Blizzard announces HoTS Feature List - Page 37
Forum Index > SC2 General |
Leeoku
1617 Posts
| ||
Nesto
Switzerland1318 Posts
| ||
Rannasha
Netherlands2398 Posts
| ||
NEXUS6
United States413 Posts
| ||
shizaep
Canada2920 Posts
| ||
Tsuki.eu
Portugal1049 Posts
| ||
Nazeron
Canada1046 Posts
| ||
Plansix
United States60190 Posts
On May 08 2012 06:51 SarcasmMonster wrote: I wonder how long it would take the Blizz to develop all these features they're promising from scratch. Can any professional software developers/game developers comment? Basically I'm curious how long it would have delayed WOL if these were implemented before release. Development is very hard. A game is "content" locked almost six month or more before release. This means all the features that they have in the game are locked in. The rest of the time is spent polishing the game and making it super crisp. SC2 may be an exception when it came to the multiplayer units and balance, but the B.net features were likely locked in 6-10 months before release. Adding new ones would have required more polishing and bug testing, which increases the QA time(quality assurance). The more features they add, the more time they have to spend testing them all. I don't know how much time these features would have added, but it would have been a noticable amount, since they were focused on getting the ladder working and a world wide launch. | ||
KimJongChill
United States6429 Posts
| ||
envisioN .
United States552 Posts
| ||
-Exalt-
United States972 Posts
| ||
Pwnographics
New Zealand1097 Posts
Hell it's about time. | ||
NukeD
Croatia1612 Posts
On May 08 2012 06:46 tnud wrote: Basically yeap. The BW teams wanna play on English version and an in game choice is way better then messing with files. So basically what I understood from this is that BW pros and KeSPA had a huge part in this. I bet they conditioned Blizzard to make this stuff. Also GOM, Mr. Chae to be exact, complained in a interview about Battlenet feeling empty and said they influenced Blizz into making a lot of improvements map wise. Judging by that I can see that as the most likely scenario of what happened. | ||
Sub40APM
6336 Posts
| ||
mikedebo
Canada4341 Posts
On May 08 2012 03:55 Dodgin wrote: Multiplayer resume from replay Thank fucking god, Blizzard. Thank fucking god. God has heard your feeble thanks, and this is his response: + Show Spoiler + ![]() | ||
SarcasmMonster
3136 Posts
On May 08 2012 06:57 Plansix wrote: Development is very hard. A game is "content" locked almost six month or more before release. This means all the features that they have in the game are locked in. The rest of the time is spent polishing the game and making it super crisp. SC2 may be an exception when it came to the multiplayer units and balance, but the B.net features were likely locked in 6-10 months before release. Adding new ones would have required more polishing and bug testing, which increases the QA time(quality assurance). The more features they add, the more time they have to spend testing them all. I don't know how much time these features would have added, but it would have been a noticable amount, since they were focused on getting the ladder working and a world wide launch. You're a paralegal, not a software dev > ![]() Thanks for the insight. So if we wanted some medium-big feature upon seeing the HOTS beta, I guess it likely won't make it in due to logistics. | ||
Witten
United States2094 Posts
Also still no LAN. I don't care about it but a lot of people do. | ||
AssyrianKing
Australia2111 Posts
| ||
JitnikoVi
Russian Federation396 Posts
![]() i still prefer the old broodwar custom game hosting system as opposed to the current one where only the front page games are ever played | ||
j1nzo
Germany367 Posts
it was about time... | ||
| ||