IEM 7 World Championship Map Pool - Page 3
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EatThePath
United States3943 Posts
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opterown
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Australia54784 Posts
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RParks42
United States77 Posts
On February 25 2013 11:39 Terranlover wrote: because new new maps are something totally alien or what? i dont get it, every map plays the same, you build bases and build an armee, only small details change, there is nothing BIG to learn This would be true if it was an amateur tournament, but seeing as how these are professionals, they need to be able to practice the subtleties of each map. Yes, you just "build bases and build an armee", but when, how economically greedy, and where you plan on attacking are major factors into each map. Saying every map plays the same is just ignorant and shows a lack of understanding on your part | ||
Fatam
1986 Posts
You'll get at least the same # of viewers, probably a bit of an increase due to the intrigue of new maps, and if it's a big tourney doing it then the pros will be forced to learn the new maps if they want $$ winnings and fame ![]() Even if a few of the maps end up being imbalanced in some matchups.. the positive press you'll get from the community for using new maps will far outweigh the negative publicity for any imbalanced games.. which should be pretty nonexistant since the current and older map pools already have/had maps which are imbalanced in some matchups, and it doesn't seem to hurt viewer #s at all. @ whoever said there aren't any good HOTS maps yet, that couldn't be farther from the truth. Do some looking at the various map forums/sites, there are plenty of good ones. @ the "but pros don't have time to learn new maps!" argument.. it's about the viewers, not the pros, as someone already said. Not to mention, you can learn most of what there is to know about a new map in ~10 practice games.. it's not even asking that much to learn some new maps. Just think if you are the director of one of the big tournaments, wouldn't it be nice to be the one all the fans prefer because you use new, exciting maps instead of stale ones? And then if other tournaments follow your lead, you'll be a trendsetting tournament. Sounds like a nice situation to me. | ||
achan1058
1091 Posts
Edit: At least with Ohana we can see whether the soul train still works in HotS. | ||
mRpolite
189 Posts
On February 25 2013 01:41 Noocta wrote: I swear Antiga will still be here when LotV come out. this | ||
RParks42
United States77 Posts
On February 25 2013 11:56 Fatam wrote: @ the "but pros don't have time to learn new maps!" argument.. it's about the viewers, not the pros, as someone already said. Not to mention, you can learn most of what there is to know about a new map in ~10 practice games.. it's not even asking that much to learn some new maps. While I agree that it is about the viewers, tournaments don't get viewers through the map pool, they get viewers by getting top level players. How do you get top level players? You get a good prize pool and cater to the players. And by giving a familiar map pool for the players, IEM is catering to these players. How many of you actually remember a tournament because they had a good map pool? Early HotS tournaments don't care about so-called "negative publicity for any imbalanced games" either, because the game is so new that it's almost guaranteed to be imbalanced. And yes, most players could get a feel for the new maps in a couple of games, but it takes hundreds, even thousands of games, to fully "get" a map at a pro level. | ||
iamcaustic
Canada1509 Posts
On February 25 2013 11:32 RParks42 wrote: Wasn't this the tournament that people thought was going to be Wings instead of Swarm? If that's the case then of course they used a map pool like this, you can't expect players who not only haven't played as much HotS, but actively practiced as if it were a Wings tournament to now use maps they have zero idea how to play If the goal of this terrible map pool was to not screw over players who mostly only practiced WoL, this was a terrible way to go about it. Frankly, the pool looks far more like a case of utter laziness from IEM, and greatly favours the HotS ladder heroes, since this is basically just the HotS ladder pool + Metropolis. You really want to help the players out? Reduce the ridiculous map pool size and actually spend time curating it to have good maps, instead of just a few good ones + a lot of outdated and/or garbage filler. | ||
docvoc
United States5491 Posts
On February 25 2013 11:47 opterown wrote: i'm ok with using old maps since the metagame should be different anyway, so it won't be so stale to see them hopefully This is kind of the way I think about it, but at the same time I'm a little dissapointed that IEM didn't even use the good HotS maps. Then again, it's kind of a small qualm since none of us know how this will pan out with the new meta. | ||
achan1058
1091 Posts
On February 25 2013 12:09 RParks42 wrote: While I agree that it is about the viewers, tournaments don't get viewers through the map pool, they get viewers by getting top level players. How do you get top level players? You get a good prize pool and cater to the players. And by giving a familiar map pool for the players, IEM is catering to these players. How many of you actually remember a tournament because they had a good map pool? Early HotS tournaments don't care about so-called "negative publicity for any imbalanced games" either, because the game is so new that it's almost guaranteed to be imbalanced. And yes, most players could get a feel for the new maps in a couple of games, but it takes hundreds, even thousands of games, to fully "get" a map at a pro level. The truth is, most of us don't have time to watch all the premier tournaments out there, and when MLG/GSL/Proleague/IPL uses a fresher map pool than IEM, and have just as good if not better pros, guess which one I skip watching. (Of course, MLG only changed the maps recently for the sake of KeSPA players.) | ||
RFDaemoniac
United States544 Posts
The first tournament with any amount of big name players and a 5 map pool of all new maps will earn a subscription from me without a minute's hesitation. | ||
Fatam
1986 Posts
While I agree that it is about the viewers, tournaments don't get viewers through the map pool, they get viewers by getting top level players. How do you get top level players? You get a good prize pool and cater to the players. If you're a large tournament all you have to do is have a big prize pool and you will get good players. Whether or not you get big name players has very, very little to do with the map pool. If you have the money, they will come. (as is the case with literally anything in this world) And proleague would like a word with you. Do you really think proleague would have the same viewer counts if they just used ladder maps? It wouldn't even be close. | ||
Warpish
834 Posts
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RFDaemoniac
United States544 Posts
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RParks42
United States77 Posts
On February 25 2013 12:38 Fatam wrote: If you're a large tournament all you have to do is have a big prize pool and you will get good players. Whether or not you get big name players has very, very little to do with the map pool. If you have the money, they will come. And proleague would like a word with you. Do you really think proleague would have the same viewer counts if they just used ladder maps? It wouldn't even be close. I agree with the first point, that almost always just having a large prize pool is enough to lure top level players. As to the second part, I agree for the most part, but disagree with a little of it. I think the maps generated an increasing level of buzz for the SPL, and that announcing such changes showed that they were still willing to evolve and fix things if they didn't feel they were right. This increased the confidence in the SPL that the fans had, allowing the people who were still undecided to have one more reason why they should buy the season ticket, and changing the minds of some who didn't think the SPL would be as fun to watch with the full switch to SC2. They would have had the same viewership (not identical but close) regardless, simply because it's the Proleague in my opinion. The maps do help a hell of a lot, but to me that's because they are designed differently and play differently, not just because they are different. | ||
netherDrake
Singapore1831 Posts
Excited to see the two new hots maps and metropolis (in hots) for the first time in a major tourney. | ||
tuestresfat
2555 Posts
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TheFish7
United States2824 Posts
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xuanzue
Colombia1747 Posts
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mrRoflpwn
United States2618 Posts
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