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SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 19:14 GMT
#1401
On February 05 2014 04:07 ROOTiaguz wrote:
I feel like if your going to do that toastie, people aren't going to want to watch it! GW none the less.

Hmm, I really don't want to take away from the viewer count, good point! Maybe next time I'll try it more to the point, less as a subscript
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 19:14 GMT
#1402
On February 05 2014 02:20 JustPassingBy wrote:
Show nested quote +
On February 05 2014 01:21 SixStrings wrote:
These viewer numbers break my heart. How much does Inside EG get? 50k?


What is inside EG? And the event was just badly announced in my opinion. I didn't know that it took place until I saw it in the TL calender several hours beforehand.

The show is called "Inside the game" but there's always only EG people on who sometimes circlejerk others
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 04 2014 19:20 GMT
#1403
+ Show Spoiler +
On February 04 2014 23:55 SC2Toastie wrote:
I typed this episode of Meta out while watching. Some people might like it. I paraphrased most comments! Please let me know if you like it, because it took quite some effort
Poll: Do this more often?

Yes (21)
 
81%

Dude get a life (5)
 
19%

No (0)
 
0%

26 total votes

Your vote: Do this more often?

(Vote): Yes
(Vote): No
(Vote): Dude get a life




META by Artosis: Episode #23 - Summary by ToastieNL
Broadcasted: 4.2.2014

[image loading]

People involved in Episode #23
Artosis, ToD, PiG, Dayshi
+ Show Spoiler [more detailed] +

Hosted by:
Protoss Artosis (TTeSports, iBUYPOWER) - http://wiki.teamliquid.net/starcraft2/Artosis
[image loading]

Honorable Guests:
Zerg PiG (Exile5) - http://wiki.teamliquid.net/starcraft2/PiG @X5_PIG
[image loading]
Protoss ToD (XMG) - http://wiki.teamliquid.net/starcraft2/ToD @XMGTOD
[image loading]
Terran Dayshi (Millenium) - http://wiki.teamliquid.net/starcraft2/Dayshi @M_Dayshi
[image loading]

Production by @Tumba, @SympaticoTV, Music by @Mattilantzis


Starts with a small introduction, Protoss OP jokes, Swarmhosts, Brazil has a high temperature. Too many subjects to cover everything, according to mr. Tosis. Hydra 25 gas jokes. TLO Shoutout "stupidest thing ever seen".

New Patch!
Time Warp cost to 100 from 75, Mobius Reactor build in.

> Dayshi thinks Time Warp change wont help, Ghost change barely does anything - Blizzard is looking at the wrong place. Protoss has a lot of options and that needs adjusting.
> Tod thinks the Time Warp change is good, but agrees this plus Ghost buff doesn't change a lot in TvP. Tod also thinks there are too many options. MSC Vision should be reduced in Tods opinion, you can get too much information and be too safe (cut too many corners) with it.
> Dayshi agrees the vision reduction will help. "every nerf you can think is great". Doesn't think it would be enough. Dayshi wants more scouting possibilities verse Protoss. Information is never really conclusive, it what he seems to mean.
> Artosis jokes flying depots to scout, Dayshi thinks barracks scouts might actually be something.
> Pig thinks the protoss imba nerf nerf attitutude is exaggerated, but there is a fundemental issue with the Mothership Core, too much Utility. He compares it to the WOL Infestor - too good, has too many uses and works in too many ways. It scouts, defends, attacks, provides vision, too much use for a unit that comes at the start of the game and it shuts down the early game and forces midgame.
> ToD talks about Protoss being the most Warcraft III-esque unit. "Spells and heroes are pretty good against macro-races"
> Some jokes about leveling up the MSC
> Artosis: "Is this a problem unit or are we gonna find a middle ground?"
> Pig compares to the infestor again, take away the abilities that are really game changing and it's suddenly a lot less powerful. Another possible approach is to balance too many options for one race by opening more options for other races, according to Pig.
> Artosis brings up the Queen buff, where the MSC became a Protoss equivalent of the WOL Queen vs the Hellions. DOes Terran need an equal to this in LotV?
> Pig wonders what that could be, changing for example the mule, but he thinks it starts to go more towards Warcraft not Starcraft.
> Warhound jokes ensue.
> Dayshi calls every nerf a good nerf.
> Pig talks about how Protoss all ins benefit from the vision in PvZ more than you see at first sight.
> Tod says it's indeed mostly against Terran if the vision gets reduced

Conclusion: Everybody agrees to nerf Mothership Core Vision Range by "2/3/4/5". (Toastienote: current vision is 14, normal air vision is 11, normal ground vision is 9)

Terran verse Zerg Hellbats!
The resurgence of a lot more Hellbats against Zerg instead of Mines. Is this random or is it a new style?
> PiG says it happens on Korean Ladder often. Mostly on Heavy Rain
> Dayshi thinks mines are better, it might come up, but Dayshi is not convinced.
> PiG continues about Heavy Rain being a counter attack map. The push through the center is easier with Hellbats. Sometimes there's a few mines. A lot of players start going for Thors really quickly. The army moves slightly slower and wants to be well spread, but when well positioned, it's a lot stronger than the Biomine army. Zerg needs to avoid the army as much as possible. It becomes a push and pull battle that requires more counterattacks, Terran relies more on drops to keep Zerg in their base.
> Dayshi asks if the push feels slower.
> Pig says it's a "feeling".
> Dayshi thinks Mines are a lot slower, Hellbats can just "go for it". Dayshi thinks big maps are better for hellbats and small maps for widow mines, and takes a polar opposite on Pig.
> Pig thinks flanks are stronger verse Hellbats and that is why it is better on small maps. Hellbats need to protect the Marines at all costs and the army can't afford getting flanked.

Artosis shifts the subject to Mech!
> Pig thinks it creates exciting games! DRG vs Flash on Sejong and Maru vs Soulkey games are some of the most epic matches he's seen. He thinks mech isn't that powerful in lategame.
> Artosis thinks the new mech players (Bbyong, Cure, Bravo, etc.) are more well versed verse the lategame Zerg arsenal like Hosts, Vipers and mass muta. Mech lategame looks more develloped.
> Pig talks about easy 4-bases being important. Mutalisk, Roaches are strong in counter attacking while Hosts pressure the front. Mech still seems to rely on the first attack with hellion banshee or blueflame, no damage means Terran is far behind. Banshees are really good, he says, defensive and forcing Zerg AA.
> Dayshi doesn't try mech because he thinks it's boring. He loves the aggresive bio style because it is 'skill based'. Mech is more about strategy. He doesn't want to face swarmhosts.
> Tod jumps in and says he hasn't seen TvZ too much. It looks entertaining. There's different styles - Turtlemech, that he finds highly boring. Aggressive mech is cool to see.

Next topic: IEM Sao Paolo
> Tod: Nice tournament, seemed to be not so stacked, but a lot of Koreans popped up. Some upsets, Bbyong bombing out, high level games with the rise of Protoss. He highly advises the PvP finals! MC surprised him and plays really well.
> Artosis liked how MC still has good results after the less competitive early GSL days.
> Tod talks about MC vs cjHerO again, 5 epic games. He's really enthousiastic! A very educative series.
> Artosis gives a shoutout to TLO
> Pig is a CJHero Fanboy, his PvZ is disgusting, he has really deep understanding of it.
> Tod asks about Habitation Station Bomber vs TLO
> Pig says TLO played superb. Great opening, he was ahead, careful, perfect countering of Bombers style. Cool game.
> Dayshi talks about ABomb vs Bbyong, it perfectly describes the problems with the matchup right now. Abomb has little right to kill one of the 3 Code S Terrans. Funny comment he read: every upset in the game always has a Terran losing unexpectedly.
> Artosis finds it an 'interesting concept'.
> Tod says most upsets involve Protoss winning.
> Some patchtoss Hotstoss jokes
> Tod talks about not too many changes being done since the complaints about Protoss. He questions the comments. Why and How did Protoss become so strong? His only answer is that Protoss finally woke up.
> Artosis agrees. Protosses are finally figuring out to play Protoss better and better. Finally Protoss is less about micro, it's more about strategy (compares 2010 MC to 2014 CJHero).
> Dayshi thinks it's about the amount of hard to spot strategies. Terran and Zerg did nothing new for months, Protoss added a lot of new builds to their arsenal recently. Protoss "just learned the metagame and now that they understand how the game is played they can destroy the races".
> Tod talks about how each player knows the other races as well a lot better than before. He mentions how before some Zergs had great injects, now it is more across the board - the same happened with Protoss (forcefields, hallucination scouts).
> Pig talks about how earlier he could do anything against Protoss with good injects, after months Protosses became a lot better and a lot more refinement is needed. PvZ is not imbalanced for sure, there's enough variety. PvT might be a different story. TvP Hero in the world is Maru, Marine Marauder all day, no ghosts, a viking every now and then.
> Tod: Polt played the same style and went 2-1 vs Hero. Major did siminal things versus Abomb. The new TvP might be mass bio with 3 fronts all game long.

SUbject shifts to ASUS ROG. San plays really well and Life played like shit, according to Artosis.
> Pig agrees. Life played bad.
> Tod: San makes a lot of Zergs look terrible. San was overdue for a win.
> Artosis says the San the man gate is a great Build Order.
> Dayshi mentions ForGG having a great run. All his games are great.
> Artosis asks about ForGG vs Jaedong.
> Dayshi mentions mech, mass drops, made it look pretty easy with a perfectly executed standard style.
> Pig says ForGG made Jaedong look 'sloppy'. Biomine, outmultitasking.
> Dayshi advises ForGG vs Jaedong on Habitation Station.
> Tod talks about disappointments in the tournament. Jaedong recently looked weaker, same thing for Taeja and Hero, but only in Asus ROG.
> Dayshi talks about Taeja leaving early a couple of times.
> Pig gives props to Serral.
> Artosis is impressed. Serral is a "future zerg" Toastienote: Probably just got cursed muahaha >.<. Also called "Future Foreign Hope"
> Pig talks about San building an impressive reputation with the best Protoss verse Zerg.
> Artosis agrees - San vs Life on Alterzim was a great game, the best display of defensive Protoss.

Artosis starts about the concept of 'taking time off to play better'.
> Pig thinks Jaedong looks a bit off. It's already starting to improve. He probably took time off during Christmas. Question posed: How much time do you take off to maximize gains in skill? Burning out before important tournaments, putting too much pressure on yourself, clearing your mindset. Mentions students being better before they go fulltime.
> Dayshi thinks it is interesting and important. Taking time off improves your play, he feels like. He agrees students seem to do better than full timers. You get 'stuck in the game' if you don't take a break.
> Tod talks about Koreans never playing 24/7. They have a lot of nights out drinking.
> Artosis talks about SC2 and SC1 practice regiments. Players burned out at rapid rates, but the players who could cope with it played the best possible (Flash, Jaedong).
> Tod says it has pros, it has cons, a lot of people don't reasile you shouldn't do the same thing all the time. Sports, girlfriend, he has battlefield 4 to take your mind completely of starcraft.
Artosis plays to much Heartstone jokes ensue
> Dayshi says ForGG just practices, doesn't go out. He is either a machino or has the right mindset.
> Artosis says he is an MSL champion and CAN do that.
> Dayshi says SC2 is less mechanical - mindset is more important, unlike SC1.
More Heartstone jokes.
> Artosis during Broodwar was into Smash Brothers, Mario Kart.
> Pig goes running to relax.
> Tod talks about autopilot messing with the new builds you can come up with. For Tod it happens during a shower.
> Artosis tries to not think about his new ideas, go to sleep, and the next morning he has produced a new fresh outlook. Artosis feels like TLO is the one pro that tries to figure out this concept the most.
> Pig says he copies TLO's schedule a bit. Koreans see more detail by focussing on the smaller parts, most foreigners miss small details and can't cut edges as well as Koreans can. Starcraft is a matter of refining the basics.
> Tod says figuring out why you lost is the most important. Living a healthy lifestyle helps!
> Dayshi: Progamers have no normal life, no normal time schedule. It is personal in his opinion, you have to know your mind and body well.
> Artosis talks about the basics, he's been thinking about that. Savior and Nestea revolutionised the way Zerg was played and both were 2v2 players at first. You focus more on basics and don't tech up too much.
> Pig mentions the importance of custom games. Sitting and practicing with other people gives you much more understanding of the other races.

Artosis starts closing out. Shoutouts ensue. Meta's back next week!




Thats fantastic!

What would be cool at least in my mind would be to have the topics with timestamps of the vod.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 04 2014 19:26 GMT
#1404
On February 05 2014 04:14 SC2Toastie wrote:
Show nested quote +
On February 05 2014 02:20 JustPassingBy wrote:
On February 05 2014 01:21 SixStrings wrote:
These viewer numbers break my heart. How much does Inside EG get? 50k?


What is inside EG? And the event was just badly announced in my opinion. I didn't know that it took place until I saw it in the TL calender several hours beforehand.

The show is called "Inside the game" but there's always only EG people on who sometimes circlejerk others

Well the show works directly with Alex Garfield and he is a co-owner of onemoregametv, so that is to be expected. And it doesn't matter because the have Xenocider and he is awesome. The little Terran with the heart of a champion.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
Last Edited: 2014-02-04 19:32:18
February 04 2014 19:31 GMT
#1405
I'm not saying 'Inside the EG' is a bad show, I watch about every other episode, but it just doesn't make sense to me that the EG drama mongering, seasoned with some good ol' incontrol humour, gets upwards of fifty thousand views while Artosis' passion project that actually tries to deal with SC2 has lower viewer numbers than the average horrible Stairway vocal cover.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 04 2014 19:42 GMT
#1406
One show had been on for longer and has a more consistent viewer base. Also, as much as I lover artosis, his guests are sometimes dry as hell or just plain whiney. I love both shows, but Inside the Game is generally more "fun" to listen to.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Riquiz
Profile Joined June 2011
Netherlands402 Posts
February 04 2014 19:50 GMT
#1407
I missed it today T_T praying for the vod to go up :3
Caster man does casting on yt/RiquizCasts
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 19:52 GMT
#1408
On February 05 2014 04:20 Micro_Jackson wrote:
+ Show Spoiler +
On February 04 2014 23:55 SC2Toastie wrote:
I typed this episode of Meta out while watching. Some people might like it. I paraphrased most comments! Please let me know if you like it, because it took quite some effort
Poll: Do this more often?

Yes (21)
 
81%

Dude get a life (5)
 
19%

No (0)
 
0%

26 total votes

Your vote: Do this more often?

(Vote): Yes
(Vote): No
(Vote): Dude get a life




META by Artosis: Episode #23 - Summary by ToastieNL
Broadcasted: 4.2.2014

[image loading]

People involved in Episode #23
Artosis, ToD, PiG, Dayshi
+ Show Spoiler [more detailed] +

Hosted by:
Protoss Artosis (TTeSports, iBUYPOWER) - http://wiki.teamliquid.net/starcraft2/Artosis
[image loading]

Honorable Guests:
Zerg PiG (Exile5) - http://wiki.teamliquid.net/starcraft2/PiG @X5_PIG
[image loading]
Protoss ToD (XMG) - http://wiki.teamliquid.net/starcraft2/ToD @XMGTOD
[image loading]
Terran Dayshi (Millenium) - http://wiki.teamliquid.net/starcraft2/Dayshi @M_Dayshi
[image loading]

Production by @Tumba, @SympaticoTV, Music by @Mattilantzis


Starts with a small introduction, Protoss OP jokes, Swarmhosts, Brazil has a high temperature. Too many subjects to cover everything, according to mr. Tosis. Hydra 25 gas jokes. TLO Shoutout "stupidest thing ever seen".

New Patch!
Time Warp cost to 100 from 75, Mobius Reactor build in.

> Dayshi thinks Time Warp change wont help, Ghost change barely does anything - Blizzard is looking at the wrong place. Protoss has a lot of options and that needs adjusting.
> Tod thinks the Time Warp change is good, but agrees this plus Ghost buff doesn't change a lot in TvP. Tod also thinks there are too many options. MSC Vision should be reduced in Tods opinion, you can get too much information and be too safe (cut too many corners) with it.
> Dayshi agrees the vision reduction will help. "every nerf you can think is great". Doesn't think it would be enough. Dayshi wants more scouting possibilities verse Protoss. Information is never really conclusive, it what he seems to mean.
> Artosis jokes flying depots to scout, Dayshi thinks barracks scouts might actually be something.
> Pig thinks the protoss imba nerf nerf attitutude is exaggerated, but there is a fundemental issue with the Mothership Core, too much Utility. He compares it to the WOL Infestor - too good, has too many uses and works in too many ways. It scouts, defends, attacks, provides vision, too much use for a unit that comes at the start of the game and it shuts down the early game and forces midgame.
> ToD talks about Protoss being the most Warcraft III-esque unit. "Spells and heroes are pretty good against macro-races"
> Some jokes about leveling up the MSC
> Artosis: "Is this a problem unit or are we gonna find a middle ground?"
> Pig compares to the infestor again, take away the abilities that are really game changing and it's suddenly a lot less powerful. Another possible approach is to balance too many options for one race by opening more options for other races, according to Pig.
> Artosis brings up the Queen buff, where the MSC became a Protoss equivalent of the WOL Queen vs the Hellions. DOes Terran need an equal to this in LotV?
> Pig wonders what that could be, changing for example the mule, but he thinks it starts to go more towards Warcraft not Starcraft.
> Warhound jokes ensue.
> Dayshi calls every nerf a good nerf.
> Pig talks about how Protoss all ins benefit from the vision in PvZ more than you see at first sight.
> Tod says it's indeed mostly against Terran if the vision gets reduced

Conclusion: Everybody agrees to nerf Mothership Core Vision Range by "2/3/4/5". (Toastienote: current vision is 14, normal air vision is 11, normal ground vision is 9)

Terran verse Zerg Hellbats!
The resurgence of a lot more Hellbats against Zerg instead of Mines. Is this random or is it a new style?
> PiG says it happens on Korean Ladder often. Mostly on Heavy Rain
> Dayshi thinks mines are better, it might come up, but Dayshi is not convinced.
> PiG continues about Heavy Rain being a counter attack map. The push through the center is easier with Hellbats. Sometimes there's a few mines. A lot of players start going for Thors really quickly. The army moves slightly slower and wants to be well spread, but when well positioned, it's a lot stronger than the Biomine army. Zerg needs to avoid the army as much as possible. It becomes a push and pull battle that requires more counterattacks, Terran relies more on drops to keep Zerg in their base.
> Dayshi asks if the push feels slower.
> Pig says it's a "feeling".
> Dayshi thinks Mines are a lot slower, Hellbats can just "go for it". Dayshi thinks big maps are better for hellbats and small maps for widow mines, and takes a polar opposite on Pig.
> Pig thinks flanks are stronger verse Hellbats and that is why it is better on small maps. Hellbats need to protect the Marines at all costs and the army can't afford getting flanked.

Artosis shifts the subject to Mech!
> Pig thinks it creates exciting games! DRG vs Flash on Sejong and Maru vs Soulkey games are some of the most epic matches he's seen. He thinks mech isn't that powerful in lategame.
> Artosis thinks the new mech players (Bbyong, Cure, Bravo, etc.) are more well versed verse the lategame Zerg arsenal like Hosts, Vipers and mass muta. Mech lategame looks more develloped.
> Pig talks about easy 4-bases being important. Mutalisk, Roaches are strong in counter attacking while Hosts pressure the front. Mech still seems to rely on the first attack with hellion banshee or blueflame, no damage means Terran is far behind. Banshees are really good, he says, defensive and forcing Zerg AA.
> Dayshi doesn't try mech because he thinks it's boring. He loves the aggresive bio style because it is 'skill based'. Mech is more about strategy. He doesn't want to face swarmhosts.
> Tod jumps in and says he hasn't seen TvZ too much. It looks entertaining. There's different styles - Turtlemech, that he finds highly boring. Aggressive mech is cool to see.

Next topic: IEM Sao Paolo
> Tod: Nice tournament, seemed to be not so stacked, but a lot of Koreans popped up. Some upsets, Bbyong bombing out, high level games with the rise of Protoss. He highly advises the PvP finals! MC surprised him and plays really well.
> Artosis liked how MC still has good results after the less competitive early GSL days.
> Tod talks about MC vs cjHerO again, 5 epic games. He's really enthousiastic! A very educative series.
> Artosis gives a shoutout to TLO
> Pig is a CJHero Fanboy, his PvZ is disgusting, he has really deep understanding of it.
> Tod asks about Habitation Station Bomber vs TLO
> Pig says TLO played superb. Great opening, he was ahead, careful, perfect countering of Bombers style. Cool game.
> Dayshi talks about ABomb vs Bbyong, it perfectly describes the problems with the matchup right now. Abomb has little right to kill one of the 3 Code S Terrans. Funny comment he read: every upset in the game always has a Terran losing unexpectedly.
> Artosis finds it an 'interesting concept'.
> Tod says most upsets involve Protoss winning.
> Some patchtoss Hotstoss jokes
> Tod talks about not too many changes being done since the complaints about Protoss. He questions the comments. Why and How did Protoss become so strong? His only answer is that Protoss finally woke up.
> Artosis agrees. Protosses are finally figuring out to play Protoss better and better. Finally Protoss is less about micro, it's more about strategy (compares 2010 MC to 2014 CJHero).
> Dayshi thinks it's about the amount of hard to spot strategies. Terran and Zerg did nothing new for months, Protoss added a lot of new builds to their arsenal recently. Protoss "just learned the metagame and now that they understand how the game is played they can destroy the races".
> Tod talks about how each player knows the other races as well a lot better than before. He mentions how before some Zergs had great injects, now it is more across the board - the same happened with Protoss (forcefields, hallucination scouts).
> Pig talks about how earlier he could do anything against Protoss with good injects, after months Protosses became a lot better and a lot more refinement is needed. PvZ is not imbalanced for sure, there's enough variety. PvT might be a different story. TvP Hero in the world is Maru, Marine Marauder all day, no ghosts, a viking every now and then.
> Tod: Polt played the same style and went 2-1 vs Hero. Major did siminal things versus Abomb. The new TvP might be mass bio with 3 fronts all game long.

SUbject shifts to ASUS ROG. San plays really well and Life played like shit, according to Artosis.
> Pig agrees. Life played bad.
> Tod: San makes a lot of Zergs look terrible. San was overdue for a win.
> Artosis says the San the man gate is a great Build Order.
> Dayshi mentions ForGG having a great run. All his games are great.
> Artosis asks about ForGG vs Jaedong.
> Dayshi mentions mech, mass drops, made it look pretty easy with a perfectly executed standard style.
> Pig says ForGG made Jaedong look 'sloppy'. Biomine, outmultitasking.
> Dayshi advises ForGG vs Jaedong on Habitation Station.
> Tod talks about disappointments in the tournament. Jaedong recently looked weaker, same thing for Taeja and Hero, but only in Asus ROG.
> Dayshi talks about Taeja leaving early a couple of times.
> Pig gives props to Serral.
> Artosis is impressed. Serral is a "future zerg" Toastienote: Probably just got cursed muahaha >.<. Also called "Future Foreign Hope"
> Pig talks about San building an impressive reputation with the best Protoss verse Zerg.
> Artosis agrees - San vs Life on Alterzim was a great game, the best display of defensive Protoss.

Artosis starts about the concept of 'taking time off to play better'.
> Pig thinks Jaedong looks a bit off. It's already starting to improve. He probably took time off during Christmas. Question posed: How much time do you take off to maximize gains in skill? Burning out before important tournaments, putting too much pressure on yourself, clearing your mindset. Mentions students being better before they go fulltime.
> Dayshi thinks it is interesting and important. Taking time off improves your play, he feels like. He agrees students seem to do better than full timers. You get 'stuck in the game' if you don't take a break.
> Tod talks about Koreans never playing 24/7. They have a lot of nights out drinking.
> Artosis talks about SC2 and SC1 practice regiments. Players burned out at rapid rates, but the players who could cope with it played the best possible (Flash, Jaedong).
> Tod says it has pros, it has cons, a lot of people don't reasile you shouldn't do the same thing all the time. Sports, girlfriend, he has battlefield 4 to take your mind completely of starcraft.
Artosis plays to much Heartstone jokes ensue
> Dayshi says ForGG just practices, doesn't go out. He is either a machino or has the right mindset.
> Artosis says he is an MSL champion and CAN do that.
> Dayshi says SC2 is less mechanical - mindset is more important, unlike SC1.
More Heartstone jokes.
> Artosis during Broodwar was into Smash Brothers, Mario Kart.
> Pig goes running to relax.
> Tod talks about autopilot messing with the new builds you can come up with. For Tod it happens during a shower.
> Artosis tries to not think about his new ideas, go to sleep, and the next morning he has produced a new fresh outlook. Artosis feels like TLO is the one pro that tries to figure out this concept the most.
> Pig says he copies TLO's schedule a bit. Koreans see more detail by focussing on the smaller parts, most foreigners miss small details and can't cut edges as well as Koreans can. Starcraft is a matter of refining the basics.
> Tod says figuring out why you lost is the most important. Living a healthy lifestyle helps!
> Dayshi: Progamers have no normal life, no normal time schedule. It is personal in his opinion, you have to know your mind and body well.
> Artosis talks about the basics, he's been thinking about that. Savior and Nestea revolutionised the way Zerg was played and both were 2v2 players at first. You focus more on basics and don't tech up too much.
> Pig mentions the importance of custom games. Sitting and practicing with other people gives you much more understanding of the other races.

Artosis starts closing out. Shoutouts ensue. Meta's back next week!




Thats fantastic!

What would be cool at least in my mind would be to have the topics with timestamps of the vod.

Thank you!
I could/would do that if I did it from VODs, but as I did it live, I don't have timestamps... Good thing to notice tho!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 04 2014 19:59 GMT
#1409
On February 05 2014 04:52 SC2Toastie wrote:
Show nested quote +
On February 05 2014 04:20 Micro_Jackson wrote:
+ Show Spoiler +
On February 04 2014 23:55 SC2Toastie wrote:
I typed this episode of Meta out while watching. Some people might like it. I paraphrased most comments! Please let me know if you like it, because it took quite some effort
Poll: Do this more often?

Yes (21)
 
81%

Dude get a life (5)
 
19%

No (0)
 
0%

26 total votes

Your vote: Do this more often?

(Vote): Yes
(Vote): No
(Vote): Dude get a life




META by Artosis: Episode #23 - Summary by ToastieNL
Broadcasted: 4.2.2014

[image loading]

People involved in Episode #23
Artosis, ToD, PiG, Dayshi
+ Show Spoiler [more detailed] +

Hosted by:
Protoss Artosis (TTeSports, iBUYPOWER) - http://wiki.teamliquid.net/starcraft2/Artosis
[image loading]

Honorable Guests:
Zerg PiG (Exile5) - http://wiki.teamliquid.net/starcraft2/PiG @X5_PIG
[image loading]
Protoss ToD (XMG) - http://wiki.teamliquid.net/starcraft2/ToD @XMGTOD
[image loading]
Terran Dayshi (Millenium) - http://wiki.teamliquid.net/starcraft2/Dayshi @M_Dayshi
[image loading]

Production by @Tumba, @SympaticoTV, Music by @Mattilantzis


Starts with a small introduction, Protoss OP jokes, Swarmhosts, Brazil has a high temperature. Too many subjects to cover everything, according to mr. Tosis. Hydra 25 gas jokes. TLO Shoutout "stupidest thing ever seen".

New Patch!
Time Warp cost to 100 from 75, Mobius Reactor build in.

> Dayshi thinks Time Warp change wont help, Ghost change barely does anything - Blizzard is looking at the wrong place. Protoss has a lot of options and that needs adjusting.
> Tod thinks the Time Warp change is good, but agrees this plus Ghost buff doesn't change a lot in TvP. Tod also thinks there are too many options. MSC Vision should be reduced in Tods opinion, you can get too much information and be too safe (cut too many corners) with it.
> Dayshi agrees the vision reduction will help. "every nerf you can think is great". Doesn't think it would be enough. Dayshi wants more scouting possibilities verse Protoss. Information is never really conclusive, it what he seems to mean.
> Artosis jokes flying depots to scout, Dayshi thinks barracks scouts might actually be something.
> Pig thinks the protoss imba nerf nerf attitutude is exaggerated, but there is a fundemental issue with the Mothership Core, too much Utility. He compares it to the WOL Infestor - too good, has too many uses and works in too many ways. It scouts, defends, attacks, provides vision, too much use for a unit that comes at the start of the game and it shuts down the early game and forces midgame.
> ToD talks about Protoss being the most Warcraft III-esque unit. "Spells and heroes are pretty good against macro-races"
> Some jokes about leveling up the MSC
> Artosis: "Is this a problem unit or are we gonna find a middle ground?"
> Pig compares to the infestor again, take away the abilities that are really game changing and it's suddenly a lot less powerful. Another possible approach is to balance too many options for one race by opening more options for other races, according to Pig.
> Artosis brings up the Queen buff, where the MSC became a Protoss equivalent of the WOL Queen vs the Hellions. DOes Terran need an equal to this in LotV?
> Pig wonders what that could be, changing for example the mule, but he thinks it starts to go more towards Warcraft not Starcraft.
> Warhound jokes ensue.
> Dayshi calls every nerf a good nerf.
> Pig talks about how Protoss all ins benefit from the vision in PvZ more than you see at first sight.
> Tod says it's indeed mostly against Terran if the vision gets reduced

Conclusion: Everybody agrees to nerf Mothership Core Vision Range by "2/3/4/5". (Toastienote: current vision is 14, normal air vision is 11, normal ground vision is 9)

Terran verse Zerg Hellbats!
The resurgence of a lot more Hellbats against Zerg instead of Mines. Is this random or is it a new style?
> PiG says it happens on Korean Ladder often. Mostly on Heavy Rain
> Dayshi thinks mines are better, it might come up, but Dayshi is not convinced.
> PiG continues about Heavy Rain being a counter attack map. The push through the center is easier with Hellbats. Sometimes there's a few mines. A lot of players start going for Thors really quickly. The army moves slightly slower and wants to be well spread, but when well positioned, it's a lot stronger than the Biomine army. Zerg needs to avoid the army as much as possible. It becomes a push and pull battle that requires more counterattacks, Terran relies more on drops to keep Zerg in their base.
> Dayshi asks if the push feels slower.
> Pig says it's a "feeling".
> Dayshi thinks Mines are a lot slower, Hellbats can just "go for it". Dayshi thinks big maps are better for hellbats and small maps for widow mines, and takes a polar opposite on Pig.
> Pig thinks flanks are stronger verse Hellbats and that is why it is better on small maps. Hellbats need to protect the Marines at all costs and the army can't afford getting flanked.

Artosis shifts the subject to Mech!
> Pig thinks it creates exciting games! DRG vs Flash on Sejong and Maru vs Soulkey games are some of the most epic matches he's seen. He thinks mech isn't that powerful in lategame.
> Artosis thinks the new mech players (Bbyong, Cure, Bravo, etc.) are more well versed verse the lategame Zerg arsenal like Hosts, Vipers and mass muta. Mech lategame looks more develloped.
> Pig talks about easy 4-bases being important. Mutalisk, Roaches are strong in counter attacking while Hosts pressure the front. Mech still seems to rely on the first attack with hellion banshee or blueflame, no damage means Terran is far behind. Banshees are really good, he says, defensive and forcing Zerg AA.
> Dayshi doesn't try mech because he thinks it's boring. He loves the aggresive bio style because it is 'skill based'. Mech is more about strategy. He doesn't want to face swarmhosts.
> Tod jumps in and says he hasn't seen TvZ too much. It looks entertaining. There's different styles - Turtlemech, that he finds highly boring. Aggressive mech is cool to see.

Next topic: IEM Sao Paolo
> Tod: Nice tournament, seemed to be not so stacked, but a lot of Koreans popped up. Some upsets, Bbyong bombing out, high level games with the rise of Protoss. He highly advises the PvP finals! MC surprised him and plays really well.
> Artosis liked how MC still has good results after the less competitive early GSL days.
> Tod talks about MC vs cjHerO again, 5 epic games. He's really enthousiastic! A very educative series.
> Artosis gives a shoutout to TLO
> Pig is a CJHero Fanboy, his PvZ is disgusting, he has really deep understanding of it.
> Tod asks about Habitation Station Bomber vs TLO
> Pig says TLO played superb. Great opening, he was ahead, careful, perfect countering of Bombers style. Cool game.
> Dayshi talks about ABomb vs Bbyong, it perfectly describes the problems with the matchup right now. Abomb has little right to kill one of the 3 Code S Terrans. Funny comment he read: every upset in the game always has a Terran losing unexpectedly.
> Artosis finds it an 'interesting concept'.
> Tod says most upsets involve Protoss winning.
> Some patchtoss Hotstoss jokes
> Tod talks about not too many changes being done since the complaints about Protoss. He questions the comments. Why and How did Protoss become so strong? His only answer is that Protoss finally woke up.
> Artosis agrees. Protosses are finally figuring out to play Protoss better and better. Finally Protoss is less about micro, it's more about strategy (compares 2010 MC to 2014 CJHero).
> Dayshi thinks it's about the amount of hard to spot strategies. Terran and Zerg did nothing new for months, Protoss added a lot of new builds to their arsenal recently. Protoss "just learned the metagame and now that they understand how the game is played they can destroy the races".
> Tod talks about how each player knows the other races as well a lot better than before. He mentions how before some Zergs had great injects, now it is more across the board - the same happened with Protoss (forcefields, hallucination scouts).
> Pig talks about how earlier he could do anything against Protoss with good injects, after months Protosses became a lot better and a lot more refinement is needed. PvZ is not imbalanced for sure, there's enough variety. PvT might be a different story. TvP Hero in the world is Maru, Marine Marauder all day, no ghosts, a viking every now and then.
> Tod: Polt played the same style and went 2-1 vs Hero. Major did siminal things versus Abomb. The new TvP might be mass bio with 3 fronts all game long.

SUbject shifts to ASUS ROG. San plays really well and Life played like shit, according to Artosis.
> Pig agrees. Life played bad.
> Tod: San makes a lot of Zergs look terrible. San was overdue for a win.
> Artosis says the San the man gate is a great Build Order.
> Dayshi mentions ForGG having a great run. All his games are great.
> Artosis asks about ForGG vs Jaedong.
> Dayshi mentions mech, mass drops, made it look pretty easy with a perfectly executed standard style.
> Pig says ForGG made Jaedong look 'sloppy'. Biomine, outmultitasking.
> Dayshi advises ForGG vs Jaedong on Habitation Station.
> Tod talks about disappointments in the tournament. Jaedong recently looked weaker, same thing for Taeja and Hero, but only in Asus ROG.
> Dayshi talks about Taeja leaving early a couple of times.
> Pig gives props to Serral.
> Artosis is impressed. Serral is a "future zerg" Toastienote: Probably just got cursed muahaha >.<. Also called "Future Foreign Hope"
> Pig talks about San building an impressive reputation with the best Protoss verse Zerg.
> Artosis agrees - San vs Life on Alterzim was a great game, the best display of defensive Protoss.

Artosis starts about the concept of 'taking time off to play better'.
> Pig thinks Jaedong looks a bit off. It's already starting to improve. He probably took time off during Christmas. Question posed: How much time do you take off to maximize gains in skill? Burning out before important tournaments, putting too much pressure on yourself, clearing your mindset. Mentions students being better before they go fulltime.
> Dayshi thinks it is interesting and important. Taking time off improves your play, he feels like. He agrees students seem to do better than full timers. You get 'stuck in the game' if you don't take a break.
> Tod talks about Koreans never playing 24/7. They have a lot of nights out drinking.
> Artosis talks about SC2 and SC1 practice regiments. Players burned out at rapid rates, but the players who could cope with it played the best possible (Flash, Jaedong).
> Tod says it has pros, it has cons, a lot of people don't reasile you shouldn't do the same thing all the time. Sports, girlfriend, he has battlefield 4 to take your mind completely of starcraft.
Artosis plays to much Heartstone jokes ensue
> Dayshi says ForGG just practices, doesn't go out. He is either a machino or has the right mindset.
> Artosis says he is an MSL champion and CAN do that.
> Dayshi says SC2 is less mechanical - mindset is more important, unlike SC1.
More Heartstone jokes.
> Artosis during Broodwar was into Smash Brothers, Mario Kart.
> Pig goes running to relax.
> Tod talks about autopilot messing with the new builds you can come up with. For Tod it happens during a shower.
> Artosis tries to not think about his new ideas, go to sleep, and the next morning he has produced a new fresh outlook. Artosis feels like TLO is the one pro that tries to figure out this concept the most.
> Pig says he copies TLO's schedule a bit. Koreans see more detail by focussing on the smaller parts, most foreigners miss small details and can't cut edges as well as Koreans can. Starcraft is a matter of refining the basics.
> Tod says figuring out why you lost is the most important. Living a healthy lifestyle helps!
> Dayshi: Progamers have no normal life, no normal time schedule. It is personal in his opinion, you have to know your mind and body well.
> Artosis talks about the basics, he's been thinking about that. Savior and Nestea revolutionised the way Zerg was played and both were 2v2 players at first. You focus more on basics and don't tech up too much.
> Pig mentions the importance of custom games. Sitting and practicing with other people gives you much more understanding of the other races.

Artosis starts closing out. Shoutouts ensue. Meta's back next week!




Thats fantastic!

What would be cool at least in my mind would be to have the topics with timestamps of the vod.

Thank you!
I could/would do that if I did it from VODs, but as I did it live, I don't have timestamps... Good thing to notice tho!

I was also going to mention timestamps... but coupled with your problem of doing this live is they sometimes have breaks that get cut out of the vods... Nice work tho!
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
February 04 2014 21:53 GMT
#1410
On February 05 2014 04:07 ROOTiaguz wrote:
I feel like if your going to do that toastie, people aren't going to want to watch it! GW none the less.


Yeah, this surley will draw viewers from artosis. This probably hurts esport.
But great idea and execution!

ps: may you ask artosis about permission?
'Your ak is pretty... uhm... dank!'
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 22:11 GMT
#1411
On February 05 2014 06:53 Striker.superfreunde wrote:
Show nested quote +
On February 05 2014 04:07 ROOTiaguz wrote:
I feel like if your going to do that toastie, people aren't going to want to watch it! GW none the less.


Yeah, this surley will draw viewers from artosis. This probably hurts esport.
But great idea and execution!

ps: may you ask artosis about permission?

How do I contact mr. Tosis?? I really only ment to do it to help people who can't watch the vod, like in a train or so....
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
February 04 2014 22:14 GMT
#1412
pm or twitter i would say or even reddit i don't know
'Your ak is pretty... uhm... dank!'
SoFrOsTy
Profile Joined December 2011
United States525 Posts
February 06 2014 18:51 GMT
#1413
Where is the VOD/MP3 for episode #23? I don't see it in any podcatcher/podcast apps. No feed link, and the video isn't on YouTube. I really want to see it.
Julyzerg ftw
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 06 2014 18:53 GMT
#1414
On February 07 2014 03:51 SoFrOsTy wrote:
Where is the VOD/MP3 for episode #23? I don't see it in any podcatcher/podcast apps. No feed link, and the video isn't on YouTube. I really want to see it.

http://www.twitch.tv/artosis/b/500693605
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 07 2014 04:41 GMT
#1415
Thanks. That was informative and fun. One of the best Meta episodes I have seen.
KT best KT ~ 2014
dodda
Profile Joined January 2012
Australia11 Posts
February 07 2014 15:19 GMT
#1416
Any mp3?
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
February 07 2014 15:44 GMT
#1417
On February 05 2014 04:31 SixStrings wrote:
I'm not saying 'Inside the EG' is a bad show, I watch about every other episode, but it just doesn't make sense to me that the EG drama mongering, seasoned with some good ol' incontrol humour, gets upwards of fifty thousand views while Artosis' passion project that actually tries to deal with SC2 has lower viewer numbers than the average horrible Stairway vocal cover.


Where are you getting these numbers from?

State of the Game, at its prime, was the only SC2 talk show that managed to bring in 10k+ viewers. I haven't checked the recent ItG numbers, but the youtube vods are all at like 1-2k views. I imagine their twitch figures are probably around 2-3k most likely.

I think the biggest SC2 talk show right now is Unfiltered, which averages around 4-5k on twitch.
Zed's dead, baby, Zed's dead.
Nebuchad
Profile Blog Joined December 2012
Switzerland12363 Posts
February 11 2014 02:46 GMT
#1418
Meta tonight/today/tomorrow (10.30pm KST). Just announcing cause I don't see it in the calendar.
No will to live, no wish to die
goody153
Profile Blog Joined April 2013
44231 Posts
Last Edited: 2014-02-11 12:23:02
February 11 2014 12:21 GMT
#1419
On February 11 2014 11:46 Nebuchad wrote:
Meta tonight/today/tomorrow (10.30pm KST). Just announcing cause I don't see it in the calendar.



sick
this is a quote
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
February 11 2014 13:34 GMT
#1420
Swarm Host discussions + new patch/balance test map. Should be interesting!
'Your ak is pretty... uhm... dank!'
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