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Heart of the Swarm: An Empire, or a Menace? - Page 25

Forum Index > SC2 General
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Dakkas
Profile Joined October 2010
2550 Posts
March 25 2013 02:42 GMT
#481
Another part of why SC1/BW was so much better is that we play almost all the factions. We played with Jim under the Confederates than part of the Sons of Korhal with kerrigan and Edmund. We played under the Overmind to take Aiur then as the Protoss to defend Aiur. We play as the Protoss as they were manipulated by Kerrigan and then the UED to beat everyone then as Kerrigan again to once again fight everyone
BigRedDog
Profile Joined May 2012
461 Posts
March 25 2013 03:37 GMT
#482
I am not sure if others point it out..maybe because i like the way old school games tell stories..i do not enjoy the 'interactive' dialogue you can with any character. Between every game there are 'new' conversations where you have to click on each to find out what's going on. They ain't critical to the game, they can completely be skipped. I guess these dialogues are meant to give you more of the background of each character. But i find them not engagement and dry. I spent more of my time skipping these parts quickly because they don't push the story foward.

I like the old way SC/BW tell the story. You have to sit and read/listen through the story because every part is important. The 'freedom' you have with hunt new conversations in the in between game menu isn't as enticing. I just want to get into the plot, get into the story and see how it unfolds. I rather have set of missions for planets that you get into. But once you are into, it pulls you along. The lines are pre-sent and you see how the characters develop. I don't need to choose your own adventures in such a way that doens't develop the characters.

Plus the evolution missions are soooo easy. Mabye they are to introduce new units but they really ain't worth the time to load. It would be nice if these these are much more difficult where you really have to earn these strains for new mutations.
Big Red Dog!
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
March 25 2013 04:14 GMT
#483
On March 25 2013 12:37 BigRedDog wrote:
I am not sure if others point it out..maybe because i like the way old school games tell stories..i do not enjoy the 'interactive' dialogue you can with any character. Between every game there are 'new' conversations where you have to click on each to find out what's going on. They ain't critical to the game, they can completely be skipped. I guess these dialogues are meant to give you more of the background of each character. But i find them not engagement and dry. I spent more of my time skipping these parts quickly because they don't push the story foward.

I like the old way SC/BW tell the story. You have to sit and read/listen through the story because every part is important. The 'freedom' you have with hunt new conversations in the in between game menu isn't as enticing. I just want to get into the plot, get into the story and see how it unfolds. I rather have set of missions for planets that you get into. But once you are into, it pulls you along. The lines are pre-sent and you see how the characters develop. I don't need to choose your own adventures in such a way that doens't develop the characters.

Plus the evolution missions are soooo easy. Mabye they are to introduce new units but they really ain't worth the time to load. It would be nice if these these are much more difficult where you really have to earn these strains for new mutations.


The conversations are just supplemental and like you said rarely part of pushing the main plot along. They seem to be there just to help establish personalities and expand upon motivations or reactions. Maybe if you could engage some of the conversation in-game during slow parts, that could keep down some of the tedium associated with the more insignificant dialogue.
MisterFred
Profile Joined October 2010
United States2033 Posts
March 25 2013 05:34 GMT
#484
Thank you. Blizzard is even more guilty than the standard soap opera in ignoring their characters established traits & personalities, not to mention changing canon whenever one of their writers is too lazy to change their story idea. All that criticism is well justified & oddly the absolutely atrocious story telling is one of the reasons I stopped playing WoW & basically ignore any and all single-player elements in Blizzard games. So yeah, I really appreciate you putting into words the many disappointments of Blizzard's game worlds.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
TheLetterQ
Profile Joined August 2011
United States65 Posts
Last Edited: 2013-03-25 05:41:18
March 25 2013 05:40 GMT
#485
I dunno. I don't think either of the SC2 stories were particularly good, but its clear that the author here and others have set very high standards for a video game story, and I am not sure where that came from. Most will say that it is because SC1/BW had very good stories, but I am not sure that is the case. I think many peoples memories of the SC1 campaign are colored by nostalgia and/or how young they were at the time.

Don't get me wrong, I think the story of both SC1 installments were better than both SC2 installments, but they were really only slightly above average for a video game. There are plot devices that are used way too often, most notably a character being infested/evil/planning a betrayal the whole time. I don't know how many times in BW characters were stuck scratching their heads saying "Golly gee guys, that wily Queen of Blades pulled a fast one on us again." Very few characters are actually that developed, and the plot has kind of a weird structure at some points, particularly in Broodwar, where there isn't a real definite enemy that gets defeated, so there isn't exactly a traditional climax and end.

I'm not saying the SC1/BW stories are bad by any means, I just don't think they are quite as good as some people think they are 10 years later. They're no Star Wars or Dune. Hell, they're no Mass Effect.
TheMiggles
Profile Joined October 2010
2 Posts
March 25 2013 07:39 GMT
#486
I'm not impressed.
Indolent
Profile Joined January 2012
Poland137 Posts
March 25 2013 08:11 GMT
#487
Great reading - maybe it's a little bit too long but it covers my every problem with HotS story.
Clutch8
Profile Blog Joined August 2010
United States258 Posts
March 25 2013 08:20 GMT
#488
You have to read the books to get the most out of the story within the games. I agree with your sentiment that it is different media, but it's the storytellers right to dictate how it is told, and the audience can only properly review it when they have experienced the "full" story. I have been in the entertainment business for over twenty years. Blizzard has made mistakes, some glaring, in execution of their narratives. However, the character depths, themes, and choices made in many cinematics, especially in Heart of the Swarm, have a deeper meaning with grandiose aesthetic power from a simple image or action.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
March 25 2013 08:44 GMT
#489
SO MANY ASSUMPTIONS. Kerrigan knew everything going on and had the human reasoning that she regained while in BW? Ha... I definitely did not get that impression. She changed big time in BW the moment she was infested. The rest is pretty ridiculous too. HotS was actually fairly well put together story wise and kept BW in mind quite well too. It just didn't go the way a bunch of people apparently wanted and thus the constant whining about love stories. It was also one of the best put together campaigns I have played in any game. So what of the boss fight was similar to Belial? It wasn't like that was the first time a fight of that style was done in a game anyways. Belial was similar to another fight which was similar to another fight. Go complain about those designers too. There were more than enough differences for anyone not ridiculously picky to get by with.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
March 25 2013 08:45 GMT
#490
On March 20 2013 22:58 levelping wrote:
Just to preempt this point.... Just because something is for the masses doesn't mean it has to be bad. Look at the avengers. It's a pop corn flick done good. We're not asking for Shakespeare with hots. Just something decent

It was decent. Heck I would say more than decent. You are clearly expecting Shakespeare because this was no worse than most of BW. It just focused on individual storylines a bit more.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
March 25 2013 09:32 GMT
#491
I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?
http://billyfoong.blogspot.com/ my other opinions are here
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
March 25 2013 10:32 GMT
#492
On March 25 2013 18:32 targ wrote:
I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?


Engage Muta logic?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 25 2013 10:35 GMT
#493
On March 25 2013 18:32 targ wrote:
I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?

Voldemort can fly too.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
March 25 2013 10:41 GMT
#494
On March 25 2013 19:35 Grumbels wrote:
Show nested quote +
On March 25 2013 18:32 targ wrote:
I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?

Voldemort can fly too.


He can? I mean without a broom.
http://billyfoong.blogspot.com/ my other opinions are here
zin33
Profile Joined March 2013
1 Post
Last Edited: 2013-03-25 10:52:14
March 25 2013 10:50 GMT
#495
i normally dont think through the story too much in these kind of games i just go with what im seeing without thinking it through too much.
but man this story was pretty terrible even for my low standards. first of all when you look at the overall picture what did happen in the 25 or so episodes? you killed mengsk, found out a little more about the hybrids and thats basically it

raynor gets killed early on without any drama so that was a given he wasnt really dead and was coming back which i think is pretty lame. then the kiss scene? wtf? now i had played the original starcraft games years ago and i didnt remember any resemblance of romance whatsoever in the whole game/s so this stroke me as odd and unfitting

the last scene is the worst however. with mengsk acting all cool because of his trap thing (okay so you got kerrigan what about the billion of zerg outside the building? and why was kerrigan alone? and why was only raynor there alone as well?) and the classic hero coming at the end to save the girl from the bad guy

also the campaign wasnt even hard at brutal :/
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 25 2013 10:57 GMT
#496
On March 25 2013 19:41 targ wrote:
Show nested quote +
On March 25 2013 19:35 Grumbels wrote:
On March 25 2013 18:32 targ wrote:
I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?

Voldemort can fly too.


He can? I mean without a broom.

It's a jump the shark moment for some Harry Potter fans.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
March 25 2013 12:05 GMT
#497
nice writeup! I was quite disappointed with the story as well. your analysis was spot on
4v4 is a battle of who has the better computer.
Grimmac
Profile Joined January 2011
United Kingdom71 Posts
March 25 2013 13:33 GMT
#498
so in summary, after 2/3 of the story we have that mengsk is dead, and kerrigan is Raynor's bitch who will leave terran and protss in peace likely. that's it. i mean, really?

at least Mengsk death was not like Deckard Cain.
winter017
Profile Blog Joined August 2010
United States103 Posts
March 25 2013 19:41 GMT
#499
I find it interesting that so many people are saying that people have high standards for a video game story. The original story was no work of art but in its simplicity you got a decent story, memorable characters, and a universe you wanted to follow. The story so far in SC2 hasn't been terribly interesting to me. I think is due in large part to the inconsistencies between the stories in SC1 and SC2, and the fact that we have pretty different characters in each series despite them having the same names.

It all kind of makes me wonder if I would be more involved in the story if these inconsistencies weren't there or I hadn't played through the SC1 campaign before SC2. It's easy to overlook plot holes and continuity issues if the story is engaging and there are a lot of examples of this in VG and Movie history.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2013-03-25 19:52:44
March 25 2013 19:50 GMT
#500
On March 25 2013 14:40 TheLetterQ wrote:
I dunno. I don't think either of the SC2 stories were particularly good, but its clear that the author here and others have set very high standards for a video game story, and I am not sure where that came from. Most will say that it is because SC1/BW had very good stories, but I am not sure that is the case. I think many peoples memories of the SC1 campaign are colored by nostalgia and/or how young they were at the time.

Don't get me wrong, I think the story of both SC1 installments were better than both SC2 installments, but they were really only slightly above average for a video game. There are plot devices that are used way too often, most notably a character being infested/evil/planning a betrayal the whole time. I don't know how many times in BW characters were stuck scratching their heads saying "Golly gee guys, that wily Queen of Blades pulled a fast one on us again." Very few characters are actually that developed, and the plot has kind of a weird structure at some points, particularly in Broodwar, where there isn't a real definite enemy that gets defeated, so there isn't exactly a traditional climax and end.

I'm not saying the SC1/BW stories are bad by any means, I just don't think they are quite as good as some people think they are 10 years later. They're no Star Wars or Dune. Hell, they're no Mass Effect.


Yes, the standard is incredibly high. Consistency and a script that's better than some trashy fan fiction plot is a very high standard.

In all seriousness, the standards are quite low. Consistency, cohesiveness, and a none-horrific script are not high standards.

I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right?


The problem is this; if Kerrigan can fly, why the fuck hasn't she flown in the three other SC games we've seen her in? It'd be a huge tool for a lot of challenges she's faced.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
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