• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:58
CET 15:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1889 users

Destiny on where he thinks SC2 is heading. - Page 93

Forum Index > SC2 General
Post a Reply
Prev 1 91 92 93 94 95 105 Next
MasterCynical
Profile Joined September 2012
505 Posts
November 04 2012 08:47 GMT
#1841
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2012-11-04 09:48:09
November 04 2012 09:46 GMT
#1842
destiny would be better off streaming lol with a smurf while keeping up sc2, then switch/stay based on viewer numbers .. poor guy. SC2 can be very entertaing if played decently .. just ignore the metagame
21 is half the truth
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
November 04 2012 09:51 GMT
#1843
On November 04 2012 17:47 MasterCynical wrote:
Show nested quote +
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zezamer
Profile Joined March 2011
Finland5701 Posts
November 04 2012 10:09 GMT
#1844
On November 04 2012 18:51 Wombat_NI wrote:
Show nested quote +
On November 04 2012 17:47 MasterCynical wrote:
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.


It will never return as long as infestor stays unchanged..
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 04 2012 10:29 GMT
#1845
On November 04 2012 18:51 Wombat_NI wrote:
Show nested quote +
On November 04 2012 17:47 MasterCynical wrote:
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.


Need more st_life games then.
WombaT
Profile Blog Joined May 2010
Northern Ireland26018 Posts
November 04 2012 11:19 GMT
#1846
On November 04 2012 19:29 poorcloud wrote:
Show nested quote +
On November 04 2012 18:51 Wombat_NI wrote:
On November 04 2012 17:47 MasterCynical wrote:
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.


Need more st_life games then.

Life games are painful for me because they show that Zergs can actually win playing in other ways. Really just makes all the other turtle Zergs seem all that more boring stylistically!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Keilkan
Profile Joined July 2012
Denmark67 Posts
Last Edited: 2012-11-04 11:33:27
November 04 2012 11:31 GMT
#1847
The issue with the balancing if I may chime in, seems to be the approach that Blizzard has taken to balance -after- the release.

When a race has been performing less well, or too well for that matter, the increase or decrease in power has often been placed upon one unit/build - instead of attempting to solve more than one issue at the same time. The best example I can give has been all the early-game shenanigans based on the marine throughout Starcraft 2's history. We're talking 6 rax allins, proxy 3 rax, 3rax marine/marauder vs Protoss, bunkerrushes vs Zerg. Yet, instead of finding an elegant solution to reduce the strenght of the marine in the early game, dealing with -all- of the problems at once, instead we've seen:

Changes to the bunker, MANY times. Consistent growth of maps to the point where we cannot POSSIBLY have somewhat balanced close positions. Changes to the Queen range ( albeit this was also to deal with hellions. )

If they had instead attempted something like a minor 5 hp nerf and added +5 to the combat shields upgrade, that would literally not affect much in the early game, except allowing races to more easily deal with marines prior to the upgrades kicking in. It could be something as simple as reducing the marines range by 1 and giving the Concussive shells a +1 to marines range. - I don't know what would be balanced, personally, but instead of having the Terrans capable of doing marine pressure, although weaker, its more or less been killed off or turned into an all-in, which makes for disheartening games and discourages any kind of early-game aggression as the risk never seems to be worth it, even with godlike control.

The change to the Infestor suffers from the exact same issue. Zerg is doing terrible in ZvT and ZvP? How about we buff -one- unit to make up for the all of the deficits? Does it seem balanced overall? Great, lets call it a day!
...and now Zerg is more or less forced to make infestors to have a reasonable shot at winning games. There had been plenty of room to make the speed-baneling more reliable in combination with infestors, while also dealing with the ling/baneling allins that were so over-populated in ZvZ. Instead, now we desperately need ramps to be able to play a ZvZ versus allins. Protoss players also desperately need ramps in PvP...
Goodbye variety in maps, it was good having you around while it lasted.

Then comes all the mechanical issues there's been with attempting to get custom-game support, LAN-support, chat functions, clan support, name changes and everything else that falls into this category.
I don't believe Starcraft 2 is currently dead in the water, yet the fact that the balance issues have skewered gameplay into a very one-dimensional pidgeon-hole makes me worried. How long will it be interesting...?
Blast 'em!
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 04 2012 11:56 GMT
#1848
On November 04 2012 20:31 Keilkan wrote:
The issue with the balancing if I may chime in, seems to be the approach that Blizzard has taken to balance -after- the release.

The change to the Infestor suffers from the exact same issue. Zerg is doing terrible in ZvT and ZvP? How about we buff -one- unit to make up for the all of the deficits?

Well the design of some of the spells Blizzard put into the game has been absolutely stupid and one of the reasons why several units are basically useless in certain matchups.
  • Having your big, tough and expensive units taken over by an Infestor without any downside - like losing all your shields which the Dark Archon in BW did - is pretty bad. The Dark Archon didnt have any damaging spells either, so you didnt build tons of them either, but the Infestor has two awesome combat spells and there are tons of them running around the battlefield usually.
  • Having a big technological unit with a "spell" get damaged by a psionic energy drain from a cheaper and lower tier unit is kinda terrible.
  • Having spells which "modify the battlefield" (Forcefield, Fungal) is actually terrible due to the abuse potential these offer.

The new spells for the expansion dont really look promising either and the many full changes to the design of the Mothership core and the Oracle show how the Blizzard developers have no clue what is acceptable in a game and what isnt.
If you cant say what you're meaning, you can never mean what you're saying.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
November 04 2012 12:08 GMT
#1849
i don't understand all the QQ, there are a lot of entertaining TvZ played each day. The turtle style is present mostly at semi-high level. At the top level you see a lot of harrass and early game action. Same applies for ZvP. ZvP is boring mostly when played by overly standardish-metagaming (foreign) players. Yes, infestor is strong, so are immortals, colossi, tanks, marines and hellions. The main weakness of infestors is their lack of mobility, and this is exploited frequently by applying multi pronged attacks. Agree that the infestor is somewhat too one-size-fits-it-all, however it is not _that_ bad.

Since Zerg has no units besides blords to actually finish his opponent he will always transform his midgame advantage into this composition to finally overwhelm his opponent. However in 90% of games the the game has been lost before and the Zerg was massively ahead.

Its just like telling carriers are OP because i can't beat a protoss army with 10+ carriers. The game has been lost before when i let the protoss macro and tech up to create a mass carrier army.
21 is half the truth
RagingKiwi92
Profile Blog Joined March 2011
Netherlands50 Posts
November 04 2012 13:18 GMT
#1850
On November 04 2012 21:08 Schnullerbacke13 wrote:
i don't understand all the QQ, there are a lot of entertaining TvZ played each day. The turtle style is present mostly at semi-high level. At the top level you see a lot of harrass and early game action. Same applies for ZvP. ZvP is boring mostly when played by overly standardish-metagaming (foreign) players. Yes, infestor is strong, so are immortals, colossi, tanks, marines and hellions. The main weakness of infestors is their lack of mobility, and this is exploited frequently by applying multi pronged attacks. Agree that the infestor is somewhat too one-size-fits-it-all, however it is not _that_ bad.

Since Zerg has no units besides blords to actually finish his opponent he will always transform his midgame advantage into this composition to finally overwhelm his opponent. However in 90% of games the the game has been lost before and the Zerg was massively ahead.

Its just like telling carriers are OP because i can't beat a protoss army with 10+ carriers. The game has been lost before when i let the protoss macro and tech up to create a mass carrier army.


The difference is that is gets years to get to 10+ carriers, and in the transitioning period you are really vulnerable, while Infestors are produced anyway(they help in almost every situation), and as long as they have enough energy, they just wont die with the gazillion infested terrans.

Then they go back and meet up with even more infestors, making the problem even bigger in which eventually zerg can just trade energy for army( of resources ), and they can back up and do it again some time after that.

Although I agree that there still are some fun games being played at high level, just the moment when 15+ infestors enter the field, fun is completely over for me(and my main is Zerg...).
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 04 2012 16:37 GMT
#1851
On November 04 2012 18:51 Wombat_NI wrote:
Show nested quote +
On November 04 2012 17:47 MasterCynical wrote:
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.


Zergs stopped going Mutaling and play the Terran at his own game. When the going gets tough, what do Zergs do? Turtle up with Infestors into fast Hive. Its insanely irritating how lazy players are ("pros" included) in this game. WC3 never had this, EVERY SINGLE PLAYER used everything at their disposal to win, even if it was apparently a sub-optimal strat.

Zergs need to go back to Mutaling into Ultraling/Infestor for a more dynamic game.
roym899
Profile Joined March 2011
Germany426 Posts
November 04 2012 16:52 GMT
#1852
On November 05 2012 01:37 NarAliya wrote:
Show nested quote +
On November 04 2012 18:51 Wombat_NI wrote:
On November 04 2012 17:47 MasterCynical wrote:
On November 04 2012 12:41 archonOOid wrote:
Moba games do have a very dynamic meta game as the developers aren't afraid to buff/nerrf items and heroes. Moba games have more engagements/battles in relation to sc2 which contributes to the high entertainment factor. That's why the deathball syndrome have a negative impact on the entertainment factor as the battles tend to be very short.


At least we have TvT, ZvZ and TvZ to an extent.

TvZ is being ruined by the quick hive style, it used to be so, so much more dynamic and engaging to watch. Hopefully the old-style of TvZ returns, with the multipronged drop aggression, sick Zerg flanks and the like.


Zergs stopped going Mutaling and play the Terran at his own game. When the going gets tough, what do Zergs do? Turtle up with Infestors into fast Hive. Its insanely irritating how lazy players are ("pros" included) in this game. WC3 never had this, EVERY SINGLE PLAYER used everything at their disposal to win, even if it was apparently a sub-optimal strat.

Zergs need to go back to Mutaling into Ultraling/Infestor for a more dynamic game.

The problem is that with the micro terran pros have right now, muta ling isn't nearly as efficient as it was. You are much more reluctant on the Terran to fuck up.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 04 2012 17:33 GMT
#1853
Mutaling is supposed to buy time for Hive whilst keeping the Terran on 2-base with constant harrass and cost-efficient trades. With Swarm mechanics much more stronger with the combined Zerg buffs (Queendralisks for instance), I don't see how Terran micro would stop Mutaling (A strat designed for harass and cost-efficient trading) right in its tracks. Maybe Zergs need stop A-moving banelings and hoping they get a money detonation?

How did it become acceptable to skip all the tier 2 stuff and fast tech to Hive?
VanGarde
Profile Joined July 2010
Sweden755 Posts
November 04 2012 17:44 GMT
#1854
On November 05 2012 02:33 NarAliya wrote:
How did it become acceptable to skip all the tier 2 stuff and fast tech to Hive?

Since Blizzard patched out tier 2... Why would you go for the transition when queen and infestor can carry you straight to hive without the need for a midgame.
War does not determine who is right - only who is left.
jexxto
Profile Joined April 2011
United Kingdom284 Posts
November 04 2012 19:47 GMT
#1855
If SC2 is dying, that must mean LoL is too...

[image loading]
Multi Gaming Clan http://www.riffraffclan.co.uk
stichtom
Profile Joined March 2011
Italy695 Posts
November 04 2012 20:03 GMT
#1856
On November 05 2012 04:47 jexxto wrote:
+ Show Spoiler +
If SC2 is dying, that must mean LoL is too...

[image loading]


101k now
Favourite player: IM.MVP ~ Favorite league: IPL
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
November 04 2012 20:07 GMT
#1857
On November 05 2012 02:44 VanGarde wrote:
Show nested quote +
On November 05 2012 02:33 NarAliya wrote:
How did it become acceptable to skip all the tier 2 stuff and fast tech to Hive?

Since Blizzard patched out tier 2... Why would you go for the transition when queen and infestor can carry you straight to hive without the need for a midgame.


after flash 2;0 ing st_life all i can say is: L2P
21 is half the truth
Doomwish
Profile Joined July 2011
438 Posts
Last Edited: 2012-11-04 20:09:06
November 04 2012 20:08 GMT
#1858
yo destiny , saw this in the LR thread.
[image loading]
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
November 04 2012 20:10 GMT
#1859
Starcraft 2 has 2 streams and most people are watching both. I'd bet that SC2 is only at around 60-70k (still impressive) viewers atm.
stichtom
Profile Joined March 2011
Italy695 Posts
November 04 2012 20:12 GMT
#1860
On November 05 2012 05:10 Dujek wrote:
Starcraft 2 has 2 streams and most people are watching both. I'd bet that SC2 is only at around 60-70k (still impressive) viewers atm.

Uhm not really.
MLG red had 77k during Flash vs Life.
Favourite player: IM.MVP ~ Favorite league: IPL
Prev 1 91 92 93 94 95 105 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV1020
TKL 380
Rex128
IntoTheiNu 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 380
RotterdaM 233
SortOf 133
Rex 128
Vindicta 25
StarCraft: Brood War
Calm 4175
Shuttle 1217
Soma 1019
Hyuk 818
firebathero 799
ZerO 486
Stork 482
Rush 211
hero 191
Barracks 116
[ Show more ]
Killer 95
Sharp 93
sSak 90
Sea.KH 64
Aegong 41
Backho 41
ToSsGirL 33
Mong 30
Free 30
Sexy 28
Terrorterran 18
zelot 17
Shine 17
Movie 16
Dota 2
Gorgc2634
singsing1907
Dendi837
BananaSlamJamma155
XcaliburYe112
Counter-Strike
olofmeister1858
markeloff112
Other Games
B2W.Neo1307
hiko598
crisheroes353
DeMusliM306
Lowko294
Hui .280
Sick212
Fuzer 152
ArmadaUGS120
Liquid`VortiX116
oskar93
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2317
• WagamamaTV405
League of Legends
• Nemesis2932
• TFBlade729
Upcoming Events
OSC
1h 2m
Replay Cast
8h 2m
Replay Cast
18h 2m
Kung Fu Cup
21h 2m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
RSL Revival
1d 19h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 21h
WardiTV Korean Royale
1d 21h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.