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Potential Ladder Map Changes - Page 2

Forum Index > SC2 General
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RyLai
Profile Joined May 2011
United States477 Posts
May 16 2013 01:26 GMT
#21
I want more 4 spawn maps (for sneaky early eco plays), but Star Station is shitty for anyone not playing Terran if you don't spawn cross.

Klonta's Mire is just a bad map no matter what.

I would love to see maps that encourage rushing (to change things up), but there also needs to be viability for macro play. As such, maybe a 3 spawn map with short rush distances, the natural on low ground behind the main, and the third in the front similar to a natural, with a moderately open choke (so it's not TOO easy to take) and the center of the map could be a high ground area. Current ramps leading out of the natural go downhill to make it easy to defend the natural. If we changed that to going uphill (since this IS the third base), then there is incentive to at least maintain some control over the high ground area. That would be interesting. It would be natural choke, into more flat ground, then about half a screen width away from the natural (keep in mind this is actually the third) choke, we have the central high ground with a BIG entrance. And maybe it could be that there are 6 paths from the central area: 3 to the spawning positions, and 3 more to additional bases (4th, 5th, and 6th). We could even have additional bases on the high ground (or just before it), though I don't think it'd be a good idea. Like, if you want a balanced 1v1 individual league map for rushing, that's sort of what you have to go for, and it sounds so weird and has so many gimmicks and hoops to jump through. Better to just make good macro maps. Kids need to learn to macro anyway.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-05-16 01:38:08
May 16 2013 01:37 GMT
#22
Just get rid of both maps and give the community mapmakers a chance to have their work represented on ladder.
"See you space cowboy"
BaaL`
Profile Joined May 2010
297 Posts
May 16 2013 01:44 GMT
#23
Well the best option would be, like many people said, to have community or GSL/Kespa maps.

These changes would still be good though, I think both make a lot of sense. They would make bad maps mediocre if they work out.
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 16 2013 01:46 GMT
#24
On May 16 2013 08:09 Rainmansc wrote:
Yes good post. I have no idea why star station isnt cross only.

that map is freaking huge, why do we need cross spawned only? add some variations ffs.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2013-05-16 02:17:08
May 16 2013 02:16 GMT
#25
I have a conflicting relationship with Klontas. On one hand, I really like the super narrow choke that is also the short attack path. On the other hand, it's hard to expand on it even without the attack path.

Also, thank you for adding the maps to the OP.
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
May 16 2013 02:21 GMT
#26
Forced cross spawn for Star Station would be really nice imo. Idk why they want destructible rocks to prevent all-ins. Macro play is good, but not everyone wants that on every map. I have it vetoed, so I guess my opinion is null either way.
Death comes in many forms
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 16 2013 02:22 GMT
#27
Klontas is just horrid, they should just remove it entirely. I feel neutral towards Star Station cross spawns. I don't feel like it's too close. It happened with Antiga because there was positional imbalance, I don't feel like SS has this...
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
playa
Profile Blog Joined December 2010
United States1284 Posts
May 16 2013 02:25 GMT
#28
On May 16 2013 09:13 Zheryn wrote:
Even tho it's kind of amusing to watch Protoss players rage when you get close positions as a Zerg, I think that non cross-only maps are pretty retarded cause it just makes early game a big gamble since you can't scout properly.


Interesting. I've always preferred close positions on that map versus zerg. Feels like mid-late game is way easier because you can actually do colossi timings without vipers on the field, due to not having to run a marathon to attack a base, and obviously it's a lot easier to retreat if need be. As for early game... even though the third isn't the best, it sure as hell beats neo planet. At least you don't need to get into a car to visit your third, and colossi can utilize the main/terrain to defend the natural and the third.

As for Kiontas or w/e it's called, lol. I can't believe people have played it enough to have that much of a developed opinion on it. If you've played it once, it's about as automatic as a veto gets. I didn't even realize the map was meant to be taken seriously. Figured it was a joke or something. Also interesting.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 16 2013 02:29 GMT
#29
I don't mind Star Station in its current form, but I can see how it would be really obnoxious. I think Klontas is a poor man's Scrap Station and that is saying something because Scrap Station is a map I look back on fondly, but I know in my heart of hearts it was a shitty map. If Klontas isn't gone by next season I will be pretty disappointed.
LTY
Profile Joined November 2012
United States223 Posts
May 16 2013 02:36 GMT
#30
Klontas map seems little bit interseting, but i don't think many people play on that map.
blizzard should get rid of this and put some map from community map makers or use GSL/Kespa maps.
I know few people already mentioned it, but yes.
Known as Miso or LTY
DanLee
Profile Joined January 2012
Canada316 Posts
May 16 2013 02:37 GMT
#31
I don't quite comprehend, star station clearly broken in close positions. Blizzard does the sane thing in response and makes a move to remove close position. Pauses said move to then consult the community just to see if the vote would tip towards the disapprove side before making this obviously correct change. I don't know who they expected to vote no and why these people haven't been shot yet.
nty
.kv
Profile Blog Joined August 2010
United States2332 Posts
May 16 2013 02:40 GMT
#32
they might as well scrap Klontas Mire and bring back Scrap Station aka crap station if they want to add destructibles on the bridge
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2013-05-16 02:48:24
May 16 2013 02:47 GMT
#33
On May 16 2013 08:38 aksfjh wrote:
Show nested quote +
On May 16 2013 08:33 Sated wrote:
On May 16 2013 08:31 aksfjh wrote:
Why do people just post map names and not give pictures as well 99% of the time on here? I can't tell if this is a good thing without 5 minutes of looking up maps...

Because looking them up takes so long...

http://wiki.teamliquid.net/starcraft2/Star_Station
http://wiki.teamliquid.net/starcraft2/Klontas_Mire

About as long as it takes to put them in the OP...

Most anyone reading this thread is already going to know exactly what Star Station is and will most likely know at least that Klontas Mire is the crappy ladder map that everyone downvotes.

I think that experimenting with new map types is a fantastic idea, but it seems Blizzard finds it challenging enough to make good macro maps, so I don't have too much faith that we'll see a great tournament map that encourages more aggressive play coming out of blizzard.
BPLOL
Profile Joined February 2012
United States55 Posts
May 16 2013 02:59 GMT
#34
The rocks aren't going to fix Klontas Mire, just remove the center bridge!

Or move the map entirely :D
★JD★MKP★DRG★BP★FIGHTING★
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
Last Edited: 2013-05-16 03:28:47
May 16 2013 03:27 GMT
#35
nvm
The mind is like a parachute, it doesnt work unless its open. - Zappa
Lunchador
Profile Joined April 2010
United States776 Posts
May 16 2013 03:29 GMT
#36
Klontas Mire is the new Steppes of War! =P It's funny how only the top half of the map ever gets used.
Defender of truth, justice, and noontime meals!
_Search_
Profile Joined February 2011
Canada180 Posts
May 16 2013 03:52 GMT
#37
On May 16 2013 09:21 RogerChillingworth wrote:
why can't the community vote on maps they want in the pool, created by talented mapmakers and not blizzard?

Then, the mapmakers can be paid handsomely if their map is chosen.


Now THAT'S a suggestion. Though I'm sure it would bring in WAY too much extra hassle/bullshit to pay mapmakers, letting the community choose makes so much more sense.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
May 16 2013 03:52 GMT
#38
On May 16 2013 08:27 IgnE wrote:
What the hell is the difference between being "rush friendly" and "encouraging all-ins"?


Exactly what I was thinking. Yet more evidence that David Kim has no idea what he is doing.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2013-05-16 03:53:55
May 16 2013 03:53 GMT
#39
The maps suck either way, who cares.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ffadicted
Profile Joined January 2011
United States3545 Posts
May 16 2013 03:55 GMT
#40
Star Station is still an automatic veto for protoss because of third bases, and kluntas is still an automatic veto because it's fucking shit lol

Let's just replace them with 2 new maps plzzz
SooYoung-Noona!
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