Dustin Browder, David Kim Interviews - Page 13
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Torte de Lini
Germany38463 Posts
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Toadvine
Poland2234 Posts
On June 13 2012 21:27 Mr Showtime wrote: Neural parasite isn't in the issue. It's the one thing that gives Zerg a decent opportunity to come back. As long as the protoss is careful and they don't fuck up the vortexes, they will win. If they fuck it up, they lose. If Zerg gets a successful neural and vortex, they win. The problem is when it gets to late game ZvP, it's no longer about getting an advantage. Someone quickly wins, and the other quickly loses. I wish the question was presented in a different way. That MU is a problem, but attributing it all to neural is wrong. At the very highest level, it's actually the other way around. Zergs can and will split their broodlords well, and then just win because no Protoss army can stand up to 20 Broodlords with Infestor support. There's a reason Korean Protosses play lategame PvZ by just doing mass warpins in the main and counterattacking whenever the Zerg moves out. Honestly, the problem isn't Neural, it's Fungal affecting air units. Broodlords wouldn't be a problem at all if Protoss could use VRs (the obvious counter) against them, but it's impossible because Fungal shuts down any and all air play. They should just change Fungal in HotS instead of adding the Tempest solely as an anti-broodlord measure. | ||
Gosi
Sweden9072 Posts
On June 13 2012 22:08 Madkipz wrote: Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way.... Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated. What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game. Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential. No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter. Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no. Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever. Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper. As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far? Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD | ||
KenZo-
Faroe Islands190 Posts
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Rokit5
236 Posts
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Elitios
France164 Posts
Also, why is this thread plagued with whining BW nostalgics? I for one think sc2 is a much cooler game! And the new HotS units look very promising. Please, be optimistic for once... | ||
StarStruck
25339 Posts
On June 13 2012 12:39 Whole wrote: No, we'd prefer making a small mistake, then getting punished, but still have a chance. Currently, it's One Good Vortex = Protoss Wins; Missing Vortexes = Zerg Wins. Going back to Whole's and thehepp's comments... That's always been the underlying principle of the game from day one sadly. One mistake and chances are you are completely fucked. Not like BW didn't have this too. Ideally Zerg versus Zerg, but every other matchup? Yeah there were many ways of getting back into the game. SC2 WoL didn't really give you many options to begin with. :/ | ||
kochujang
Germany1226 Posts
On June 13 2012 22:34 Rokit5 wrote: I really want Dustin Browder to go away. I dont trust his knowledge about the game. He is suprised about mothership usage in ZvP? What the fack.... That is not what he said *sigh* | ||
Garmer
1286 Posts
On June 13 2012 22:43 Elitios wrote: I loved the david kim interview! Really nice. Also, why is this thread plagued with whining BW nostalgics? I for one think sc2 is a much cooler game! And the new HotS units look very promising. Please, be optimistic for once... how can SC2 be a cooler game? have you played BW at least? ahhh again with the nostalgic thing....no BW is not a nostalgic thing, is a GOOD thing | ||
SarcasmMonster
3136 Posts
If they can fortify mech play in HOTS and not go overboard/underboard then that'll be quite an accomplishment. | ||
Shiori
3815 Posts
On June 13 2012 22:30 Toadvine wrote: At the very highest level, it's actually the other way around. Zergs can and will split their broodlords well, and then just win because no Protoss army can stand up to 20 Broodlords with Infestor support. There's a reason Korean Protosses play lategame PvZ by just doing mass warpins in the main and counterattacking whenever the Zerg moves out. Honestly, the problem isn't Neural, it's Fungal affecting air units. Broodlords wouldn't be a problem at all if Protoss could use VRs (the obvious counter) against them, but it's impossible because Fungal shuts down any and all air play. They should just change Fungal in HotS instead of adding the Tempest solely as an anti-broodlord measure. I agree with this. It's just not fun in any way to play lategame PvZ and know that your only hope of winning is catching the Zerg player clumped. I'd like it to playing ZvT and being so far behind that the only way to win would be to hit a really sick Baneling landmine. It's similar in that it could potentially instagib your opponent's army, but also similar in the sense that your opponent can quite feasibly avoid it. It takes relatively little skill to land a Vortex because the situation can't be brought about by one player alone. If the Zerg never presents himself as a target (i.e. by splitting and slow pushes with Spines) you can actually never engage, and that's not an exaggeration. Please just give us a unit that can engage BL/Infestor in high numbers, or increase BL supply to 6 or something. | ||
Elitios
France164 Posts
On June 13 2012 22:46 Garmer wrote: how can SC2 be a cooler game? have you played BW at least? ahhh again with the nostalgic thing....no BW is not a nostalgic thing, is a GOOD thing Yeah I played it, and loved it! But sc2 is 100 times more fluid, has allowed for a lot of the mechanically boring tasks to be replaced by more interesting ones, and is overall faster paced. Can't you see it at least a little bit? =( It's not good nostalgia, the way I see it, it's narrow minded stubborness. | ||
jkos86
50 Posts
Its especially irritating how bowder was excited to see terran losing in tourneys, its a bit unfair that they get punished for playing well and being better players. | ||
FakeDeath
Malaysia6060 Posts
On June 13 2012 22:30 Toadvine wrote: At the very highest level, it's actually the other way around. Zergs can and will split their broodlords well, and then just win because no Protoss army can stand up to 20 Broodlords with Infestor support. There's a reason Korean Protosses play lategame PvZ by just doing mass warpins in the main and counterattacking whenever the Zerg moves out. Honestly, the problem isn't Neural, it's Fungal affecting air units. Broodlords wouldn't be a problem at all if Protoss could use VRs (the obvious counter) against them, but it's impossible because Fungal shuts down any and all air play. They should just change Fungal in HotS instead of adding the Tempest solely as an anti-broodlord measure. Well i only agreed with your first paragraph. If Fungal doesn't affect air units, Mutas would break the game in ZvZ. Not as simple as you think. Although i find it stupid that toss has to rely on the deathball+mothership combo to beat the BLs+Infestor+Spine Crawler turtles which is damn boring to watch. Hope that Blizz give some alternatives to both Z and P in HotS to varied things up a bit. But then again lategame PvZ currently. is just horrendously terrible to watched for entertainment value. | ||
paralleluniverse
4065 Posts
On June 13 2012 22:34 Rokit5 wrote: I really want Dustin Browder to go away. I dont trust his knowledge about the game. He is suprised about mothership usage in ZvP? What the fack.... He's surprised that NP on Motherships is a concern, and he should be surprised, because it's not a prevalent concern. Is there a mass of complaints on this forum about NP on Motherships? If it was a prevalent concern, then most Motherships would get NP'ed, making the Protoss lose, meaning that it would be surprising that they build the Mothership in the first place, instead of trying other options to deal with broods, like Archons or blink Stalkers. | ||
SarcasmMonster
3136 Posts
On June 13 2012 22:56 jkos86 wrote: Dustin seems a bit too pretentious and lacking in game knowledge imo. Dkim gives better reasoning for balance changes and seems to have a decent metagame knowledge whereas bowder seems lost and relies completely on "stats" to justify his decisions. Its especially irritating how bowder was excited to see terran losing in tourneys, its a bit unfair that they get punished for playing well and being better players. I think from the context of the statement, he was excited that for the first time in WOL, ![]() ![]() | ||
Blasterion
China10272 Posts
On June 13 2012 12:25 Falling wrote: Happy Birthday Despite of all the complaint we make against Browder and Kim and etc. The interviews always make me think they're doing a great job. | ||
Iamyournoob
Germany595 Posts
Edit: Did anybody count how often that guy interviewing David Kim said "like"? ![]() | ||
Sapphire.lux
Romania2620 Posts
On June 13 2012 22:55 Elitios wrote: Yeah I played it, and loved it! But sc2 is 100 times more fluid, has allowed for a lot of the mechanically boring tasks to be replaced by more interesting ones, and is overall faster paced. Can't you see it at least a little bit? =( It's not good nostalgia, the way I see it, it's narrow minded stubborness. I think he was talking about the units design and interaction, not the UI or the game engine. | ||
Maniak_
France305 Posts
Its especially irritating how bowder was excited to see terran losing in tourneys, its a bit unfair that they get punished for playing well and being better players. So when terrans are winning it's because they're better players, but when they lose it's because the game is imbalanced? Besides, the various stats they're using may not be the one and only way to balance the game, but at least they have the advantage of being objective... | ||
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