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We all know what it looked like in WoL, mutalisks, zerglings, and banelings all swarming en masse towards terran bio, the zerglings absorbing as many tank shots as they could, banelings chasing the marines as they split and ran to avoid maximum damage, while mutalisks attempted to clean up any tanks or medivacs that were available targets.
Well, I am watching the GSL and it seems that even top level zergs like DongRaeGu think this is still a valid concept vs widow mines. Watching it, it seemed so simple to me after that battle:
Why doesnt DRG just send in 10-12 lings at first, to just soak up the widow mine cool downs? or perhaps 1-2 mutalisks at the same time as well? Or maybe even make a few roaches, research burrow movement and spread out a few roaches underground while moving towards the terran army, unburrow within widow mine range, cancel out all the VERY LONG cool downs, and then do the classic zerg swoop in. both of those seem extremely cost effective measures to counter widow mines, hopefully zergs can catch onto this as I think it will be the new metagame.
What are your thoughts? Do you think this is the way the metagame is headed? Do you think I'm an idiot? Discuss!
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I've tried this type of thing, but if you're fighting a terran's main army than usually if you send a few units first they'll be killed before you set off the cooldowns.
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I dont think the lings would survive long enough for it to work since usually terrans army is usually ontop or infront of the mines. or at least they are when I play lol
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Really difficult to pull those things off in the middle of a battle...
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I'm seeing these micro moves more and more, but I still think Zerg needs more time to get a good grip on it.
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Zergs are just very bad at it at the moment. I'm sure someone looking back at the games one year from now would facepalm quite a lot at all those unnecessary widow mine hits.
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On April 09 2013 20:04 Sated wrote: If the Terran army is near their Mines then their army will kill 10-12 Zerglings or 1-2 Mutalisks before the Mines get triggered.
Just accept it. Mines are a broken unit, both design wise and balance wise. Word yo, you ever think about faking the "swoop in" , therefore making the bio move back behind the mines, but then having a 10-20 lings on a diff control group, or some shift clicks on some roaches, and then move your whole army back, sans that special kamikaze force right at the last second, you could easily get into mine range because the terran is running back behind the mines as he thinks youre ready to attack. it requires some thought.
I don't think Hots has been out long enough for anyone to really say that. vulture bike anyone?
On April 09 2013 19:52 Soda wrote: Really difficult to pull those things off in the middle of a battle...
I don't think the game's supposed to be easy!
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On April 09 2013 19:47 Dubz wrote: (as burrow is given for free now)
Well no offense meant but I stopped reading right there...
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On April 09 2013 20:13 Xylocaine wrote:Well no offense meant but I stopped reading right there... none taken its 7 am here been up all night made a silly i don't play zerg i forgot it was just switched to hatchery tech
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The problem is target need to stay 1,5 seconds in widow mine range. It's very hard to do against decent terran because bio can easily sit on or infront of widow mines and just move little once attack starts. In the end its best just run up and hope splash will hit forward zerglings together with marines. If it hits banelings, you are dead.
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You can control the mines manually, pick targets manually. You can also even keep holding the S button so they won't fire, very effective.
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On April 09 2013 20:22 kaluro wrote: You can also even keep holding the S button so they won't fire, very effective. Wrong.
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They surely makes lings obsolete, unless you can make it to the Marines and do friendly splash damage. Think you need either Roaches, Swarm Host, Ultras, Infestor to shoot in a couple of infested terrans first or a bunch of overlords with your army to soak up some of the Widow Mine damage.
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The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that.
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On April 09 2013 20:26 TheDwf wrote:Show nested quote +On April 09 2013 20:22 kaluro wrote: You can also even keep holding the S button so they won't fire, very effective. Wrong. So glad this can't happen too, that shit would be BW lurker OP
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United Kingdom12021 Posts
On April 09 2013 20:30 TeeTS wrote: The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that.
Was it Life who did that to Flash at MLG or was it Ret? It was so sick.
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On April 09 2013 20:26 TheDwf wrote:Show nested quote +On April 09 2013 20:22 kaluro wrote: You can also even keep holding the S button so they won't fire, very effective. Wrong.
if that wouldn't work, you can manually keep changing targets with your widow mines every <1,5 seconds and they won't fire, or just keep right clicking the same target, same effect.
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On April 09 2013 20:31 Qikz wrote:Show nested quote +On April 09 2013 20:30 TeeTS wrote: The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that. Was it Life who did that to Flash at MLG or was it Ret? It was so sick. I don't know. I can't remember seeing it yet in a pro game, but it's just totally reasonable. They tank 2 shots, are not cleaned up fast by marines. They fly!!! they don't take up any supply, so you lose actually 0 of your army and you don't have to commit army to that job. It's kinda expensive, I see that, but at some point you can totally afford it as zerg.
On April 09 2013 20:33 kaluro wrote:Show nested quote +On April 09 2013 20:26 TheDwf wrote:On April 09 2013 20:22 kaluro wrote: You can also even keep holding the S button so they won't fire, very effective. Wrong. Yes you can, and if that wouldn't work, you can manually keep changing targets with your widow mines every <1,5 seconds and they won't fire.
yeah. It's not that you have anything else to do as terran.
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