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On September 13 2013 17:37 MidnightZL wrote: jesus christ, terran oh damn so hard to play, its so bad for them omg stop the bullshit already ffs, every race got its own difficulties, just because you play one race doesnt mean its the hardest and are the most nerfed race and requires 1000 apm etc etc, wake up!! so damn biased!!
Well thought out arguments, clearly not biased 10/10 etc
The question is why are there so few good foreign Terrans. What are your thoughts?
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On September 13 2013 14:23 Hattori_Hanzo wrote:Show nested quote +On September 13 2013 03:47 Plansix wrote:On September 13 2013 03:39 JustPassingBy wrote:On September 13 2013 03:25 Thieving Magpie wrote:On September 13 2013 03:16 Swift118 wrote:On September 13 2013 03:00 Plansix wrote:On September 13 2013 02:51 keglu wrote:On September 13 2013 02:36 Plansix wrote:On September 13 2013 02:32 Faust852 wrote: If we look at masters leagues, they are still way under epresented, and it's a much bigger sample. Which still proves nothing beyond the fact that there are fewer terrans playing, which could be for any number of reasons. I could simply point to the number of tournaments that protoss has won and said "Look, protoss wins the least, that means they must be the hardest to play, because it is so difficult for the top players to win events." The argument that there are fewer terran players, therefore the race must be the most difficult holds about as much water. You are like broken record, there is no less Terrans playing, there is less Terran which are in Master league in comparable to other races overall population of players. I checked and Zerg is still least played race on ladder like since beginning of sc2. You seem to like to downplay every statistical data btw. Once again: correlation =/= causation There is no proof that the number of players playing terran is related to their difficulty compared to the other two races. None. People keep citing it, like a broken record and people keep pointing out that the two are not directly linked. A lot of people think that Terran requires more refined mechanics to reach the higher levels with. No amount of harassing other posters (which you do a lot of on this forum tbh) and thinking your opinion is the truth and nothing but the truth is going to change what a lot of people happen to think about this matter. He's telling the truth though. People are assuming causation without evidence, which is ridiculous. The evidence on this thread is race ratios, which is absurd because that assumes that everyone switches races all the time to specifically match game difficulty. The ratios on the races are what they are because of player preference, stubborness, difficulty, admiration, etc... Some people play it because of graphics, some want to be their favorite player, others do it because it fits them, others because they liked the story, others because they hated the story, etc... To create the direct causal relationship of race ratios and race difficulty is logically problematic. I don't see the problem with the race ratios, aren't 65k players per race enough to assume that the skill is at least somewhat equally distributed amongst all three races? edit: On September 13 2013 03:34 Big J wrote:On September 13 2013 02:51 keglu wrote:On September 13 2013 02:36 Plansix wrote:On September 13 2013 02:32 Faust852 wrote: If we look at masters leagues, they are still way under epresented, and it's a much bigger sample. Which still proves nothing beyond the fact that there are fewer terrans playing, which could be for any number of reasons. I could simply point to the number of tournaments that protoss has won and said "Look, protoss wins the least, that means they must be the hardest to play, because it is so difficult for the top players to win events." The argument that there are fewer terran players, therefore the race must be the most difficult holds about as much water. You are like broken record, there is no less Terrans playing, there is less Terran which are in Master league in comparable to other races overall population of players. I checked and Zerg is still least played race on ladder like since beginning of sc2. You seem to like to downplay every statistical data btw. Yes, and where are those Terrans? In bronze (34%). Silver to Master, Terran has a very constant 27-29.5 percentage (GM being only a tiny bit lower with 25%). So what's more likely: a) There is a/multiple) reason/s why bronzies pick Terran more often than on average... like (example), I don't know, maybe the SC2 campaign making it so that when you hit that "search game" button for the first 5times you rather take Terran (and get placed into bronze because you are a noob), which does not represent the players that actually put time into playing the game. b) Players switching away from Terran in bronze and masters AND IN THESE LEAGUES ONLY, because those are the only (small) bumps in Terran distribution, because it is too hard for them. In my opinion it's a) (even if the example may be wrong), and therefore the Terran distribution is simply lower, which of course leads to less Terran progamers as well. With Korea being the exception because of fanboyism (Boxer, etc) So in your opinion terrans are picked more often by casual players and less often by players who want to play the game competitive? But... isn't that also something that would support the theory of the people here who claim that terran is the harder race to play successfully (or at least looks like the harder race to play successfully)...? It could be any number of things that cause the drop off which are not related to the difficulty of the race. Maybe more players start with terran in bronze, but then switch over or the other two races are simply more popular other reasons that are not difficulty. The point is that although it might be a factor, the difficult of a specific race does not dictate the number of people playing that race. Well spoken like a true theory crafter. Your last few posts positively expose your lack of experience in even playing Terran at a decent level of Masters. Notice how only two posters other than yourself challenged my post on the average mechanical, tactical and strategic requirements to be a GM Terran. If I was wrong TheDwf or NarutO would have jumped at me faster than you can say Terran imba. Please spend some time on YouTube or download replays with flash or Innovation and have a ticker each time a mechanical item (e.g. Swapping to preset map position) on my list appears. Compare that with their P or Z opponent. Do the same for a foriegn Terran and their opponent. Enough theory crafting about the supposed equality between the races and collect REAL DATA. I collected my own back in '12 which confirms, Terran is the most mechanically and tactically demanding race in the current meta of 4M.
could you publish that data? I would be very interested in seeing it!
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Too many people here automatically assume that when someone suggests that Terran is the race with the hardest mechanics is that its a slur to protoss or zerg players. It does require more apm for Terran units to be effective cost and supply wise, but that's not saying it's the hardest race to play. Zergs and Protoss have their weaknesses as well and strengths in different areas, that's why different races become OP/UP as the metagame progresses. Less successful foreign Terrans because foreign pros with few exceptions are generally weaker in their mechanics than Korean pros who train like its their job. It IS their job. So given a group of players with weaker mechanics, obviously their deficiencies will be most obvious in the race that requires the most APM to shine.
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Too many arguments in which race is the hardest to play. "Hardest" going by win rates can mean different things to different people. Someone with great mechanics but poor decision making would probably find some races easier than others while someone with the inverse set of skills might another race more suited to their style.
Making a blanket statement like Terran hard because APM requirements are highest is kinda silly because different people have different concepts of what is difficult and what is easy. Yet it doesn't negate the fact that Terran requires more APM. Same as in Broodwar.
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Well, obviously no race is the hardest to play. If that were the case, then the game wouldn't be as balanced as it is now. Recent statistics even show that terran is the favorite in the TvZ matchup.
The point up to debate is whether the terran learning curve is steeper at the end, so that if you are just below the level of the very best, playing protoss or zerg might be wiser than playing terran.
It's kind of similar how I roll over platinum players who clearly are mechanically better than me with my terran, simply because how ridiculously apm efficient autorepair is (in a big mech army), just on the other side of the spectrum.
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oh I thought the debate was why there aren't many foreign pros playing terrans...
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On September 13 2013 19:00 openbox1 wrote: oh I thought the debate was why there aren't many foreign pros playing terrans...
That was what sparked it all. If the stuff about the learning curve was true, then that would be one explanation.
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I would rather ask: Why do zergs or protoss' defeat korean players more often than terrans do. I don't have any numbers but thats what I have seen... I think the requirements for being successful as a terran are more compared to the other two races, may it be a mechanical reason or not...
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On September 13 2013 19:08 JustPassingBy wrote:Show nested quote +On September 13 2013 19:00 openbox1 wrote: oh I thought the debate was why there aren't many foreign pros playing terrans... That was what sparked it all. If the stuff about the learning curve was true, then that would be one explanation.
Well, draw the assumed learning curves for Terran/Zerg/Protoss. Then draw where Terran/Zerg/Protoss foreigners were 2011 on that curve and where Korean Terran/Zerg/Protoss were 2011. Then repeat for 2012. Then repeat for 2013. You will soon see the impossibility of the situation that Terran was the hardest race in 2011, 2012 and 2013 for foreigners, while not being underpowered for Koreans.
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On September 13 2013 19:10 Phaenoman wrote: I would rather ask: Why do zergs or protoss' defeat korean players more often than terrans do. I don't have any numbers but thats what I have seen... I think the requirements for being successful as a terran are more compared to the other two races, may it be a mechanical reason or not...
again, because as a class, foreign pros in general (with some exceptions of course) do not have the same level of mechanics as a top level korean pros. As playing Terran is more apm intensive, foreign terrans suffer more than their protoss and zerg counterparts.
Logical?
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terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM.
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On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM.
You made a point, but nearly all Koreans are going to execute this kinda aggresive playstyle better then top foreigner, imo. You pretty much can't compete with best Korean players in terms of micro, apm or execution. It is the creativity that keeps foreign Protoss and Zerg players up there. There is no creativity for Terran players, as you described.
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Because terran is hardest to play.
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On September 13 2013 21:07 Utopi wrote: Because terran is hardest to play.
Read your post once again and then read your quote. Yes, there you go.. :-)
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On September 13 2013 20:58 Everlong wrote:Show nested quote +On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM. You made a point, but nearly all Koreans are going to execute this kinda aggresive playstyle better then top foreigner, imo. You pretty much can't compete with best Korean players in terms of micro, apm or execution. It is the creativity that keeps foreign Protoss and Zerg players up there. There is no creativity for Terran players, as you described.
I stopped reading at 'super easy forgiving macro'. To think that you must be either:
A) In bronze league (nothing wrong with that) B) Completely new to SC2.
Above points aren't mutually exclusive.
In all seriousness, if there's a race that is 'forgiving' it's zerg. In late-game scenarios, your poor macro is forgiven because your opportunity cost is 1/4 as much of a terran or a protoss (because of larvae - you screw up and they just sit there and stack up, no biggie if you're shit and can't macro).
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On September 13 2013 21:29 cozzE wrote:Show nested quote +On September 13 2013 20:58 Everlong wrote:On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM. You made a point, but nearly all Koreans are going to execute this kinda aggresive playstyle better then top foreigner, imo. You pretty much can't compete with best Korean players in terms of micro, apm or execution. It is the creativity that keeps foreign Protoss and Zerg players up there. There is no creativity for Terran players, as you described. I stopped reading at forgiving macro.
lol, man's got a point.
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On September 13 2013 21:29 cozzE wrote:Show nested quote +On September 13 2013 20:58 Everlong wrote:On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM. You made a point, but nearly all Koreans are going to execute this kinda aggresive playstyle better then top foreigner, imo. You pretty much can't compete with best Korean players in terms of micro, apm or execution. It is the creativity that keeps foreign Protoss and Zerg players up there. There is no creativity for Terran players, as you described. I stopped reading at 'super easy forgiving macro'. To think that you must be either: A) In bronze league (nothing wrong with that) B) Completely new to SC2. Above points aren't mutually exclusive. In all seriousness, if there's a race that is 'forgiving' it's zerg. In late-game scenarios, your poor macro is forgiven because your opportunity cost is 1/4 as much of a terran or a protoss (because of larvae - you screw up and they just sit there and stack up, no biggie if you're shit and can't macro).
hear, hear. That guy got a point. He used the mathematically well defined term "opportunity cost" and surely evaluated it's value for all races, which led him to the given number that zergs opportunity cost is 1/4 as much of a terran or a protoss. Well researched, sir, no need to see a proof for that.
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hey in my defense, he didn't add that part of 1/4 opportunity cost when I quoted him.  It was just a simple one liner at "I stopped reading at forgiving macro."
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On September 13 2013 21:29 cozzE wrote:Show nested quote +On September 13 2013 20:58 Everlong wrote:On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM. You made a point, but nearly all Koreans are going to execute this kinda aggresive playstyle better then top foreigner, imo. You pretty much can't compete with best Korean players in terms of micro, apm or execution. It is the creativity that keeps foreign Protoss and Zerg players up there. There is no creativity for Terran players, as you described. I stopped reading at 'super easy forgiving macro'. To think that you must be either: A) In bronze league (nothing wrong with that) B) Completely new to SC2. Above points aren't mutually exclusive. In all seriousness, if there's a race that is 'forgiving' it's zerg. In late-game scenarios, your poor macro is forgiven because your opportunity cost is 1/4 as much of a terran or a protoss (because of larvae - you screw up and they just sit there and stack up, no biggie if you're shit and can't macro).
The only thing forgiving about Terran macro is MULE and Scan, everything else is downhill from there. To have the equivalent of near continuous Scans for 3 min, a Terran needs at least 4 OCs with at least 150mp stockpiled for each OC.
That's like saying a man hunted by a pack of wolves has it easy if he's armed with a knife and blanket.
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On September 13 2013 20:54 darkscream wrote: terran is the race with almost no thoughts towards strategy and composition, super easy forgiving macro, but demands the highest levels of army management, multitasking and aggression.
there is no shortage of foreign terrans, just a shortage of ones who penetrate deeply into WCS. I suspect it's because, from all my years watching, foreigner terrans try too hard to be creative and strategic, and not enough to be boring and effective like korean terrans do. Take QXC for example - love that guy. Is he really training himself to have 400apm and perfect micro though? Nah, QXC is the kind of guy who will proxy thor rush you. Now consider all the EU terrans - so many of them try so hard to force mech play when that's just not optimal.
There have been builds/strategies/tactics made by foreign protoss and zerg that catch on in korea. But never so for terran. This is because zerg/protoss actually have room for creativity and innovation. Catz's proxy hatch at the enemy natural is a good example, it's been used a few times by players in GSL/GSTL now. Naniwa's pvz style also really caught on, although i'm sure the meta was headed in that direction anyways. Point is though, terran is a race with almost no creativity or innovation at all, its literally just repetitive mechanical army control, poke and prod, stim and split, drop and boost, with the same 3-4 units in every matchup. Doing anything BUT standard bio is just asking to lose.
So I wonder why foreign terrans don't spent more time in marine split challenge, really. When you actually have to put 50-75% of your APM into microing all the time, and that's all that is relevant to your success, I just can't understand why any of them waste their time doing anything but the most pure carbon copy of aggressive bio builds from flash, innovation, bomber etc. Sure, they might bring those builds to the tournament, but are they actually doing those builds 12 hours a day every day before the tournament?
I think it comes down to foreigners getting bored easier. They just want to play to have fun sometimes and try different stuff. But trying different stuff as terran is a waste of time whereas that is not true for protoss and zerg. unfortunately this will always be the case until they buff literally every terran unit that isn't MMM, and nerf MMM.
Terran is actually the race that needs to pay the most attention to composition in its respective match ups. Obviously viking/marauder/ghost count against P, and marauder/viking for the Ultra/BL switch.
I don't agree with Terran production being forgiving at all. Protoss have WG and yes you can miss cycles but you have a big button which lights up saying when to build units, with one hotkey for all WGs located on the W button - doesn't get easier than that. You also get all units out at once.
Zerg needs to inject, but seriously - injecting should become harder (for instance, you get 3 larvae but more often, so same amount of larvae but more injects). Hitting injects is easy and if you're diamond or above it won't be an issue. As someone already mentioned, larvae builds up and in a lategame scenario you can build everything at once and have a big army.
Lets not forget that Terran is the race that suffers the most from camping production. Many a game have been lost because the opponent gets access to your production and just wins because of it. Protoss can warp in elsewhere, Zerg units come out scattered across the map (which of course has its downsides).
There aren't a lot of foreign Terrans, if we define "foreign Terrans" as successful pro gamers who are Terran. Of course there are a lot of people outside of Korea playing Terran.
QXC is a weird example to take, he isn't very relevant and he is a special player and doesn't represent the rest at all. The good foreign Terrans plays pretty standard (except like Strelok?). How much mech play do you see in TvP/TvZ? I can't say I see it all too often..
Saying that Terran doesn't have room for innovation while Z/P has.. I don't know about that, you may be right. But the reason new innovative strategies aren't coming from foreigner Terrans is first and foremost because foreigner Terrans aren't good.
The last part of your post I kinda agree with tho
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