• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:17
CEST 02:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia3Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

Free to Play Starcraft II - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 24 Next All
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
September 23 2012 09:25 GMT
#161
On September 23 2012 18:18 Caihead wrote:
Show nested quote +
On September 23 2012 18:11 Vindicare605 wrote:
On September 23 2012 18:01 Caihead wrote:
On September 23 2012 17:34 Vindicare605 wrote:
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.



Well you are essentially just playing a series of custom maps then, not really a story line campaign. For me the campaign felt like a huge step back from WC3. It's fun and I've replayed it but it's not at all memorable as a campaign since the story writing is below average.


It's a huge step forward in the big way that it forces you to make decisions in between missions that have a profound impact on the overall campaign.

What order you do the missions in matters, even down to whether or not certain dialogue is available. (Stetman vs Hanson, Tosh or no Tosh, how the others respond depending on what route you took.)

If people are bashing on the campaign for ANY reason it's because of the story and that's pretty much it. The actual gameplay part of the campaign is what makes it replayable and continuously fun.

Know how many times I played through each of the WC3 campaigns? Once, with the exception of the Orc Frozen Throne campaign because I wanted to get all of the Easter Eggs in it the second time. There's simply no need to replay campaigns where the story line is the greatest selling point.

The story was great sure, but the linear solitary mission based progression of the Campaigns pre-SC2 doesn't hold a candle to the dynamic campaign model Blizzard built for WoL, and at the end of the day, what's most fun to PLAY is where the most weight should be held. If the story is great and the gameplay sucks, then you have a great story and a shitty single player game. Instead with WoL you have a great campaign with a shitty story.


Dah... I mean the decision points feature is essentially completely arbitrary to the overall story line for one. Blizzard picked a middle ground, those who are well versed with divergent pathing / free roaming style rts campaigns have gotten better experiences in that regard in other games, and those interested in a linear progression tied in with a good story and persistent characters dont really get it either.


Well obviously it's arbitrary in the scheme of the overall story line (The Dominion, the Hybrid, Kerrigan) This isn't Chronotrigger with 20 different endings, Starcraft has a singular story line (whatever quality it may be) and the only thing leaving multiple endings in the game does is allow the fans to argue amongst each other which one is canon.

In the WoL campaign though, you get to make the choice of whether Ariel Hanson infests herself and dies at the hands of Jim Raynor or lives happily ever after on Haven fantasizing about having Raynor's love baby. Or whether you befriend a psychic Rastafarian or have him assassinated in cold blood by a hot blonde.

I mean sure they aren't HUGE lore breaking events, but they aren't exactly insignificant plot points.

And if you're going to criticize Blizzard for picking the middle ground you're going to be preaching to a lot of ears who've heard the argument before. Blizzard hardly comes out with anything that's usually to an extreme, they pick safe routes and do them well.
aka: KTVindicare the Geeky Bartender
Ethi
Profile Joined November 2011
Germany275 Posts
September 23 2012 09:26 GMT
#162
Pay every time you build an infestor
meursault
Profile Joined January 2011
United States59 Posts
September 23 2012 09:28 GMT
#163
The best place to further monetize SC2 with a F2P/microtransactions model is in the fact that people love to observe games and bet on the outcome.

Blizzard could create a currency that you gain for winning games, playing games etc.

They also add the ability to observer ladder games live with multiple other people observing the same game. In this observing interface you have a representation of objects you have accumulated with your wealth and can buy things that help you commentate on the game (visible to other observers but not to players)

You can bet on the outcome of the game you are watching with this currency.

For unranked games (separate from custom games) they could add a mode that basically copies peepmode and allows visual toys and whatever else in the match and lets your friends watch you play live.


I think the key to free to play and microtransactions is exploiting the social and obs aspects of SC2.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 23 2012 09:29 GMT
#164
On September 23 2012 18:28 meursault wrote:
The best place to further monetize SC2 with a F2P/microtransactions model is in the fact that people love to observe games and bet on the outcome.

Blizzard could create a currency that you gain for winning games, playing games etc.

They also add the ability to observer ladder games live with multiple other people observing the same game. In this observing interface you have a representation of objects you have accumulated with your wealth and can buy things that help you commentate on the game (visible to other observers but not to players)

You can bet on the outcome of the game you are watching with this currency.

For unranked games (separate from custom games) they could add a mode that basically copies peepmode and allows visual toys and whatever else in the match and lets your friends watch you play live.


I think the key to free to play and microtransactions is exploiting the social and obs aspects of SC2.


Remember that gambling is illegal in Korea, and online gambling is actually illegal in other places in the world as well. Not such a good idea.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
September 23 2012 09:30 GMT
#165
On September 23 2012 18:29 goiflin wrote:
Show nested quote +
On September 23 2012 18:28 meursault wrote:
The best place to further monetize SC2 with a F2P/microtransactions model is in the fact that people love to observe games and bet on the outcome.

Blizzard could create a currency that you gain for winning games, playing games etc.

They also add the ability to observer ladder games live with multiple other people observing the same game. In this observing interface you have a representation of objects you have accumulated with your wealth and can buy things that help you commentate on the game (visible to other observers but not to players)

You can bet on the outcome of the game you are watching with this currency.

For unranked games (separate from custom games) they could add a mode that basically copies peepmode and allows visual toys and whatever else in the match and lets your friends watch you play live.


I think the key to free to play and microtransactions is exploiting the social and obs aspects of SC2.


Remember that gambling is illegal in Korea, and online gambling is actually illegal in other places in the world as well. Not such a good idea.


Correct. Anti-Gambling laws are going to prevent something like this from ever happening as much as I think most of us wish it would.
aka: KTVindicare the Geeky Bartender
D4V3Z02
Profile Joined April 2011
Germany693 Posts
September 23 2012 09:39 GMT
#166
F2P would destroy the starcraft ladder -.-
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2012-09-23 10:52:41
September 23 2012 09:39 GMT
#167
Isnt this just a way of saying HotS is gonna sell horrible? I expect a little fiasco.
sorry for dem one liners
Ph0en1x
Profile Joined January 2012
Czech Republic18 Posts
September 23 2012 09:44 GMT
#168
As far as im im not against it. Im not for it neither...

I think that everybody was pushing blizzard quiete hard last months when LoL and Dota started getting those numbers... And everybody knows that why is that cos those games are completly free and 99% of the community are cassual players which make the numbers...

I never felt that starcraft is behind of those games... Even if it didnt reached like 30+m players like lol or so, according to sc2ranks there is +-4m active players/acounts which is awesome i think. (idk if thats true).

But starcraft 2 is far ahead from those other games in competitive lvl. People maybe see 1.6m tournament for dota 5v5. Well thats cool but if u look at saturation of events, and how much content we have in SC2, its just uncomparable and SC2 will beat it easily....

I think that there are some pros also to need a buy game... Community isnt full of "younger" (i dont wanna say kids), and therefore bahaving of community is different (not childish).

On the other hand there no argument about it if SC2 was "free to play" it would boost numbers rly high. But again hows that possible for SC2 with those microtsansactions ?

So for me - Im not against "f2p" model. But i dont feel that its something that we so desperatly need right now. And sorry for my english.
Hider
Profile Blog Joined May 2010
Denmark9395 Posts
September 23 2012 09:50 GMT
#169
On September 23 2012 18:17 Vindicare605 wrote:
Show nested quote +
On September 23 2012 18:15 Hider wrote:
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.


or.... it's an expansion pack, not a new game which is why it's not going to be priced as a new game but rather as an expansion pack.

Do you understand the concept of expansion pack? No one here WANTS a new game with HOTS, we want the same game with new shit. That's how expansion packs work.


Oh god... YOu just missed the whole point. Remove "game" with "expansion pack". Its still suppoed to bring new concepts/redesign a lot of semibroken stuff, which is unfortunately doesn't do.

WC3 was a new game as it was very different from WC2.
TFT was a new expansion pack as it redesigned a lot of broken/semi broken stuff and gave a completely new feeling to the game.
In TFT there was a patch which added heroes to the game = MAjor patch.

The difference between HOTS and Sc2 is closer to a major patch unforuntately. But I get them. It really doesn't matter how much they change /redesign the game, as its mostly only nerds who cares about it, and they pay the same price as everyone else.

Blizzard neeeds to find a way to suck money from us nerds, in order to incentivize better game quality. This is actual good for consumers. This might even bring new competition into the field from developers like Valve.
maty
Profile Joined November 2010
Germany12 Posts
Last Edited: 2012-09-23 09:53:51
September 23 2012 09:52 GMT
#170
They could make Free2Play Accounts have a restricted acces to the ranked ladder or let them only play unranked games. I would pay for using the ladder.
GoldenH
Profile Blog Joined March 2010
1115 Posts
September 23 2012 09:53 GMT
#171
Sell for lan access / custom ladder / tournament setup fee / watch 'public' games live :o
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2012-09-23 10:01:22
September 23 2012 09:57 GMT
#172
On September 23 2012 18:50 Hider wrote:
Show nested quote +
On September 23 2012 18:17 Vindicare605 wrote:
On September 23 2012 18:15 Hider wrote:
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.


or.... it's an expansion pack, not a new game which is why it's not going to be priced as a new game but rather as an expansion pack.

Do you understand the concept of expansion pack? No one here WANTS a new game with HOTS, we want the same game with new shit. That's how expansion packs work.


Oh god... YOu just missed the whole point. Remove "game" with "expansion pack". Its still suppoed to bring new concepts/redesign a lot of semibroken stuff, which is unfortunately doesn't do.

WC3 was a new game as it was very different from WC2.
TFT was a new expansion pack as it redesigned a lot of broken/semi broken stuff and gave a completely new feeling to the game.
In TFT there was a patch which added heroes to the game = MAjor patch.

The difference between HOTS and Sc2 is closer to a major patch unforuntately. But I get them. It really doesn't matter how much they change /redesign the game, as its mostly only nerds who cares about it, and they pay the same price as everyone else.

Blizzard neeeds to find a way to suck money from us nerds, in order to incentivize better game quality. This is actual good for consumers. This might even bring new competition into the field from developers like Valve.


What core gameplay elements did Brood War fix over SC1?

TFT did solve a lot of the problems with ROC but that's because those problems were much worse than any of the gameplay problems in SC2.

All Brood War did was add new units, the Medic, Valkyrie, Devourer, Lurker, Corsair, Dark Templar and Dark Archon. But the units by themselves changed the game so much that it definitely gave the game a different feel from SC1.

HOTS does the same thing. I've played it before, it DEFINITELY feels a lot different than WoL and players will notice it the moment they first load it up.

Add on top that they're adding a bunch of new B.NET features a brand new campaign as big as WoL's and I don't see how you can classify it as a patch vs an expansion pack. It definitely fits every definition of expansion pack that I can think of.
aka: KTVindicare the Geeky Bartender
Kryt0s
Profile Joined August 2010
Germany209 Posts
September 23 2012 09:59 GMT
#173
Hackers... Hackers everywhere....
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
September 23 2012 10:01 GMT
#174
On September 23 2012 12:45 Niriw wrote:
-Buy Clan tags
-Buy Name Changes
-Buy unlimited access to arcade and unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder)
-Priority on the match queu (VIP [aka players who pay] have a 1/3 of the waiting time in queu for a match)
-All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc)

And I could go on forever

Edit: just for typos


Haha, I wouldn't pay to play games or to wait less longer wtf?
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
September 23 2012 10:04 GMT
#175
Hopefully not. Would be way too many hackers so no more ladder.
Hider
Profile Blog Joined May 2010
Denmark9395 Posts
Last Edited: 2012-09-23 10:09:18
September 23 2012 10:07 GMT
#176
On September 23 2012 18:57 Vindicare605 wrote:
Show nested quote +
On September 23 2012 18:50 Hider wrote:
On September 23 2012 18:17 Vindicare605 wrote:
On September 23 2012 18:15 Hider wrote:
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.


or.... it's an expansion pack, not a new game which is why it's not going to be priced as a new game but rather as an expansion pack.

Do you understand the concept of expansion pack? No one here WANTS a new game with HOTS, we want the same game with new shit. That's how expansion packs work.


Oh god... YOu just missed the whole point. Remove "game" with "expansion pack". Its still suppoed to bring new concepts/redesign a lot of semibroken stuff, which is unfortunately doesn't do.

WC3 was a new game as it was very different from WC2.
TFT was a new expansion pack as it redesigned a lot of broken/semi broken stuff and gave a completely new feeling to the game.
In TFT there was a patch which added heroes to the game = MAjor patch.

The difference between HOTS and Sc2 is closer to a major patch unforuntately. But I get them. It really doesn't matter how much they change /redesign the game, as its mostly only nerds who cares about it, and they pay the same price as everyone else.

Blizzard neeeds to find a way to suck money from us nerds, in order to incentivize better game quality. This is actual good for consumers. This might even bring new competition into the field from developers like Valve.


What core gameplay elements did Brood War fix over SC1?

TFT did solve a lot of the problems with ROC but that's because those problems were much worse than any of the gameplay problems in SC2.

All Brood War did was add new units, the Medic, Valkyrie, Devourer, Lurker, Corsair, Dark Templar and Dark Archon. But the units by themselves changed the game so much that it definitely gave the game a different feel from SC1.

HOTS does the same thing. I've played it before, it DEFINITELY feels a lot different than WoL and players will notice it the moment they first load it up.

Add on top that they're adding a bunch of new B.NET features a brand new campaign as big as WoL's and I don't see how you can classify it as a patch vs an expansion pack. It definitely fits every definition of expansion pack that I can think of.


Yes BW gave a new feeling with well designed units. But if BLizzard prioritzed HOTS higher, the Warhound would never be in the beta, and would have been replaced with something a lot bet from a design-perspective.
It would have been tested more, and they would have more designers employeed.. Probably someone more intelligent and higher paid than Dustin Browder.

But this is my point. IT really doesn't matter. Why would they fire Dustin Browder? They could hire someone more intelligent and with a better game understanding. They could hire someone who actually had studied why BW became an esports success in Korea. They could make in-depht interviews with progamers. Hire former progamers to test the game for them. But they don't because it doesn't matter.

BUt if they found a new pricing model it WOULD MATTER.
Dedicatti
Profile Joined August 2012
Spain77 Posts
September 23 2012 10:12 GMT
#177
Such a horrible idea, I hope they don't give green light to that.
I ♥ Durán Durán
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-09-23 10:14:51
September 23 2012 10:13 GMT
#178
The Medic, the Valkyrie, Devourer, Lurker, Corsair, DT and Dark Archon gave a different feel because they added:

- healing
- AoE DPS
- spell casting
- area control
- permanently invisible damage units

To the mix.

SC2 is much closer to BW than it is to SC1. There are no real unit gaps to add to. Just people complaining about mechanics.

You can't monetize SC2 multiplayer. The best way to monetize SC2 in a F2P model is to pay for campaigns and pay for customs, with Blizzard getting 25% of the fee and the maker/s getting the rest.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
September 23 2012 10:13 GMT
#179
On September 23 2012 19:07 Hider wrote:
Show nested quote +
On September 23 2012 18:57 Vindicare605 wrote:
On September 23 2012 18:50 Hider wrote:
On September 23 2012 18:17 Vindicare605 wrote:
On September 23 2012 18:15 Hider wrote:
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.


or.... it's an expansion pack, not a new game which is why it's not going to be priced as a new game but rather as an expansion pack.

Do you understand the concept of expansion pack? No one here WANTS a new game with HOTS, we want the same game with new shit. That's how expansion packs work.


Oh god... YOu just missed the whole point. Remove "game" with "expansion pack". Its still suppoed to bring new concepts/redesign a lot of semibroken stuff, which is unfortunately doesn't do.

WC3 was a new game as it was very different from WC2.
TFT was a new expansion pack as it redesigned a lot of broken/semi broken stuff and gave a completely new feeling to the game.
In TFT there was a patch which added heroes to the game = MAjor patch.

The difference between HOTS and Sc2 is closer to a major patch unforuntately. But I get them. It really doesn't matter how much they change /redesign the game, as its mostly only nerds who cares about it, and they pay the same price as everyone else.

Blizzard neeeds to find a way to suck money from us nerds, in order to incentivize better game quality. This is actual good for consumers. This might even bring new competition into the field from developers like Valve.


What core gameplay elements did Brood War fix over SC1?

TFT did solve a lot of the problems with ROC but that's because those problems were much worse than any of the gameplay problems in SC2.

All Brood War did was add new units, the Medic, Valkyrie, Devourer, Lurker, Corsair, Dark Templar and Dark Archon. But the units by themselves changed the game so much that it definitely gave the game a different feel from SC1.

HOTS does the same thing. I've played it before, it DEFINITELY feels a lot different than WoL and players will notice it the moment they first load it up.

Add on top that they're adding a bunch of new B.NET features a brand new campaign as big as WoL's and I don't see how you can classify it as a patch vs an expansion pack. It definitely fits every definition of expansion pack that I can think of.


Yes BW gave a new feeling with well designed units. But if BLizzard prioritzed HOTS higher, the Warhound would never be in the beta, and would have been replaced with something a lot bet from a design-perspective.
It would have been tested more, and they would have more designers employeed.. Probably someone more intelligent and higher paid than Dustin Browder.

But this is my point. IT really doesn't matter. Why would they fire Dustin Browder? They could hire someone more intelligent and with a better game understanding. They could hire someone who actually had studied why BW became an esports success in Korea. They could make in-depht interviews with progamers. Hire former progamers to test the game for them. But they don't because it doesn't matter.

BUt if they found a new pricing model it WOULD MATTER.


I'm reading a lot of speculation in everything you're writing.

It looks like you're already convinced that HOTS is going to suck and are just trying to convince people of that and you're not even interested in the possibility that it's going to be a good expansion.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
September 23 2012 10:14 GMT
#180
On September 23 2012 19:13 Evangelist wrote:
The Medic, the Valkyrie, Devourer, Lurker, Corsair, DT and Dark Archon gave a different feel because they added:

- healing
- AoE DPS
- spell casting
- area control
- permanently invisible damage units

To the mix.

SC2 is much closer to BW than it is to SC1. There are no real unit gaps to add to. Just people complaining about mechanics.


http://www.teamliquid.net/blogs/viewblog.php?topic_id=370905

This post would disagree.
aka: KTVindicare the Geeky Bartender
Prev 1 7 8 9 10 11 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 152
JuggernautJason94
ProTech71
StarCraft: Brood War
Shuttle 418
LaStScan 105
Dewaltoss 87
ZZZero.O 33
sSak 32
Dota 2
The International113920
Gorgc10985
PGG 33
Counter-Strike
Stewie2K509
flusha195
Super Smash Bros
Liquid`Ken4
Heroes of the Storm
Liquid`Hasu500
Other Games
summit1g4359
Grubby3288
fl0m632
shahzam174
C9.Mang0173
SortOf136
PPMD46
XaKoH 35
ViBE28
Organizations
Other Games
gamesdonequick1719
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta20
• sitaska18
• Reevou 7
• RyuSc2 4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1360
• Ler71
League of Legends
• Doublelift3220
Other Games
• Scarra1483
• imaqtpie1062
• Shiphtur187
Upcoming Events
RSL Revival
9h 43m
Classic vs TriGGeR
ByuN vs Maru
Online Event
11h 43m
Kung Fu Cup
11h 43m
BSL Team Wars
18h 43m
RSL Revival
1d 9h
Maestros of the Game
1d 13h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 15h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 17h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.