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Active: 1564 users

The classic Zerg "Swoop-in" MutaLB attack in HotS

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Dubz
Profile Joined October 2010
United States242 Posts
Last Edited: 2013-04-09 11:18:05
April 09 2013 10:47 GMT
#1
We all know what it looked like in WoL, mutalisks, zerglings, and banelings all swarming en masse towards terran bio, the zerglings absorbing as many tank shots as they could, banelings chasing the marines as they split and ran to avoid maximum damage, while mutalisks attempted to clean up any tanks or medivacs that were available targets.

Well, I am watching the GSL and it seems that even top level zergs like DongRaeGu think this is still a valid concept vs widow mines. Watching it, it seemed so simple to me after that battle:

Why doesnt DRG just send in 10-12 lings at first, to just soak up the widow mine cool downs? or perhaps 1-2 mutalisks at the same time as well? Or maybe even make a few roaches, research burrow movement and spread out a few roaches underground while moving towards the terran army, unburrow within widow mine range, cancel out all the VERY LONG cool downs, and then do the classic zerg swoop in. both of those seem extremely cost effective measures to counter widow mines, hopefully zergs can catch onto this as I think it will be the new metagame.

What are your thoughts? Do you think this is the way the metagame is headed? Do you think I'm an idiot? Discuss!
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
Quakecomm
Profile Joined April 2012
United States344 Posts
April 09 2013 10:49 GMT
#2
I've tried this type of thing, but if you're fighting a terran's main army than usually if you send a few units first they'll be killed before you set off the cooldowns.
gorkey island is the only good map
m0nt
Profile Joined April 2011
Australia80 Posts
April 09 2013 10:50 GMT
#3
I dont think the lings would survive long enough for it to work since usually terrans army is usually ontop or infront of the mines. or at least they are when I play lol
semi-pro CS:GO player - http://www.youtube.com/user/meNtal2p
Soda
Profile Joined December 2009
United States66 Posts
April 09 2013 10:52 GMT
#4
Really difficult to pull those things off in the middle of a battle...
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 09 2013 11:01 GMT
#5
I'm seeing these micro moves more and more, but I still think Zerg needs more time to get a good grip on it.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 09 2013 11:04 GMT
#6
--- Nuked ---
butchji
Profile Joined September 2009
Germany1531 Posts
April 09 2013 11:05 GMT
#7
Zergs are just very bad at it at the moment. I'm sure someone looking back at the games one year from now would facepalm quite a lot at all those unnecessary widow mine hits.
Dubz
Profile Joined October 2010
United States242 Posts
Last Edited: 2013-04-09 11:16:34
April 09 2013 11:12 GMT
#8
On April 09 2013 20:04 Sated wrote:
If the Terran army is near their Mines then their army will kill 10-12 Zerglings or 1-2 Mutalisks before the Mines get triggered.

Just accept it. Mines are a broken unit, both design wise and balance wise.

Word yo, you ever think about faking the "swoop in" , therefore making the bio move back behind the mines, but then having a 10-20 lings on a diff control group, or some shift clicks on some roaches, and then move your whole army back, sans that special kamikaze force right at the last second, you could easily get into mine range because the terran is running back behind the mines as he thinks youre ready to attack. it requires some thought.

I don't think Hots has been out long enough for anyone to really say that. vulture bike anyone?

On April 09 2013 19:52 Soda wrote:
Really difficult to pull those things off in the middle of a battle...



I don't think the game's supposed to be easy!
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
Xylocaine
Profile Joined November 2010
France56 Posts
April 09 2013 11:13 GMT
#9
On April 09 2013 19:47 Dubz wrote:
(as burrow is given for free now)


Well no offense meant but I stopped reading right there...
Dubz
Profile Joined October 2010
United States242 Posts
April 09 2013 11:18 GMT
#10
On April 09 2013 20:13 Xylocaine wrote:
Show nested quote +
On April 09 2013 19:47 Dubz wrote:
(as burrow is given for free now)


Well no offense meant but I stopped reading right there...

none taken its 7 am here been up all night made a silly i don't play zerg i forgot it was just switched to hatchery tech
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
Sated
Profile Blog Joined March 2011
England4983 Posts
April 09 2013 11:19 GMT
#11
--- Nuked ---
Tuczniak
Profile Joined September 2010
1561 Posts
April 09 2013 11:21 GMT
#12
The problem is target need to stay 1,5 seconds in widow mine range. It's very hard to do against decent terran because bio can easily sit on or infront of widow mines and just move little once attack starts. In the end its best just run up and hope splash will hit forward zerglings together with marines. If it hits banelings, you are dead.
kaluro
Profile Joined November 2011
Netherlands760 Posts
April 09 2013 11:22 GMT
#13
You can control the mines manually, pick targets manually.
You can also even keep holding the S button so they won't fire, very effective.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
TheDwf
Profile Joined November 2011
France19747 Posts
April 09 2013 11:26 GMT
#14
On April 09 2013 20:22 kaluro wrote:
You can also even keep holding the S button so they won't fire, very effective.

Wrong.
ejozl
Profile Joined October 2010
Denmark3491 Posts
April 09 2013 11:29 GMT
#15
They surely makes lings obsolete, unless you can make it to the Marines and do friendly splash damage.
Think you need either Roaches, Swarm Host, Ultras, Infestor to shoot in a couple of infested terrans first or a bunch of overlords with your army to soak up some of the Widow Mine damage.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
TeeTS
Profile Joined June 2011
Germany2762 Posts
April 09 2013 11:30 GMT
#16
The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that.
vol_
Profile Joined May 2010
Australia1608 Posts
April 09 2013 11:30 GMT
#17
On April 09 2013 20:26 TheDwf wrote:
Show nested quote +
On April 09 2013 20:22 kaluro wrote:
You can also even keep holding the S button so they won't fire, very effective.

Wrong.

So glad this can't happen too, that shit would be BW lurker OP
Jaedong gives me a deep resonance.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-04-09 11:32:01
April 09 2013 11:31 GMT
#18
On April 09 2013 20:30 TeeTS wrote:
The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that.


Was it Life who did that to Flash at MLG or was it Ret? It was so sick.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2013-04-09 12:24:24
April 09 2013 11:33 GMT
#19
On April 09 2013 20:26 TheDwf wrote:
Show nested quote +
On April 09 2013 20:22 kaluro wrote:
You can also even keep holding the S button so they won't fire, very effective.

Wrong.


if that wouldn't work, you can manually keep changing targets with your widow mines every <1,5 seconds and they won't fire, or just keep right clicking the same target, same effect.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-04-09 11:35:04
April 09 2013 11:34 GMT
#20
On April 09 2013 20:31 Qikz wrote:
Show nested quote +
On April 09 2013 20:30 TeeTS wrote:
The best thing to lure out Widow Mine shots are speed overlords. I wonder when pro players will realise that.


Was it Life who did that to Flash at MLG or was it Ret? It was so sick.

I don't know. I can't remember seeing it yet in a pro game, but it's just totally reasonable. They tank 2 shots, are not cleaned up fast by marines. They fly!!! they don't take up any supply, so you lose actually 0 of your army and you don't have to commit army to that job. It's kinda expensive, I see that, but at some point you can totally afford it as zerg.


On April 09 2013 20:33 kaluro wrote:
Show nested quote +
On April 09 2013 20:26 TheDwf wrote:
On April 09 2013 20:22 kaluro wrote:
You can also even keep holding the S button so they won't fire, very effective.

Wrong.


Yes you can, and if that wouldn't work, you can manually keep changing targets with your widow mines every <1,5 seconds and they won't fire.


yeah. It's not that you have anything else to do as terran.
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