There are not much happening in Hots imo, the story was basically Sarah trying to kill the never appear in-game empire then having Zeratul saying if you want to know the future part buy Starcraft II:Legacy of the Void!
Heart of the Swarm: An Empire, or a Menace? - Page 24
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lemonbone
Hong Kong154 Posts
There are not much happening in Hots imo, the story was basically Sarah trying to kill the never appear in-game empire then having Zeratul saying if you want to know the future part buy Starcraft II:Legacy of the Void! | ||
ShotgunMike
Sweden241 Posts
I'm sure there are some holes in the plot here and there, but so is the case in most movies. If one is too much digging into the details on these things, I don't think you can enjoy that much of the media produced out there. Which is mostly unfortunately for you I guess.. | ||
Telenil
France484 Posts
On March 24 2013 18:37 XiaoJoyce- wrote: Yup, my thought exactly.I feel SC/BW story is realistic, everything interwined together, there are many characters around you and YOU are part of the story being the commander or the executor or some high rank officer. The story is Real-Time with real situation, and then the story goes on bit by bit. The SC2 story is, more like a storybook story. Zeratul can appear anytime he wants. Queen of blade trying to obtain the ultimate power for revenge. And the dark master amon is actually a very very powerful dark lord from the void. The dictatorship of acturus is also very bland, it is so obvious he is bad guy. It feels like in SC2 they wan to tell u acturus is evil. But I feel in SC/BW they just show, but do not tell at all. I do not like the " Hey, I tell you in your face, acturus is truely a dictator." Look at WOL 1st mission where the acturus give a very obvious progpaganda message. Or the newscastor showing too obvious cover up of the story. Too obvious till the real-time feel is gone. Like a storybook tale. | ||
blacksheepwall
China1530 Posts
You articulated a lot of the issues I was feeling with the campaign. Overall, I still enjoyed playing through it, but a lot of it just didn't feel quite right. | ||
zbedlam
Australia549 Posts
On March 24 2013 23:45 Telenil wrote: Yup, my thought exactly. I don't recall Arcturus being evil at all in sc1. He was ruthless yes, but he was no more evil than any other character. The plot of sc2 where the races unite against a common foe is the same as tft and bw. The only difference is how it is told. Instead of intrigue and well defined bad guys you have a bunch of stereotypical villains giving you one liners with no characterization to speak of. There are no losses, no twists, there wasn't even an antagonist in HotS for fucks sake it was just kerrigan grinding levels and stomping everything in sight for revenge because essentially she thinks he killed her bf, which is also poorly developed and I can't imagine anyone feeling any empathy for these two. They just threw on the "mengsk is bad mmmk" to make it seem a bit less retarded as Kerrigan has no other reason to hate mengsk aside from the whole raynor thing. She got over him abandoning her a long time ago (several lines from bw) and as for him being a big bad guy manipulating people and killing people? She is an ex ghost, by lore are basically cyborg spec ops. She was also the queen of blades. This means her entire life she has been killing/manipulating people why the hell would she have a problem with mengsk, hell she had no problem killing billions of innocents just to get to him just rofl. The way this plot is portrayed is so bad it is literally worse than D3 and that in itself is an accomplishment. | ||
XiaoJoyce-
China2908 Posts
On March 24 2013 23:45 Telenil wrote: Yup, my thought exactly. I have to mention, how SC/BW story embed in my mind for more than 10 years. Character development like, how Duran from Confederate Resistance, to UED advisor to DuGale, and then Kerrigan Consort, then to some ancient intelligent guy serving a greater power, calling powerful individual as young... This is like developing from a new beginning giving me hope to see how the story develops, and then giving me wonderful climax I need to change my pants. Yet the climax serve as a stepping stone to a greater beginning. Or Tassadar, fallen executor turned hero, on the 10 campaign , and there I was, the executor. Being through thick and many rains, seeing him met with obstacle even from his protoss brothers/kin. Sticking firm with his belief, saving terran, reconciling with the dark templars. And then he sacrifice himself for the whole universe... I remember I cried, back then. Actually I didnt noe Tassadar died until I play BW episode 1. I cried when I play BW episode 1. Shit, so much love for him. Now, I forgot most of the things happened in Wings of Liberty. Although it is only 2-3 years of release. Well, not most. but there is no memorable event, such as Kerrigan vs Tassadar, the infestation of Kerrigan, how conferderate falls. There is only, Kerrigan failing, or maybe bad guy taunting. You will never beat me. You are weak. Like the Diablo 3 Belial. Potrait comes out : You will never beat me. Potrait comes out : OH?????? It is okay, small setback for me, but still my power/army overwhelm you. Potrait comes out : NOOOO Something like that, I have been observing... I'll stop here. Too many thoughts on my mind. | ||
BronzeKnee
United States5212 Posts
On March 24 2013 23:13 ShotgunMike wrote: I'm sure there are some holes in the plot here and there, but so is the case in most movies. If one is too much digging into the details on these things, I don't think you can enjoy that much of the media produced out there. Which is mostly unfortunately for you I guess.. Right. God Forbid the people who wrote the story for HOTS have any regard for previous SC history. God Forbid they read anything that Blizzard had ever written before, and instead let them go ahead willy nilly and write whatever they want, and we if we dig "too" deep, then that is our problem. Seriously, is that the argument? Now I enjoyed the campaign, it would just be better without the plot issues, which aren't hard to fix. It just takes some effort, which Blizzard didn't put in based on the story. It isn't that hard to write a story based on another story without having a lack of continuity, and without disregarding the previous story. I learned how way back in high school writing and film class. | ||
Acritter
Syria7637 Posts
On March 25 2013 00:35 XiaoJoyce- wrote: I have to mention, how SC/BW story embed in my mind for more than 10 years. Character development like, how Duran from Confederate Resistance, to UED advisor to DuGale, and then Kerrigan Consort, then to some ancient intelligent guy serving a greater power, calling powerful individual as young... This is like developing from a new beginning giving me hope to see how the story develops, and then giving me wonderful climax I need to change my pants. Yet the climax serve as a stepping stone to a greater beginning. Or Tassadar, fallen executor turned hero, on the 10 campaign , and there I was, the executor. Being through thick and many rains, seeing him met with obstacle even from his protoss brothers/kin. Sticking firm with his belief, saving terran, reconciling with the dark templars. And then he sacrifice himself for the whole universe... I remember I cried, back then. Actually I didnt noe Tassadar died until I play BW episode 1. I cried when I play BW episode 1. Shit, so much love for him. Now, I forgot most of the things happened in Wings of Liberty. Although it is only 2-3 years of release. Well, not most. but there is no memorable event, such as Kerrigan vs Tassadar, the infestation of Kerrigan, how conferderate falls. There is only, Kerrigan failing, or maybe bad guy taunting. You will never beat me. You are weak. Like the Diablo 3 Belial. Potrait comes out : You will never beat me. Potrait comes out : OH?????? It is okay, small setback for me, but still my power/army overwhelm you. Potrait comes out : NOOOO Something like that, I have been observing... I'll stop here. Too many thoughts on my mind. Or how about Kerrigan and Fenix? The proud, battle-scarred old warrior defiantly back-talking the malevolent mastermind in the face of his own death. Or DuGalle's remorse: "Alexei, what have I done?" Or the final mission, where Kerrigan's crimes come back to repay her all at once? And even despite that, evil triumphs over good? Powerful scenes, all of them. I loved every character from SCBW. Raynor and Mengsk, Kerrigan and Duke, the Overmind and Zasz, Fenix and Tassadar, Zeratul and Artanis, Stukov and DuGalle, Duran and the Matriarch, even Aldaris, the old codger. Each had something interesting and different to offer to the story, and each was an active agent in what happened. They all fit together into a greater whole. I just don't feel that from SC2, which is a shame. | ||
XiaoJoyce-
China2908 Posts
On March 25 2013 00:50 Acritter wrote: Or how about Kerrigan and Fenix? The proud, battle-scarred old warrior defiantly back-talking the malevolent mastermind in the face of his own death. Or DuGalle's remorse: "Alexei, what have I done?" Or the final mission, where Kerrigan's crimes come back to repay her all at once? And even despite that, evil triumphs over good? Powerful scenes, all of them. I loved every character from SCBW. Raynor and Mengsk, Kerrigan and Duke, the Overmind and Zasz, Fenix and Tassadar, Zeratul and Artanis, Stukov and DuGalle, Duran and the Matriarch, even Aldaris, the old codger. Each had something interesting and different to offer to the story, and each was an active agent in what happened. They all fit together into a greater whole. I just don't feel that from SC2, which is a shame. YES! My thoughts! EXACTLY! And their in-game unit voice Terran is like bad gangster. Marine: You want a piece of ME boy!? Ghost: Somebody call for an exterminator? Now, reap the whirlwind! FireBat: Need a Light? Siegetank: Tadadada Tdadadadada~ BattleCruiser:Battle cruiser operational. Protoss is powerful , proud warrior race. And they sound robotic for robot, and professional for warrior. And mysterious/powerful for darktemplar/ templar. Zealot: My life for Aiur Archon: Poweroverwhelming Dragoon : .. I noe archon and ghost use the same lines as BW. But the voice they potray. It is storybook voice. No longer professional feel. I feel it this way , at least. Does zerg sound more zerglish? I am not sure about zerg... I didnt go and listen to zerg voice. Yea, even when zealot dies, it is a warrior cry. Now a zealot die, like screaming. Maybe I am biased..never mind I will stop here. Still, in the story. When zerg fight protoss unit, Protoss say something like, they are too many. Ahh~~~ Or get slow down by roach acid The zealot will say : Ah, too hard to move... It is more like how human would say, not powerful protoss would say. I was hoping for some strong powerful proud warrior lines. Just like how BW protoss episode one when 2-3 zealots intend to join their brothers to fight the zerg on the battlefield. It goes something like En taro adun, we must join our brothers in the fight against the zerg on the battlefield. When they die it is always for AIUR! For ADUN! For Tassadar! In SC2, it feels like they are trying to make zerg feel strong by saying ahhh, zerg is too many. Or something like that. | ||
nyshak
Germany132 Posts
On March 20 2013 22:43 Daswollvieh wrote: I´m not surprised with Blizzard taking safe routes in their storytelling, when costs, risks and competition in the gaming industry have increased so much since SC1. I actually find it surprising how many people believe that Blizzard is "just stupid" and could not do better. You can bet your ass that these scripts have gone through countless hands, drafts by professionals and with SC being a multi-million dollar operation they decided for an absolutely standard story like most game developers do. It´s safe. Though Raynor pulling a gun in his prison cell was hilarious! :D He does not pull it. Kerrigan puts it into his hand and points it at her own head. | ||
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zatic
Zurich15310 Posts
Downloading SC/BW now just to play the campaign again... | ||
Cook
France130 Posts
Huge props to you! | ||
xer0point
United States10 Posts
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dudeman001
United States2412 Posts
"Did you think I'd keep an animal like you close to me without some kind of insurance policy?" That line by Mengsk - in the original version where he activates the kill switch - makes sense. Granted Kerrigan still knew Mengsk had a kill switch in her during Brood War and so that line could use reworking, but whatever the situation is still believable. Now in the new version where he pulls out the artifact they changed how Mengsk stops Kerrigan but keep the line. That line no longer makes any sense. Kerrigan being close to Mengsk and the artifiact are completely unrelated. Frankly it feels like bullshit because now you know that in the design process Blizzard had this original kill switch plan, but then someone suggested "Hey why don't we just bring the artifact back in! Everybody will love this great thing we put in last game!" (Bringing in the artifact also raises more questions which annoys the audience, like "Why doesn't Mengsk blow up Kerrigan's attack on his palace?) So they re-animate everything but don't even bother checking if the dialogue still works. Also the OP is incredible. I wish it was a blog so I could 5-star it. | ||
JonnyBNoHo
United States6277 Posts
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cskalias.pbe
United States293 Posts
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SilentShout
686 Posts
I have nothing particularly intelligent to add at this juncture, though, so I will just leave it at that. ![]() | ||
Amber[LighT]
United States5078 Posts
On March 25 2013 02:37 JonnyBNoHo wrote: I thought the HOTS story was pretty good. Much better than in previous SC games. I think a lot of the flak comes from some people (my guess being the younger crowd) wanting a more plot driven / lore based story rather than the character driven story we got. I think a lot of people seem to confuse the gameplay for SC2 vs. SC/BW. Think about how in the first two games you are not really the first person. You're more-or-less a piece of the puzzle, the Judicator, the Adjucant, or the Cerebrate. You aren't really an important character so the story unfolds through a 3rd person view. In SC2 the way the story is told changes ever so slightly. Now it's not so much of an adventure with all of these heroes that you are a part of, but more the stories of these hero's being played out in a more first person aspect. You ARE Jim Raynor. You ARE Sarah Kerrigan. I would bet you ARE going to be Zeratul in the third one. The difference is that in these stories you are the person the world revolves around, so it's decisions are based upon the character, whereas in the first games you are always kinda told what to do and stick to the script. You didn't 'control' much aside from your part to play in the grand scheme. I thought the story was pretty good. It was a little disappointing because I felt like not a lot happened. All of a sudden I save Raynor and "oh hay lets go kill Mengsk now." When the last mission at Korhal was played I honestly was like "oh... that's it?" There was so little interaction between the Zerg and the Protoss, aside from the Tal Darim which were touched upon in the first campaign in different scenarios. I think it's interesting how this game was more-or-less strictly Kerrigan vs. The Dominion. Like what the hell is going on with Artanis & the rest of the Protoss? Why are the Tal Darim fanatics? Will the 3rd game turn out to be Protoss vs. Protoss exclusively? I think the third game is going to be the most interesting to see develop since there are so many more potential interactions between characters, both old and new. Also the above shouldn't necessarily impact ones views on the campaign. I just think it's interesting to look at how the story has been interpreted by others. | ||
FinestHour
United States18466 Posts
please continue to write great articles, love them! | ||
Warpish
834 Posts
On March 25 2013 00:35 XiaoJoyce- wrote: I have to mention, how SC/BW story embed in my mind for more than 10 years. Spot on. I will never forget the SC/BW story. I just want to forget the SC2 story. | ||
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