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Free to Play Starcraft II - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 24 Next All
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
September 23 2012 08:27 GMT
#141
PLease just no, this will not work out well.
i kno i r badass no need to repeat
Ryder.
Profile Joined January 2011
1117 Posts
September 23 2012 08:32 GMT
#142
On September 23 2012 12:38 NobledBlood wrote:
All they have to do is give us Paid name changes, and it will pay for itself. That is my honest opinion.

In Australian when I bought Sc2 it cost me $90 (that's how much new games go for here). You honestly think the average player in Australia is going to spend $90 on paid name changes throughout their ownership of the game? Even if they manage to 'sell' twice as many copies as they do now, I highly doubt people would pay $45 on name changes throughout.
Vindicare605
Profile Blog Joined August 2011
United States16057 Posts
Last Edited: 2012-09-23 08:34:50
September 23 2012 08:34 GMT
#143
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.

aka: KTVindicare the Geeky Bartender
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 23 2012 08:38 GMT
#144
On September 23 2012 17:34 Vindicare605 wrote:
Show nested quote +
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.


pretty much this, the story sucks massive deathballs but the gameplay itself is really fun

imo SC2's storyline is pretty much beyond redemption at this point, but having a steady stream of single player missions to buy doesn't need the strongest story lol
Writerptrk
iglocska
Profile Joined May 2011
Norway589 Posts
September 23 2012 08:43 GMT
#145
On September 23 2012 17:38 ArvickHero wrote:
Show nested quote +
On September 23 2012 17:34 Vindicare605 wrote:
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.


pretty much this, the story sucks massive deathballs but the gameplay itself is really fun

imo SC2's storyline is pretty much beyond redemption at this point, but having a steady stream of single player missions to buy doesn't need the strongest story lol



Yeah, the gameplay itself was pretty underrated due to the MP being as stellar as it is. It has insane replay value due to the unit unlocks depending on the route you take and customising the units with all the research + upgrades.

Also, haven't seen many RTS games where (apart from the first 1-2 missions) you don't get the regular build a base and overrun your opponent as the only goal. Map specific mechanics (night/day time infested attacks, prioritising easier defense vs accomplishing the objective faster with a drill, a race for resources to gain a mercenary army's favour, etc) really make the game fun.

Can't wait for the hots campaign!
iKill
Profile Blog Joined May 2011
Denmark861 Posts
September 23 2012 08:46 GMT
#146
On September 23 2012 12:47 Boiler Bandsman wrote:
Show nested quote +
On September 23 2012 12:45 Niriw wrote:
-Buy Clan tags
-Buy Name Changes
-Buy unlimited access to arcade an unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder)
-Priority on the match queu (VIP [aka players who pay] have a 1/3 of the waiting time in queu for a match)
-All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc)

And I could go on forever


Pay for playing games? Oh fuck no. Fuck. No. There would be murder.


But you've gotta see it in the right light. In the current iteration it would suck, because everyone's paid full price for the game. Nobody wants a DLC situation, or COD Elite. However, in a free to play version, everything else would be free and you'd be paying some of what you do now (probably not $60!) to gain full access.

I agree that paying for ladder games would suck hard, but paying to access some arcade maps? I could see that working.
thepuppyassassin: "My god... the deathball's grown wings!"
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
September 23 2012 08:49 GMT
#147
On September 23 2012 17:46 iKill wrote:
Show nested quote +
On September 23 2012 12:47 Boiler Bandsman wrote:
On September 23 2012 12:45 Niriw wrote:
-Buy Clan tags
-Buy Name Changes
-Buy unlimited access to arcade an unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder)
-Priority on the match queu (VIP [aka players who pay] have a 1/3 of the waiting time in queu for a match)
-All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc)

And I could go on forever


Pay for playing games? Oh fuck no. Fuck. No. There would be murder.


But you've gotta see it in the right light. In the current iteration it would suck, because everyone's paid full price for the game. Nobody wants a DLC situation, or COD Elite. However, in a free to play version, everything else would be free and you'd be paying some of what you do now (probably not $60!) to gain full access.

I agree that paying for ladder games would suck hard, but paying to access some arcade maps? I could see that working.


Completely new customers would be pushed away by this. F2P games generally have microtransactions in areas that do not effect the gameplay value directly, like cosmetic or "booster" type things.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
September 23 2012 08:50 GMT
#148
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....


The gameplay was at least good.

The story line was trash though...if I buy the game, and that's a big if (I never even bought WoL), I'll play through it once...maybe twice depending on how Kerrigan upgrades work. It's just annoying how terrible the storyline was. For me the story is one of the most important parts of a campaign.
Python is garbage, number 1 advocate of getting rid of it.
RobbieF
Profile Joined March 2011
Australia28 Posts
September 23 2012 08:58 GMT
#149
I kinda like the idea of free to play but I think it is risky. For me the only ways to make it work would be Clan Tags, Name Change, Small character details like the Thor thing or country flags or something like it.
I also think replay trading, wanna see someones replay or want to sell a replay, auction house. Would allow top players to make some more money, and if blizz gets a cut then it would pay pretty quickly.
Perhaps an option that you could pay for that would allow for you play in any league for 10 20 games.
Maybe have random as the only only option to play in the free version and if you want to play a race for a set number of games then pay say $2. If you want access to play that race whenever then $5.
Tournament idea is great with a 'buy in' to play of $2, with prize money and maybe a buy into the obs or stream for $x.
Stream tournaments in the client and have an add free version for a price. You could watch MLG GSL or dreamhack for free in game or on twitch but if you want to go add free then pay, Blizz may have to pass some on to Tournaments or a tournament can opt to have the stream in client and not, up to them.
Dunno these are just some of my ideas.
If only I was smart enough to write something clever.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
September 23 2012 09:00 GMT
#150
On September 23 2012 17:50 Jayme wrote:
Show nested quote +
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....


The gameplay was at least good.

The story line was trash though...if I buy the game, and that's a big if (I never even bought WoL), I'll play through it once...maybe twice depending on how Kerrigan upgrades work. It's just annoying how terrible the storyline was. For me the story is one of the most important parts of a campaign.


if you are only interested in the story you should watch movies or read books.
Interesting that you never played WoL but you are still here.
What keeps you here?
Cj hero | Zest
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 23 2012 09:00 GMT
#151
On September 23 2012 12:38 NobledBlood wrote:
All they have to do is give us Paid name changes, and it will pay for itself. That is my honest opinion.


Or paid additional "ladder smurfs" on the same account. Like: 5 Euro for one additional slot.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
September 23 2012 09:01 GMT
#152
On September 23 2012 17:34 Vindicare605 wrote:
Show nested quote +
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.



Well you are essentially just playing a series of custom maps then, not really a story line campaign. For me the campaign felt like a huge step back from WC3. It's fun and I've replayed it but it's not at all memorable as a campaign since the story writing is below average.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
September 23 2012 09:02 GMT
#153
On September 23 2012 18:00 OrbitalPlane wrote:
Show nested quote +
On September 23 2012 17:50 Jayme wrote:
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....


The gameplay was at least good.

The story line was trash though...if I buy the game, and that's a big if (I never even bought WoL), I'll play through it once...maybe twice depending on how Kerrigan upgrades work. It's just annoying how terrible the storyline was. For me the story is one of the most important parts of a campaign.


if you are only interested in the story you should watch movies or read books.
Interesting that you never played WoL but you are still here.
What keeps you here?


Blizzard has done both game play and storyline well in one package, it's called WC3. We should expect equivalent quality not steps back.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 23 2012 09:08 GMT
#154
meh ... I hope they won't find a way for sc2 to become f2p till the last expansion is out, afterwards I really don't care if they want to give their game the death stab. Free to pay won't have alot of effects on rts games playerbase wise maybe even a negative one. But of course if they scratch competitive play they would make a ton of money, that would kill espots though. Otherwise f2p won't be really more rentable then paying for it.
At the end the most important thing for f2p is to add a monthly subscription that is just such an advantage that everyone will get it and you have the money flow of a p2p game + you can sell them simple support stuff really expensive.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
September 23 2012 09:09 GMT
#155
They can monetize SC2 by making it into a succesful e-sport and taking a cut of all tournament revenues. All it depends on is if they make more money selling the game, or if the influx of new players and viewers is gonna make them more.
Vindicare605
Profile Blog Joined August 2011
United States16057 Posts
Last Edited: 2012-09-23 09:12:41
September 23 2012 09:11 GMT
#156
On September 23 2012 18:01 Caihead wrote:
Show nested quote +
On September 23 2012 17:34 Vindicare605 wrote:
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.



Well you are essentially just playing a series of custom maps then, not really a story line campaign. For me the campaign felt like a huge step back from WC3. It's fun and I've replayed it but it's not at all memorable as a campaign since the story writing is below average.


It's a huge step forward in the big way that it forces you to make decisions in between missions that have a profound impact on the overall campaign.

What order you do the missions in matters, even down to whether or not certain dialogue is available. (Stetman vs Hanson, Tosh or no Tosh, how the others respond depending on what route you took.)

If people are bashing on the campaign for ANY reason it's because of the story and that's pretty much it. The actual gameplay part of the campaign is what makes it replayable and continuously fun.

Know how many times I played through each of the WC3 campaigns? Once, with the exception of the Orc Frozen Throne campaign because I wanted to get all of the Easter Eggs in it the second time. There's simply no need to replay campaigns where the story line is the greatest selling point.

The story was great sure, but the linear solitary mission based progression of the Campaigns pre-SC2 doesn't hold a candle to the dynamic campaign model Blizzard built for WoL, and at the end of the day, what's most fun to PLAY is where the most weight should be held. If the story is great and the gameplay sucks, then you have a great story and a shitty single player game. Instead with WoL you have a great campaign with a shitty story.
aka: KTVindicare the Geeky Bartender
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
September 23 2012 09:15 GMT
#157
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.
pres.sure
Profile Joined July 2010
Germany104 Posts
September 23 2012 09:17 GMT
#158
I rather think this BlizzardDOTA is going to be free to play, but not Starcraft II itself.
Vindicare605
Profile Blog Joined August 2011
United States16057 Posts
September 23 2012 09:17 GMT
#159
On September 23 2012 18:15 Hider wrote:
Won't happen. But bascially Blizzard needs to price Sc2 in a differen way. Consumers need to be price discriminated. Nerds to be pay more than casuals. Currently Sc2 doesn't matter for ATVI (big picture), which is unfortuante, as it's now being down prioritized, and it means that HOTS is closer to a major patch than an actual new game.

I think Blizzard should consider a consultency firm to come up with a a way an intelligent way of differing prices, because I honestly don't think Dustin Browder and co has any clue.


or.... it's an expansion pack, not a new game which is why it's not going to be priced as a new game but rather as an expansion pack.

Do you understand the concept of expansion pack? No one here WANTS a new game with HOTS, we want the same game with new shit. That's how expansion packs work.
aka: KTVindicare the Geeky Bartender
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
September 23 2012 09:18 GMT
#160
On September 23 2012 18:11 Vindicare605 wrote:
Show nested quote +
On September 23 2012 18:01 Caihead wrote:
On September 23 2012 17:34 Vindicare605 wrote:
On September 23 2012 17:18 Probe1 wrote:
I wonder how much interest is left in the single player campaign after the travesty of WoL....



I've replayed the single player campaign over like 12-15 times.

It is a much better MUCH better experience than the SC1 single player ever was. The story writing might not be as good but everything else about it kicks the ever living shit out of the Brood War campaigns.

You're damn right I'm looking forward to the HoTS campaign.



Well you are essentially just playing a series of custom maps then, not really a story line campaign. For me the campaign felt like a huge step back from WC3. It's fun and I've replayed it but it's not at all memorable as a campaign since the story writing is below average.


It's a huge step forward in the big way that it forces you to make decisions in between missions that have a profound impact on the overall campaign.

What order you do the missions in matters, even down to whether or not certain dialogue is available. (Stetman vs Hanson, Tosh or no Tosh, how the others respond depending on what route you took.)

If people are bashing on the campaign for ANY reason it's because of the story and that's pretty much it. The actual gameplay part of the campaign is what makes it replayable and continuously fun.

Know how many times I played through each of the WC3 campaigns? Once, with the exception of the Orc Frozen Throne campaign because I wanted to get all of the Easter Eggs in it the second time. There's simply no need to replay campaigns where the story line is the greatest selling point.

The story was great sure, but the linear solitary mission based progression of the Campaigns pre-SC2 doesn't hold a candle to the dynamic campaign model Blizzard built for WoL, and at the end of the day, what's most fun to PLAY is where the most weight should be held. If the story is great and the gameplay sucks, then you have a great story and a shitty single player game. Instead with WoL you have a great campaign with a shitty story.


Dah... I mean the decision points feature is essentially completely arbitrary to the overall story line for one. Blizzard picked a middle ground, those who are well versed with divergent pathing / free roaming style rts campaigns have gotten better experiences in that regard in other games, and those interested in a linear progression tied in with a good story and persistent characters dont really get it either.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
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