• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:16
CEST 15:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 594 users

Potential Ladder Map Changes - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
May 16 2013 04:03 GMT
#41
I hope neither return for next season.
)))____◎◎◎◎█████
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
May 16 2013 05:43 GMT
#42
Wish they put the new proleague and gsl maps in the map pool instead of shitty maps never seen in tournaments. Blizzards maps have always been shady though so i guess it's to be expected
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Dvriel
Profile Joined November 2011
607 Posts
May 16 2013 05:51 GMT
#43
The best way to improve Klontas is to...REMOVE IT!!!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2013 06:28 GMT
#44
On May 16 2013 12:53 monitor wrote:
The maps suck either way, who cares.

Seriously. I find it really problematic that this bid for "community involvement" is being used to legitimize Blizzard maps that have already proven to be bad.

Like, did they waste time on a meeting where people were pulled together from their different departments to decide whether or not to ask the community whether or not to spawn limit star station vs just leave it as is?


And what's more, these maps were already bad on paper. No one needed to play these maps to find that out.
Comprehensive strategic intention: DNE
swordboy
Profile Joined August 2011
Canada299 Posts
May 16 2013 06:33 GMT
#45
I have them both vetoed, so I'm fine with the changes I suppose.
MarineKing | ThorZaIN | IMMvp | MMA | Sase | Sen | Kas
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-16 06:35:04
May 16 2013 06:34 GMT
#46
Sadly we will never get any variety in SC2 maps because of what is shown clearly in this topic: every map that might be slightly different than the standard map and might mean you have to play a bit different than standard is automatically veto'd by everyone. Honestly I don't even know why blizzard still bothers, they might as well just only change map skins.

Regarding changes, I assume with destructable towers they mean collapsable rocks? If so that is a fairly nice idea imo. And I am always in favor of only crossspawns on big maps, or at least max 2 spawns, otherwise I feel it is just too coinflippy, if your opponent does a very greedy opening you either easily win by scouting him fast and punishing it, or you get unlucky and you don't scout it until it is way too late.


Edit: wish I could reverse veto maps to play maps which are veto'd by many.
asdfOu
Profile Joined August 2011
United States2089 Posts
May 16 2013 06:42 GMT
#47
On May 16 2013 09:15 GHSTxJet wrote:
How about just completely get rid of Klontas Mire forever.

this.
rip prime
grs
Profile Blog Joined April 2011
Germany2339 Posts
May 16 2013 06:44 GMT
#48
I don't like this excessive "every map must be the same"-thing going on. In a few months at latest we are going to complain that many games look the same again and again. A big part in this is the permanent complaining about every map that is a bit different (closer distance, hard to take third, etc.).

Could it not be that players will show different strategies on different types of maps, if the tendency would stop to make every map basically the same? Wouldn't that be more interesting to watch?
DusTerr
Profile Blog Joined January 2011
2520 Posts
May 16 2013 06:47 GMT
#49
On May 16 2013 08:22 Ragoo wrote:
My humble opinion as a mapmaker and TLMC judge:

If you can only make Star Station work in cross only then just remove it alltogether. All in all it's not such an interesting map to begin with so why bother limitating it so much just to somehow make it balanced when the whole layout is pretty shitty already.

On the other hand I think David Kim is completely right about trying out more aggressive maps as well to make sure we have map diversity. For far too long people were whining that everything should be macro, but especially at the end of WoL we have seen how boring it is when you see macro 40 minute games every game. Diversity of strategies and maps encouraging that is important for the game so I absolutely support them when they say they want to try sth here.
That Klontas will have a risky early game was always a concern I think that can only be clarified if pros play on it tho. There's a bunch of changes you could do not sure if Blizzard's approach with rocks makes much sense. I personally would rather remove some rocks at the bottom half and do some reworking there...

Now that said I think ultimately Blizzard shouldn't do any mapmaking themselves and leave it all to the community mapmakers and the great people from GSL/Kespa.

Hope to see some of the TLMC maps make it to ladder, it would be glorious guys, trust me

^ great post.

My biggest problem with KM is the high ground (and rocks) leading into the natural expansion. It makes it very difficult to defend the rocks without high ground vision while also allowing warp-ins. Just a little too easy for all-in play (but I do like the idea of aggressive maps).
ThomasR
Profile Joined January 2012
764 Posts
Last Edited: 2013-05-16 07:02:27
May 16 2013 06:57 GMT
#50
do any zergs even like klontas? the lack of counter-attack paths really annoy me


On May 16 2013 08:31 aksfjh wrote:
Why do people just post map names and not give pictures as well 99% of the time on here? I can't tell if this is a good thing without 5 minutes of looking up maps...

?

took me 5 seconds to google it and zoom in

here's the website:

google.com
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
May 16 2013 07:58 GMT
#51
The bridge on Klontas is actually super interesting though. Clearly encourages rush play, but as late game approaches trying to push a big army through that thing is hell. Swarm host armies and air-based armies with a little ground support can push along there pretty well, but bio, mech, zergling/baneling, roach/hydra, zergling/infestor, zealot/archon, or colossus-based armies have to go around. It's a pretty cool mechanic imo.

I think the part that didn't work out as planned was that the bridge was supposed to encourage early-game rush strategies proxying reapers on the bridge is glorious), but then as the game got later you were supposed to be able to take control of the bridge and prevent anyone from moving through. But it's pretty hard to control ground that far from your natural, so you just get to walk through the bridge with your all-in army most of the time, because if they try to block the bridge and you walked around, you get between them and their base. So the destructible towers make plenty of sense to me; if you can move out, close down that attack path, and move home, then it's much easier to stop all-in armies from walking through that path.

But I do think the rocks between the natural and the 3 o'clock/9 o'clock should be moved to the other side of that base. The map is obviously pretty rush-friendly anyway, so there's no reason to make the third base so inaccessible. And they want to avoid having two paths into the natural so fast expos are at all possible, but given the short rush distance and relatively aggressive bias, I don't see anything wrong with putting in a third base that's super defensible. Later on you're going to have to take your army around that direction anyway, so it seems fine to have to kill destructible rocks to attack your opponent's third.

After that, I think the map's biggest problem will be lack of attack paths. How do you counter-attack? Across the bridge, I suppose, but that's fairly easily thwarted. What then? This seems like the biggest problem ZvP, especially since there's lots of small attack paths that are easily force fielded.

Even so, I like that Klontas Mire exists. It's an interesting map that promotes a different style of gameplay, and when most of our map pool tends to follow very strict guidelines so that playstyles don't have to vary too much, it's nice to have a few maps that make you switch it up a bit. Sure in a year or so we might joke about it the way we joke about Steppes of War now, but at least it's a change of pace. You shouldn't always be able to do the same cookie-cutter build and keep winning without even considering the map.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
sM.Zik
Profile Joined June 2011
Canada2547 Posts
Last Edited: 2013-05-16 08:00:47
May 16 2013 08:00 GMT
#52
Star Station isn't too bad, with the cross-spawn only it would be decent. Klontas Mire though... Please just remove this of the map pool asap.
Jaedong Fighting! | youtube.com/ZikGaming
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 16 2013 08:11 GMT
#53
On May 16 2013 15:44 grs wrote:
I don't like this excessive "every map must be the same"-thing going on. In a few months at latest we are going to complain that many games look the same again and again. A big part in this is the permanent complaining about every map that is a bit different (closer distance, hard to take third, etc.).

Could it not be that players will show different strategies on different types of maps, if the tendency would stop to make every map basically the same? Wouldn't that be more interesting to watch?

You can have interesting new maps that aren't imbalanced. It's seriously dropping the ball that the best Blizzard can do is to bandaid these ones. It's a joke that Klontas was announced as "tournament edition".
Comprehensive strategic intention: DNE
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
May 16 2013 08:26 GMT
#54
Good changes on SS, but the other one:

How can a lackluster map like Scrap Station 2.0 make it even in the map pool? I will continue to 1 + 1 hidden rax reaper allin on this abomination.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 16 2013 08:43 GMT
#55
I agree completely with the star station play :D good change that is needed lol.

But i have klontas mire vetoed so i really don't care wtf happens to it. I will never ever play on it and if i do i'll just all in because its a horrible map :D
"Thats Halo, Dont worry" Huk
grs
Profile Blog Joined April 2011
Germany2339 Posts
May 16 2013 10:59 GMT
#56
On May 16 2013 17:11 EatThePath wrote:
Show nested quote +
On May 16 2013 15:44 grs wrote:
I don't like this excessive "every map must be the same"-thing going on. In a few months at latest we are going to complain that many games look the same again and again. A big part in this is the permanent complaining about every map that is a bit different (closer distance, hard to take third, etc.).

Could it not be that players will show different strategies on different types of maps, if the tendency would stop to make every map basically the same? Wouldn't that be more interesting to watch?

You can have interesting new maps that aren't imbalanced. It's seriously dropping the ball that the best Blizzard can do is to bandaid these ones. It's a joke that Klontas was announced as "tournament edition".

My point is: You can't have interesting new maps if you judge balance by the current metagame, because it depends hugely on the current maps. This just goes around in circles.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
May 16 2013 11:03 GMT
#57
I vetod this map so it doesn't matter...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 16 2013 11:07 GMT
#58
We know that most people think all 1v1 maps should be macro only and rush maps just don't work for tournament level play


I disagree with this line a lot.. he takes people not wanting maps like this where certain all ins are unstoppable and thirds are close to impossible to take with people only wanting to "macro"

"Macro" generally means something like safe expanding under the mutual assessment that if one party was to go all in, the other would probably be able to hold it and win, therefore best option is to expand, pressure, harass etc.

A rush is not a rush if it is the only option
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-17 06:35:30
May 17 2013 06:34 GMT
#59
-
On May 16 2013 19:59 grs wrote:
Show nested quote +
On May 16 2013 17:11 EatThePath wrote:
On May 16 2013 15:44 grs wrote:
I don't like this excessive "every map must be the same"-thing going on. In a few months at latest we are going to complain that many games look the same again and again. A big part in this is the permanent complaining about every map that is a bit different (closer distance, hard to take third, etc.).

Could it not be that players will show different strategies on different types of maps, if the tendency would stop to make every map basically the same? Wouldn't that be more interesting to watch?

You can have interesting new maps that aren't imbalanced. It's seriously dropping the ball that the best Blizzard can do is to bandaid these ones. It's a joke that Klontas was announced as "tournament edition".

My point is: You can't have interesting new maps if you judge balance by the current metagame, because it depends hugely on the current maps. This just goes around in circles.

To an extent, you have to experiment. But in the case of Klontas for example, there are inherent problems that you can identify within seconds of looking at the overview that will prevent it from being a competitive map, namely that it's hugely anti-zerg in ways that are already well understood. It can't be an experiment because it fails before it begins.

My point (though I admit it's not immediately apparent) is that our standards should be higher than to accept flagrant imbalance for the sake of novelty, and I am one who is staunchly in favor of novelty.

The fact that Klontas is waved around in our faces like the path forward demonstrates the same old incompetence and hubris, and it'd be so easy to dispel by sourcing maps from the community.
Comprehensive strategic intention: DNE
juicyjames *
Profile Joined August 2011
United States3815 Posts
May 18 2013 00:14 GMT
#60
http://us.battle.net/sc2/en/forum/topic/8796361461?page=7#122

Updated - 5:00 pm PDT - 5/17/2013: Star Station spawn positions have been updated. Players will now only spawn diagonally while playing on Star Station. No changes have been made to Klontas Mire; however, we will continue to monitor your feedback surrounding potential changes.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 85
StarCraft: Brood War
Shuttle 2372
Flash 1859
Bisu 1538
firebathero 1467
EffOrt 846
actioN 556
Larva 542
Mini 462
Hyuk 384
Soulkey 306
[ Show more ]
Snow 300
Last 213
Zeus 179
hero 178
Soma 160
ToSsGirL 152
soO 133
TY 114
Hyun 110
Pusan 68
sorry 57
Rush 41
JYJ35
Noble 32
Sacsri 23
GoRush 23
JulyZerg 22
yabsab 22
sSak 19
Yoon 18
HiyA 16
Movie 13
IntoTheRainbow 10
Icarus 7
zelot 7
ivOry 2
GuemChi 0
Dota 2
Gorgc9624
qojqva1600
XcaliburYe237
League of Legends
singsing2253
Counter-Strike
x6flipin404
allub180
byalli121
chrisJcsgo113
Heroes of the Storm
Khaldor91
Other Games
tarik_tv29858
gofns16094
B2W.Neo1027
shahzam516
DeMusliM490
hiko412
FrodaN393
Fuzer 230
crisheroes196
QueenE38
Organizations
Other Games
gamesdonequick34868
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3128
Upcoming Events
uThermal 2v2 Circuit
2h 44m
WardiTV European League
2h 44m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
10h 44m
RSL Revival
20h 44m
ByuN vs SHIN
Clem vs Reynor
OSC
23h 44m
Replay Cast
1d 10h
RSL Revival
1d 20h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.