake. ![]() | ||
Darksoldierr
Hungary2012 Posts
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IeZaeL
Italy991 Posts
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Quidios
Sweden74 Posts
On October 31 2013 13:30 rice_devOurer wrote: Can you spread creep over those bridges? :O You can not build or burrow on the bridges. On October 31 2013 14:20 TT1 wrote: the design looks really cool but the bases are too far apart, not a very protoss friendly map It's published on all servers, give it a spin. Just proxy Oracles in the center and you should be fine ![]() | ||
Qikz
United Kingdom12022 Posts
On October 31 2013 14:20 TT1 wrote: the design looks really cool but the bases are too far apart, not a very protoss friendly map That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now? You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough. | ||
a176
Canada6688 Posts
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TemujinGK
United States483 Posts
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Gfire
United States1699 Posts
On November 01 2013 01:11 Qikz wrote: That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now? You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough. A big part of why WoL turned so lame as well. We shifted to more boring balanced maps instead of forcing the players or blizzard to adapt. Mostly because we weren't as patient as blizz was with balance back in 2011. Protoss was having a hard time taking thirds and we started moving the third bases closer then. Protoss requiring particularly close together bases has been plaguing us for years. We just gave into it, and so blizz had no reason to change anything to fix the problem. I hope these sorts of maps start getting used, stubbornly, and if players can't adapt we'll need patches, and we can finally be rid of the limitations. | ||
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The_Templar
your Country52797 Posts
On October 31 2013 22:16 IeZaeL wrote: Awful maps , i know. -snip- that first one is absolutely sick, love it | ||
Qwyn
United States2779 Posts
On October 31 2013 14:20 TT1 wrote: the design looks really cool but the bases are too far apart, not a very protoss friendly map With good sim-city it looks quite safe for Protoss to take a third! | ||
saucyio
Canada6 Posts
Here's the direct sc2 link if you want to play it. starcraft://map/1/222812 (I don't know if they vary from region. Just in case this was from NA server). ![]() | ||
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