• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:04
CEST 00:04
KST 07:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1279 users

Fungals, FF, Storms, and Smart-casting - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 14 Next All
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 22 2012 14:46 GMT
#121
On November 22 2012 12:42 sluggaslamoo wrote:
Show nested quote +
On November 22 2012 01:53 Lightspeaker wrote:
On November 21 2012 23:21 Anomek wrote:
You can't base competetive game mostly on brilliant strategies. It makes for stale, boring game.
...

Also look at other sports. Every sport require a lot of phisical abilities, and they are what makes difference between pros and amateurs. Even ones that require a lot of thinking and planning (snooker come to my mind) also requires executions, and execution in addition to strategy is what makes for most exciting moments.


Do people even read what they are saying here?

Two of the most classic strategy games ever: Chess and Go.

Clearly one-dimensional and stale games there because you only have to "micro" one piece at a time and because you don't have to stand on your head to make the pieces do what you intend them to do. Right? Out-thinking the opponent is so overrated.


I'm not trying to say that they are in any way indicative of SC2, but please stop with the constant sweeping comments about how things are this way or that way as if its some kind of universal truth. There's a lot of it going around lately and its utter garbage. Focus on SC2 because most generalised comments are just not going to work.


And how many people watch pro go and pro chess compared to pro-football?

BW = Football
SC2 = Chess a.k.a not that fun to watch

If you guys want chess then that's fine, but just realise that SC2 will die as an esport trying to become that.

Note that there is still a shitload of strategy in football, so hardcore spectators can admire it, but the amateurs can still really enjoy it too without having to understand the management aspect. Analogous to BW.

People seriously need to learn that game mechanics was one of the last reasons that BW became popular as an eSport. BW was in a perfect storm situation where there was simply no other alternative, and Korea as a nation became obsessed with it.

Making SC2 like BW will not create instant viewers.
Average means I'm better than half of you.
KentHenry
Profile Joined August 2010
United States260 Posts
November 22 2012 15:00 GMT
#122
Wow, this is probably the best read I have ever seen on TL. Major props to OP.
shadymmj
Profile Joined June 2010
1906 Posts
November 22 2012 15:04 GMT
#123
On November 22 2012 23:46 WolfintheSheep wrote:
Show nested quote +
On November 22 2012 12:42 sluggaslamoo wrote:
On November 22 2012 01:53 Lightspeaker wrote:
On November 21 2012 23:21 Anomek wrote:
You can't base competetive game mostly on brilliant strategies. It makes for stale, boring game.
...

Also look at other sports. Every sport require a lot of phisical abilities, and they are what makes difference between pros and amateurs. Even ones that require a lot of thinking and planning (snooker come to my mind) also requires executions, and execution in addition to strategy is what makes for most exciting moments.


Do people even read what they are saying here?

Two of the most classic strategy games ever: Chess and Go.

Clearly one-dimensional and stale games there because you only have to "micro" one piece at a time and because you don't have to stand on your head to make the pieces do what you intend them to do. Right? Out-thinking the opponent is so overrated.


I'm not trying to say that they are in any way indicative of SC2, but please stop with the constant sweeping comments about how things are this way or that way as if its some kind of universal truth. There's a lot of it going around lately and its utter garbage. Focus on SC2 because most generalised comments are just not going to work.


And how many people watch pro go and pro chess compared to pro-football?

BW = Football
SC2 = Chess a.k.a not that fun to watch

If you guys want chess then that's fine, but just realise that SC2 will die as an esport trying to become that.

Note that there is still a shitload of strategy in football, so hardcore spectators can admire it, but the amateurs can still really enjoy it too without having to understand the management aspect. Analogous to BW.

People seriously need to learn that game mechanics was one of the last reasons that BW became popular as an eSport. BW was in a perfect storm situation where there was simply no other alternative, and Korea as a nation became obsessed with it.

Making SC2 like BW will not create instant viewers.


that downplays a lot of BW strengths that makes it appeal to viewers. BW's unit voices were good, units were distinctive, units less cluttered, action everywhere...
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
superstartran
Profile Joined March 2010
United States4013 Posts
November 22 2012 15:08 GMT
#124
On November 23 2012 00:04 shadymmj wrote:
Show nested quote +
On November 22 2012 23:46 WolfintheSheep wrote:
On November 22 2012 12:42 sluggaslamoo wrote:
On November 22 2012 01:53 Lightspeaker wrote:
On November 21 2012 23:21 Anomek wrote:
You can't base competetive game mostly on brilliant strategies. It makes for stale, boring game.
...

Also look at other sports. Every sport require a lot of phisical abilities, and they are what makes difference between pros and amateurs. Even ones that require a lot of thinking and planning (snooker come to my mind) also requires executions, and execution in addition to strategy is what makes for most exciting moments.


Do people even read what they are saying here?

Two of the most classic strategy games ever: Chess and Go.

Clearly one-dimensional and stale games there because you only have to "micro" one piece at a time and because you don't have to stand on your head to make the pieces do what you intend them to do. Right? Out-thinking the opponent is so overrated.


I'm not trying to say that they are in any way indicative of SC2, but please stop with the constant sweeping comments about how things are this way or that way as if its some kind of universal truth. There's a lot of it going around lately and its utter garbage. Focus on SC2 because most generalised comments are just not going to work.


And how many people watch pro go and pro chess compared to pro-football?

BW = Football
SC2 = Chess a.k.a not that fun to watch

If you guys want chess then that's fine, but just realise that SC2 will die as an esport trying to become that.

Note that there is still a shitload of strategy in football, so hardcore spectators can admire it, but the amateurs can still really enjoy it too without having to understand the management aspect. Analogous to BW.

People seriously need to learn that game mechanics was one of the last reasons that BW became popular as an eSport. BW was in a perfect storm situation where there was simply no other alternative, and Korea as a nation became obsessed with it.

Making SC2 like BW will not create instant viewers.


that downplays a lot of BW strengths that makes it appeal to viewers. BW's unit voices were good, units were distinctive, units less cluttered, action everywhere...



No, he is right. BW hit at a literally perfect moment. That is a fact, and completely unarguable. Too many factors came together to make BW as big as it was.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 22 2012 15:13 GMT
#125
On November 23 2012 00:08 superstartran wrote:
Show nested quote +
On November 23 2012 00:04 shadymmj wrote:
On November 22 2012 23:46 WolfintheSheep wrote:
On November 22 2012 12:42 sluggaslamoo wrote:
On November 22 2012 01:53 Lightspeaker wrote:
On November 21 2012 23:21 Anomek wrote:
You can't base competetive game mostly on brilliant strategies. It makes for stale, boring game.
...

Also look at other sports. Every sport require a lot of phisical abilities, and they are what makes difference between pros and amateurs. Even ones that require a lot of thinking and planning (snooker come to my mind) also requires executions, and execution in addition to strategy is what makes for most exciting moments.


Do people even read what they are saying here?

Two of the most classic strategy games ever: Chess and Go.

Clearly one-dimensional and stale games there because you only have to "micro" one piece at a time and because you don't have to stand on your head to make the pieces do what you intend them to do. Right? Out-thinking the opponent is so overrated.


I'm not trying to say that they are in any way indicative of SC2, but please stop with the constant sweeping comments about how things are this way or that way as if its some kind of universal truth. There's a lot of it going around lately and its utter garbage. Focus on SC2 because most generalised comments are just not going to work.


And how many people watch pro go and pro chess compared to pro-football?

BW = Football
SC2 = Chess a.k.a not that fun to watch

If you guys want chess then that's fine, but just realise that SC2 will die as an esport trying to become that.

Note that there is still a shitload of strategy in football, so hardcore spectators can admire it, but the amateurs can still really enjoy it too without having to understand the management aspect. Analogous to BW.

People seriously need to learn that game mechanics was one of the last reasons that BW became popular as an eSport. BW was in a perfect storm situation where there was simply no other alternative, and Korea as a nation became obsessed with it.

Making SC2 like BW will not create instant viewers.


that downplays a lot of BW strengths that makes it appeal to viewers. BW's unit voices were good, units were distinctive, units less cluttered, action everywhere...



No, he is right. BW hit at a literally perfect moment. That is a fact, and completely unarguable. Too many factors came together to make BW as big as it was.


Probably true, yet, that doesn't explain how it survived for 14 years after the fact when so many newer RTS games were coming out.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
November 22 2012 15:21 GMT
#126
no, just no.
Falling
Profile Blog Joined June 2009
Canada11476 Posts
Last Edited: 2012-11-22 19:00:54
November 22 2012 15:49 GMT
#127
On November 22 2012 22:32 Waxangel wrote:
I dislike how your posts have gone from interesting to forced BW > SC2 diatribes

Where do you think I jumped the shark? Because in my mind, these articles have all been born out of the same thing. What are some current issues in SC2. Either that other people are complaining about or that nobody is really expressing. And then what can be learned from BW. FF/Fungal has been complained about for some time, but has been increasing in the last couple months. So people perceive a problem.

But often in debates, other people immediately point to stasis and Ensare as though they were present to the same extent.

My mech play blog relied very heavily on using BW to explain what mech play was because I felt people did not really understand what it was and bio-play in another skin was getting passed off as 'mech.' But it was very much: this is the current design and its implications. Here are possible changes and its implications.

On November 22 2012 18:40 Integra wrote:
This post is, if a very well written one, still a "let's dumb down the controls/ui interface". The problem is with Force fields, fungals and warpin mechanics and they are bad game design. I don't even understand how you (even after reading this) can relate this to smart casting. It only makes sense if you for some reason before hand thought that Smart casting was bad.

This could very well be. The tech might be too low, just plain bad for the game. Any number of things. But it imight simply be because it is too easy. People like to point out the existence of Stasis, Ensare, Lockdown, and Maelstrom. But the lack of smart-casting is one of the things that keeps theses abilities in check.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
November 22 2012 16:27 GMT
#128
wow great post :D i miss bw after reading this post
Irotor
Profile Joined July 2012
26 Posts
November 22 2012 16:35 GMT
#129

This could very well be. The tech might be too low, just plain bad for the game. Any number of things. But it imight simply be because it is too easy. People like to point out the existence of Stasis, Ensare, Lockdown, and Maelstrom. But the lack of smart-casting is one of the things that keeps theses abilities in check.


Maybe. But when you look at the spells and the costs of the units, there is a simpler reason: costs and versatility.
Maelstrom only affects biological units (so the usage would be limited to PvZ mostly). You need to research it, the dark archon costs 250 minerals, 200 gas and 4 supply. It has no auto-attack and feedback and mind control are very situational. You need to decide when it is really worth it to use this unit.

Stasis: The arbiter costs 350 gas, this limits the usage of this unit automatically until you get many gas bases. Stasis deals prevents damage dealt, so you need to use the ability intelligently. The cloaking ability does not stack, so the use of more arbiters decreases with the numbers of arbiters present. Arbiters used for recall do not have the energy for stasis available (at least not immediately, except it has full energy with upgrade), so you need to decide for what you use your arbiters.

Lockdown and Ensnare have a big downside (single target and only slowing ability) that limits its usage. I would say these are much bigger factors than smartcasting.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 22 2012 16:51 GMT
#130
Great thread, really well put and structured by the OP. I think smartcast is a problem aswell and the game would be so much better without it in every way, and this can be changed. The thing that really ruined SC2 to me was that units clump so much and so the aoe destroys them. If the aoe had a smaller radius or the units clumped less the game would still be more enjoyable to watch even with smartcast. Anyway I hope this reaches Blizzard attention as it has been one of the most constructive threads I've seen so far.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Seldentar
Profile Joined May 2011
United States888 Posts
Last Edited: 2012-11-22 16:59:37
November 22 2012 16:59 GMT
#131
On November 23 2012 01:51 aTnClouD wrote:
Great thread, really well put and structured by the OP. I think smartcast is a problem aswell and the game would be so much better without it in every way, and this can be changed. The thing that really ruined SC2 to me was that units clump so much and so the aoe destroys them. If the aoe had a smaller radius or the units clumped less the game would still be more enjoyable to watch even with smartcast. Anyway I hope this reaches Blizzard attention as it has been one of the most constructive threads I've seen so far.


Agreed, but if something like this is to reach Blizzard's attention it's going to take more than just a TL thread, however detailed and well thought out.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2012-11-22 17:27:36
November 22 2012 17:24 GMT
#132
On November 23 2012 01:51 aTnClouD wrote:
Great thread, really well put and structured by the OP. I think smartcast is a problem aswell and the game would be so much better without it in every way, and this can be changed. The thing that really ruined SC2 to me was that units clump so much and so the aoe destroys them. If the aoe had a smaller radius or the units clumped less the game would still be more enjoyable to watch even with smartcast. Anyway I hope this reaches Blizzard attention as it has been one of the most constructive threads I've seen so far.

Well I agree increasing collision radius would actually improve the game. I even made a thread about it back in the beta both here (got like 95% approval rate) and on b.net forums. But arguing smartcasting to be shut down is just pointless, it would never happen. The only way to get it back is to make a pro-mod of sc2.
JKM
Profile Joined November 2011
Denmark419 Posts
November 22 2012 17:29 GMT
#133
I have never played a game without smart-casting (WC3 and SC2 are my two big rts games), but it sounds like a good idea and I definately like the idea of storm being buffed so I can actually defend against drops without leaving Stalker armadas to deal with medivacs. However shouldn't it apply to all casting units and spells (ie. snipe, infested terrans, EMP, etc), with the problems this introduce*. As a minimum EMP should also lose smart-casting, it is AOE damage against protoss (quite sick AOE if you look at the numbers :o)

*
Obvious problem 1:
Sniping 10 times with one click on a marine in low leagues to waste all ghost energy.
Sniping 10 times with one click on a blord in high league to kill said blord quickly.

Obvious problem 2:
Infested terrans can be spawned even faster if all infestors throw one egg per click. Currently I can only beat IT busts because my opponents fail to throw all eggs at the same time.

Problem 3:
1338, one upping 1337
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2012-11-22 17:44:21
November 22 2012 17:38 GMT
#134
On November 23 2012 00:13 neobowman wrote:
Show nested quote +
On November 23 2012 00:08 superstartran wrote:
On November 23 2012 00:04 shadymmj wrote:
On November 22 2012 23:46 WolfintheSheep wrote:
On November 22 2012 12:42 sluggaslamoo wrote:
On November 22 2012 01:53 Lightspeaker wrote:
On November 21 2012 23:21 Anomek wrote:
You can't base competetive game mostly on brilliant strategies. It makes for stale, boring game.
...

Also look at other sports. Every sport require a lot of phisical abilities, and they are what makes difference between pros and amateurs. Even ones that require a lot of thinking and planning (snooker come to my mind) also requires executions, and execution in addition to strategy is what makes for most exciting moments.


Do people even read what they are saying here?

Two of the most classic strategy games ever: Chess and Go.

Clearly one-dimensional and stale games there because you only have to "micro" one piece at a time and because you don't have to stand on your head to make the pieces do what you intend them to do. Right? Out-thinking the opponent is so overrated.


I'm not trying to say that they are in any way indicative of SC2, but please stop with the constant sweeping comments about how things are this way or that way as if its some kind of universal truth. There's a lot of it going around lately and its utter garbage. Focus on SC2 because most generalised comments are just not going to work.


And how many people watch pro go and pro chess compared to pro-football?

BW = Football
SC2 = Chess a.k.a not that fun to watch

If you guys want chess then that's fine, but just realise that SC2 will die as an esport trying to become that.

Note that there is still a shitload of strategy in football, so hardcore spectators can admire it, but the amateurs can still really enjoy it too without having to understand the management aspect. Analogous to BW.

People seriously need to learn that game mechanics was one of the last reasons that BW became popular as an eSport. BW was in a perfect storm situation where there was simply no other alternative, and Korea as a nation became obsessed with it.

Making SC2 like BW will not create instant viewers.


that downplays a lot of BW strengths that makes it appeal to viewers. BW's unit voices were good, units were distinctive, units less cluttered, action everywhere...



No, he is right. BW hit at a literally perfect moment. That is a fact, and completely unarguable. Too many factors came together to make BW as big as it was.


Probably true, yet, that doesn't explain how it survived for 14 years after the fact when so many newer RTS games were coming out.



It's called momentum. There are various games that are actually much more entertaining to watch than SC:BW from a casual standpoint (for example, CoH 2v2 is fucking non-stop action from like minute 1), or have vastly different mechanics that I thought were actually better (as did many others), however SC:BW remained on top due to both being a good game, and having hit the correct timing. AoE 2 in alot of respects is actually extremely competitive, and was right up there with BW, but never got anywhere because it didn't hit the correct timing window.


The problem with removing smartcasting is that Dustin Browder and co. would say that removing smart casting would be a step backwards for the casual community. And unfourtanately, I'm almost 100% positive that no matter what the pro community says, it's not going to be removed.
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
November 22 2012 17:55 GMT
#135
Could you maybe talk a little more about how the new units and balance-changes in HotS and the change or lack thereof they will have in terms of improving the game mechanics?
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
garlicface
Profile Joined April 2010
Canada4196 Posts
November 22 2012 18:30 GMT
#136
Spells are prevalent in most of today's popular multiplayer games. Having an abundance of spells doesn't necessarily make the game easier, or more difficult to watch*. I agree with spells and spellcasters being for too important in SC2. They should not be the backbone of an army (like the Infestor). Spellcasters in RTS games should be support units.

Change the AoE, change the supply costs, whatever. Just make it clear that having too many of a particular spellcaster has diminishing returns. I don't think that will be fixed by changing smart casting, and I know Blizzard will not change the way casting functions in SC2.

*BW's spells were not as intuitive to understand as you make them out to be. No casual viewer could ever watch a game and understand what Dark Swarm or many other spells were. Now, having more spells may be difficult for casual viewers to understand when watching, but that ultimately depends on the design, animation, and effect of the spell. There will always be things that non-player spectators will not understand, but the game should not be designed to cater to them.
#TeamBuLba
Analytical Genius
Profile Joined October 2012
5 Posts
November 22 2012 19:03 GMT
#137
After reading much debate I have come to the conclusion that only one option (I have several in mind) can satisfy both the casual and pro scene. There has to be a "mode type" -- Beginner Mode -- which is the current state of the game that allows autocasting, selecting all your units and buildings under one hotkey, etc and -- Pro Mode -- which will have the same set up as Brood War, where everything is manually done. Such as 12 units per hotkey, no autocast, no selecting all your buildings at once, etc. Tournaments will use "Pro Mode". The way to divide the modes on ladder will be --There will be divisions all the way up to Grand Master with the Beginner Mode set up and divisions up to Grand Master with the Pro Mode set up. That way the Beginner Mode player won't have the advantage against the Pro Mode player. BM (Beginner Mode) players will only play BM players and PM (Pro Mode) players will only play PM players. The mode their using will show up next to the which ladder season they use it. In my opinion this is the only logical way to satisfy both groups of players. It gives both groups the option of how they would like to play the game. You can have casual tournaments and pro tournaments -- all depending on which mode you use.
Seldentar
Profile Joined May 2011
United States888 Posts
November 22 2012 19:20 GMT
#138
On November 23 2012 04:03 Analytical Genius wrote:
After reading much debate I have come to the conclusion that only one option (I have several in mind) can satisfy both the casual and pro scene. There has to be a "mode type" -- Beginner Mode -- which is the current state of the game that allows autocasting, selecting all your units and buildings under one hotkey, etc and -- Pro Mode -- which will have the same set up as Brood War, where everything is manually done. Such as 12 units per hotkey, no autocast, no selecting all your buildings at once, etc. Tournaments will use "Pro Mode". The way to divide the modes on ladder will be --There will be divisions all the way up to Grand Master with the Beginner Mode set up and divisions up to Grand Master with the Pro Mode set up. That way the Beginner Mode player won't have the advantage against the Pro Mode player. BM (Beginner Mode) players will only play BM players and PM (Pro Mode) players will only play PM players. The mode their using will show up next to the which ladder season they use it. In my opinion this is the only logical way to satisfy both groups of players. It gives both groups the option of how they would like to play the game. You can have casual tournaments and pro tournaments -- all depending on which mode you use.


I agree with this and was thinking something very similar. I don't see any reason this shouldn't be implemented.
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2012-11-22 19:29:21
November 22 2012 19:22 GMT
#139
On November 23 2012 04:03 Analytical Genius wrote:
After reading much debate I have come to the conclusion that only one option (I have several in mind) can satisfy both the casual and pro scene. There has to be a "mode type" -- Beginner Mode -- which is the current state of the game that allows autocasting, selecting all your units and buildings under one hotkey, etc and -- Pro Mode -- which will have the same set up as Brood War, where everything is manually done. Such as 12 units per hotkey, no autocast, no selecting all your buildings at once, etc. Tournaments will use "Pro Mode". The way to divide the modes on ladder will be --There will be divisions all the way up to Grand Master with the Beginner Mode set up and divisions up to Grand Master with the Pro Mode set up. That way the Beginner Mode player won't have the advantage against the Pro Mode player. BM (Beginner Mode) players will only play BM players and PM (Pro Mode) players will only play PM players. The mode their using will show up next to the which ladder season they use it. In my opinion this is the only logical way to satisfy both groups of players. It gives both groups the option of how they would like to play the game. You can have casual tournaments and pro tournaments -- all depending on which mode you use.



I've done a lot of thinking about this particular proposal... and at the end of it all, I concluded that its not a very good idea.

One of the things that awesome about golf, is that I can grab my sticks and go out and play the exact same game that the pros play, but I shoot 85 from a short tee and they shoot 65 from the tips. I can really appreciate how incredible their accomplishments are because I'm playing by the same rules, swinging the same stick at the same ball over the same grass.... I just know I'll never, EVER be as superhuman as they are. Same for every other game, pretty much.

I can more easily appreciate what pro gamers are able to do because I have all the same exact buttons to push and I can't push them like they do. I don't think its good for esport to change the rules at the pro level. In addition, how the hell can anyone ever progress to that level if there is some new, awful, learning curve going from amateur to pro?

Also, even assuming your premise wasn't something I disagreed with, your cutoff is horrible. There are CODE S players who are not GM on KR. They're stuck at rank 1 masters or whatever. Any change you implement for pro play MUST effect master league, as there are always some pros there, and some top level amateurs as well. Also, as a top 8 masters player, I very much do not want a different game than the one played at the pro level.

On November 23 2012 04:20 Seldentar wrote:
I agree with this and was thinking something very similar. I don't see any reason this shouldn't be implemented.


The same reason that MANY diamond/platinum/ and even gold league players got insulted and angry when you took away their losses on the ladder stats page. Some of us play the game BECAUSE we want to play a challenging game where we are working to emulate the miraculous feats at the pro level. If you make the game different for the masses, then there will be out-cry. That's just not what starcraft is about. One set of rules for everyone.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-11-22 19:38:09
November 22 2012 19:34 GMT
#140
This is the only good analysis of smartcasting I've ever read. You are right on the mark this time; nice work falling. I'd be really interested in trying SC2 without smartcasting to see what it feels like. Obviously you'd have to buff some things here and there to make it balanced but it'd still be interesting to try right out of the box.
Comprehensive strategic intention: DNE
Prev 1 5 6 7 8 9 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 15
StarCraft: Brood War
Calm 2423
ggaemo 112
910 24
Sexy 23
NaDa 9
Artosis 0
Dota 2
monkeys_forever367
capcasts9
League of Legends
JimRising 180
Counter-Strike
Coldzera 1613
Super Smash Bros
hungrybox207
C9.Mang0169
AZ_Axe48
Other Games
summit1g13381
Grubby3349
shahzam576
FrodaN531
Liquid`Hasu157
ToD134
Sick79
ROOTCatZ43
ViBE40
Mew2King40
minikerr3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 40
• musti20045 30
• davetesta21
• OhrlRock 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 42
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1070
League of Legends
• Doublelift3126
Other Games
• imaqtpie1325
• Scarra971
• Shiphtur285
Upcoming Events
PiGosaur Cup
1h 56m
Replay Cast
10h 56m
Kung Fu Cup
12h 56m
Replay Cast
1d 1h
The PondCast
1d 11h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.