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Technique in Starcraft (A guide on mechanics) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
August 31 2013 11:37 GMT
#81
On August 31 2013 20:35 virpi wrote:
Show nested quote +
On August 31 2013 20:17 BaneRiders wrote:
One question: Why should mouse sensitivity be disabled? Isn't it rather helpful if you get used to 100% mouse sensitivity?

100% mouse sensitivity is very inaccurate, because it's most likely skipping pixels on your screen.


Oh I see! Thanks! I was just fooling around with it, but back to normal then!
Earth, Water, Air and Protoss!
Hollandrock
Profile Joined January 2012
United Kingdom158 Posts
August 31 2013 12:25 GMT
#82
There's some awesome tips in here, thank you very much!
MilExo
Profile Joined September 2011
South Africa139 Posts
August 31 2013 14:19 GMT
#83
6 - Gateways
This is better than the warp gate key for 2 reasons:
1: It allows you to see untransformed gateways and add them as soon as they have started to be built. Then you can transform them by Ctrl clicking.
2: It allows you to tap and see the specific cooldown durations.


First of all, thanks for an excellent guide! Nice consolidation of everything you need mechanically and also a couple of things that I haven't seen anywhere else. Definitely a go-to guide for improving at SC2.

One question though - wouldn't it make more sense to have the additional control group available as protoss and just using the warpgate key? The reason why I'm asking is because the 2nd reason you listed isn't valid anymore as far as I know - you can see the cool down on warpgates by using the warpgate key (was patched quite a while back if I recall correctly). Seeing untransformed gateways is still a good argument, but wouldn't a camera hotkey over your gateways also suffice (which can double as a easy way to chrono all your gates)?

Also, what is your opinion on putting your forges in a control group to see how far those upgrades are and quickly getting the next upgrade?
SerADeadzerg
Profile Blog Joined August 2013
Canada48 Posts
August 31 2013 14:40 GMT
#84
On August 31 2013 23:19 MilExo wrote:
Show nested quote +
6 - Gateways
This is better than the warp gate key for 2 reasons:
1: It allows you to see untransformed gateways and add them as soon as they have started to be built. Then you can transform them by Ctrl clicking.
2: It allows you to tap and see the specific cooldown durations.


First of all, thanks for an excellent guide! Nice consolidation of everything you need mechanically and also a couple of things that I haven't seen anywhere else. Definitely a go-to guide for improving at SC2.

One question though - wouldn't it make more sense to have the additional control group available as protoss and just using the warpgate key? The reason why I'm asking is because the 2nd reason you listed isn't valid anymore as far as I know - you can see the cool down on warpgates by using the warpgate key (was patched quite a while back if I recall correctly). Seeing untransformed gateways is still a good argument, but wouldn't a camera hotkey over your gateways also suffice (which can double as a easy way to chrono all your gates)?

Also, what is your opinion on putting your forges in a control group to see how far those upgrades are and quickly getting the next upgrade?

Well obviously hotkeys are something that is based on personal preference. I prefer the location over the forge to the gateways since usually your most gateways will be clustered in your main and you can very quickly F1 back to your main to chrono those. A camera location allows you to see the progress on ups as well as chrono them. It does add one extra action to select them to queue more upgrades. Of course you can add them to a control group but double tapping a control group to center your screen on forges for chronos is an action your preform more than adding new upgrades to the queue.

I didn't know the warpgate key had been patched! Whoops. Yes an additional control group could be useful as an observer dedicated key etc. But I suggest in this guide 6 keys for army and this is a lot more than other guides/players may suggest. Most pros play with 1-3 groups for army so perhaps 7 is too many? It is up to you of course. I prefer to bind gateways right as a create them so at anytime without changing my camera I can transform them.

Hope this helps.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 10 2013 00:57 GMT
#85
On August 31 2013 18:15 BlackPanther wrote:
Show nested quote +
On August 31 2013 09:14 Gorilla23 wrote:
I've never understood why people remove the tilda key. I mean, if you use tab and 1, why would you not use tilda? It's right there...


I always thought the same thing so I rebound one of my control groups to tilde but for some reason I never use it. I want to use it but I never press it.

Tilde I use for my second walloff camera hotkey (Spacebar the other)
I'm very used to hitting the key because it was my teamspeak/ventrilo push to talk key for many years in other games.
It's definitely available for use as a control group or camera hotkey. Just make sure you have something custom to set it, because Control+Tilde is rather hard, even compared to Shift+Tilde.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Heat_023
Profile Joined June 2010
Canada160 Posts
September 10 2013 03:07 GMT
#86
I use Tilde instead of Escape to cancel stuff, so that I don't have to move up my hand.
twitch.tv/heat023
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
September 10 2013 22:03 GMT
#87
To the OP, are you the same Deadzerg as the one on my friendslist???
YO
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
September 10 2013 22:37 GMT
#88
I wish such a guide was around when i started sc2 haha Great guide. Tho i dont really agree with your thing on keyboards. Yes it helps but ive been 9x GM with a keyboard that cost me 10 dollars haha. On the other hand, ive had it happen sometimes that when i moved my army quickly around like 1 click 2 clikc 3 click, and the 2nd group wasnt going anywhere hehe. Lost some games that way
Snout
Profile Joined March 2013
Australia7 Posts
September 10 2013 22:42 GMT
#89
Thank you for all your work putting this together. I am in the process of building a school team from the ground up, and although they are keen, they really have no idea about professional, disciplined practice. This will be an excellent resource for getting them to target specific skills.

Thanks so much!
Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2013-09-11 00:26:54
September 11 2013 00:22 GMT
#90
Just like you OP, I too have rebound tab and space to camera hotkeys. I use tab over my production facilities/forges, or over my 5th if the game gets to that point. My space bar camera hotkey is set over my closet proxy pylon. This makes it very easy to warp in units and reinforce during a fight as I simply tap the spacebar and immediately am centered over where I need to be to warp.

In addition to having rebound tab and space, I have rebound Q,W,E and R to camera hotkeys as well. Q for my main, W for my natural, E, for my third, and R for my fourth. I've noticed in my time playing starcraft, that almost everyone I've seen has there camera hotkeys bound to the F keys (starting at f2 if you played broodwar). I felt that this wasn't actually the most efficient setup, and more of a relic from the past. After watching enough Korean pro gamer POV's, it became apparent how important camera hotkeys are. Coming from an FPS background, most of my keystrokes were centered around q,w,e and r so I felt if I could familiarize myself with this setup, I could be faster in the long run. It was somewhat of a challenge rebinding the default protoss actions that were on q,w,e,r to other keys, but it worked out quite well. I am very happy with my current hotkey setup.

It took me a month or so to get used to my new setup, but since then I would say my play has improved VASTLY. My overall production, macro, and drop defence has gotten much better due to using camera hotkeys regularly. Rarely do you want to be scrolling around your bases. If I see a drop flying in on the minimap to say my third, my brain now thinks, "third in trouble?" tap e, or, "wanna throw down a robo at my natural", tap w, etc.

On August 31 2013 18:15 BlackPanther wrote:
Show nested quote +
On August 31 2013 09:14 Gorilla23 wrote:
I've never understood why people remove the tilda key. I mean, if you use tab and 1, why would you not use tilda? It's right there...


I always thought the same thing so I rebound one of my control groups to tilde but for some reason I never use it. I want to use it but I never press it.

I agree with this as well, which is why I have bound my tilde key to unit patrol. Makes it very easy to patrol observers/units on the fly.

I'm curious to know what other people think of my setup, and if you notice any problems with it, or ways to improve it, or if you have any questions about my other keybinds.
playa
Profile Blog Joined December 2010
United States1284 Posts
September 11 2013 01:29 GMT
#91
On September 11 2013 09:22 Entropy137 wrote:
Just like you OP, I too have rebound tab and space to camera hotkeys. I use tab over my production facilities/forges, or over my 5th if the game gets to that point. My space bar camera hotkey is set over my closet proxy pylon. This makes it very easy to warp in units and reinforce during a fight as I simply tap the spacebar and immediately am centered over where I need to be to warp.

In addition to having rebound tab and space, I have rebound Q,W,E and R to camera hotkeys as well. Q for my main, W for my natural, E, for my third, and R for my fourth. I've noticed in my time playing starcraft, that almost everyone I've seen has there camera hotkeys bound to the F keys (starting at f2 if you played broodwar). I felt that this wasn't actually the most efficient setup, and more of a relic from the past. After watching enough Korean pro gamer POV's, it became apparent how important camera hotkeys are. Coming from an FPS background, most of my keystrokes were centered around q,w,e and r so I felt if I could familiarize myself with this setup, I could be faster in the long run. It was somewhat of a challenge rebinding the default protoss actions that were on q,w,e,r to other keys, but it worked out quite well. I am very happy with my current hotkey setup.

It took me a month or so to get used to my new setup, but since then I would say my play has improved VASTLY. My overall production, macro, and drop defence has gotten much better due to using camera hotkeys regularly. Rarely do you want to be scrolling around your bases. If I see a drop flying in on the minimap to say my third, my brain now thinks, "third in trouble?" tap e, or, "wanna throw down a robo at my natural", tap w, etc.

Show nested quote +
On August 31 2013 18:15 BlackPanther wrote:
On August 31 2013 09:14 Gorilla23 wrote:
I've never understood why people remove the tilda key. I mean, if you use tab and 1, why would you not use tilda? It's right there...


I always thought the same thing so I rebound one of my control groups to tilde but for some reason I never use it. I want to use it but I never press it.

I agree with this as well, which is why I have bound my tilde key to unit patrol. Makes it very easy to patrol observers/units on the fly.

I'm curious to know what other people think of my setup, and if you notice any problems with it, or ways to improve it, or if you have any questions about my other keybinds.


I started off playing SC 2 on a laptop, and since the F keys were just way too small and I realized that it should be more efficient to rebind F keys, I rebinded them. I use something similar for F keys (W,E,D,Z and Y). I'm now back to using a regular keyboard, but I still have the same setup; however, your post has made me consider changing them back...

As someone that used F keys a lot in BW, I haven't really noticed the kind of gains I would have expected via rebinding. I just feel more comfortable going to my fourth and fifth now. As for the tilde... I made that my select all army hotkey. I really shouldn't have... I use it way too much now. Just too convenient now.


PAtrIOt_37
Profile Joined May 2013
United States22 Posts
September 11 2013 14:45 GMT
#92
Just wanted to Toss (get it?) a Thank You Very Much your way. Great guide. We all really appreciate your time and effort!
duh and or hello!?
Eolo
Profile Joined January 2013
Spain276 Posts
December 07 2013 22:01 GMT
#93
Nice work, GZ
Vamos Scarlett ♪♫♪♫☼ :)
OnyxBigRed
Profile Joined May 2013
United States7 Posts
Last Edited: 2013-12-07 22:36:16
December 07 2013 22:32 GMT
#94
LOL, i just posted this in Asus Rog chat for someone who wanted a place to go learn to play SC2 and within 30 min its at the top of sc2 general
Speak softly and carry a big stick
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