[Interview] GSL 2013 Season 1 Up and Downs Group B - Page 3
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Emzeeshady
Canada4203 Posts
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Laurens
Belgium4458 Posts
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derpface
Sweden925 Posts
On January 08 2013 01:27 freakhill wrote: Squirtle should wear earrings Omfg. I acually first thought I saw earrings, it was so fitting I saw imaginary ones. | ||
Assirra
Belgium4169 Posts
On January 08 2013 05:52 ShivaN wrote: Just want to quote this because it's pretty much how most Terrans feel with HotS. It might be some form of 'whining', but I do believe it's justified. The problem is that Terrans for WoL were designed as a complete race compared to other 2. Blizzard said it themselves it was a mistake on their part. | ||
Shiori
3815 Posts
On January 08 2013 06:56 Assirra wrote: The problem is that Terrans for WoL were designed as a complete race compared to other 2. Blizzard said it themselves it was a mistake on their part. Still leaves Terrans with no incentive to buy HotS since it's not very interesting for them. | ||
Godwrath
Spain10091 Posts
On January 08 2013 06:18 Emzeeshady wrote: Eh I don't know about Terran but playing as Zerg in HOTS feels like a completely new race and it is very exciting. Being able to finally use Hydras, Ultralisks and Mutas in all matchups is really fun and the Swarm Host and Viper are cool additions. You should also add a nananana haha. | ||
Ace1123
Philippines1187 Posts
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Emzeeshady
Canada4203 Posts
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Atrbyg
United States513 Posts
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spena
Canada116 Posts
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Goldfish
2230 Posts
On January 08 2013 05:52 ShivaN wrote: Just want to quote this because it's pretty much how most Terrans feel with HotS. It might be some form of 'whining', but I do believe it's justified. I said this before but Blizzard should think about giving Terrans (or any race for that matter) new upgrades too, rather than new units and sometimes new abilities (though so far they removed Ultralisk burrow charge and nerfed Vortex). Terran should get the Fire Suppression Bots from single player campaign as an upgrade... with two levels! The first level releases two bots, the second releases four bots. (It's more of animation thing, in my custom map I make to screw around with, I managed to make four bots spray a structure at the same time. What I did to make the animation look right was make a second behavior of fire supression bots that had the animation skip 3 seconds in, actually it skipped it's "Begin" or "Born" animation part, and skipped right into the "Stand" or whatever the middle animation was. This made it so the bots were opposition of each other sprayed the structures.) What they did was when your structures was below 50% or lower, flying bots would put out any fires and heal your structures until they were 50% HP or higher. Even if it was just changed to putting out fires only and no healing, it'd still be neat. I say give it to Terran in HotS if only because seeing the bots put out fires is cool IMO. Coolness factor Blizzard, get it right. You got it right with the single player campaign for WoL (I was pleasantly surprised at everything like the Shrike Turret upgrade for Bunkres, the bots that put out fires, etc... in terms of the shrike turret, I remember doing custom UMS in BW that involved putting a floor trap turret and a bunker in the same location so it looked like the bunker had a turret on it; kudos Blizzard). | ||
Zozma
United States1626 Posts
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NovemberstOrm
Canada16217 Posts
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Godwrath
Spain10091 Posts
On January 08 2013 09:56 Zozma wrote: To be fair, based on what Artosis says here, Terran would have had the Warhound if the community hadn't flipped out about it. The warhound needed serious rework (kinda like oracles and MSC), but not removal. It was fucking obvious, they just gave up. | ||
forsooth
United States3648 Posts
On January 08 2013 06:56 Assirra wrote: The problem is that Terrans for WoL were designed as a complete race compared to other 2. Blizzard said it themselves it was a mistake on their part. That doesn't make a difference though. As a Terran I have no reason to buy HotS because it downgrades the quality of the one matchup I like playing (mirror) while leaving my non-mirrors just as un-fun as ever. | ||
Emzeeshady
Canada4203 Posts
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Gamegene
United States8308 Posts
also TvT IS super annoying now. honestly at this point if they removed the reaper I would actually be happy as a Terran player just because TvT has devolved into rock and bigger rock. | ||
forsooth
United States3648 Posts
On January 08 2013 11:33 Emzeeshady wrote: I don't think they gave up. The community just went ape shit over Warhound domination and Blizzard was kinda forced to do it. Who knows what would happen if we just let Bliz do their thing :shrug: Doubt it. The community has been going apeshit over infestor domination for months and Blizzard finally responded by reducing the range by 1. The complete removal of the warhound reeks of laziness. | ||
Goldfish
2230 Posts
On January 08 2013 11:45 forsooth wrote: Doubt it. The community has been going apeshit over infestor domination for months and Blizzard finally responded by reducing the range by 1. The complete removal of the warhound reeks of laziness. Funny thing in HotS, range from 8 to 10, missile speed is fast enough that it's almost instant (it can be dodged in certain instances but it's fast now). Definitely lazy IMO. Should have tried the good old "make it a attacking/spellcaster unit hybrid". It's almost like the Carrier. They tried to remove it and not do anything about it (too lazy to try to re implement BW Carrier mechanics?) but people complained enough that they added it back into the game. The thing I'm most disappointed about in HotS is the complete nerfing of Vortex. I actually like getting out my Mothership in WoL. It had an epic sound effect when it warped in (it wasn't about "Carrier has arrived!" it was about "Mothership has arrived"). Plus I had epic times vortexing Zerg (of course). Really though, Dustin Browder said it himself that (when they said they weren't going to do anything to the MS) that Vortex vs NP was similar to how a Ghost (for example) could EMP a bunch of high templars or how an infestor could change the whole game with one spell (money fungals, etc). IMO, Vortex is less of a threat than EMP or Fungal, because the Mothership is slow and in most cases (outside of that famous or infamous MVP vs Squirtle game) the opponent can see it coming and can easily split their air units easily (unlike EMP or Fungal which is more instant). Plus, you need Archons to support the Vortex, there have been several games where the Zerg had all their BL supported by Spines underneath it (completely blocking the Archons from being able to get into the Vortex). Vortex shouldn't have been nerfed IMO. I think people overstate or overrate how much of a game changing spell it is (especially in HotS where Zerg doesn't even rely on BL + Infestor against Protoss anymore in late game anymore). (But yes, I'm being bias here as I enjoyed Vortexing many Zerg. Though I do play Random if that sort of counters my Mothership bias >.>.) It really just felt fun pulling off Vortexes and unlike EMP or Fungal, it's more manageable and predictable (split your army, use spines to block archons, etc). (As a Zerg when randoming, I didn't mind getting vortexed because I play random and I enjoy vortexing myself >.>.) Edit - The problem of Vortex being a game changing spell isn't that it is a game changing spell (as even Dustin Browder said in an interview regarding the MS, it's similar to EMP and Fungal on critical units), it's the fact that late game PvZ relied solely on that one spell while other matchups had some variation. In HotS, this is no longer a problem due to Zerg not even relying on BL + Infestor late game + Protoss having Tempest to counter those massive air units (making Vortex less of a need). If Vortex was kept in HotS (in the WoL form), it would have less of an issue (in fact, the viability of going MS Core to Mothership just for a Vortex vs just using Tempest would be questionable as Vortex can easily be countered by either NP or splitting army or something else). | ||
bokchoi
Korea (South)9498 Posts
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