• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:28
CET 11:28
KST 19:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1327 users

StarCraft 2: What's The Problem - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 103 Next
leakey
Profile Joined May 2013
United States21 Posts
September 25 2013 02:49 GMT
#501
On September 25 2013 03:39 Thieving Magpie wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


But!

Uh...

Well...

Uh...

Damn....

Accurate beyond reason

I'm just imagining what it would be like trying to get them to play Broodwar....


Broodwar had better chat and more people playing UMS so if you sucked you could just troll chat or play Big Game Hunters or No Rush 30 mins
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-09-25 04:55:30
September 25 2013 02:57 GMT
#502
On September 25 2013 07:16 Erik.TheRed wrote:
IMO the current/next generation of gamers is getting so coddled that it's absurd. I guess that's what happens in a hyper-competitive market where the most accessible games get the most money (even if they have the least depth). I'm not even a BW player but I bet those guys are probably cringing when they see some of the comments & complaints from today's gamers. Earlier I was reading a post on the Hearthstone forums about someone not wanting to continue playing the game because they were too intimidated by the "daily quests" which required them play decks that they were not comfortable with in order to earn BONUS gold. It struck me that they seemed to be completely missing the point of the game-- why even bother spending time with this activity if you aren't going to open your mind a little bit or try and take on the slightest semblance of challenge? How is that experience any better than doing some other passive activity like watching a movie, listening to music, or reading a book? At least you might inadvertently discover something new or broaden your horizons with those things. Good luck getting any of that from farmville though.


I'm usually wary of generational comparisons. But, one thing I have noticed, at least from the tone of many recent complaints on TL, is a demand that the game should be more fun and that game play is "stagnant" (this appears to be the next buzzword when it comes to design/balance complaint on TL). This is usually, but not always, accompanied by demands that Blizzard patch with greater regularity so as to "shake things up" and keep the game interesting (for players and spectators alike). It seems to me that this desire for a constant churn of strategy in SC2 is a result of wanting to do whatever you want in the game whenever you want and to have it work. This is nonsense, of course. The game has rules.
KT best KT ~ 2014
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 25 2013 05:31 GMT
#503
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.

How to fix it.
+ Show Spoiler +

Unranked is not good enough for casuals. We need a casual mode. Which does the following,

1) Buildings are automatically assigned to the users preselected hotkeys so they don't get overwhelmed.

2) You can have a build order guide you through your progression while playing online multiplayer in casual mode. Telling you what to make and when during early game. (Newbies have no idea what they should be doing, they need guidance or they just quit)

3) If click on enemy units, you can bring up information on what units you can make to counter it (ingame. Newbies are always confused about units functions and how to kill them).

4) if you click on an enemy building, you can bring up information what buildings it can make (ingame. Newbies scout but have no idea what they have learnt. They always ask you what a enemy building does).

5) Units can be split into predefined formations (ball, split or line) using a hotkey. (They can't split or control their units, they need an easier option)

6) A more functional Grid hotkey setup is the default hotkeys. (Newbies get so lost and confused using standard hotkeys)

6) Both players can agree to turn off fog of war. (Newbies have no idea where to go, how to scout, they need a simplier option)


No, you fix that by having an actual good game where you can't lose to less than 5 units. This includes:
banelings (bust)
hellions (killing drones)
banshees (less now than in WoL)
DT
widow mines
any kind of cheese (cheese is just a shit gimmick that shouldn't be a part of any rts)
coin flips, etc

this is because blizzard likes big explosions and it's so EASY to LOSE so many units and/or workers in 3 seconds.

the game is just overall badly designed, blizzard think they know their shit but they don't, so you have ridiculously broken things like force-fields (because they don't understand how important good positioning is) and warp gates (because fuck defender's advantage? fuck using queues to macro properly?), hell i could go on.

the game is fun if you have no idea what you're doing, THAT's the big problem.

is it possible to be good at this game? yes. you have to know all the random bullshit that can be thrown at you, how to react, and then you have to know what kind of bullshit you can throw at your opponent. even at the highest level, this applies (TLo vs lucifron wcs eu season 1?, maru vs innovation, etc). that's what's so fucking stupid. there's no S in this RTS. this is an RTB
maru lover forever
Big J
Profile Joined March 2011
Austria16289 Posts
September 25 2013 05:39 GMT
#504
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
September 25 2013 05:42 GMT
#505
The reason why terrans are good for your *complaints*
is that

- It is true it's the best race if played perfectly, *However, it's the hardest race to play since it requires Macro/Micro compared to zerg and toss's "a" move attack

Terran in foregin/and below top korean terran players don't have much success because of its dificulty.

Yet in lower leauges, below masters (about) complain terran sucks because it does. But truth is, it's because it's too hard for them to handle.


Blizzard can't balance both LOWER leagues and Higher Leagues. One of them has to be imbalanced.
Probably gave 99.999% percent of the people the "bad" part and .0000000001%, like innovation/bomber/taeja/polt etc...
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 25 2013 05:45 GMT
#506
-Personality: Eh, maybe. Idk. We see newer players emerge all the time in Korea and to a lesser extent in Europe. Fans aren't stupid and reward good play. Streams are a different issue. The lack of development in the NA scene is also a different problem.

-Oversaturation: I think this is how SC2 can build a niche for itself. Dota and LoL games are long and, frankly, I feel like there's only so much you can watch of it. TI is great but for the rest of the year it's kind of meh. You can watch daily and weekly shows and little SC2 tournaments all the time.

-SC2 isn't as popular because of the Battle.net channels? Please. It's not like LoL and Dota2 have such great services either.

-Design? Casualness? Those ships have sailed. Frankly, I despise custom games. Monobattles ruins SC2 groups because some people refuse to play anything but monobattles and it gets harder and harder to have serious scrims.

I'm not stupid, a marauder just shot my brain.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 25 2013 05:46 GMT
#507
On September 25 2013 14:31 Incognoto wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.

How to fix it.
+ Show Spoiler +

Unranked is not good enough for casuals. We need a casual mode. Which does the following,

1) Buildings are automatically assigned to the users preselected hotkeys so they don't get overwhelmed.

2) You can have a build order guide you through your progression while playing online multiplayer in casual mode. Telling you what to make and when during early game. (Newbies have no idea what they should be doing, they need guidance or they just quit)

3) If click on enemy units, you can bring up information on what units you can make to counter it (ingame. Newbies are always confused about units functions and how to kill them).

4) if you click on an enemy building, you can bring up information what buildings it can make (ingame. Newbies scout but have no idea what they have learnt. They always ask you what a enemy building does).

5) Units can be split into predefined formations (ball, split or line) using a hotkey. (They can't split or control their units, they need an easier option)

6) A more functional Grid hotkey setup is the default hotkeys. (Newbies get so lost and confused using standard hotkeys)

6) Both players can agree to turn off fog of war. (Newbies have no idea where to go, how to scout, they need a simplier option)


No, you fix that by having an actual good game where you can't lose to less than 5 units. This includes:
banelings (bust)
hellions (killing drones)
banshees (less now than in WoL)
DT
widow mines
any kind of cheese (cheese is just a shit gimmick that shouldn't be a part of any rts)
coin flips, etc

this is because blizzard likes big explosions and it's so EASY to LOSE so many units and/or workers in 3 seconds.

the game is just overall badly designed, blizzard think they know their shit but they don't, so you have ridiculously broken things like force-fields (because they don't understand how important good positioning is) and warp gates (because fuck defender's advantage? fuck using queues to macro properly?), hell i could go on.

the game is fun if you have no idea what you're doing, THAT's the big problem.

is it possible to be good at this game? yes. you have to know all the random bullshit that can be thrown at you, how to react, and then you have to know what kind of bullshit you can throw at your opponent. even at the highest level, this applies (TLo vs lucifron wcs eu season 1?, maru vs innovation, etc). that's what's so fucking stupid. there's no S in this RTS. this is an RTB


I love people arguing exact opposites for why this game is teh suxxorz.
I'm not stupid, a marauder just shot my brain.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-09-25 06:45:32
September 25 2013 06:44 GMT
#508
On September 25 2013 14:39 Big J wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."

You kinda dont make sense, because "bad design" leads to "its too complicated and time consuming". Design isnt "unit design" only ... and the problems of SC2 are the core design of "massive armies" in "automatically tight clumps" with "far too much economy and too easy control of units". All of them design flaws which lead to the reactions of your friends.
If you cant say what you're meaning, you can never mean what you're saying.
Big J
Profile Joined March 2011
Austria16289 Posts
September 25 2013 07:23 GMT
#509
On September 25 2013 15:44 Rabiator wrote:
Show nested quote +
On September 25 2013 14:39 Big J wrote:
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."

You kinda dont make sense, because "bad design" leads to "its too complicated and time consuming". Design isnt "unit design" only ... and the problems of SC2 are the core design of "massive armies" in "automatically tight clumps" with "far too much economy and too easy control of units". All of them design flaws which lead to the reactions of your friends.

Thing is:
I only kinda dont make sense. Which means I actually make a lot of sense for a person that is not a notorious phrasemonger and gamebasher.
DinoToss
Profile Joined August 2013
Poland507 Posts
September 25 2013 07:28 GMT
#510
On September 25 2013 03:39 Thieving Magpie wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


But!

Uh...

Well...

Uh...

Damn....

Accurate beyond reason

I'm just imagining what it would be like trying to get them to play Broodwar....

Have you ever played BGH, ffa etc? It was quite fun and trollish environment. Much more light hearted than matchmaking ladder with big egos starting from bronze.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 25 2013 07:31 GMT
#511
We oncehad a 4 team 4v4 BGH tournament in my class in highschool, it was awesome
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2013-09-25 07:38:11
September 25 2013 07:37 GMT
#512
On September 25 2013 14:39 Big J wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."


What do you want to say exactly?
What the game is very well designed and you friends still quit playing it?
Rescawen
Profile Joined April 2010
Finland1028 Posts
September 25 2013 07:52 GMT
#513
I feel designing some maps to be easier to understand and more boring would be good. I come from Age of empires 3 and there was a no rush mode which was really popular to people who did not want to be so competitive with timings, BUT wanted to enjoy the merits of RTS which is big economy with big armies fighting each other. This would be really great for newcomers , as the biggest annoyance is rushes and cheeses.
Big J
Profile Joined March 2011
Austria16289 Posts
September 25 2013 08:16 GMT
#514
On September 25 2013 16:37 MikeMM wrote:
Show nested quote +
On September 25 2013 14:39 Big J wrote:
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."


What do you want to say exactly?
What the game is very well designed and you friends still quit playing it?


Yup. D2 was amazing. I still quite playing it long, long ago.

Same goes for those guys and SC2. They liked it. They played it. They moved on.
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
Last Edited: 2013-09-25 09:29:38
September 25 2013 08:26 GMT
#515
JP Dayne
Profile Joined June 2013
538 Posts
September 25 2013 13:20 GMT
#516
WCS NA for americans
WCS EU for europeans
WCS KR for koreans
maybe WCS LA and SEA
and one WCS "global prelims" so players, from, say, south africa, can compete

sorta like the fifa world cup qualifiers
then for the world cup itself (the blizzcon event) give more spots for koreans because well they're obviously better and distribute the rest accordingly to what they feel right

boom, problem solved

I'd watch wcs na and wcs europe if I didn't already know a korean would win
RampancyTW
Profile Joined August 2010
United States577 Posts
September 25 2013 14:39 GMT
#517
On September 25 2013 16:28 DinoToss wrote:
Show nested quote +
On September 25 2013 03:39 Thieving Magpie wrote:
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


But!

Uh...

Well...

Uh...

Damn....

Accurate beyond reason

I'm just imagining what it would be like trying to get them to play Broodwar....

Have you ever played BGH, ffa etc? It was quite fun and trollish environment. Much more light hearted than matchmaking ladder with big egos starting from bronze.
There are plenty of casual arcade options available, and despite all the whining to the contrary, they're not hard to find. I've poured literally hundreds of hours into things like SquadTD, monobattles, etc. FFA is clearly included in matchmaking options.

What people are really upset about is that it's not 2003 anymore. Nostalgia++
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
September 25 2013 15:06 GMT
#518
I guess in order to keep playing the same game you have to thoroughly enjoy it all along. When one starts to play SC2, it's all kick-ass because they are discovering the game and everything. Then the novelty wears off two weeks to a month later, and you're confronted with the issue: do I still enjoy playing that?

With SC2, once the novelty is gone, one has to commit to certain things in order to enjoy the game. You have to grasp the level of strategy and understand all the concepts (all those involved in your current level of play anyway), and you have to know how to improve and stuff. Now that works. A lot of people actually enjoy that, it is challenging and a whole lot of gamers actually look for a challenge. Sadly, it also means that anyone who got into the game and simply isn't willing to put in the effort to overcome the challenge will quit and move on.

I don't really think Blizzard can fix that at this point. The game is what it is, and even if you rework a lot of units the challenge is still going to be there, it will just be a little different. Blizzard is simply trying to cater to the wrong audience when trying to "casualize" the game.
I like words.
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2013-09-25 15:26:07
September 25 2013 15:25 GMT
#519
On September 26 2013 00:06 Spaylz wrote:
I guess in order to keep playing the same game you have to thoroughly enjoy it all along. When one starts to play SC2, it's all kick-ass because they are discovering the game and everything. Then the novelty wears off two weeks to a month later, and you're confronted with the issue: do I still enjoy playing that?

With SC2, once the novelty is gone, one has to commit to certain things in order to enjoy the game. You have to grasp the level of strategy and understand all the concepts (all those involved in your current level of play anyway), and you have to know how to improve and stuff. Now that works. A lot of people actually enjoy that, it is challenging and a whole lot of gamers actually look for a challenge. Sadly, it also means that anyone who got into the game and simply isn't willing to put in the effort to overcome the challenge will quit and move on.

I don't really think Blizzard can fix that at this point. The game is what it is, and even if you rework a lot of units the challenge is still going to be there, it will just be a little different. Blizzard is simply trying to cater to the wrong audience when trying to "casualize" the game.



I want to overcome the challenge, i got to high masters, beaten some pros...then quit. I enjoyed starcraft, but it becomes dull when you do the same builds every day just to stay ontop of your game. There is not enough depth in the game...not enough options....

You either play very standard and safe, or you start gambling with builds that might or might not get hard countered right away.
Even if you scout well enough, if at the pro level you are doing a build aimed towards a very precise timing window, its hard to switch it up to the lategame because your opponent blindly hardcountered you, since it will have you set behind too much.

Thats why i hate the rock paper scissors system in starcraft. I also hate standard games, it doesnt feel like chess to me, its just macro macro macro untill the lategame, then a-move with your lame ball of units and hope you win.
PEW PEW PEW
nottapro
Profile Joined August 2012
202 Posts
Last Edited: 2013-09-25 15:37:00
September 25 2013 15:36 GMT
#520
On September 25 2013 14:39 Big J wrote:
Show nested quote +
On September 25 2013 03:27 nottapro wrote:
My experience with trying to introduce people to SC2.

First reaction: It looks boring.
Then months later, after constant harassing, you maybe if your lucky convince them to try it.

Playing reaction: I have no idea what I am doing, this is way to complicated, I suck at this game, nothing is happening. I can't control my units.
If your extremely lucky, they will have this horrible experience for the next 2 months and not quit, always hating the game, clueless why you keep telling it is entertaining but working their asses off to maybe one day have fun

They finally get a handle on the basics: This is fun! Lets play SC2!
This lasts for about 6-7 months until

Final reaction: I got into a higher league, its way too hard now, I have to be in lower league to have fun so I am constantly losing games. I think Ill just quit instead.

And its over.


Yeah, exactly. I could name roughly 10 friends that played or were interested in SC2 but don't play it these days. The two most common reasons:
-) "It's too hard to play at any reasonable level. I don't want to take part in this spam-click-fest."
-) "It's too time consuming to get anywhere."

Not once did I hear the comment:
"Guys, my problem is that the game is badly designed for reason XYZ."




Yes, totally in agreement.

Blizzard can make the game as balanced as they like. I don't disagree with anyone who wants to see a more dynamic and better designed esports title. These ideas are not mutually exclusive. Its a totally separate argument. In my opinion, its important to stress that casual players need to have an option to reduce the stress and difficulty of the game mechanics, handicaps are a proven way to allow that.

Imagine, you could invite your friend over who has never played SC2, allow him to play against you with handicaps while you play on normal settings. Within 2-3 games he can start to come up with strategies, have a chance at beating you, learn the basic meta without getting bogged down in a stress inducing 2 month learning curve. This is how you grow interest in the game, by allowing easy access to it. Maybe he will one day learn the real mechanics, maybe he won't, it doesn't matter, you can now play with your friend and he will invite his friends to play with him.

It has no effect on the pro's.

The alternative, we keep doing what we are doing, no handicaps, no casual mode. We already know the results, player base grows extremely slowly if at all, as new players will continue to fail to pass the games initial overbearing learning curve, and you will never retain casual interest, as people with stress in their lives will simply ditch SC2 for a more friendly fun game.

Making the game casual friendly, doesn't have to sacrifice any of the games difficulty, it just needs to provide options for people who don't have the ability or interest to be hardcore.

Prev 1 24 25 26 27 28 103 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Week 8
Kim Chul Min (afreeca) 883
LiquipediaDiscussion
The PondCast
10:00
Episode 84
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech36
StarCraft: Brood War
Sea 61707
Jaedong 818
Bisu 708
BeSt 319
Mini 215
actioN 213
Hyuk 193
ZerO 171
Soma 149
Larva 147
[ Show more ]
EffOrt 108
Snow 93
Light 90
Last 71
Sharp 70
ToSsGirL 58
Mong 49
Rush 43
Soulkey 33
Backho 32
Pusan 29
zelot 24
sSak 22
Sacsri 21
Mind 18
HiyA 17
GoRush 17
yabsab 17
soO 16
NaDa 16
sorry 16
Free 16
Terrorterran 15
Movie 10
Shine 10
ajuk12(nOOB) 7
[sc1f]eonzerg 6
Dota 2
NeuroSwarm101
League of Legends
JimRising 468
Counter-Strike
olofmeister1603
shoxiejesuss928
m0e_tv622
allub238
Super Smash Bros
Mew2King144
Other Games
Liquid`RaSZi428
crisheroes309
Sick230
Happy146
Organizations
Other Games
gamesdonequick562
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos951
• Stunt693
• HappyZerGling153
Upcoming Events
WardiTV Winter Champion…
1h 32m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
13h 32m
Ultimate Battle
1d 1h
Light vs ZerO
WardiTV Winter Champion…
1d 1h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 13h
CranKy Ducklings
1d 23h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.