• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:53
CET 08:53
KST 16:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1015 users

Interview with Flash about SC2 - Page 64

Forum Index > SC2 General
1275 CommentsPost a Reply
Prev 1 62 63 64
0neder
Profile Joined July 2009
United States3733 Posts
May 15 2012 08:17 GMT
#1261
On May 15 2012 15:56 v3chr0 wrote:
David Kim talks about the Terran's versatility and diversity and how they need to use it play to their benefit, specifically early - mid, THATS what he is talking about - Terran needs to USE what they HAVE.

People are blowing this out of proportion, it's a swing in the meta game, did everyone forget how long Terran was on top, and how much everyone struggled, despite the T nerfs and P and Z buffs? Figure some new strats out, try something new, thats what this game is about.

Sorry to say, but this also happened with the EMP and Snipe nerf. Protoss and Zerg cried balance, everyone went buck wild, and Terran got nerfed for it, and I hardly think it was necessary. It plays a factor in this obv. but EMP and Snipe are still very effective vs. Toss, so it's not of too much importance here IMO.


You're missing the point.

The problem isn't balance, even though that's what people whine about.
The problem is strategic variety/option for spectating excitement and player satisfaction.

The snipe nerf nerfed strategic options. It became an anit-caster spell only. QXC expained why this was bad.
The flexibility of Terran bio limits strategic options for Terrans because they have no incentive to do anything else in any other matchup. Why tech to tier 2 or 3 when tier 1 is the best?

David Kim doesn't want to get fired. He's not so worried about game design. He's not a designer, so he's not equipped to deal with that stuff anyway. He's just making sure he doesn't get lynched by the angry nerds over balance.

Browder and Kim need to step back and actually revisit Terran versatility. You could make mech stronger if you eliminated the instantaneous adaption afforded by tech labs/reactors. Give the buildings back their individual add-ons. This is more exciting because Terrans can actually be caught off guard and pay the price for it.

Another interesting experiment would be to make the OC an add-on again. Integrating it with the town hall building is boring, because you can try to snipe their econ/detection without killing a huge building. If it were separate, it would be more interesting if the OC were snipable, and probably balance mules a bit too.

Don't you see? We are holding Blizzard to their own standard of excitement and strategic options, the very goals they cited in designing the new Starcraft and that they are missing the mark on.
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
May 15 2012 11:39 GMT
#1262
+ Show Spoiler +
You're missing the point.

The problem isn't balance, even though that's what people whine about.
The problem is strategic variety/option for spectating excitement and player satisfaction.

The snipe nerf nerfed strategic options. It became an anit-caster spell only. QXC expained why this was bad.
The flexibility of Terran bio limits strategic options for Terrans because they have no incentive to do anything else in any other matchup. Why tech to tier 2 or 3 when tier 1 is the best?

David Kim doesn't want to get fired. He's not so worried about game design. He's not a designer, so he's not equipped to deal with that stuff anyway. He's just making sure he doesn't get lynched by the angry nerds over balance.

Browder and Kim need to step back and actually revisit Terran versatility. You could make mech stronger if you eliminated the instantaneous adaption afforded by tech labs/reactors. Give the buildings back their individual add-ons. This is more exciting because Terrans can actually be caught off guard and pay the price for it.

Another interesting experiment would be to make the OC an add-on again. Integrating it with the town hall building is boring, because you can try to snipe their econ/detection without killing a huge building. If it were separate, it would be more interesting if the OC were snipable, and probably balance mules a bit too.

Don't you see? We are holding Blizzard to their own standard of excitement and strategic options, the very goals they cited in designing the new Starcraft and that they are missing the mark on.


That's interesting idea - I wonder how would it work in actual play in all matchups
protect me from what I want
ritzia1
Profile Joined November 2011
Canada95 Posts
May 15 2012 12:21 GMT
#1263
On May 15 2012 17:17 0neder wrote:
Show nested quote +
On May 15 2012 15:56 v3chr0 wrote:
David Kim talks about the Terran's versatility and diversity and how they need to use it play to their benefit, specifically early - mid, THATS what he is talking about - Terran needs to USE what they HAVE.

People are blowing this out of proportion, it's a swing in the meta game, did everyone forget how long Terran was on top, and how much everyone struggled, despite the T nerfs and P and Z buffs? Figure some new strats out, try something new, thats what this game is about.

Sorry to say, but this also happened with the EMP and Snipe nerf. Protoss and Zerg cried balance, everyone went buck wild, and Terran got nerfed for it, and I hardly think it was necessary. It plays a factor in this obv. but EMP and Snipe are still very effective vs. Toss, so it's not of too much importance here IMO.


You're missing the point.

The problem isn't balance, even though that's what people whine about.
The problem is strategic variety/option for spectating excitement and player satisfaction.

The snipe nerf nerfed strategic options. It became an anit-caster spell only. QXC expained why this was bad.
The flexibility of Terran bio limits strategic options for Terrans because they have no incentive to do anything else in any other matchup. Why tech to tier 2 or 3 when tier 1 is the best?

David Kim doesn't want to get fired. He's not so worried about game design. He's not a designer, so he's not equipped to deal with that stuff anyway. He's just making sure he doesn't get lynched by the angry nerds over balance.

Browder and Kim need to step back and actually revisit Terran versatility. You could make mech stronger if you eliminated the instantaneous adaption afforded by tech labs/reactors. Give the buildings back their individual add-ons. This is more exciting because Terrans can actually be caught off guard and pay the price for it.

Another interesting experiment would be to make the OC an add-on again. Integrating it with the town hall building is boring, because you can try to snipe their econ/detection without killing a huge building. If it were separate, it would be more interesting if the OC were snipable, and probably balance mules a bit too.

Don't you see? We are holding Blizzard to their own standard of excitement and strategic options, the very goals they cited in designing the new Starcraft and that they are missing the mark on.


They should revert the snipe nerf, so we can see snipes on Zealots again and just adjust snipe to do less damage to Massive units. I miss seeing Thorzaine EMPing an entire army while sniping zealots.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 15 2012 20:03 GMT
#1264
On May 15 2012 21:21 ritzia1 wrote:
Show nested quote +
On May 15 2012 17:17 0neder wrote:
On May 15 2012 15:56 v3chr0 wrote:
David Kim talks about the Terran's versatility and diversity and how they need to use it play to their benefit, specifically early - mid, THATS what he is talking about - Terran needs to USE what they HAVE.

People are blowing this out of proportion, it's a swing in the meta game, did everyone forget how long Terran was on top, and how much everyone struggled, despite the T nerfs and P and Z buffs? Figure some new strats out, try something new, thats what this game is about.

Sorry to say, but this also happened with the EMP and Snipe nerf. Protoss and Zerg cried balance, everyone went buck wild, and Terran got nerfed for it, and I hardly think it was necessary. It plays a factor in this obv. but EMP and Snipe are still very effective vs. Toss, so it's not of too much importance here IMO.


You're missing the point.

The problem isn't balance, even though that's what people whine about.
The problem is strategic variety/option for spectating excitement and player satisfaction.

The snipe nerf nerfed strategic options. It became an anit-caster spell only. QXC expained why this was bad.
The flexibility of Terran bio limits strategic options for Terrans because they have no incentive to do anything else in any other matchup. Why tech to tier 2 or 3 when tier 1 is the best?

David Kim doesn't want to get fired. He's not so worried about game design. He's not a designer, so he's not equipped to deal with that stuff anyway. He's just making sure he doesn't get lynched by the angry nerds over balance.

Browder and Kim need to step back and actually revisit Terran versatility. You could make mech stronger if you eliminated the instantaneous adaption afforded by tech labs/reactors. Give the buildings back their individual add-ons. This is more exciting because Terrans can actually be caught off guard and pay the price for it.

Another interesting experiment would be to make the OC an add-on again. Integrating it with the town hall building is boring, because you can try to snipe their econ/detection without killing a huge building. If it were separate, it would be more interesting if the OC were snipable, and probably balance mules a bit too.

Don't you see? We are holding Blizzard to their own standard of excitement and strategic options, the very goals they cited in designing the new Starcraft and that they are missing the mark on.


They should revert the snipe nerf, so we can see snipes on Zealots again and just adjust snipe to do less damage to Massive units. I miss seeing Thorzaine EMPing an entire army while sniping zealots.


They won't adjust to do less vs Massive. They should, but they won't. They don't like the idea of negative damage modifiers, for whatever reason.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
May 15 2012 20:19 GMT
#1265
A bit off-topic, but I wish Blizzard didn't nerf blue flame hellions... Ever since they've been nerfed TvT has just gone back to marine tank - basically square one. Pre-nerf TvT was actually becoming amazing and evolving pretty quickly- many more mech games and interesting decisions. I don't really understand their reasoning behind it anyway.

Anyway. I'm a Protoss player (but I don't speak for other protoss players, obviously) and I really want something to be done to just the design of the race in general. Warpgates are actually op vs terran in my opinion, especially in a 200/200 scenario.

Also the way bases and harvesters work should be changed - there should actually be an economical advantage to having 5 mining bases over 3 (when you have equal worker numbers).

Something needs to be done to PvT late game. At the moment unless the terran player is really good and the protoss messes up it is very unlikely that you will lose after 20 minutes, even with an economical disadvantage. If I had my own way I would just remove the collossus and replace it/or make it more difficult to micro. It's just a boring unit in general. Alternatively, the radius of storm could be increased or they could revert the ghost changes - before the ghost changes terrans used to win a lot in late game. Perhaps they could buff tanks though, but I guess that would mess up the other match ups too much.

Very unlikely these will happen, but yeah!
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
whetherby
Profile Joined May 2010
United States53 Posts
May 22 2012 23:36 GMT
#1266
Couldn't a team like IM just join this league and own everyone since SC2 is the Ace match? They would win 2 - 1 (the 1 loss in BW ofcourse.
3Form
Profile Joined December 2009
United Kingdom389 Posts
May 23 2012 02:23 GMT
#1267
On May 23 2012 08:36 whetherby wrote:
Couldn't a team like IM just join this league and own everyone since SC2 is the Ace match? They would win 2 - 1 (the 1 loss in BW ofcourse.


Only KeSPA teams can play in KeSPA leagues
Berceno
Profile Joined May 2012
Spain401 Posts
May 23 2012 12:50 GMT
#1268
On May 16 2012 05:19 ProxyKnoxy wrote:
A bit off-topic, but I wish Blizzard didn't nerf blue flame hellions... Ever since they've been nerfed TvT has just gone back to marine tank - basically square one. Pre-nerf TvT was actually becoming amazing and evolving pretty quickly- many more mech games and interesting decisions. I don't really understand their reasoning behind it anyway.

Anyway. I'm a Protoss player (but I don't speak for other protoss players, obviously) and I really want something to be done to just the design of the race in general. Warpgates are actually op vs terran in my opinion, especially in a 200/200 scenario.

Also the way bases and harvesters work should be changed - there should actually be an economical advantage to having 5 mining bases over 3 (when you have equal worker numbers).

Something needs to be done to PvT late game. At the moment unless the terran player is really good and the protoss messes up it is very unlikely that you will lose after 20 minutes, even with an economical disadvantage. If I had my own way I would just remove the collossus and replace it/or make it more difficult to micro. It's just a boring unit in general. Alternatively, the radius of storm could be increased or they could revert the ghost changes - before the ghost changes terrans used to win a lot in late game. Perhaps they could buff tanks though, but I guess that would mess up the other match ups too much.

Very unlikely these will happen, but yeah!


You aren't protoss
protoss living in da ghetto
sekritzzz
Profile Joined December 2010
1515 Posts
May 23 2012 13:24 GMT
#1269
On May 16 2012 05:19 ProxyKnoxy wrote:
A bit off-topic, but I wish Blizzard didn't nerf blue flame hellions... Ever since they've been nerfed TvT has just gone back to marine tank - basically square one. Pre-nerf TvT was actually becoming amazing and evolving pretty quickly- many more mech games and interesting decisions. I don't really understand their reasoning behind it anyway.

Anyway. I'm a Protoss player (but I don't speak for other protoss players, obviously) and I really want something to be done to just the design of the race in general. Warpgates are actually op vs terran in my opinion, especially in a 200/200 scenario.

Also the way bases and harvesters work should be changed - there should actually be an economical advantage to having 5 mining bases over 3 (when you have equal worker numbers).

Something needs to be done to PvT late game. At the moment unless the terran player is really good and the protoss messes up it is very unlikely that you will lose after 20 minutes, even with an economical disadvantage. If I had my own way I would just remove the collossus and replace it/or make it more difficult to micro. It's just a boring unit in general. Alternatively, the radius of storm could be increased or they could revert the ghost changes - before the ghost changes terrans used to win a lot in late game. Perhaps they could buff tanks though, but I guess that would mess up the other match ups too much.

Very unlikely these will happen, but yeah!

you missed out like... 3 units from the terran. maybe you should add them to your buff list so we can have a completely "balanced" sc2
Deleted User 255289
Profile Joined March 2012
281 Posts
May 24 2012 16:40 GMT
#1270
Can't the kespa team recruit the members from the disbanded oGs team? They can play the sc2 matches.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 24 2012 16:58 GMT
#1271
On May 25 2012 01:40 superbarnie wrote:
Can't the kespa team recruit the members from the disbanded oGs team? They can play the sc2 matches.


They could, but the players would need a progaming liscense which can either be won through Courage or given. The SC2 players would have to play BW as well.
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Kilby
Profile Joined August 2010
Finland1069 Posts
May 24 2012 17:05 GMT
#1272
On May 25 2012 01:58 amazingxkcd wrote:
Show nested quote +
On May 25 2012 01:40 superbarnie wrote:
Can't the kespa team recruit the members from the disbanded oGs team? They can play the sc2 matches.


They could, but the players would need a progaming liscense which can either be won through Courage or given. The SC2 players would have to play BW as well.


Well, I can't say I know much about the contractual requirements but if it is really like you say and the licence can just be given, then I would imagine any Kespa team could be interested in giving that licence to a SC2 pro simply to get a SC2 pro in their team, which might be pretty beneficial these days.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-05-24 19:50:08
May 24 2012 19:46 GMT
#1273
I think the snipe nerf would be fixed if snipe was made with optional autocast and automatically casted itself on units with over 60 health max and it was coded to not overkill


This would almost make it overpowered and stronger than the previous snipe. Think about it ghosts with 200 energy would instantly unload 200 damage, where as before how many snipes could you really micro off with your mass ghosts lategame when they all had 200 energy, maybe 4 snipes PER ghost? that was still 200 damage

only different is now all the ghosts do it automatically without you needing to micro, so you can a-move your ghosts and they auto snipe pwn everything while you micro everything else



So really, in blizzards mind the snipe nerf was done because they thought a 2food unit instantly unloading 400 damage was overpowered, and they thought 200 damage was acceptable for a 2food unit. But the problem that created with snipe is it is now almost a waste of APM to cast snipe because 1click for 25 damage isnt even worth it
fraktoasters
Profile Joined January 2011
United States617 Posts
May 24 2012 19:56 GMT
#1274
On May 16 2012 05:03 FabledIntegral wrote:
Show nested quote +
On May 15 2012 21:21 ritzia1 wrote:
On May 15 2012 17:17 0neder wrote:
On May 15 2012 15:56 v3chr0 wrote:
David Kim talks about the Terran's versatility and diversity and how they need to use it play to their benefit, specifically early - mid, THATS what he is talking about - Terran needs to USE what they HAVE.

People are blowing this out of proportion, it's a swing in the meta game, did everyone forget how long Terran was on top, and how much everyone struggled, despite the T nerfs and P and Z buffs? Figure some new strats out, try something new, thats what this game is about.

Sorry to say, but this also happened with the EMP and Snipe nerf. Protoss and Zerg cried balance, everyone went buck wild, and Terran got nerfed for it, and I hardly think it was necessary. It plays a factor in this obv. but EMP and Snipe are still very effective vs. Toss, so it's not of too much importance here IMO.


You're missing the point.

The problem isn't balance, even though that's what people whine about.
The problem is strategic variety/option for spectating excitement and player satisfaction.

The snipe nerf nerfed strategic options. It became an anit-caster spell only. QXC expained why this was bad.
The flexibility of Terran bio limits strategic options for Terrans because they have no incentive to do anything else in any other matchup. Why tech to tier 2 or 3 when tier 1 is the best?

David Kim doesn't want to get fired. He's not so worried about game design. He's not a designer, so he's not equipped to deal with that stuff anyway. He's just making sure he doesn't get lynched by the angry nerds over balance.

Browder and Kim need to step back and actually revisit Terran versatility. You could make mech stronger if you eliminated the instantaneous adaption afforded by tech labs/reactors. Give the buildings back their individual add-ons. This is more exciting because Terrans can actually be caught off guard and pay the price for it.

Another interesting experiment would be to make the OC an add-on again. Integrating it with the town hall building is boring, because you can try to snipe their econ/detection without killing a huge building. If it were separate, it would be more interesting if the OC were snipable, and probably balance mules a bit too.

Don't you see? We are holding Blizzard to their own standard of excitement and strategic options, the very goals they cited in designing the new Starcraft and that they are missing the mark on.


They should revert the snipe nerf, so we can see snipes on Zealots again and just adjust snipe to do less damage to Massive units. I miss seeing Thorzaine EMPing an entire army while sniping zealots.


They won't adjust to do less vs Massive. They should, but they won't. They don't like the idea of negative damage modifiers, for whatever reason.


They could make it do extra to non massives. But yeah, we shouldn't expect them to do the right thing.
gfx
Profile Joined April 2012
Sweden3 Posts
Last Edited: 2012-06-19 12:48:00
June 19 2012 09:44 GMT
#1275
On May 12 2012 02:23 WarrickHunt wrote:
Swap to zerg, for the love of god please

lol, zerg suck dick

User was warned for this post
starcraft 2 master league player
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 19 2012 09:54 GMT
#1276
On June 19 2012 18:44 gfx wrote:
Show nested quote +
On May 12 2012 02:23 WarrickHunt wrote:
Swap to zerg, for the love of god please

lol, zerg suck dick

Is this really your first post? just wow.
Prev 1 62 63 64
Please log in or register to reply.
Live Events Refresh
Next event in 2h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 635
actioN 277
Sharp 44
NotJumperer 16
NaDa 9
Dota 2
Gorgc1721
NeuroSwarm94
League of Legends
JimRising 1191
Counter-Strike
fl0m1296
Stewie2K636
Heroes of the Storm
Khaldor125
Other Games
summit1g12833
WinterStarcraft436
ViBE119
goatrope51
Happy9
Organizations
Counter-Strike
PGL109
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH129
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo3141
• Jankos2629
Upcoming Events
Sparkling Tuna Cup
2h 7m
WardiTV Korean Royale
4h 7m
LAN Event
7h 7m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
10h 7m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
12h 7m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 1h
Wardi Open
1d 4h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.