• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon255.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7146 users

Blizzard's Potential Balance Test Map Changes - Page 46

Forum Index > SC2 General
1113 CommentsPost a Reply
Prev 1 44 45 46 47 48 56 Next
FirstGear
Profile Joined June 2011
Australia185 Posts
April 27 2013 18:33 GMT
#901
On April 28 2013 02:18 Shakattak wrote:
Show nested quote +
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.
TimENT
Profile Joined November 2012
United States1425 Posts
April 27 2013 18:43 GMT
#902
I really don't increasing oracle speed is the right decision right now... :/
Barcelona / Arsenal Fan!
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 27 2013 19:27 GMT
#903
On April 28 2013 03:33 FirstGear wrote:
Show nested quote +
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Mehukannu
Profile Joined October 2010
Finland421 Posts
April 27 2013 19:32 GMT
#904
On April 28 2013 04:27 Shakattak wrote:
Show nested quote +
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.
C=('. ' Q)
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 27 2013 19:34 GMT
#905
On April 28 2013 04:32 Mehukannu wrote:
Show nested quote +
On April 28 2013 04:27 Shakattak wrote:
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.


Exactly so why not change a spell caster that was the reason this muta war came about alter it so the game has different styles , if you change the infestor you can use roach hydra infestor once again without getting boned.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Little-Chimp
Profile Joined February 2008
Canada949 Posts
April 27 2013 19:38 GMT
#906
Surprising lack of boostvac discussion. Terran drops really didn't need to be better than they were. They're borderline unpunishable now barring lack of attention on the Terran's part.
Sabu113
Profile Blog Joined August 2009
United States11087 Posts
April 27 2013 19:42 GMT
#907
On April 28 2013 04:38 Little-Chimp wrote:
Surprising lack of boostvac discussion. Terran drops really didn't need to be better than they were. They're borderline unpunishable now barring lack of attention on the Terran's part.


If it was an obvious fix then Blizzard won't touch it.

Honestly, their hesitancy to touch terran is probably because they got scared off after removing the war hound. Honestly it tells you enough about this community that there was even talk about resuscitating that unit.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Sissors
Profile Joined March 2012
1395 Posts
April 27 2013 19:43 GMT
#908
On April 28 2013 04:38 Little-Chimp wrote:
Surprising lack of boostvac discussion. Terran drops really didn't need to be better than they were. They're borderline unpunishable now barring lack of attention on the Terran's part.

Towards the end of WoL medivac drop counters were more and more figured out and optimized, and the dropping became less and less effective. They really needed a boost.

Also toss got an enormously effective drop counter in the form of planetary nexus and zerg has much faster mutas. And there is no need to 'punish' the terran, if you can just prevent him from doing significant damage with the drops he is behind anyway. (Well of course assuming you didn't invest way too much in preventing him from doing damage).
WickedBit
Profile Joined August 2010
United States343 Posts
Last Edited: 2013-04-27 19:50:46
April 27 2013 19:49 GMT
#909
Looking at the games going on it seems that ZvT seems fairly balanced. Maybe a tweek or two but thats pretty much it. That are TvT seem to be very exciting to watch with a variation of strategies. Even Mech seems to be viable in that matchup.
But Protoss as a race seems to be totally imbalanced. I am not talking about statistics since they are misleading. The only way for protoss to win seems to be based on timing attacks early game or somehow surviving into the late game and get both colossus and templars after which it becomes very hard to beat them.
Terran and zerg seem to have a lot to throw on them in early and mid game without it being an all-in.
I think all of this boils down to the presence of the infernal unit- the Colossus.
Unless blizzard make a big change and nerf the move speed of that thing, this race will never be balanced and will always be like this. Additionally there are just too many special purpose units which make getting them fairly risky investment.
It will be a big change and may require more buffs to other protoss units but I think in the end it will be worth it and make the race a lot more exciting to watch instead of the snooze fest that it currently is...
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 27 2013 20:04 GMT
#910
On April 28 2013 04:38 Little-Chimp wrote:
Surprising lack of boostvac discussion. Terran drops really didn't need to be better than they were. They're borderline unpunishable now barring lack of attention on the Terran's part.

Zerg can still drone quite effectively , there is no reason to not build static defence which is a great for staving off drops.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Mehukannu
Profile Joined October 2010
Finland421 Posts
April 27 2013 20:10 GMT
#911
On April 28 2013 04:34 Shakattak wrote:
Show nested quote +
On April 28 2013 04:32 Mehukannu wrote:
On April 28 2013 04:27 Shakattak wrote:
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.


Exactly so why not change a spell caster that was the reason this muta war came about alter it so the game has different styles , if you change the infestor you can use roach hydra infestor once again without getting boned.

I don't know how you would change the infestor though. The fungal speed nerf makes it pretty impossible to use it against mutas anyway and if you were to make it instant again it would screw up other match-ups again.
So it would just be much easier to change the hydra rather than infestor.
C=('. ' Q)
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 27 2013 20:17 GMT
#912
On April 28 2013 05:10 Mehukannu wrote:
Show nested quote +
On April 28 2013 04:34 Shakattak wrote:
On April 28 2013 04:32 Mehukannu wrote:
On April 28 2013 04:27 Shakattak wrote:
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.


Exactly so why not change a spell caster that was the reason this muta war came about alter it so the game has different styles , if you change the infestor you can use roach hydra infestor once again without getting boned.

I don't know how you would change the infestor though. The fungal speed nerf makes it pretty impossible to use it against mutas anyway and if you were to make it instant again it would screw up other match-ups again.
So it would just be much easier to change the hydra rather than infestor.


Hence why I said to finally make fungal a slow instead of the root, that way it will add micro it won't be as devastating because you can still move while still allowing you to combat mutas with hydras, slow mutas with the range on hydras will shred muta players who do not split their units. This would allow Mutas AND infestor play to be viable again.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
FCReverie
Profile Joined April 2013
Australia103 Posts
April 27 2013 20:30 GMT
#913
On April 28 2013 05:17 Shakattak wrote:
Show nested quote +
On April 28 2013 05:10 Mehukannu wrote:
On April 28 2013 04:34 Shakattak wrote:
On April 28 2013 04:32 Mehukannu wrote:
On April 28 2013 04:27 Shakattak wrote:
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.


Exactly so why not change a spell caster that was the reason this muta war came about alter it so the game has different styles , if you change the infestor you can use roach hydra infestor once again without getting boned.

I don't know how you would change the infestor though. The fungal speed nerf makes it pretty impossible to use it against mutas anyway and if you were to make it instant again it would screw up other match-ups again.
So it would just be much easier to change the hydra rather than infestor.


Hence why I said to finally make fungal a slow instead of the root, that way it will add micro it won't be as devastating because you can still move while still allowing you to combat mutas with hydras, slow mutas with the range on hydras will shred muta players who do not split their units. This would allow Mutas AND infestor play to be viable again.

In the mean time destroying zvp if i can't root voids how will I kill them. Right now the only way to kill them is to hold them on the spot while infested terrans kill them. If they are just slowed they will just move away..
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 27 2013 20:40 GMT
#914
On April 28 2013 05:30 FCReverie wrote:
Show nested quote +
On April 28 2013 05:17 Shakattak wrote:
On April 28 2013 05:10 Mehukannu wrote:
On April 28 2013 04:34 Shakattak wrote:
On April 28 2013 04:32 Mehukannu wrote:
On April 28 2013 04:27 Shakattak wrote:
On April 28 2013 03:33 FirstGear wrote:
On April 28 2013 02:18 Shakattak wrote:
On April 28 2013 02:15 FirstGear wrote:
On April 28 2013 02:08 Altsa wrote:
I feel like buffing spores against mutas is not the right answer. I´ve been wondering what would happen if we split Hyrdalisk attack to separate attacks against ground and air, and give the air attack +bio damage.


This is exactly what I've been thinking for a while. I can't agree enough, its the best way to balance the match up imo.

What about the other matchups though , vs other air units from the other races I feel that they do really well , what they could do is make infestors fungal a slow instead so the mutas that get hit won't be as fast allowing you to pick them off and add back insta cast for fungal.

Edit: This will also reward you for splitting your mutas while also allowing mutas to escape if they do get fungaled , I feel this would add a new dynamic to the ZvZ matchup while allowing for different styles of play .


I dont understand what you mean. It doesn't influence the other match ups at all. He suggested a separate air attack (like the thor) that does bonus to bio. That means hydras would do extra damage to mutas overlords corruptors broods and vipers. Nothing else would change.

I see but I find it weird that there would be a separate attack for only 1 matchup.

It is not that different from the +shield damage on WM and the EMP doing 100 damage to shields.
Though, if that kind of stuff is done on a lot of units, it might make the game a bit hectic for new players.


Exactly so why not change a spell caster that was the reason this muta war came about alter it so the game has different styles , if you change the infestor you can use roach hydra infestor once again without getting boned.

I don't know how you would change the infestor though. The fungal speed nerf makes it pretty impossible to use it against mutas anyway and if you were to make it instant again it would screw up other match-ups again.
So it would just be much easier to change the hydra rather than infestor.


Hence why I said to finally make fungal a slow instead of the root, that way it will add micro it won't be as devastating because you can still move while still allowing you to combat mutas with hydras, slow mutas with the range on hydras will shred muta players who do not split their units. This would allow Mutas AND infestor play to be viable again.

In the mean time destroying zvp if i can't root voids how will I kill them. Right now the only way to kill them is to hold them on the spot while infested terrans kill them. If they are just slowed they will just move away..


If he is moving away then he won't be attacking you! Hydras or infested terrans would be great in this situation since hydras are not affected by the charge beam.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
convention
Profile Joined October 2011
United States622 Posts
April 27 2013 20:48 GMT
#915
On April 28 2013 04:43 Sissors wrote:
Show nested quote +
On April 28 2013 04:38 Little-Chimp wrote:
Surprising lack of boostvac discussion. Terran drops really didn't need to be better than they were. They're borderline unpunishable now barring lack of attention on the Terran's part.

Towards the end of WoL medivac drop counters were more and more figured out and optimized, and the dropping became less and less effective. They really needed a boost.

Also toss got an enormously effective drop counter in the form of planetary nexus and zerg has much faster mutas. And there is no need to 'punish' the terran, if you can just prevent him from doing significant damage with the drops he is behind anyway. (Well of course assuming you didn't invest way too much in preventing him from doing damage).

I think more importantly, the medivac speed boost has made the game really exciting because terrans will want to drop throughout all of HotS. Dropping in the base, while attacking a front is very exciting to watch. So they gave the races better anti-drop defense (overlord spreed from end of WoL + cannon nexus) and made drops less punishing to do. Drops are the best way to measure the skill between two players in my opinion, your multitasking vs. their multitasking. Based on the games I've been watching at dreamhack, the game actually feels mostly balanced. I like the oracle change because it adds to the protoss ability to out-multitask the other players. Spore change can't hurt, one could argue it's not enough, but it's steps to opening up other defense options against mutas.
blackbrrd
Profile Joined September 2010
Norway477 Posts
April 27 2013 21:05 GMT
#916
I think the Oracle is to much of a coin-flip now. There doesn't seem to be any micro involved like the Banshee vs Marines or Banshee trying to do damage when there is a turret in the mineral line. In addition, the gas cost is huge, slowing all other tech significantly, which is something that doesn't really work for Protoss with the reliance on splash damage (Colossi/Templar) vs marines.

I think they have to reduce the Oracle cost, reduce it's brute strength, but give it more options to be microed like terrans do with their drops and banshee's. The target would be to make it less of a coin-flip to open with tech-wise than it currently is.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2013-04-28 01:44:39
April 28 2013 01:44 GMT
#917
I'd like to see Blizzard gently nerf the mutalisks instead of further skewing the spore crawlers to be anti-Zerg. Maybe reducing the health regen to twice normal Zerg regen (0.5468 instead of 1) would do the trick; that way they're still super-slippery, but if you can properly engage the mutalisk pack, they'll take longer to lick their wounds.
Extenz
Profile Joined October 2011
Italy822 Posts
Last Edited: 2013-04-28 01:48:29
April 28 2013 01:48 GMT
#918
As a protoss I'm ok with the oracle speed increase if stalkers get a special beam that oneshots oracles.
TheSwamp
Profile Joined November 2010
United States1497 Posts
April 28 2013 02:01 GMT
#919
On April 28 2013 10:44 moon Zoose22 wrote:
I'd like to see Blizzard gently nerf the mutalisks instead of further skewing the spore crawlers to be anti-Zerg. Maybe reducing the health regen to twice normal Zerg regen (0.5468 instead of 1) would do the trick; that way they're still super-slippery, but if you can properly engage the mutalisk pack, they'll take longer to lick their wounds.


Do you, by any chance, have a pet named George?

They are trying to change how the muta is used in ZvZ only, which implies they think it is balanced in the other match ups.
It doesn't make any sense to nerf mutas.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Rorschach
Profile Joined May 2010
United States623 Posts
April 28 2013 03:04 GMT
#920
On April 28 2013 11:01 TheSwamp wrote:
Show nested quote +
On April 28 2013 10:44 moon Zoose22 wrote:
I'd like to see Blizzard gently nerf the mutalisks instead of further skewing the spore crawlers to be anti-Zerg. Maybe reducing the health regen to twice normal Zerg regen (0.5468 instead of 1) would do the trick; that way they're still super-slippery, but if you can properly engage the mutalisk pack, they'll take longer to lick their wounds.


Do you, by any chance, have a pet named George?

They are trying to change how the muta is used in ZvZ only, which implies they think it is balanced in the other match ups.
It doesn't make any sense to nerf mutas.


Blizzard may think mutas are fine in every MU but zvz however I am beginning to think the Muta into ultra and tech switching back into muta is too brutal vs P...
En Taro Adun, Executor!
Prev 1 44 45 46 47 48 56 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 576
RushiSC 46
Railgan 36
Vindicta 31
MindelVK 27
StarCraft: Brood War
Britney 21186
ggaemo 440
Soulkey 421
Jaedong 268
soO 43
hero 39
Free 36
Sharp 34
scan(afreeca) 31
Shine 30
[ Show more ]
sorry 25
yabsab 17
Hm[arnc] 16
Bale 15
Rock 14
IntoTheRainbow 13
Sacsri 10
Dota 2
Gorgc5540
qojqva2966
Counter-Strike
fl0m1234
x6flipin588
byalli384
edward191
kRYSTAL_22
Super Smash Bros
Mew2King96
Other Games
gofns25752
Grubby2099
FrodaN1623
DeMusliM372
Sick191
C9.Mang0146
KnowMe81
ArmadaUGS80
UpATreeSC55
Trikslyr35
Organizations
Other Games
BasetradeTV247
Dota 2
PGL Dota 2 - Main Stream205
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 12
• FirePhoenix10
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV504
League of Legends
• TFBlade999
Other Games
• imaqtpie437
• Shiphtur301
Upcoming Events
Bombastic Starleague
2h 32m
The PondCast
16h 32m
HomeStory Cup
17h 32m
Replay Cast
1d 6h
HomeStory Cup
1d 17h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.