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Increasing keypress repeat rate will increase speed of zerg's mass production, making lots of zerglings/banelings.
Keypress repeat rate: How many instances/second that keypress is sent to the computer once your key is considered "held down" Keypress repeat delay: How much time before the key is held down and the keypress starts repeating.
You can increase keypress repeat rate and decrease keypress repeat delay beyond the limit of the normal user settings in Windows or on a Mac by (1) doing it through a third-party program(such as Keyboard King[freeware]), (2) or you can do other things within Windows or a Mac to edit it. Windows: http://stackoverflow.com/questions/171326/how-can-i-increase-the-key-repeat-rate-beyond-the-oss-limit Mac: http://hints.macworld.com/article.php?story=20090823193018149
I think this is fair to do.
Issues (1) Mac and Windows players shouldn't have different keypress limits. I am pretty sure there is a difference, and there should not be any. (2) Should it okay to eg. go into the registry, or go into the "Terminal"(for Mac) to edit keypress limits, at home and at tournaments?
What do you all think?
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huh?
Edit: Ok thanks for adding more details.
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Canada16217 Posts
Not fair. Also most tournaments don't allow third party programs.
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would it break the keyboard?
Plus fast doesnt alway mean good.
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1001 YEARS KESPAJAIL22272 Posts
I don't think this will help that much. For drones, you can't just hold d and build as much as you want. At higher levels drone production is calculated and precise. For Remaxes, at best it saves you a few milliseconds, which can be negated by unit collision, pathing, and other things.
Probably not worth it.
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On August 19 2013 13:32 lichter wrote: I don't think this will help that much. For drones, you can't just hold d and build as much as you want. At higher levels drone production is calculated and precise. For Remaxes, at best it saves you a few milliseconds, which can be negated by unit collision, pathing, and other things.
Probably not worth it.
When you're making 60 pairs of lings, it does save you a bit of time every time you do it.
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ive tried it and when you try to type iiiiiiiitttttttt lllloooooooookkkkkkkkkkssss lllllliiiiiikkkkkeeee ttttthhhhhhhiiiiiiisssss
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I dont see why not, third party program = no but the one in windows configuration is perfectly fine. no difference than setting the mouse acceleration thing on widows setting
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In my opinion, I believe the limits for keypress repeat delay and rate and already different for Mac and Windows. To me, it doesn't make sense for players to have different limits just because the tournament computers are different.
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so just editing the registry in windows would be ok?
hmmm pros might have to do some registry editing before each match at offline events lol
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On August 19 2013 13:36 ETisME wrote: I dont see why not, third party program = no but the one in windows configuration is perfectly fine. no difference than setting the mouse acceleration thing on widows setting
The grey area is going into the registry to edit it beyond the limits of the "normal" menu settings.
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1001 YEARS KESPAJAIL22272 Posts
On August 19 2013 13:35 hearters wrote:Show nested quote +On August 19 2013 13:32 lichter wrote: I don't think this will help that much. For drones, you can't just hold d and build as much as you want. At higher levels drone production is calculated and precise. For Remaxes, at best it saves you a few milliseconds, which can be negated by unit collision, pathing, and other things.
Probably not worth it. When you're making 60 pairs of lings, it does save you a bit of time every time you do it.
Yes it saves time actually producing the lings. In that case it would save a second in actual production, perhaps slightly more. But when they spawn, they will bump into each other, block each other, crowd at ramps/walls/obstacles, and "line up" orderly during the rally. These delays will increase when the lings spawn at closer intervals. Like I said, it will save you time building them but I am skeptical if it will make a difference because of the above-mentioned delays.
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On August 19 2013 13:40 lichter wrote:Show nested quote +On August 19 2013 13:35 hearters wrote:On August 19 2013 13:32 lichter wrote: I don't think this will help that much. For drones, you can't just hold d and build as much as you want. At higher levels drone production is calculated and precise. For Remaxes, at best it saves you a few milliseconds, which can be negated by unit collision, pathing, and other things.
Probably not worth it. When you're making 60 pairs of lings, it does save you a bit of time every time you do it. Yes it saves time actually producing the lings. In that case it would save a second in actual production, perhaps slightly more. But when they spawn, they will bump into each other, block each other, crowd at ramps/walls/obstacles, and "line up" orderly during the rally. These delays will increase when the lings spawn at closer intervals. Like I said, it will save you time building them but I am skeptical if it will make a difference because of the above-mentioned delays.
morphing 30 banelings might save you 1/2 a second. 1/2 a second can be a big deal at pro-level, considering you can't press any other keys during that time.
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Doesn't this make it harder though in the early game? say you have 4 larvae and you want to make 4 lings and 2 drones, maybe you accidentally make 8 lings or all drones.
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1001 YEARS KESPAJAIL22272 Posts
On August 19 2013 13:44 hearters wrote:Show nested quote +On August 19 2013 13:40 lichter wrote:On August 19 2013 13:35 hearters wrote:On August 19 2013 13:32 lichter wrote: I don't think this will help that much. For drones, you can't just hold d and build as much as you want. At higher levels drone production is calculated and precise. For Remaxes, at best it saves you a few milliseconds, which can be negated by unit collision, pathing, and other things.
Probably not worth it. When you're making 60 pairs of lings, it does save you a bit of time every time you do it. Yes it saves time actually producing the lings. In that case it would save a second in actual production, perhaps slightly more. But when they spawn, they will bump into each other, block each other, crowd at ramps/walls/obstacles, and "line up" orderly during the rally. These delays will increase when the lings spawn at closer intervals. Like I said, it will save you time building them but I am skeptical if it will make a difference because of the above-mentioned delays. morphing 30 banelings might save you 1/2 a second. 1/2 a second can be a big deal at pro-level, considering you can't press any other keys during that time.
For banelings it could make a big difference. For units that won't experience the blocking/obstacles/walls/chokes it would be beneficial, I agree. But to sacrifice precision, especially in droning... I'm still not convinced. You could try it and tell us your findings.
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On August 19 2013 13:44 FakeDouble wrote: Doesn't this make it harder though in the early game? say you have 4 larvae and you want to make 4 lings and 2 drones, maybe you accidentally make 8 lings or all drones.
This is affected if you lower your keypress repeat delay too much. But you can just increase the keypress repeat rate, which is different.
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Hello hearters. I too have been interested in this issue before (and i play Zerg).
There was a post about it quite some time ago in blizzard forums but they got no response from blizzard. The question obviously is, is one allowed to use a higher repeat rate and a lower repeat delay than what the OS settings allow?
I can imagine users using Linux or maybe even Mac can tweak these values in other ways than the windows settings, so just saying "lets just use what the OS allows" might not be a solution.
There is hardware out there that allows you to tweak your key repeat rate, for example the Zowie Celeritas keyboard where you can turn it up to as high as ~8 times higher than the windows control panel max value. I actually bought this keyboard and tried this very feature (but i mostly tried the 4 times higher speed setting, not the 8 times higher setting), it was nice to be able to make units that fast but at the same time i felt that the repeat delay is a bigger issue than the repeat rate. The repeat delay minimum is capped at 250 ms in windows, thats 1/4 of a second you have to wait every time you need to spam units. Waiting around 100-120 ms i feel would be optimal (but it would take some getting used to for the typical user). The higher key repeat rate also seemed to make the game bug (like a key not being registred or something like that) a few times here and there (not often, but often enough for me to notice), at least if i tried with the 8 times higher setting. So i got paranoid about it and since i felt the repat delay was the real issue anyways i found myself turning the Celeritas settings off and just using the windows control panel max value.
Keyboard King is an old free software that hasnt been updated in a long time. Its unfortunately not fully stable with many programs including SC2. You can use it in SC2, but you will find that it has consistency issues.
I should also clarify that i have never played with a higher repeat rate than the windows control panel max in a tournament or a league, just in ladder where i tried it out. However, it seems there are no restrictions on this matter from what i can see, meaning if a user wants to use a Celeritas keyboard with the repeat rate being turned up a bit in a tournament i guess there is nothing stopping that person as of right now (other than the fact that it requires a P2S port and i can imagine some tournaments not having such ports on their computers nowadays).
To sum up, after exploring some options i ended up just using the windows control panel max settings in the end after all.
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I would really like to have a higher repetition rate to use my ghosts better. the snipe is still good if you use the rapid fire key, (ill get up to 1200 apm) but if i could snipe even faster it would be better ofc
from what i have read, changing the registry doesnt work on win7 64bit?
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wow thanks babru for your input!
it would be nice if blizzard gave an official stand on this.
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