July TLPD Win Rates - Page 23
Forum Index > SC2 General |
TsGBruzze
Sweden1190 Posts
| ||
Noocta
France12578 Posts
On August 12 2012 18:18 TsGBruzze wrote: hmm am i the only one who actually thinks that this is a pretty balanced game? :O Nah you're not alone. Right now it's pretty good. Some match up are terrible to watch even when balanced tho, ZvP first. TvZ is fine, people just need to copy the hell out of TaeJa's builds. Even with lesser controls they're very good. | ||
TsGBruzze
Sweden1190 Posts
On August 12 2012 18:24 Noocta wrote: so true!Nah you're not alone. Right now it's pretty good. Some match up are terrible to watch even when balanced tho, ZvP first. TvZ is fine, people just need to copy the hell out of TaeJa's builds. Even with lesser controls they're very good. | ||
Thrombozyt
Germany1269 Posts
On August 12 2012 18:07 .Sic. wrote: Just cause they're korean, it doesn't make them decent. Now, stephano splits his broodlords really well, which is one of the many reasons why he's so good. If I ever get more than 4 broodlords vortexed and lose the game because of that, I've got myself to blame. Also terran has EMP and snipe, both of which *gasp* (HOLY SHIT WTF OMG TERRAN CAN COUNTER FUNGALS IF THEY BUILD SOMETHING OTHER THAN MARINES? NO FUCKING WAY) has longer range than fungals!! btw I heard seeker missiles were pretty good too. How about you get your facts straight? Fungal outranges snipe by one. (9+2 vs 10) EMP outrages fungal by .5 (10+1.5 vs 9+2) So only EMP outranges fungal and that only by .5. Given the speed of an infestor on creep, it most likely means that the infestor will close the .5 gap and cast fungal (which is instant) while the EMP round is in flight. Now I realize, that you indicate with your last sentence, that your post isn't serious. Yet I had to clarify, as there are impressionable Zergies around, that will gobble up your post and spew it back later. | ||
MaV_gGSC
Canada1345 Posts
| ||
Charon1979
Austria317 Posts
Fungal outranges snipe by one. (9+2 vs 10) Because Zerg dont want to fungal as may units as possible but catch one ghost with the outer line of the radius... seems legit as I can see this in TvP all the time... Toss doesnt want to catch as many units in a storm as possible, the just want to kill that one lonely hero marine at the edge of the template. | ||
TheLazyBum
Germany3 Posts
HT vs ghost is NOT like infestor vs ghost, because HTs can feedback what kills your ghosts and doesn't use that much energy so they can storm most of the times. So ghosts should do better vs zrg with infestor than vs protoss with ht... Problem with this is, that ghosts are pretty expensive and they are pretty useless unless you can kill the infestors or it is so late in the game when you can use them for nukes. | ||
WombaT
Northern Ireland25216 Posts
On August 12 2012 14:11 EvanC wrote: Has there been any discussion as to the reason why Zergs have seen a recent jump in win % is because of a better map pool? Two years into the game, the map pool is just so much more developed, especially towards macro-friendly maps. It's only in recent BNet ladder seasons that we've FINALLY seen those last few maps with rocks at 3rds gone (just as an example), which may have lead to the overally perceived feeling that Zerg is "OP"? I've put this theory out before as well, it's really a combination of a bunch of other factors as well. 1. Faster overlords, even on big maps they can get into good positions and spot pushouts pretty early. Terran especially have to really hide what they're doing if it's some kind of marine poke, or a hellion poke etc. Overlords can now get good scouts off, even on the huge maps that naturally are conducive to Zerg strengths. 2. Queens are a better catch-all defence now. Even if you are caught with your pants down as a Zerg, it's a pretty robust defensive unit. 3. The maps are bigger, so it's pretty tough. As a Terran you're going to want to stop the Zerg just droning incessantly and you'll have to do some kind of pressure unless you're doing one of those insane macro mode builds that only Korean Ts seem to be able to do. That pressure is easier scouted, and if it isn't scouted at all, is still defended better blindly than before with the Queen buff. Swap 'macro-friendly' for 'Zerg favoured' in most instances and that's how I generally feel about the progression in the map pool. The problem is that the maps that are good for Toss (which I play), are in my view TOO good for the race. For example Entombed Valley is pretty damn easy for Toss if you play it out competently. On the APM issue, it's pretty overstated. Also MKP is known for being a freak with his APM efficiency, he's got a much lower ratio of redundant actions compared to pretty much everyone. Zerg played competently, will naturally give you high APM especially if you're going with ling-based styles. You build more units = higher APM. Doesn't mean you're doing anything spectacular Terran scales best imo with high APM, and in fact pretty much can't be played to the highest level without it. When you do have that APM though, you can really get cost efficient with your units which I think is pretty cool. Protoss and high APM values say little. If I was to ask people who they instinctively thought were the 'fast' Protoss players, I believe I'd get a pretty wide spread of answers, many of them wrong. It's so hard to do anything useful with additional APM due to how the race is designed. | ||
Chaggi
Korea (South)1936 Posts
On August 12 2012 18:18 TsGBruzze wrote: hmm am i the only one who actually thinks that this is a pretty balanced game? :O I think it's a pretty balanced game unless you're a pro. | ||
Artok
Netherlands2219 Posts
On August 12 2012 10:32 BBMorti wrote: ^ Consider that Zergs needs the highest APM of all the races and then maybe you will realise why your arguments doesn't work.. you can't just say 'Zerg only needs to do this' .. you are looking at a small part of their APM needs. MKP doesn't have the APM to play zerg at the highest level, he is the king of marine splits/micro. According to the guy who looked into their average APM's you dont know how apm works, do you? edit: or nvm, probably just trolling around | ||
Antares_
Poland269 Posts
On August 14 2012 01:33 Chaggi wrote: I think it's a pretty balanced game unless you're a pro. II disagree. On lower levels Protoss has a lot of advantage, because it's the easiest race to learn. Then Zerg then Terran. Around Diamond-Master level it equalizes and then at pro level Zerg has slight advantage, but only slight. | ||
DontNerfInfestors
Spain280 Posts
/pure sarcasm ![]() | ||
FATJESUSONABIKE
184 Posts
| ||
Shiori
3815 Posts
On August 14 2012 01:40 Antares_ wrote: II disagree. On lower levels Protoss has a lot of advantage, because it's the easiest race to learn. Then Zerg then Terran. Around Diamond-Master level it equalizes and then at pro level Zerg has slight advantage, but only slight. Mid-Masters - GM (non-Korean) is pretty Zergy too. | ||
Jazzman88
Canada2228 Posts
On August 12 2012 18:24 Noocta wrote: TvZ is fine, people just need to copy the hell out of TaeJa's builds. Even with lesser controls they're very good. So much this. Taeja is a monster, and I absolutely love the way he plays (all the matchups, but TvZ in particular). The conditional things he puts in to ward off the common Zerg busts and tactics in addition to huge macro long-term plays is mind-blowing. | ||
| ||