On December 17 2012 03:10 Gfire wrote:
While I think people do like seeing new maps, and also therefore downvote the ones they're sick of like Antiga, I think there's actually a lot of love for the kespa maps specifically. Not just because they are new, but because they bring a lot of fresh gameplay and are actually quite well made. Arkanoid and Bifrost are the most well executed maps I've ever seen in SC2 by far, so I don't understand what all the criticism from the map makers is about. Maybe I'm getting a bit off topic, though.
While the users aught to be able to utilize the entire scale, I think it's impossible for a map to reach a level like that without having extensive use in tournaments. Kind of a sticky situation since most of these maps haven't.
While I think people do like seeing new maps, and also therefore downvote the ones they're sick of like Antiga, I think there's actually a lot of love for the kespa maps specifically. Not just because they are new, but because they bring a lot of fresh gameplay and are actually quite well made. Arkanoid and Bifrost are the most well executed maps I've ever seen in SC2 by far, so I don't understand what all the criticism from the map makers is about. Maybe I'm getting a bit off topic, though.
While the users aught to be able to utilize the entire scale, I think it's impossible for a map to reach a level like that without having extensive use in tournaments. Kind of a sticky situation since most of these maps haven't.
Off topic response: + Show Spoiler +
New maps of course bring fresh gameplay. And the love for the Kespa maps is contextually correct due to them being fresh in contrast to the previous scenarios. However, I would not by any means declare them as the most well executed maps in SC2. They are not original and build off of concepts dating back to BW when highground advantage meant something without having to actually force a highground advantage like Arkanoid and Bitfrost do. Different games.
The criticism from mapmakers has to do, at the heart of it, with the community's reaction to these maps which are nothing more then re-hashes of old maps/concepts (well done as they are) as opposed to the ones that they can view everyday in our subforum that are not -- and now thankfully can rest in all their esteem on this wonderful new website. I'm sure if you recall back to your days before ESV gave you support you will recall the difficulties of promoting a map not only to regular players, but for testing purposes and for tournament purposes as well. Sc2melee gives mapmakers some more control, some more exposure, and the community now has a grand opportunity to educate themselves on the sheer amount of maps that have been produced for their entertainment.
The criticism from mapmakers has to do, at the heart of it, with the community's reaction to these maps which are nothing more then re-hashes of old maps/concepts (well done as they are) as opposed to the ones that they can view everyday in our subforum that are not -- and now thankfully can rest in all their esteem on this wonderful new website. I'm sure if you recall back to your days before ESV gave you support you will recall the difficulties of promoting a map not only to regular players, but for testing purposes and for tournament purposes as well. Sc2melee gives mapmakers some more control, some more exposure, and the community now has a grand opportunity to educate themselves on the sheer amount of maps that have been produced for their entertainment.
On topic response: As for the rating scale, it is appropriate for the ratings system to be a little sticky as you do not want people who vote with 1's or 10's only completely destroying the values of all other votes placed on a single map. The popup window that accompanies the scales should suffice as an explanation to the user -- but perhaps a better front page key is in order to more readily draw a users attention. Furthermore, perhaps these maps will begin to see the daylight now that they have a true home that the entire community can refer to.