Heart of the Swarm: An Empire, or a Menace? - Page 25
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Dakkas
2550 Posts
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BigRedDog
461 Posts
I like the old way SC/BW tell the story. You have to sit and read/listen through the story because every part is important. The 'freedom' you have with hunt new conversations in the in between game menu isn't as enticing. I just want to get into the plot, get into the story and see how it unfolds. I rather have set of missions for planets that you get into. But once you are into, it pulls you along. The lines are pre-sent and you see how the characters develop. I don't need to choose your own adventures in such a way that doens't develop the characters. Plus the evolution missions are soooo easy. Mabye they are to introduce new units but they really ain't worth the time to load. It would be nice if these these are much more difficult where you really have to earn these strains for new mutations. | ||
Torpedo.Vegas
United States1890 Posts
On March 25 2013 12:37 BigRedDog wrote: I am not sure if others point it out..maybe because i like the way old school games tell stories..i do not enjoy the 'interactive' dialogue you can with any character. Between every game there are 'new' conversations where you have to click on each to find out what's going on. They ain't critical to the game, they can completely be skipped. I guess these dialogues are meant to give you more of the background of each character. But i find them not engagement and dry. I spent more of my time skipping these parts quickly because they don't push the story foward. I like the old way SC/BW tell the story. You have to sit and read/listen through the story because every part is important. The 'freedom' you have with hunt new conversations in the in between game menu isn't as enticing. I just want to get into the plot, get into the story and see how it unfolds. I rather have set of missions for planets that you get into. But once you are into, it pulls you along. The lines are pre-sent and you see how the characters develop. I don't need to choose your own adventures in such a way that doens't develop the characters. Plus the evolution missions are soooo easy. Mabye they are to introduce new units but they really ain't worth the time to load. It would be nice if these these are much more difficult where you really have to earn these strains for new mutations. The conversations are just supplemental and like you said rarely part of pushing the main plot along. They seem to be there just to help establish personalities and expand upon motivations or reactions. Maybe if you could engage some of the conversation in-game during slow parts, that could keep down some of the tedium associated with the more insignificant dialogue. | ||
MisterFred
United States2033 Posts
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TheLetterQ
United States65 Posts
Don't get me wrong, I think the story of both SC1 installments were better than both SC2 installments, but they were really only slightly above average for a video game. There are plot devices that are used way too often, most notably a character being infested/evil/planning a betrayal the whole time. I don't know how many times in BW characters were stuck scratching their heads saying "Golly gee guys, that wily Queen of Blades pulled a fast one on us again." Very few characters are actually that developed, and the plot has kind of a weird structure at some points, particularly in Broodwar, where there isn't a real definite enemy that gets defeated, so there isn't exactly a traditional climax and end. I'm not saying the SC1/BW stories are bad by any means, I just don't think they are quite as good as some people think they are 10 years later. They're no Star Wars or Dune. Hell, they're no Mass Effect. | ||
TheMiggles
2 Posts
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Indolent
Poland137 Posts
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Clutch8
United States258 Posts
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mrtomjones
Canada4020 Posts
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mrtomjones
Canada4020 Posts
On March 20 2013 22:58 levelping wrote: Just to preempt this point.... Just because something is for the masses doesn't mean it has to be bad. Look at the avengers. It's a pop corn flick done good. We're not asking for Shakespeare with hots. Just something decent It was decent. Heck I would say more than decent. You are clearly expecting Shakespeare because this was no worse than most of BW. It just focused on individual storylines a bit more. | ||
targ
Malaysia445 Posts
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Torpedo.Vegas
United States1890 Posts
On March 25 2013 18:32 targ wrote: I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right? Engage Muta logic? | ||
Grumbels
Netherlands7028 Posts
On March 25 2013 18:32 targ wrote: I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right? Voldemort can fly too. | ||
targ
Malaysia445 Posts
He can? I mean without a broom. | ||
zin33
1 Post
but man this story was pretty terrible even for my low standards. first of all when you look at the overall picture what did happen in the 25 or so episodes? you killed mengsk, found out a little more about the hybrids and thats basically it raynor gets killed early on without any drama so that was a given he wasnt really dead and was coming back which i think is pretty lame. then the kiss scene? wtf? now i had played the original starcraft games years ago and i didnt remember any resemblance of romance whatsoever in the whole game/s so this stroke me as odd and unfitting the last scene is the worst however. with mengsk acting all cool because of his trap thing (okay so you got kerrigan what about the billion of zerg outside the building? and why was kerrigan alone? and why was only raynor there alone as well?) and the classic hero coming at the end to save the girl from the bad guy also the campaign wasnt even hard at brutal :/ | ||
Grumbels
Netherlands7028 Posts
It's a jump the shark moment for some Harry Potter fans. ![]() | ||
29 fps
United States5720 Posts
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Grimmac
United Kingdom71 Posts
at least Mengsk death was not like Deckard Cain. | ||
winter017
United States103 Posts
It all kind of makes me wonder if I would be more involved in the story if these inconsistencies weren't there or I hadn't played through the SC1 campaign before SC2. It's easy to overlook plot holes and continuity issues if the story is engaging and there are a lot of examples of this in VG and Movie history. | ||
Stratos_speAr
United States6959 Posts
On March 25 2013 14:40 TheLetterQ wrote: I dunno. I don't think either of the SC2 stories were particularly good, but its clear that the author here and others have set very high standards for a video game story, and I am not sure where that came from. Most will say that it is because SC1/BW had very good stories, but I am not sure that is the case. I think many peoples memories of the SC1 campaign are colored by nostalgia and/or how young they were at the time. Don't get me wrong, I think the story of both SC1 installments were better than both SC2 installments, but they were really only slightly above average for a video game. There are plot devices that are used way too often, most notably a character being infested/evil/planning a betrayal the whole time. I don't know how many times in BW characters were stuck scratching their heads saying "Golly gee guys, that wily Queen of Blades pulled a fast one on us again." Very few characters are actually that developed, and the plot has kind of a weird structure at some points, particularly in Broodwar, where there isn't a real definite enemy that gets defeated, so there isn't exactly a traditional climax and end. I'm not saying the SC1/BW stories are bad by any means, I just don't think they are quite as good as some people think they are 10 years later. They're no Star Wars or Dune. Hell, they're no Mass Effect. Yes, the standard is incredibly high. Consistency and a script that's better than some trashy fan fiction plot is a very high standard. In all seriousness, the standards are quite low. Consistency, cohesiveness, and a none-horrific script are not high standards. I dunno why everyone is so surprised at Kerrigan flying, if she can lift stuff bigger than herself with telekinesis surely she can use that to fly right? The problem is this; if Kerrigan can fly, why the fuck hasn't she flown in the three other SC games we've seen her in? It'd be a huge tool for a lot of challenges she's faced. | ||
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