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Big Game Hunters into the 3v3/4v4 map pool - Page 2

Forum Index > SC2 General
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Chewbacca.
Profile Joined January 2011
United States3634 Posts
March 28 2013 21:31 GMT
#21
On March 29 2013 06:28 Atlasy wrote:
Show nested quote +
On March 29 2013 06:07 Charlie.Sheen wrote:
That's not BGH at all.

This is
[image loading]

Thanks. Edited!

Son of a bitch. I just scrolled up and down between the two pictures like 20 times trying to figure out why the one you had in OP wasn't BGH....didn't even think that you may have edited it.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 28 2013 21:31 GMT
#22
Does anyone know of an accurate SC2 remake of BGH? I can't find one with the correct number of minerals (15 for main, 9 for nat) and gases (4 for main, 2 for nat) per base.
Quateras
Profile Joined August 2012
Germany867 Posts
March 28 2013 21:32 GMT
#23
Yeah i have no idea why it isn't

For the Korean HOTS 21 h streamarathon they freaking used THE HUNTERS for a showmatch between
MVP + Fan vs Bisu + Fan

It also looked like they had decent spaces between expansions, so no big abuse etc.
I dont understand Blizzard...
Why make Hunters map for a showmatch, and not add it for FFA or teamgames?
"If you don't know where you are going, you can never get lost."
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 28 2013 21:36 GMT
#24
BGH was for the casual players synonymous with broodwar.
I'm Quotable (IQ)
BearStorm
Profile Joined September 2010
United States795 Posts
March 28 2013 21:37 GMT
#25
BGH was amazing, but I just don't see it working in SC2 (not to say that is wasn't extremely Protoss favored in BW). I think inability to just mass units or fool around due to early game balance revolving around spawn larva and forcefields would make it tough to enjoy in the same way. That being said, it might be possible to design a new map that does allow you to just sit back relax and mess around.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2013-03-28 21:39:11
March 28 2013 21:39 GMT
#26
Here check out the Korean VoD on Twitch and skip to
2 hours 24 minutes.
http://eu.blizzard.com/de-de/company/events/heart-of-the-swarm-launch.html

And you can see a new Hunters/BGH map from Blizzard.
"If you don't know where you are going, you can never get lost."
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2013-03-28 21:42:28
March 28 2013 21:41 GMT
#27
On March 29 2013 06:37 BearStorm wrote:
BGH was amazing, but I just don't see it working in SC2 (not to say that is wasn't extremely Protoss favored in BW). I think inability to just mass units or fool around due to early game balance revolving around spawn larva and forcefields would make it tough to enjoy in the same way. That being said, it might be possible to design a new map that does allow you to just sit back relax and mess around.


Protoss doesn't need forcefields in bgh. They just build cannons. lots and lots of cannons
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 28 2013 21:50 GMT
#28
There were a few conversions in WoL but all of them had flaws like directly translated size (map felt too small) or fixed hotkeys or something else that made it unplayable.
If anything they should make a new hunters since low hunters was soo much more fun compared to BGH. The koreans even had tosswar leagues and clans that only played tosswars ect.
I have the best fucking lawyers in the country including the man they call the Malmis.
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