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Choya says team will continue, criticizes WCS system (TIG)…

Forum Index > SC2 General
500 CommentsPost a Reply
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Pirfiktshon
Profile Joined June 2013
United States1072 Posts
October 02 2013 19:00 GMT
#361
@lolfail9001 If a korean person lives in EU than they are locked into playing in EU..... If they need a passport to participate in the tournament.... then they shouldn't be playing in that Regions Tournament......
1Dhalism
Profile Joined June 2012
862 Posts
October 02 2013 19:12 GMT
#362
On October 03 2013 00:24 Darkhoarse wrote:
Show nested quote +
On October 03 2013 00:20 1Dhalism wrote:
I agree with what Fionn said, but that isn't the worst thing. The worst thing is that the local champions don't qualify for Blizzcon. I can deal with champions being beat down at 'grand slams.' It stands to reason that the skill level is close. But the fact that champions don't qualify for Blizzcon automatically means that those local championships dont mean shit even in the eyes of Blizzrd.

Other than that, it's obvious that WCS replaced GSL/OSL because the latter ran out of money. So WCS saved SC2.
But it's also obvious that Blizzard are interested in only dragging this out until LOTV comes out. If they cared about esports they would've grown local scenes the way RIOT or Valve do. But regionlocking WCS US would mean lower immediate skill level, and lower views, and that would mean lower marketing value for LOTV.

Lower skill level doesn't have to mean lower viewership. Look at the LCS as a model. LCS NA could accurately be described as having the lowest level of skill of the regions, and yet it has extremely high viewer counts. I don't have the answer as to why, but I feel that saying that Lower skill means low viewer counts isn't necessarily true.

Ye, but that works for LoL because NA has personalities that have been built up. If NA had prime Idra, for example, he alone would be bringing in about 10k viewers. Current SC2 is a different story.
bourne117
Profile Joined May 2010
United States837 Posts
October 02 2013 19:16 GMT
#363
The biggest problem with WCS in my opinion is it took GSL and OSL and made them the same thing which hurt the korean scene a lot imo.
QO Feasting
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 02 2013 19:19 GMT
#364
On October 02 2013 19:27 Fionn wrote:
Show nested quote +
On October 02 2013 19:24 GizmoPT wrote:
we need some savior of eSports


We need some (up)magic and go(go) through this tough time or we'll not have the luxury to enjoy SC2 in Korea anymore.

Would that be the type(b) of solution that we need?

+ Show Spoiler +
Only remaining pun I could think of
In the woods, there lurks..
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 02 2013 19:23 GMT
#365
I am sorry, but the lack of a region-lock on WCS hurt the scene a lot. WCS EU is mostly europeans with some koreans mixed in (thank god for KR-EU lag), but WCS NA (aka WCS Korea 2) was really lackluster. Pepla are losing interest in "Korean winning every tournament".

This is where Riot and LCS are doing a better job: it created local heroes and it makes it easier for people to cheer for local heroes when there is NOT a 95% chance they will lose just because a korean player(team in LoL's case) is there.
Quitting is the easy way out...
BillGates
Profile Blog Joined April 2013
471 Posts
Last Edited: 2013-10-02 19:26:31
October 02 2013 19:25 GMT
#366
Blizzard ruined esports. I mean with their WCS they destroyed all competition and all interest.

If they just hosted one tournament at Blizzcon with big prize pool, like say 500k giving to all top 16 players it would have been better, something similar like Valve's The International.
Spectralx
Profile Joined November 2010
United States198 Posts
October 02 2013 19:27 GMT
#367
WCS has killed eSports everywhere but EU. Less and better players there. I live in NA and its sad to say there is NOTHING to compete in, and I see why all of this is happening. I think we all want to play and watch.
Spectral - Paralyzed Quadriplegic Gamer
Popkiller
Profile Blog Joined March 2012
3415 Posts
October 02 2013 19:34 GMT
#368
question: when can we finally pronounce SC2 "dead" so these people will go away and stop talking about it?

Can we do it now?

It's dead, everyone. It's over. No one watches SC2 or talks about it anymore, so you can move on.

User was temp banned for this post.
DomeGetta
Profile Joined February 2012
480 Posts
October 02 2013 19:36 GMT
#369
Lol at idiot just posting..who is clearly confused about logic and reasoning..as he is actively participating in a conversation about it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 02 2013 19:58 GMT
#370
On October 03 2013 04:34 Popkiller wrote:
question: when can we finally pronounce SC2 "dead" so these people will go away and stop talking about it?

Can we do it now?

It's dead, everyone. It's over. No one watches SC2 or talks about it anymore, so you can move on.

So you want to fake the death of SC2 so the haters will leave. This is some Walter White style planning here, I like it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ohforfsake
Profile Joined August 2013
Norway204 Posts
October 02 2013 20:03 GMT
#371
On October 03 2013 02:32 lolfail9001 wrote:
Show nested quote +
On October 03 2013 02:27 Pirfiktshon wrote:
The chances will be considerably higher if we actually allow them to compete in a tournament of 16 people and 4 from NA 4 From EU 4 From SEA and 4 From Kor.... They will have 0 chance if there is 0 of them right?

Edit: Ofcourse I'm referring to Blizzcon

You are treating this as completely random thing. Nowadays the only reliable way to get foreigner vs korean final or foreigner vs foreigner final is to SERIOUSLY limit amount of koreans participating compared to amount of players who are capable of winning at least Bo3 against them. How many players from SEA for example(they are great guys, but i doubt they will deny it) you know that can take Bo3 off HerO on a rather regular basis?


Why does this always come up when this topic comes along. And always with the wrong conclusion. Since you are from Russia I'll assume you know what skiing is and have some grasp of that sport and use an example from the sport to explain this and what can be done to counteract it (it's also a very good sport to use since their situation is simular to korea and esports).

First some facts. Skiing has a international federation called FIS who sets all the rules for international competition. This organization exists solely to promote the sport. It does not seek to maximize gain short term but to promote the sport as a whole long term (this part is important especially for esport). The organization is run by previous active athlets and not corporations. Here's a link to their rules for international competition.

http://www.fis-ski.com/data/document/wsc-rules-2012-e_clean-version_291012.pdf

This is a growing sport that's been around for a long time and done the mistakes. It's also a sport with a very simular problem to esports. Norways is completely dominant as a nation. If there was no region locking and no limit of participation from different countries the top 10 of a world chamionship 2014 might look like this (I know there won't be a world championship next year).

1. Norway
2. Norway
3. Norway
4. Russia
5. Norway
6. Norway
7. Sweden
8. Norway
9. Norway
10. Norway

And this is the top 10 in 5 years if this result list was ever allowed:

1. Norway
2. Norway
3. Norway
4. Norway
5. Norway
6. Norway
7. Norway
8. Norway
9. Norway
10. Norway

The international organization knows this and has put rules in place to limit Norway and other strong nations participation to make the competition more enjoyable to watch from people all over the world (as opposed to the result above who only norwegians would like). Because the goal of the organization is to grow the sport, not to promote Norway or norwegian athletes. So, every nation can only send 4 participants +1 slot for the reigning champion (follows the athlete not the country). So Norway usually has 5 participants, everyone else 4 or less. This gives Norway a little edge but nothing that will upset the competition too much. As a fan from Norway you can still look forward to a good championship where norwegians have a good chanse of winning. And a fan from every other country you can look forward to a championship where someone from your country _CAN_ win. Even Norway promotes these rules (and helped create them) because they realize that it's much more fun to be the champion in something people elsewhere care about as opposed to being the world champion in american football to take 1 example.

Despite this Norway has been dominating pretty badly again lately and the norwegians worry that this might diminish the interest in the sport globally and damage the sport. To try and counteract this they send some of their trainers to other countries to help them build up the competition.We'll see if it's enough or more action need to be taken to level the field.

This is how a professional sport works with these issues. Why is it so hard for esports to learn from them?? That is what i don't understand. Nothing we do creating these events is new except the media. When it comes to generating interest and "hype" there's over 100 years of history from other sports to learns from.

Here's a actual result from the last WC (2013) to give you and idea what these rules have ment for skiing.

Womens 10k cross country freestyle:

1. Norway
2. Norway
3. Russia
4. Germany
5. USA
6. Norway
7. Sweden
8. Finland
9. Norway
10. France

Men 15k cross country freestyle:

1. Norway
2. Sweden
3. Norway
4. Canada
5. Norway
6. Sweden
7. Estonia
8. Switzerland
9. Germany
10. Sweden

It can be done guys.
Beauty is in the eye of the beholder
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2013-10-02 20:22:20
October 02 2013 20:14 GMT
#372
On October 02 2013 23:18 Spaylz wrote:
It sounds cliché, but Blizzard's stance on.. well, everything, changed after they were bought out by Activision. I wouldn't say all of the bad decisions are made by higher ups from that notoriously greedy company, as the Blizzard reps themselves have made a flew blunders, but I'm willing to bet there is some legitimate blame to be laid on Activision. Oh well, that's how the world works and everything. We'll probably never see the old Blizzard, the one with the people who knew what they could and couldn't do and who didn't compromise the quality or the management of their game for the sake of profit (not deluding myself here, Blizzard naturally always cared about profit, as any company should, but they certainly used to handle things better and just overall looked a lot less greedy in everything they did).


I'd propose a different reason for the change: WoW. Old Blizzard was a product-oriented, worldbuilding kind of company. They made boxed games, sold them, done. The company got it's fame on the back of stellar worldbuilding, and great polish. Multiplayer balancing, not so much.

But a product-oriented approach, a worldbuilding approach doesn't really work with a huge MMO. They have to turn into a service organization, and get their creative to work on churning content, but content of a different kind because there has to be a ton of twists and turns and small quests, and things have to fit into WoW's two-faction model whether it makes sense or not. + Show Spoiler +
Hey, druidistic elves ally with steamtank-making dwarven nation from across the sea? Instead of the shamanistic orcs with whom they fought against the daemons? Makes sense.
As does peace-loving Thrall giving leadership to a clear warmonger who almost killed the King of Lordaeron in negotiations. Yessir. Not contrived at all.
And let us not forget the spaceships.
Or the physical portals into the Emerald Dream, because THAT sure isn't an ass-pull.


Finally, WoW art direction is creeping into their other franchises, steadily eroding any unique character they used to have.

On October 02 2013 23:44 Spaylz wrote:
On the bright side, if SC2 does die and all Koreans go back to BW while foreigners move on to other games, it could bring Blizzard to make WC4 and try to salvage their mistakes! Absolute wishful thinking, I know. ;<


Azeroth has been damaged beyond repair by WoW. They'd need to make a complete, new world where stuff can make sense again. Not that they bothered with consistency with SC2 and D3, tho.
Squee
painkilla
Profile Joined June 2013
United States695 Posts
October 02 2013 20:19 GMT
#373
Funny how the SC2 dying threads are generating posts faster than a LR. So it looks like shitting on SC2 is more fun than actually watching SC2.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 02 2013 20:22 GMT
#374
On October 03 2013 05:19 painkilla wrote:
Funny how the SC2 dying threads are generating posts faster than a LR. So it looks like shitting on SC2 is more fun than actually watching SC2.

It takes less effort. You just copy all the previous arguments and say "design flaws" a bunch. Then blame DB and DK. EZPZ.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
partydude89
Profile Blog Joined August 2012
1850 Posts
October 02 2013 20:26 GMT
#375
how would a region lock be fair to people in the Sea region though?
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-10-02 20:37:47
October 02 2013 20:35 GMT
#376
On October 03 2013 05:22 Plansix wrote:
Show nested quote +
On October 03 2013 05:19 painkilla wrote:
Funny how the SC2 dying threads are generating posts faster than a LR. So it looks like shitting on SC2 is more fun than actually watching SC2.

It takes less effort. You just copy all the previous arguments and say "design flaws" a bunch. Then blame DB and DK. EZPZ.


It's funny because that's sort of what Duran did with his thread. It's just all the same shit rehashed in one thread, so if anyone missed anything. Well, shit. He covers a lot of it. Go figure. Maybe they hope someone from Blizzard missed the other stuff so when they retype it in their own words they'll possibly see it? I don't know. It just goes around in circles and circles. In either case this has nothing really to do with this thread. I don't think half the people posting have a clue of the events that led to this and for those who are interested you might as well watch unstable's vlog with regards to it because he's pretty thorough and it makes sense as to why FXO would no longer be interested in supporting them.

On October 03 2013 05:26 partydude89 wrote:
how would a region lock be fair to people in the Sea region though?


You really don't need a region lock to create a fair system though. It's very short-sighted.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 02 2013 20:39 GMT
#377
On October 03 2013 05:14 Coffee Zombie wrote:
Show nested quote +
On October 02 2013 23:18 Spaylz wrote:
It sounds cliché, but Blizzard's stance on.. well, everything, changed after they were bought out by Activision. I wouldn't say all of the bad decisions are made by higher ups from that notoriously greedy company, as the Blizzard reps themselves have made a flew blunders, but I'm willing to bet there is some legitimate blame to be laid on Activision. Oh well, that's how the world works and everything. We'll probably never see the old Blizzard, the one with the people who knew what they could and couldn't do and who didn't compromise the quality or the management of their game for the sake of profit (not deluding myself here, Blizzard naturally always cared about profit, as any company should, but they certainly used to handle things better and just overall looked a lot less greedy in everything they did).


I'd propose a different reason for the change: WoW. Old Blizzard was a product-oriented, worldbuilding kind of company. They made boxed games, sold them, done. The company got it's fame on the back of stellar worldbuilding, and great polish. Multiplayer balancing, not so much.

But a product-oriented approach, a worldbuilding approach doesn't really work with a huge MMO. They have to turn into a service organization, and get their creative to work on churning content, but content of a different kind because there has to be a ton of twists and turns and small quests, and things have to fit into WoW's two-faction model whether it makes sense or not. + Show Spoiler +
Hey, druidistic elves ally with steamtank-making dwarven nation from across the sea? Instead of the shamanistic orcs with whom they fought against the daemons? Makes sense.
As does peace-loving Thrall giving leadership to a clear warmonger who almost killed the King of Lordaeron in negotiations. Yessir. Not contrived at all.
And let us not forget the spaceships.
Or the physical portals into the Emerald Dream, because THAT sure isn't an ass-pull.


Finally, WoW art direction is creeping into their other franchises, steadily eroding any unique character they used to have.

Show nested quote +
On October 02 2013 23:44 Spaylz wrote:
On the bright side, if SC2 does die and all Koreans go back to BW while foreigners move on to other games, it could bring Blizzard to make WC4 and try to salvage their mistakes! Absolute wishful thinking, I know. ;<


Azeroth has been damaged beyond repair by WoW. They'd need to make a complete, new world where stuff can make sense again. Not that they bothered with consistency with SC2 and D3, tho.


Yeah... I've never played WoW much, but I've been keeping up with the lore. I believe we now have beings of light that travel between worlds on spaceships, so it is true. Absolute non sense indeed.

You are probably right about WC4 too. Unless they do some sort of spin-off story, they can't realistically salvage the butchery that has been going on with the Warcraft lore. Blizzards don't really do spin-offs anyway, so here it is. Besides, they have been riding the wave of their three franchises for far too long now, and it's getting a little tiresome.

Looking at the huge success of ARTS games (which are direct derived products of WC3 itself, let us not forget it), I truly believe the formula of WC3 (RTS with heroes and a heavy focus on micro) would bring about a lot of success to the entire RTS genre. I can't be the only one to think that, really. I do hope Blizzard sees that and comes up with a similar game featuring a new world/franchise.
I like words.
Baarn
Profile Joined April 2010
United States2702 Posts
October 02 2013 21:47 GMT
#378
On October 03 2013 05:19 painkilla wrote:
Funny how the SC2 dying threads are generating posts faster than a LR. So it looks like shitting on SC2 is more fun than actually watching SC2.


For the people that stop by to troll every sc2 thread and say it's dying it is more fun for them than watching sc2. I kinda agree with choya though that WCS has hurt sc2. It's one of the main reasons I won't watch sc2 cause it's just an all around shitty league. People can make up all the excuses they want for Blizzard but there are still issues they haven't resolved since since the first season. I wish WCS just went away (died) already and GSL was brought back. It would be like going from shit to amazing sc2 tournament in one fell swoop.
There's no S in KT. :P
Avs
Profile Joined November 2010
Korea (North)857 Posts
October 02 2013 21:50 GMT
#379
Everyone hopes the game studios with money will take risks to make new IPs. It's extremely unlikely since its volatile and doesn't help their prediction models.
Zenniv
Profile Joined September 2011
United States545 Posts
October 02 2013 21:54 GMT
#380
The Region lock made local NA EU players really despondent cuz they have no chance vs the Koreans. And OSL GSL/GSTL became less prestigious because a lot of good KR players went to other regions. The whole WCS system is so stupid, no idea what blizz was thinking....
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