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Active: 9604 users

New SC2 UI mod: Standard Enchanced

Forum Index > SC2 General
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Priidrik
Profile Joined April 2011
Estonia33 Posts
Last Edited: 2013-10-14 07:24:42
August 27 2013 19:15 GMT
#1
[image loading]

Features
  • Display multiple leaderboard tabs at the same time (e.g. production tab, units tab, etc.) image
  • Advanced information on the resourcepanel such as upgrades, worker count, army supply, workers lost, army value and more
  • Customisable on-the-fly with hotkeys to toggle UI elements on or off
  • Hotkey to hide commandcard and move unit infopanel to the right image
  • Minimalistic theme that eliminates empty spaces
  • keeps the standard layout and takes away nothing
  • Leaderboard (production tab, etc.) is still fully interactive, you can click icons and use mouse to change between tabs image
  • Clear selection button moved to a more logical location
  • Possible to toggle background for resourcepanel to make it more easily readable + Show Spoiler +
    [image loading]

  • Menu button, help button and social button moved next to minimap
  • Shows map name above the minimap
  • Also compatible with non-1v1 or even some arcade games with certain limitations
  • Compatible with any replay or live game from SC2 WoL, HotS or Starter Edition patch 2.0 (february 2013) and newer

Download

link


Install instructions
  1. Place the file you downloaded to this folder:
    • Windows: /My Documents/Starcraft II/Interfaces/[Here]
    • Mac: users/(username)/library/application support/blizzard/Starcraft II/Interfaces/[Here]

  2. In SC2 go to options -> gameplay and select "Standard Enhanced" from the Observer Interface drop down menu + Show Spoiler +
    [image loading]

Resourcepanel guide

[image loading]

Things to note
  • Current worker count is not to be confused with worker supply (worker supply would be worker count + workers in production). This is why worker count + army supply =/= used supply.
  • Army supply count is exactly what it says, meaning it represents army units on the map + army units in production, the same way the standard supply count works (units on map + units in production)
  • Army value (in minerals or gas) however doesn't include units in production
  • Unit repair cost is not shown in army value, however when a repaired unit is lost, it does appear in army units lost in value (unit does go more expensive when repaired, but the cost is added once the unit is lost)
  • Workers lost count is actually workers-killed-by-opponent count
  • Units lost tab, is also actually units-killed-by-opponent tab. This means that manually detonated banelings, banelings detonated against structures or any units killed by friendly fire, direct or splash, aren't shown. Also note that since this feature was enabled by blizzard with patch 2.0.10. (late july 2013), this tab will not work when using replays from previous patches.
  • User can not be assigned to a player slot when using resume from replay feature (blizzard's design choice) + Show Spoiler +
    [image loading]

  • I can not change any of these due to limitations with interface mods. All these numbers are pulled from the game, I only have control over where they are placed on the screen.

Bugs
  • Archons, regardless of which templars they are made from, are always considered to cost 100/300 as if they were made from two high templars (blizzard's bug)
  • Army value count has another blizzard's bug with archons, that templars stay there as "zombies", for exaple let's say you make an archon from two dark templars, your army value is increased by 100/300 without subtracting the dark templars even when archon is killed (was my mistake, redownload file to apply fix, sorry for inconvenience)

Hotkey guide

Use these hotkeys to toggle UI elements on or off. All the default hotkeys follow the combination of Shift+[a specific key]. Below is a chart which shows how the hotkeys are laid out on a standard QWERTY keyboard and list of all hotkeys with UI elements that each of them controls. If you wish to customise hotkeys or change what's on and what's off by default when you load a map scroll down to settings section.
[image loading]

Shift+W - Hides entire UI

Shift+R - Resourcepanel

Shift+T - Additional structures tab (1v1 only)

Shift+U - Additional units tab (1v1 only)

Shift+O - replay controls and player POV selection

Shift+G - upgrades (1v1 only)

Shift+L - Units lost tab (1v1 only)

Shift+X - Unit portrait

Shift+C - Controlgroups

Shift+V - hides commandcard and moves infopanel to the right

Shift+B - Resourcepanel background

Shift+N - Map name

Shift+M - Buttons next to minimap (menu, ping, etc.)


Default hotkeys are set up very similarily to Starcraft II's default english hotkeys. For instance "Shift+U" opens the additional units tab, and "U" is the blizzard's hotkey to set the leaderboard to display the units tab (image: + Show Spoiler +
[image loading]
). Also "Shift+W" is used to hide the entire GameUI, which is similar to blizzard's "Control+W" hotkey, as well as "Shift+O", which is used in blizzard's interface files to do the same thing as it does here - hide observer panel. All other hotkeys are laid out to the bottom row of the QWERTY keyboard to make it easier to try all of them in case the user happens to forget one.


Settings

You can use __SETTINGS.SC2layout file to customise which UI elements are on or off by default and hotkeys that toggle them. The file is contained within the interface file. You can access it by following these steps.
  1. Open the interface file in the SC2 editor
  2. navigate to the UI module (a button in the top middle)
  3. when the UI editor pops, select __SETTINGS file (the top most file on the left hand side file list)
  4. make neccesary modifications on the right hand side panel

Be sure to follow the instructions there (green text). Also don't forget to save.
[image loading]


Enjoy,

Priidrik

+ Show Spoiler +
  • u/priidrik on reddit
  • Priidrik.814 on EU battle.net


+ Show Spoiler +
And Special thanks to...
  • Blizzard for enabling such feature and releasing a couple of these mods that i used to learn a few things about making an interface mod
  • Ahli and the GameHeart team for releasing their interface mod which i also used to learn how to do a few things
  • computerhope.com for a keyboard layout image that is one of first that comes up when you google "keyboard"

Author of Standard Enhanced, a custom observer UI for watching replays. http://www.teamliquid.net/forum/viewmessage.php?topic_id=427113
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 27 2013 19:20 GMT
#2
Wow, this looks cool.. Good job man!
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 27 2013 19:22 GMT
#3
Nice work!
Cry 'havoc' and let slip the dogs of war
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 27 2013 19:24 GMT
#4
Holy molly, now that is a true bunch of random data. Good to see it is customizable on the fly
DeMoN pulls off a Miracle and Flies to the Moon
Ambre
Profile Joined July 2011
France416 Posts
Last Edited: 2013-08-27 19:32:28
August 27 2013 19:30 GMT
#5
Don't want to sound too harsh, but have you give some thoughts to the amount of information on the screen ?

IMHO there is way too many numbers on the top right corner of the screen. Information curation is part of my daily life/work, but looking at this, as a viewer I would not even try to understand what all those are...

The rest seems nice and well polished though.

Gl
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
DirtyBirD
Profile Blog Joined November 2005
United States239 Posts
August 27 2013 19:37 GMT
#6
This would look so much nicer if you removed Total Amount Mined, Army Value, and Army Lost Value. Then, make the player names larger and move that bit over to the right
sMi.DirtyBirD
Lorch
Profile Joined June 2011
Germany3710 Posts
August 27 2013 19:40 GMT
#7
Thank you man, this is exactly what I need to watch replays, in fact I'd actually prefer to use this for playing over the default interface (ofc without all the numbers as that'd be a hack but just how small/little space mini map ctrl groups etc. take up is amazing.

@Ambre: Maybe I'm misunderstanding but to me this isn't something for viewers, this is something for players. And personally I would have created this myself if I could actually programm, so this is exactly what I need.

Feels like christmas, thanks for the sick work!
Iberville
Profile Blog Joined May 2010
Canada207 Posts
August 27 2013 19:48 GMT
#8
On August 28 2013 04:37 DirtyBirD wrote:
This would look so much nicer if you removed Total Amount Mined, Army Value, and Army Lost Value. Then, make the player names larger and move that bit over to the right

Unless I'm mistaken, you don't need to use all of the features. Otherwise, I agree fully.
I promise not to make a tasteless joke.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
August 27 2013 19:54 GMT
#9
On August 28 2013 04:30 Ambre wrote:
Don't want to sound too harsh, but have you give some thoughts to the amount of information on the screen ?

IMHO there is way too many numbers on the top right corner of the screen. Information curation is part of my daily life/work, but looking at this, as a viewer I would not even try to understand what all those are...

The rest seems nice and well polished though.

Gl

I guess some might find it too messy, but personally I think this is perfect, no need to scroll around shitty tabs to find a little piece of information.
vaderseven
Profile Joined September 2008
United States2556 Posts
September 13 2013 15:22 GMT
#10
Is there a way to make a UI that shows the ordering and timing of buildings (and units and upgrades if thats easy too) that are built?

It would be amazing to show the build orders as they develop.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-09-13 15:29:20
September 13 2013 15:27 GMT
#11
It's a shame they don't allow custom UIs for when people play instead of OBS. Age of empire 3 had that, I bad a blast playing with a semi-transparent and streamlined UI. ^^


Anyway, that's a pretty nice effort you put in there OP, you can be proud of your work.
maru lover forever
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
September 13 2013 15:32 GMT
#12
Be careful of small text. Other casters also have like a (+1820) for minerals per minute being mined after the resources, but they're very small.

For those watching at 240 or 360 (now "Low" and "Medium"), these are unreadable.
Keep this in mind when creating UIs and content. They're always useful to have and it's a shame if you have to miss out due to bandwidth/Twitch!
I will reduce you to a series of numbers.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
September 13 2013 15:37 GMT
#13
too much tiny numbers :\
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
TXRaunchy
Profile Joined June 2013
United States131 Posts
September 13 2013 15:55 GMT
#14
This isn't against the ToS right?
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-09-13 16:02:28
September 13 2013 16:01 GMT
#15
On September 14 2013 00:55 TXRaunchy wrote:
This isn't against the ToS right?

No.

Start at 28 seconds in this video, Blizzard introduced this themselves for people to play around with.

NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 13 2013 16:06 GMT
#16
Will definitely give this UI mod a go.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Priidrik
Profile Joined April 2011
Estonia33 Posts
September 13 2013 17:48 GMT
#17
On September 14 2013 00:22 vaderseven wrote:
Is there a way to make a UI that shows the ordering and timing of buildings (and units and upgrades if thats easy too) that are built?

It would be amazing to show the build orders as they develop.


Sadly no, impossible with just an interface mod, even though it is something as simple as that. Just like highlighting what is being chronoboosted on the production tab, that much customisation isn't simply allowed by blizzard.



On September 14 2013 00:27 Incognoto wrote:
It's a shame they don't allow custom UIs for when people play instead of OBS. Age of empire 3 had that, I bad a blast playing with a semi-transparent and streamlined UI. ^^


Anyway, that's a pretty nice effort you put in there OP, you can be proud of your work.


Thank you, glad you like it, and yes, the bottom part would work well for playing as well, if only blizzard would allow that.



On September 14 2013 00:32 Gowerly wrote:
Be careful of small text. Other casters also have like a (+1820) for minerals per minute being mined after the resources, but they're very small.

For those watching at 240 or 360 (now "Low" and "Medium"), these are unreadable.
Keep this in mind when creating UIs and content. They're always useful to have and it's a shame if you have to miss out due to bandwidth/Twitch!


For streams, that could be a problem, yes but my main target audience were the players, on their own PCs, who want to analyse replays better, with more information, so this allowed me to dodge this issue. But it has been said before, that text is too small, and also that it is in difficult-to-read colors, I will keep all this in mind when making a new version.
Author of Standard Enhanced, a custom observer UI for watching replays. http://www.teamliquid.net/forum/viewmessage.php?topic_id=427113
ShnAndrei
Profile Joined March 2011
Romania164 Posts
January 17 2015 12:25 GMT
#18
Wow, amazing UI mod for analysing your games. Thank you so much for this! Sorry for the bump, but I really wanted to thanks the creator and also there is nothing obsolete about this UI.
tokinho
Profile Blog Joined December 2010
United States792 Posts
March 05 2015 04:47 GMT
#19
Just saw snute using this wanted to say this looks sick!!
Smile
propagare
Profile Joined April 2013
Germany93 Posts
April 14 2016 09:30 GMT
#20
Archived this thread and everything in it to our immense huge SC archive. I downloaded and installed it for myself. Got interested in customization.

Feedback: Put a link to this thread in it; if possible clickable.

ggwp!
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
propagare
Profile Joined April 2013
Germany93 Posts
April 15 2016 10:11 GMT
#21
Maybe also a popup as overview of all its hotkeys (based on the maybe currently customized ones; TheCore user here) would also be great! Like the GameHeart screen (unfortunately this is without detecting deviant hotkeys).
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
blackxored
Profile Joined August 2014
25 Posts
December 08 2018 20:11 GMT
#22
Link is broken.
jeputera
Profile Joined June 2018
30 Posts
December 10 2018 00:51 GMT
#23
Although I love the idea behind this, it is a bit visually confusing, especially for the common viewer. Overall, great tool, if maybe too good. Thanks for doing this.
Khalimaroth
Profile Joined September 2010
France71 Posts
December 28 2019 23:26 GMT
#24
About the broken link, i found this link on mediafire.
It worked for me.
glhf♪
Trop'inzust
Vision_
Profile Joined September 2018
877 Posts
December 29 2019 10:05 GMT
#25
It could help me to study statistics in TvZ games..

Thanks you
speter7949
Profile Joined September 2021
2 Posts
September 13 2021 20:02 GMT
#26
I just started playing SC2 again after a few years off.

Are there mods like what I'd see on Curseforge for WoW and what not?

I have a Mac and am using Battle.net to launch the games so I'm having trouble knowing how to install etc.
speter7949
Profile Joined September 2021
2 Posts
September 13 2021 20:07 GMT
#27
Mac: users/(username)/library/application support/blizzard/Starcraft II/Interfaces/[Here]

I was able to download the file properly but the above location doesn't exist on my hard drive any where.
luxibo
Profile Joined October 2021
1 Post
October 19 2021 04:27 GMT
#28
Just saw snute using this wanted to say this looks sick!!
OxOxOxOx
Profile Joined February 2022
1 Post
February 06 2022 00:32 GMT
#29
The other version in this thread was to an older version, this one works with the latest patch.
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