• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:15
CEST 18:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2109 users

Potential Ladder Map Changes - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
RyLai
Profile Joined May 2011
United States477 Posts
May 16 2013 01:26 GMT
#21
I want more 4 spawn maps (for sneaky early eco plays), but Star Station is shitty for anyone not playing Terran if you don't spawn cross.

Klonta's Mire is just a bad map no matter what.

I would love to see maps that encourage rushing (to change things up), but there also needs to be viability for macro play. As such, maybe a 3 spawn map with short rush distances, the natural on low ground behind the main, and the third in the front similar to a natural, with a moderately open choke (so it's not TOO easy to take) and the center of the map could be a high ground area. Current ramps leading out of the natural go downhill to make it easy to defend the natural. If we changed that to going uphill (since this IS the third base), then there is incentive to at least maintain some control over the high ground area. That would be interesting. It would be natural choke, into more flat ground, then about half a screen width away from the natural (keep in mind this is actually the third) choke, we have the central high ground with a BIG entrance. And maybe it could be that there are 6 paths from the central area: 3 to the spawning positions, and 3 more to additional bases (4th, 5th, and 6th). We could even have additional bases on the high ground (or just before it), though I don't think it'd be a good idea. Like, if you want a balanced 1v1 individual league map for rushing, that's sort of what you have to go for, and it sounds so weird and has so many gimmicks and hoops to jump through. Better to just make good macro maps. Kids need to learn to macro anyway.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2013-05-16 01:38:08
May 16 2013 01:37 GMT
#22
Just get rid of both maps and give the community mapmakers a chance to have their work represented on ladder.
"See you space cowboy"
BaaL`
Profile Joined May 2010
297 Posts
May 16 2013 01:44 GMT
#23
Well the best option would be, like many people said, to have community or GSL/Kespa maps.

These changes would still be good though, I think both make a lot of sense. They would make bad maps mediocre if they work out.
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 16 2013 01:46 GMT
#24
On May 16 2013 08:09 Rainmansc wrote:
Yes good post. I have no idea why star station isnt cross only.

that map is freaking huge, why do we need cross spawned only? add some variations ffs.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2013-05-16 02:17:08
May 16 2013 02:16 GMT
#25
I have a conflicting relationship with Klontas. On one hand, I really like the super narrow choke that is also the short attack path. On the other hand, it's hard to expand on it even without the attack path.

Also, thank you for adding the maps to the OP.
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
May 16 2013 02:21 GMT
#26
Forced cross spawn for Star Station would be really nice imo. Idk why they want destructible rocks to prevent all-ins. Macro play is good, but not everyone wants that on every map. I have it vetoed, so I guess my opinion is null either way.
Death comes in many forms
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 16 2013 02:22 GMT
#27
Klontas is just horrid, they should just remove it entirely. I feel neutral towards Star Station cross spawns. I don't feel like it's too close. It happened with Antiga because there was positional imbalance, I don't feel like SS has this...
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
playa
Profile Blog Joined December 2010
United States1284 Posts
May 16 2013 02:25 GMT
#28
On May 16 2013 09:13 Zheryn wrote:
Even tho it's kind of amusing to watch Protoss players rage when you get close positions as a Zerg, I think that non cross-only maps are pretty retarded cause it just makes early game a big gamble since you can't scout properly.


Interesting. I've always preferred close positions on that map versus zerg. Feels like mid-late game is way easier because you can actually do colossi timings without vipers on the field, due to not having to run a marathon to attack a base, and obviously it's a lot easier to retreat if need be. As for early game... even though the third isn't the best, it sure as hell beats neo planet. At least you don't need to get into a car to visit your third, and colossi can utilize the main/terrain to defend the natural and the third.

As for Kiontas or w/e it's called, lol. I can't believe people have played it enough to have that much of a developed opinion on it. If you've played it once, it's about as automatic as a veto gets. I didn't even realize the map was meant to be taken seriously. Figured it was a joke or something. Also interesting.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 16 2013 02:29 GMT
#29
I don't mind Star Station in its current form, but I can see how it would be really obnoxious. I think Klontas is a poor man's Scrap Station and that is saying something because Scrap Station is a map I look back on fondly, but I know in my heart of hearts it was a shitty map. If Klontas isn't gone by next season I will be pretty disappointed.
LTY
Profile Joined November 2012
United States223 Posts
May 16 2013 02:36 GMT
#30
Klontas map seems little bit interseting, but i don't think many people play on that map.
blizzard should get rid of this and put some map from community map makers or use GSL/Kespa maps.
I know few people already mentioned it, but yes.
Known as Miso or LTY
DanLee
Profile Joined January 2012
Canada316 Posts
May 16 2013 02:37 GMT
#31
I don't quite comprehend, star station clearly broken in close positions. Blizzard does the sane thing in response and makes a move to remove close position. Pauses said move to then consult the community just to see if the vote would tip towards the disapprove side before making this obviously correct change. I don't know who they expected to vote no and why these people haven't been shot yet.
nty
.kv
Profile Blog Joined August 2010
United States2332 Posts
May 16 2013 02:40 GMT
#32
they might as well scrap Klontas Mire and bring back Scrap Station aka crap station if they want to add destructibles on the bridge
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2013-05-16 02:48:24
May 16 2013 02:47 GMT
#33
On May 16 2013 08:38 aksfjh wrote:
Show nested quote +
On May 16 2013 08:33 Sated wrote:
On May 16 2013 08:31 aksfjh wrote:
Why do people just post map names and not give pictures as well 99% of the time on here? I can't tell if this is a good thing without 5 minutes of looking up maps...

Because looking them up takes so long...

http://wiki.teamliquid.net/starcraft2/Star_Station
http://wiki.teamliquid.net/starcraft2/Klontas_Mire

About as long as it takes to put them in the OP...

Most anyone reading this thread is already going to know exactly what Star Station is and will most likely know at least that Klontas Mire is the crappy ladder map that everyone downvotes.

I think that experimenting with new map types is a fantastic idea, but it seems Blizzard finds it challenging enough to make good macro maps, so I don't have too much faith that we'll see a great tournament map that encourages more aggressive play coming out of blizzard.
BPLOL
Profile Joined February 2012
United States55 Posts
May 16 2013 02:59 GMT
#34
The rocks aren't going to fix Klontas Mire, just remove the center bridge!

Or move the map entirely :D
★JD★MKP★DRG★BP★FIGHTING★
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
Last Edited: 2013-05-16 03:28:47
May 16 2013 03:27 GMT
#35
nvm
The mind is like a parachute, it doesnt work unless its open. - Zappa
Lunchador
Profile Joined April 2010
United States776 Posts
May 16 2013 03:29 GMT
#36
Klontas Mire is the new Steppes of War! =P It's funny how only the top half of the map ever gets used.
Defender of truth, justice, and noontime meals!
_Search_
Profile Joined February 2011
Canada180 Posts
May 16 2013 03:52 GMT
#37
On May 16 2013 09:21 RogerChillingworth wrote:
why can't the community vote on maps they want in the pool, created by talented mapmakers and not blizzard?

Then, the mapmakers can be paid handsomely if their map is chosen.


Now THAT'S a suggestion. Though I'm sure it would bring in WAY too much extra hassle/bullshit to pay mapmakers, letting the community choose makes so much more sense.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
May 16 2013 03:52 GMT
#38
On May 16 2013 08:27 IgnE wrote:
What the hell is the difference between being "rush friendly" and "encouraging all-ins"?


Exactly what I was thinking. Yet more evidence that David Kim has no idea what he is doing.
monitor
Profile Blog Joined June 2010
United States2406 Posts
Last Edited: 2013-05-16 03:53:55
May 16 2013 03:53 GMT
#39
The maps suck either way, who cares.
https://liquipedia.net/starcraft2/Monitor
ffadicted
Profile Joined January 2011
United States3545 Posts
May 16 2013 03:55 GMT
#40
Star Station is still an automatic veto for protoss because of third bases, and kluntas is still an automatic veto because it's fucking shit lol

Let's just replace them with 2 new maps plzzz
SooYoung-Noona!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 152
mcanning 113
ProTech89
JuggernautJason52
UpATreeSC 19
Codebar 6
StarCraft: Brood War
Britney 32315
Bisu 3291
Horang2 2659
EffOrt 1014
Mini 468
Hyuk 415
ZerO 411
Light 329
Soulkey 205
Soma 161
[ Show more ]
hero 139
Rush 116
ggaemo 95
Snow 85
Hyun 66
Mind 56
PianO 39
Aegong 36
Free 35
ToSsGirL 26
JYJ24
sorry 24
Yoon 21
Terrorterran 21
scan(afreeca) 15
Sexy 11
IntoTheRainbow 10
Dota 2
Gorgc7208
qojqva3567
Dendi1183
XcaliburYe181
League of Legends
Trikslyr51
Counter-Strike
ScreaM865
oskar191
markeloff144
fl0m113
Other Games
gofns30235
tarik_tv22673
FrodaN583
Mlord483
Lowko370
Hui .232
byalli223
RotterdaM212
ArmadaUGS127
QueenE70
NeuroSwarm40
ZerO(Twitch)21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 19
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix11
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV366
League of Legends
• Nemesis4387
• TFBlade547
Other Games
• Shiphtur211
Upcoming Events
RSL Revival
17h 45m
Zoun vs Classic
Map Test Tournament
18h 45m
Korean StarCraft League
1d 10h
BSL Open LAN 2025 - War…
1d 15h
RSL Revival
1d 17h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.