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Match Making Rating Tool - Page 29

Forum Index > SC2 General
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sawedust
Profile Joined December 2010
United States506 Posts
May 29 2012 05:37 GMT
#561
On May 29 2012 14:15 skeldark wrote:
Show nested quote +
On May 29 2012 13:38 sawedust wrote:
Hi guys,

Still having the "MMR-Stats is still loading" problem.


Exception in thread "Thread-4" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at mmr.aftercalc.TierAnalyser.sub_analyse_B_opponent(TierAnalyser.java:334)
at mmr.aftercalc.TierAnalyser.analyse_B_opponent(TierAnalyser.java:292)
at mmr.aftercalc.TierAnalyser.calculate_analysed_mmr(TierAnalyser.java:48)
at mmr.aftercalc.AfterCalc.get_graphgames(AfterCalc.java:46)
at mmr.Main.init(Main.java5)
at mmr.Main.run(Main.java:58)
at java.lang.Thread.run(Unknown Source)

Thanks!

Fixed.
Download again.

I take bets which codeline throw the next outofbounds oO
what do you guys do? i want to reproduce it to find them ...
old datafile or no data at all?


Awesome, confirming that it's fixed. Thanks for the quick response!
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 29 2012 05:56 GMT
#562
I too have now just started getting the MMR-Stats is still loading......try again.

+ Show Spoiler +
Exception in thread "Thread-6" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at mmr.aftercalc.TierAnalyser.sub_analyse_B_opponent(TierAnalyser.java:333)
at mmr.aftercalc.TierAnalyser.analyse_B_opponent(TierAnalyser.java:291)
at mmr.aftercalc.TierAnalyser.calculate_analysed_mmr(TierAnalyser.java:45)
at mmr.aftercalc.AfterCalc.get_graphgames(AfterCalc.java:46)
at mmr.Main.init(Main.java5)
at mmr.Main.run(Main.java:58)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-15-49 MD5_Ic#wU#IylfkBntkth$TTVD.SC2Replay
Exception in thread "Thread-8" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-33-29 MD5_k8RI6Z$IZW$E0PbV6LXQpA.SC2Replay
Exception in thread "Thread-9" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-53-31 MD5_4jJsJWWWZksW7M$Cj#ScII.SC2Replay
Exception in thread "Thread-10" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 23-13-07 MD5_iURIGCWaZRA52STxpKxUS8.SC2Replay
Exception in thread "Thread-11" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 23-52-07 MD5_AKX1MQ50YBX4PxoFyRgnuD.SC2Replay
Exception in thread "Thread-12" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-29 06:40:45
May 29 2012 06:29 GMT
#563
On May 29 2012 14:56 KingofGods wrote:
I too have now just started getting the MMR-Stats is still loading......try again.

+ Show Spoiler +
Exception in thread "Thread-6" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at mmr.aftercalc.TierAnalyser.sub_analyse_B_opponent(TierAnalyser.java:333)
at mmr.aftercalc.TierAnalyser.analyse_B_opponent(TierAnalyser.java:291)
at mmr.aftercalc.TierAnalyser.calculate_analysed_mmr(TierAnalyser.java:45)
at mmr.aftercalc.AfterCalc.get_graphgames(AfterCalc.java:46)
at mmr.Main.init(Main.java5)
at mmr.Main.run(Main.java:58)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-15-49 MD5_Ic#wU#IylfkBntkth$TTVD.SC2Replay
Exception in thread "Thread-8" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-33-29 MD5_k8RI6Z$IZW$E0PbV6LXQpA.SC2Replay
Exception in thread "Thread-9" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 22-53-31 MD5_4jJsJWWWZksW7M$Cj#ScII.SC2Replay
Exception in thread "Thread-10" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 23-13-07 MD5_iURIGCWaZRA52STxpKxUS8.SC2Replay
Exception in thread "Thread-11" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)
Successfully copied last replay to: C:\Users\Phillip\Documents\StarCraft II\Accounts\61183087\1-S2-1-349833\Replays\2012-05-28 23-52-07 MD5_AKX1MQ50YBX4PxoFyRgnuD.SC2Replay
Exception in thread "Thread-12" java.lang.NullPointerException
at mmr.Main.post_trigger(Main.java:126)
at mmr.PostTriggerThread.run(PostTriggerThread.java:36)
at java.lang.Thread.run(Unknown Source)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:194)
java.io.FileNotFoundException: User Content\Profile cache\US-1\da\55689 (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileOutputStream.<init>(Unknown Source)
at hu.belicza.andras.sc2gears.util.ProfileCache.cacheProfile(ProfileCache.java:303)
at hu.belicza.andras.sc2gears.util.ProfileCache.access$0(ProfileCache.java:292)
at hu.belicza.andras.sc2gears.util.ProfileCache$1.run(ProfileCache.java:206)

Download again,. This is fixed without version update
triggert version.

Sorry for the bug. It comes with low-no gamedata and this was never the case for me or my testers.
Also i had to fix a bug that screw up our data in 3.0. Thats why i published this one as stable.

Save gaming: kill esport
SpadeAce
Profile Joined August 2011
Netherlands100 Posts
May 29 2012 07:00 GMT
#564
Sorry if it's a bad question, but i couldnt find it in the OP, how do i enable ramscammer ?

jca2 *
Profile Joined March 2006
France52 Posts
May 29 2012 07:00 GMT
#565
This tool is awesome. I turn it on every time i play now to watch my MMR go up or down after each game.

It's a great idea to make it a plugin of SC2Gears. I wish Blizzard would make SC2Gears a plugin of SC2! There should be a plugin interface in SC2 so we (the developers) could extend SC2 in a much seamless way, like they do in Flight Simulator X. Imagine how cool it would be to have all your charts right there in the score screen. All it takes is a simple plugin interface, a small SDK, with a bit of documentation. It's like a week of work at most. But no, they keep it sealed, undocumented.

Whoever interviews Dustin Browder again should ask him why they keep it so damn closed knowing that we'll find ways around anyway, it's just longer and more painful.

Anyway, grats for MMR-Stats

APM? Never heard of it...
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-29 07:45:27
May 29 2012 07:40 GMT
#566
On May 29 2012 16:00 SpadeAce wrote:
Sorry if it's a bad question, but i couldnt find it in the OP, how do i enable ramscammer ?


Config. 2. checkbox.

On May 29 2012 16:00 jca2 wrote:
This tool is awesome. I turn it on every time i play now to watch my MMR go up or down after each game.

It's a great idea to make it a plugin of SC2Gears. I wish Blizzard would make SC2Gears a plugin of SC2! There should be a plugin interface in SC2 so we (the developers) could extend SC2 in a much seamless way, like they do in Flight Simulator X. Imagine how cool it would be to have all your charts right there in the score screen. All it takes is a simple plugin interface, a small SDK, with a bit of documentation. It's like a week of work at most. But no, they keep it sealed, undocumented.

Whoever interviews Dustin Browder again should ask him why they keep it so damn closed knowing that we'll find ways around anyway, it's just longer and more painful.

Anyway, grats for MMR-Stats


Thank you!

sc2gears:
In the beginning it really helped to be a sc2gear plugin. Now my program is so big that i often run in troubles because i get started by sc2gears and can not freely change some system settings without risk to break it. Also most interfaces dont give me the freedom i need, so i reprogrammed most stuff on myself. However its a easy way for the user. He dont need to run more than one program while playing.

sc2 interface:
Sadly this will never happen. Blizzard holds their product always close.
I mean that we have to do all this to find out the real skill say enough.
There are many rules implemented, just to hide the skill from the user. We slowly try to figure them out, one by one.
Also blizzards products are not mod friendly. To interact with sc2 i use their webpage, i read out the name of you opponents from the ram and i figure out if a game starts over the interface for the razor headsets...

They think they can have success with custom maps but dont understand that a mapeditor never have the freedom a moder needs. All bw maps was done with own map editors and over glitches.
They need to understand what most software company's already do. If you want you product to have a long lifetime you have to give up some control over it. Sadly if i have to bet, i would say its more likely blizzard miss all trendsand slowly die before they change their control politics.



Save gaming: kill esport
Malhavoc
Profile Joined October 2010
Italy308 Posts
May 29 2012 10:16 GMT
#567
Actually, I was a bit surprised of how much SC2 is closed.. coming from WOW, where there's a world of plugins and developers, and everything can be well integrated within the official WOW client without any hack...
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 29 2012 10:54 GMT
#568
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).
https://repmastered.icza.net
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-29 11:29:37
May 29 2012 11:26 GMT
#569
On May 29 2012 19:54 Dakota_Fanning wrote:
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).

Thanks, i will change it.

if i have you here some points:
1) you change the locals in sc2gear.
I did not want to change them back to utf-8 because i could screw something up in your code.
But is there an important reason for this change?
I mean a local change in running vm does not work for the indeep functions anyway and the half/half encoding makes me some troubles with korean font.

2) Also you should start the plugins in an own thread!
i worked first version on your thread and blocked some of the sc2gear functions. ( e.g showing a Dialog on modal)


3) for the future it would be nice if i could have a Iframepanel. So i can use the big background instead of my own Dialog.

4)And total plugin independent, your ssl cert throw a unhandeld exceptions if the system clock is way off. ( cert sign in future)

Save gaming: kill esport
YarNhoj
Profile Joined November 2010
United States69 Posts
Last Edited: 2012-05-29 11:57:45
May 29 2012 11:33 GMT
#570
Linux actually. I'm not to up on my java but what is it trying to read?

+ Show Spoiler +
On May 29 2012 11:04 YarNhoj wrote:
Ok I got a weird one for ya.

When I install the plugin and enable it in the plugin manager everything seems to be fine, but when try to launch it all i get is a box saying that it's still loading.

Here is the Help > System Messages
+ Show Spoiler +

I have blown away the installation and re-dl'd but still get the same thing.
SC2Gears 10.4 and MMR 3.1.1

Fixed.
-good error message instead of crash.
- But the problem is, that you can not read the registry.
Not enough system rights? or mac?


EDIT

Redownloaded and changed the perms to 777 seems to be working...now if blizzard will just hurry the hell up with their updates!
"Wait...wait...don't start another game yet...I need a beer"
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 29 2012 12:31 GMT
#571
On May 29 2012 20:26 skeldark wrote:
Show nested quote +
On May 29 2012 19:54 Dakota_Fanning wrote:
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).

Thanks, i will change it.

if i have you here some points:
1) you change the locals in sc2gear.
I did not want to change them back to utf-8 because i could screw something up in your code.
But is there an important reason for this change?
I mean a local change in running vm does not work for the indeep functions anyway and the half/half encoding makes me some troubles with korean font.

2) Also you should start the plugins in an own thread!
i worked first version on your thread and blocked some of the sc2gear functions. ( e.g showing a Dialog on modal)


3) for the future it would be nice if i could have a Iframepanel. So i can use the big background instead of my own Dialog.

4)And total plugin independent, your ssl cert throw a unhandeld exceptions if the system clock is way off. ( cert sign in future)


1) I do not/did not change the local in Sc2gears.

2) I don't spawn a thread for every plugin on purpose. There are/will be many simple plugins which do small things only and don't require their own thread. Starting a dedicated thread for each plugin would be a waste of system resources in most cases. Plugins that do a lot of work may do so in order to maintain Sc2gears stability.

3) Good idea, I add it to my todo list. Remind me if I forget about it.

4) Sc2gears does not hook into the SSL and certificate handling. It's the Java VM implementation that rejected your certificate.


I also read in your previous posts that you believe Sc2gears does not call your saving method. Sc2gears calls plugins save methods in all cases when a manual save is performed or when Sc2gears is properly closed. Sc2gears does not interrupt plugin saving process. What you have to keep in mind is that many people have Sc2gears running always (and never close it), also if Sc2gears is "killed" in a brutal way, saving process obviously cannot/will not be called.

If you have any more questions regarding to Sc2gears or the plugin interface, please ask. I'll be happy to answer them.
https://repmastered.icza.net
skeldark
Profile Joined April 2010
Germany2223 Posts
May 29 2012 13:35 GMT
#572
On May 29 2012 21:31 Dakota_Fanning wrote:
Show nested quote +
On May 29 2012 20:26 skeldark wrote:
On May 29 2012 19:54 Dakota_Fanning wrote:
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).

Thanks, i will change it.

if i have you here some points:
1) you change the locals in sc2gear.
I did not want to change them back to utf-8 because i could screw something up in your code.
But is there an important reason for this change?
I mean a local change in running vm does not work for the indeep functions anyway and the half/half encoding makes me some troubles with korean font.

2) Also you should start the plugins in an own thread!
i worked first version on your thread and blocked some of the sc2gear functions. ( e.g showing a Dialog on modal)


3) for the future it would be nice if i could have a Iframepanel. So i can use the big background instead of my own Dialog.

4)And total plugin independent, your ssl cert throw a unhandeld exceptions if the system clock is way off. ( cert sign in future)


1) I do not/did not change the local in Sc2gears.

2) I don't spawn a thread for every plugin on purpose. There are/will be many simple plugins which do small things only and don't require their own thread. Starting a dedicated thread for each plugin would be a waste of system resources in most cases. Plugins that do a lot of work may do so in order to maintain Sc2gears stability.

3) Good idea, I add it to my todo list. Remind me if I forget about it.

4) Sc2gears does not hook into the SSL and certificate handling. It's the Java VM implementation that rejected your certificate.


I also read in your previous posts that you believe Sc2gears does not call your saving method. Sc2gears calls plugins save methods in all cases when a manual save is performed or when Sc2gears is properly closed. Sc2gears does not interrupt plugin saving process. What you have to keep in mind is that many people have Sc2gears running always (and never close it), also if Sc2gears is "killed" in a brutal way, saving process obviously cannot/will not be called.

If you have any more questions regarding to Sc2gears or the plugin interface, please ask. I'll be happy to answer them.



Thanks for the answers!

Settings
Im not sure about the saving thing. I never found out what it was but looks like this problem is done.
I thought you may call my save and than go system.exit()
Because i run on a different thread, you cant notice how long i need to save and the exit shut me down hard.
Anyway i save on change now Main reason for moving away from your settings system was just the size of my config and the limits of an pluginsystem ( windowsize, power over parent-window and so on)


Locals:
i have different locals on self running and on plugin running. So i would like to change them to utf-8.
But its hard to tell the consequence. Any special part of sc2 gears i should check for error if i change it?
How do you handle korean font?
i have the problem that i read them from gui, file, ram and datastreams, cut, search, replace them and than write it to files and streams.
At the moment i set every object to utf-8 but thats a lot of work and not very stable.




Wishlist:
-The iframe would be great.
-i would like to automatic enable "auto save replays" in case the user forgets.
-Access to your updater would be awesome, than i dont have to program my own.
---
In general plugin interfaces are great! When i started this tool i thought i need ages to read into it but first pluginstart was done after 20 min. Now the prog got to big that i only use the player object from the replay.








Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
May 29 2012 13:36 GMT
#573
On May 29 2012 20:33 YarNhoj wrote:
Linux actually. I'm not to up on my java but what is it trying to read?

+ Show Spoiler +
On May 29 2012 11:04 YarNhoj wrote:
Ok I got a weird one for ya.

When I install the plugin and enable it in the plugin manager everything seems to be fine, but when try to launch it all i get is a box saying that it's still loading.

Here is the Help > System Messages
+ Show Spoiler +

I have blown away the installation and re-dl'd but still get the same thing.
SC2Gears 10.4 and MMR 3.1.1

Fixed.
-good error message instead of crash.
- But the problem is, that you can not read the registry.
Not enough system rights? or mac?


EDIT

Redownloaded and changed the perms to 777 seems to be working...now if blizzard will just hurry the hell up with their updates!

the main problem is not the update time, its the webserver. Hes just down often.
I retry 10 times before i give up! and still he failes.
-when i think over it, perhaps my tool is one of the reasons why their webpage is so slow . LOL
Save gaming: kill esport
Dakota_Fanning *
Profile Joined January 2008
Hungary2346 Posts
May 29 2012 13:58 GMT
#574
On May 29 2012 22:35 skeldark wrote:
Show nested quote +
On May 29 2012 21:31 Dakota_Fanning wrote:
On May 29 2012 20:26 skeldark wrote:
On May 29 2012 19:54 Dakota_Fanning wrote:
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).

Thanks, i will change it.

if i have you here some points:
1) you change the locals in sc2gear.
I did not want to change them back to utf-8 because i could screw something up in your code.
But is there an important reason for this change?
I mean a local change in running vm does not work for the indeep functions anyway and the half/half encoding makes me some troubles with korean font.

2) Also you should start the plugins in an own thread!
i worked first version on your thread and blocked some of the sc2gear functions. ( e.g showing a Dialog on modal)


3) for the future it would be nice if i could have a Iframepanel. So i can use the big background instead of my own Dialog.

4)And total plugin independent, your ssl cert throw a unhandeld exceptions if the system clock is way off. ( cert sign in future)


1) I do not/did not change the local in Sc2gears.

2) I don't spawn a thread for every plugin on purpose. There are/will be many simple plugins which do small things only and don't require their own thread. Starting a dedicated thread for each plugin would be a waste of system resources in most cases. Plugins that do a lot of work may do so in order to maintain Sc2gears stability.

3) Good idea, I add it to my todo list. Remind me if I forget about it.

4) Sc2gears does not hook into the SSL and certificate handling. It's the Java VM implementation that rejected your certificate.


I also read in your previous posts that you believe Sc2gears does not call your saving method. Sc2gears calls plugins save methods in all cases when a manual save is performed or when Sc2gears is properly closed. Sc2gears does not interrupt plugin saving process. What you have to keep in mind is that many people have Sc2gears running always (and never close it), also if Sc2gears is "killed" in a brutal way, saving process obviously cannot/will not be called.

If you have any more questions regarding to Sc2gears or the plugin interface, please ask. I'll be happy to answer them.



Thanks for the answers!

Settings
Im not sure about the saving thing. I never found out what it was but looks like this problem is done.
I thought you may call my save and than go system.exit()
Because i run on a different thread, you cant notice how long i need to save and the exit shut me down hard.
Anyway i save on change now Main reason for moving away from your settings system was just the size of my config and the limits of an pluginsystem ( windowsize, power over parent-window and so on)


Locals:
i have different locals on self running and on plugin running. So i would like to change them to utf-8.
But its hard to tell the consequence. Any special part of sc2 gears i should check for error if i change it?
How do you handle korean font?
i have the problem that i read them from gui, file, ram and datastreams, cut, search, replace them and than write it to files and streams.
At the moment i set every object to utf-8 but thats a lot of work and not very stable.




Wishlist:
-The iframe would be great.
-i would like to automatic enable "auto save replays" in case the user forgets.
-Access to your updater would be awesome, than i dont have to program my own.
---
In general plugin interfaces are great! When i started this tool i thought i need ages to read into it but first pluginstart was done after 20 min. Now the prog got to big that i only use the player object from the replay.

Settings
The Settings API implementation is provided by Sc2gears, and is handled properly. It is independent from the plugin's code. I don't know what this has to do with the plugin being multi-threaded.
The plugin API provides a way for plugins to "manually" save their own settings whenever the plugin wishes to by calling pluginServices.getSettingsApi().saveProperties().

Locals:
UTF-8 is a character encoding and it is independent from the locale. The default character encoding may depend on the current locale but may depend on many other thins, it can also be inherited in a certain context.
Whenever you use classes whose internal working relies on character encoding, there are always a way to explicitly specify the character encoding. In these cases you should always specify UTF-8 and not rely on the platform's default encoding.
I use UTF-8 encoding almost everywhere which also handles Korean letters.
You basically only have to specify encoding when you do IO operations (like reading from or writing to a stream) where strings are reproduces from or written to bytes. Java String internal representations are "encoding" independent, the encoding only makes sense when you convert charaters to/from bytes.


Whistlist:
I will address this later as I have to go now and don't have more time to write.
https://repmastered.icza.net
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-05-29 14:30:19
May 29 2012 14:27 GMT
#575


can anyone who is high diamond and close to getting promoted to masters upload their graph?

I had a good run and I made it to top8 in my diamond division and thought I had a shot of making masters soon,

but looking at the graph it seems like I'm very far away from masters,

[image loading]


btw thx to the maker of this tool its great

*edit*
after the update it says this in my log, false everywhere,
before it was not like this, what does this mean?

ANALYSER
Player Alg.A:
Player: EU,diamond, siege tank chi = Tier: 2 DB: false


Opponent Alg.A:
1 Opponent: EU,diamond, scimitar pi = Tier: 6 DB: false
3 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
4 Opponent: EU,platinum, scarab upsilon = Tier: 1 DB: false
5 Opponent: EU,diamond, liberty xi = Tier: 6 DB: false
7 Opponent: EU,platinum, zeratul dixie = Tier: 2 DB: false
9 Opponent: EU,diamond, templar upsilon = Tier: 6 DB: false
11 Opponent: EU,platinum, broodling sigma = Tier: 2 DB: false
12 Opponent: EU,platinum, shiloh zed = Tier: 2 DB: false
13 Opponent: EU,platinum, raven xi = Tier: 1 DB: false
14 Opponent: EU,diamond, zealot gravity = Tier: 6 DB: false
16 Opponent: EU,diamond, tarsonis delta = Tier: 2 DB: false
17 Opponent: EU,diamond, zerus beta = Tier: 2 DB: false
18 Opponent: EU,diamond, ursa beta = Tier: 3 DB: false
19 Opponent: EU,platinum, antioch november = Tier: 2 DB: false
20 Opponent: EU,platinum, pylon indigo = Tier: 1 DB: false
21 Opponent: EU,diamond, baneling psi = Tier: 2 DB: false
22 Opponent: EU,diamond, shelak echo = Tier: 5 DB: false
24 Opponent: EU,diamond, zergling oscar = Tier: 1 DB: false
26 Opponent: EU,diamond, ursa beta = Tier: 6 DB: false
28 Opponent: EU,diamond, braxis whiskey = Tier: 4 DB: false
29 Opponent: EU,diamond, phoenix foxtrot = Tier: 3 DB: false
30 Opponent: EU,diamond, templar psi = Tier: 2 DB: false
31 Opponent: EU,platinum, baneling epsilon = Tier: 2 DB: false
33 Opponent: EU,diamond, augustgrad victor = Tier: 6 DB: false
35 Opponent: EU,platinum, scv rho = Tier: 0 DB: false
37 Opponent: EU,platinum, roxara theta = Tier: 0 DB: false
38 Opponent: EU,diamond, typhon hawk = Tier: 1 DB: false
40 Opponent: EU,diamond, changeling foxtrot = Tier: 0 DB: false
42 Opponent: EU,diamond, taarim alamo = Tier: 6 DB: false
44 Opponent: EU,diamond, phoenix foxtrot = Tier: 6 DB: false
46 Opponent: EU,platinum, reagan charlie = Tier: 2 DB: false
48 Opponent: EU,platinum, turaxis omicron = Tier: 2 DB: false
50 Opponent: EU,platinum, scarab zed = Tier: 2 DB: false
52 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
54 Opponent: EU,diamond, templar psi = Tier: 0 DB: false
56 Opponent: EU,platinum, halcyon alpha = Tier: 2 DB: false


Opponent Alg.B:
12 new Offset: 925
18 new Offset: 1197
22 new Offset: 1197
28 new Offset: 1197
38 new Offset: 1197

skeldark
Profile Joined April 2010
Germany2223 Posts
May 29 2012 14:37 GMT
#576
On May 29 2012 22:58 Dakota_Fanning wrote:
Show nested quote +
On May 29 2012 22:35 skeldark wrote:
On May 29 2012 21:31 Dakota_Fanning wrote:
On May 29 2012 20:26 skeldark wrote:
On May 29 2012 19:54 Dakota_Fanning wrote:
I saw you included Sc2gears-plugin-api-2.7.2.jar in the plugin archive. You do not have to include the plugin API jar in the plugin archive because it is part of Sc2gears (it might even cause problems if you do...).

Thanks, i will change it.

if i have you here some points:
1) you change the locals in sc2gear.
I did not want to change them back to utf-8 because i could screw something up in your code.
But is there an important reason for this change?
I mean a local change in running vm does not work for the indeep functions anyway and the half/half encoding makes me some troubles with korean font.

2) Also you should start the plugins in an own thread!
i worked first version on your thread and blocked some of the sc2gear functions. ( e.g showing a Dialog on modal)


3) for the future it would be nice if i could have a Iframepanel. So i can use the big background instead of my own Dialog.

4)And total plugin independent, your ssl cert throw a unhandeld exceptions if the system clock is way off. ( cert sign in future)


1) I do not/did not change the local in Sc2gears.

2) I don't spawn a thread for every plugin on purpose. There are/will be many simple plugins which do small things only and don't require their own thread. Starting a dedicated thread for each plugin would be a waste of system resources in most cases. Plugins that do a lot of work may do so in order to maintain Sc2gears stability.

3) Good idea, I add it to my todo list. Remind me if I forget about it.

4) Sc2gears does not hook into the SSL and certificate handling. It's the Java VM implementation that rejected your certificate.


I also read in your previous posts that you believe Sc2gears does not call your saving method. Sc2gears calls plugins save methods in all cases when a manual save is performed or when Sc2gears is properly closed. Sc2gears does not interrupt plugin saving process. What you have to keep in mind is that many people have Sc2gears running always (and never close it), also if Sc2gears is "killed" in a brutal way, saving process obviously cannot/will not be called.

If you have any more questions regarding to Sc2gears or the plugin interface, please ask. I'll be happy to answer them.



Thanks for the answers!

Settings
Im not sure about the saving thing. I never found out what it was but looks like this problem is done.
I thought you may call my save and than go system.exit()
Because i run on a different thread, you cant notice how long i need to save and the exit shut me down hard.
Anyway i save on change now Main reason for moving away from your settings system was just the size of my config and the limits of an pluginsystem ( windowsize, power over parent-window and so on)


Locals:
i have different locals on self running and on plugin running. So i would like to change them to utf-8.
But its hard to tell the consequence. Any special part of sc2 gears i should check for error if i change it?
How do you handle korean font?
i have the problem that i read them from gui, file, ram and datastreams, cut, search, replace them and than write it to files and streams.
At the moment i set every object to utf-8 but thats a lot of work and not very stable.




Wishlist:
-The iframe would be great.
-i would like to automatic enable "auto save replays" in case the user forgets.
-Access to your updater would be awesome, than i dont have to program my own.
---
In general plugin interfaces are great! When i started this tool i thought i need ages to read into it but first pluginstart was done after 20 min. Now the prog got to big that i only use the player object from the replay.

Settings
The Settings API implementation is provided by Sc2gears, and is handled properly. It is independent from the plugin's code. I don't know what this has to do with the plugin being multi-threaded.
The plugin API provides a way for plugins to "manually" save their own settings whenever the plugin wishes to by calling pluginServices.getSettingsApi().saveProperties().

Locals:
UTF-8 is a character encoding and it is independent from the locale. The default character encoding may depend on the current locale but may depend on many other thins, it can also be inherited in a certain context.
Whenever you use classes whose internal working relies on character encoding, there are always a way to explicitly specify the character encoding. In these cases you should always specify UTF-8 and not rely on the platform's default encoding.
I use UTF-8 encoding almost everywhere which also handles Korean letters.
You basically only have to specify encoding when you do IO operations (like reading from or writing to a stream) where strings are reproduces from or written to bytes. Java String internal representations are "encoding" independent, the encoding only makes sense when you convert charaters to/from bytes.


Whistlist:
I will address this later as I have to go now and don't have more time to write.


settings:
The exit call in a different thread could be still running when you shutdown.
Just a possibility, but like i said not import any more .


encoding
I mean encoding not local, sorry for the mistake.

I use specify encoding at the moment.
But like i said im not just reading it from a datastream and than write it into another. I work with this data.
I read it from memory, web pages, datastreams, store it in diffrent datastructures, rebuild it into string, store it again. write it out over Io-Streams, html-handler. sockets ... Thats not 1 or 2 specify, thats 50-100 and if i forgot a single one the data is bad.
Also many String and stringutils functions convert back to byte.
( not to mention the back-end where work with this data with openoffice/exel and different java progs)

Besite that you are never able to set the encoding system-depending because Strings and most stream init with the VM and ignore any runtime change if not specify directly. So i think i just have to write it 100 times and test test test. I think most of this functions should get replaced with forcing to give a encoding parameter. Would make the search for it way easier. Its not in all cases clear, that the function will convert to byte and back.

But on all modern windows its set to utf-8 so you could be lazy and just change the runtime encoding to utf-8 too and hope for the best ^^. looks like i have to do it the hard way ;(





Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-29 14:57:09
May 29 2012 14:45 GMT
#577
On May 29 2012 23:27 maLaK1 wrote:


can anyone who is high diamond and close to getting promoted to masters upload their graph?

I had a good run and I made it to top8 in my diamond division and thought I had a shot of making masters soon,

but looking at the graph it seems like I'm very far away from masters,

[image loading]


btw thx to the maker of this tool its great

*edit*
after the update it says this in my log, false everywhere,
before it was not like this, what does this mean?

Show nested quote +
ANALYSER
Player Alg.A:
Player: EU,diamond, siege tank chi = Tier: 2 DB: false


Opponent Alg.A:
1 Opponent: EU,diamond, scimitar pi = Tier: 6 DB: false
3 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
4 Opponent: EU,platinum, scarab upsilon = Tier: 1 DB: false
5 Opponent: EU,diamond, liberty xi = Tier: 6 DB: false
7 Opponent: EU,platinum, zeratul dixie = Tier: 2 DB: false
9 Opponent: EU,diamond, templar upsilon = Tier: 6 DB: false
11 Opponent: EU,platinum, broodling sigma = Tier: 2 DB: false
12 Opponent: EU,platinum, shiloh zed = Tier: 2 DB: false
13 Opponent: EU,platinum, raven xi = Tier: 1 DB: false
14 Opponent: EU,diamond, zealot gravity = Tier: 6 DB: false
16 Opponent: EU,diamond, tarsonis delta = Tier: 2 DB: false
17 Opponent: EU,diamond, zerus beta = Tier: 2 DB: false
18 Opponent: EU,diamond, ursa beta = Tier: 3 DB: false
19 Opponent: EU,platinum, antioch november = Tier: 2 DB: false
20 Opponent: EU,platinum, pylon indigo = Tier: 1 DB: false
21 Opponent: EU,diamond, baneling psi = Tier: 2 DB: false
22 Opponent: EU,diamond, shelak echo = Tier: 5 DB: false
24 Opponent: EU,diamond, zergling oscar = Tier: 1 DB: false
26 Opponent: EU,diamond, ursa beta = Tier: 6 DB: false
28 Opponent: EU,diamond, braxis whiskey = Tier: 4 DB: false
29 Opponent: EU,diamond, phoenix foxtrot = Tier: 3 DB: false
30 Opponent: EU,diamond, templar psi = Tier: 2 DB: false
31 Opponent: EU,platinum, baneling epsilon = Tier: 2 DB: false
33 Opponent: EU,diamond, augustgrad victor = Tier: 6 DB: false
35 Opponent: EU,platinum, scv rho = Tier: 0 DB: false
37 Opponent: EU,platinum, roxara theta = Tier: 0 DB: false
38 Opponent: EU,diamond, typhon hawk = Tier: 1 DB: false
40 Opponent: EU,diamond, changeling foxtrot = Tier: 0 DB: false
42 Opponent: EU,diamond, taarim alamo = Tier: 6 DB: false
44 Opponent: EU,diamond, phoenix foxtrot = Tier: 6 DB: false
46 Opponent: EU,platinum, reagan charlie = Tier: 2 DB: false
48 Opponent: EU,platinum, turaxis omicron = Tier: 2 DB: false
50 Opponent: EU,platinum, scarab zed = Tier: 2 DB: false
52 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
54 Opponent: EU,diamond, templar psi = Tier: 0 DB: false
56 Opponent: EU,platinum, halcyon alpha = Tier: 2 DB: false


Opponent Alg.B:
12 new Offset: 925
18 new Offset: 1197
22 new Offset: 1197
28 new Offset: 1197
38 new Offset: 1197



Thats the hole point. You ever noticed that there are only HIGH diamond? The system is designed so everyone thinks this. Thats the hole reason behind all this ladder/tiers/points. To give you the wrong feeling you get promoted soon,. Where getting promoted is another scam because its just a random offset that gives you an little shiny image ingame. Also that someone is in a league higher dont have to mean he is higher skilled! ( because you dont get instant demoted/promoted)

Many points means in most cases not more skill it just showes that this player plays more than others.

I understand why they do it but i think, that most gamers, just want to know how good they are.
I think the ladder system is even harder because it gives you an hope that it can not hold.
It let you think you are soon master and also let you think that the master offset (promotion ) is a basic goal to reach.
In real you are at point X and there is another point y(master), thats ahead. There is a point y for everyone. The idea behind the bnet skill system is to lie to make you feel better. I think it lie and let you feel worse.

I would delete all the promotion lines because i think the number is more important than the icon. But im realistic enough to know that most people want to see this promotions line first.




db: false just mean that he can not find this division in the databse. Thats no surprise because the division-db is empty right now.
The function is for the future.
Save gaming: kill esport
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-05-29 15:00:54
May 29 2012 15:00 GMT
#578
On May 29 2012 23:45 skeldark wrote:
Show nested quote +
On May 29 2012 23:27 maLaK1 wrote:


can anyone who is high diamond and close to getting promoted to masters upload their graph?

I had a good run and I made it to top8 in my diamond division and thought I had a shot of making masters soon,

but looking at the graph it seems like I'm very far away from masters,

[image loading]


btw thx to the maker of this tool its great

*edit*
after the update it says this in my log, false everywhere,
before it was not like this, what does this mean?

ANALYSER
Player Alg.A:
Player: EU,diamond, siege tank chi = Tier: 2 DB: false


Opponent Alg.A:
1 Opponent: EU,diamond, scimitar pi = Tier: 6 DB: false
3 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
4 Opponent: EU,platinum, scarab upsilon = Tier: 1 DB: false
5 Opponent: EU,diamond, liberty xi = Tier: 6 DB: false
7 Opponent: EU,platinum, zeratul dixie = Tier: 2 DB: false
9 Opponent: EU,diamond, templar upsilon = Tier: 6 DB: false
11 Opponent: EU,platinum, broodling sigma = Tier: 2 DB: false
12 Opponent: EU,platinum, shiloh zed = Tier: 2 DB: false
13 Opponent: EU,platinum, raven xi = Tier: 1 DB: false
14 Opponent: EU,diamond, zealot gravity = Tier: 6 DB: false
16 Opponent: EU,diamond, tarsonis delta = Tier: 2 DB: false
17 Opponent: EU,diamond, zerus beta = Tier: 2 DB: false
18 Opponent: EU,diamond, ursa beta = Tier: 3 DB: false
19 Opponent: EU,platinum, antioch november = Tier: 2 DB: false
20 Opponent: EU,platinum, pylon indigo = Tier: 1 DB: false
21 Opponent: EU,diamond, baneling psi = Tier: 2 DB: false
22 Opponent: EU,diamond, shelak echo = Tier: 5 DB: false
24 Opponent: EU,diamond, zergling oscar = Tier: 1 DB: false
26 Opponent: EU,diamond, ursa beta = Tier: 6 DB: false
28 Opponent: EU,diamond, braxis whiskey = Tier: 4 DB: false
29 Opponent: EU,diamond, phoenix foxtrot = Tier: 3 DB: false
30 Opponent: EU,diamond, templar psi = Tier: 2 DB: false
31 Opponent: EU,platinum, baneling epsilon = Tier: 2 DB: false
33 Opponent: EU,diamond, augustgrad victor = Tier: 6 DB: false
35 Opponent: EU,platinum, scv rho = Tier: 0 DB: false
37 Opponent: EU,platinum, roxara theta = Tier: 0 DB: false
38 Opponent: EU,diamond, typhon hawk = Tier: 1 DB: false
40 Opponent: EU,diamond, changeling foxtrot = Tier: 0 DB: false
42 Opponent: EU,diamond, taarim alamo = Tier: 6 DB: false
44 Opponent: EU,diamond, phoenix foxtrot = Tier: 6 DB: false
46 Opponent: EU,platinum, reagan charlie = Tier: 2 DB: false
48 Opponent: EU,platinum, turaxis omicron = Tier: 2 DB: false
50 Opponent: EU,platinum, scarab zed = Tier: 2 DB: false
52 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
54 Opponent: EU,diamond, templar psi = Tier: 0 DB: false
56 Opponent: EU,platinum, halcyon alpha = Tier: 2 DB: false


Opponent Alg.B:
12 new Offset: 925
18 new Offset: 1197
22 new Offset: 1197
28 new Offset: 1197
38 new Offset: 1197



Thats the hole point. You ever noticed that there are only HIGH diamond? The system is designed so everyone thinks this. Thats the hole reason behind all this ladder/tiers/points. To give you the wrong feeling you get promoted soon,. Where getting promoted is another scam because its just a random offset that gives you an little shiny image ingame. Also that someone is in a league higher dont have to mean he is higher skilled! ( because you dont get instant demoted/promoted)

Many points means in most cases not more skill it just showes that this player plays more than others.

I understand why they do it but i think, that most gamers, just want to know how good they are.
I think the ladder system is even harder because it gives you an hope that it can not hold.
It let you think you are soon master and also let you think that the master offset (promotion ) is a basic goal to reach.
In real you are at point X and there is another point y(master), thats ahead. There is a point y for everyone. The idea behind the bnet skill system is to lie to make you feel better. I think it lie and let you feel worse.

I would delete all the promotion lines because i think the number is more important than the icon. But im realistic enough to know that most people want to see this promotions line first.




db: false just mean that he can not find this division in the databse. Thats no surprise because the division-db is empty right now.
The function is for the future.


just thought about this and looked at the GM line

so this means the difference in skill/mmr between a master/high master and a GM is that huge?

so many masters players that are top8 in their division may not be close to getting a shot at GM?

or is it different in masters league? meaning that top 8 masters is close to GM
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-29 15:09:09
May 29 2012 15:06 GMT
#579
On May 30 2012 00:00 maLaK1 wrote:
Show nested quote +
On May 29 2012 23:45 skeldark wrote:
On May 29 2012 23:27 maLaK1 wrote:


can anyone who is high diamond and close to getting promoted to masters upload their graph?

I had a good run and I made it to top8 in my diamond division and thought I had a shot of making masters soon,

but looking at the graph it seems like I'm very far away from masters,

[image loading]


btw thx to the maker of this tool its great

*edit*
after the update it says this in my log, false everywhere,
before it was not like this, what does this mean?

ANALYSER
Player Alg.A:
Player: EU,diamond, siege tank chi = Tier: 2 DB: false


Opponent Alg.A:
1 Opponent: EU,diamond, scimitar pi = Tier: 6 DB: false
3 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
4 Opponent: EU,platinum, scarab upsilon = Tier: 1 DB: false
5 Opponent: EU,diamond, liberty xi = Tier: 6 DB: false
7 Opponent: EU,platinum, zeratul dixie = Tier: 2 DB: false
9 Opponent: EU,diamond, templar upsilon = Tier: 6 DB: false
11 Opponent: EU,platinum, broodling sigma = Tier: 2 DB: false
12 Opponent: EU,platinum, shiloh zed = Tier: 2 DB: false
13 Opponent: EU,platinum, raven xi = Tier: 1 DB: false
14 Opponent: EU,diamond, zealot gravity = Tier: 6 DB: false
16 Opponent: EU,diamond, tarsonis delta = Tier: 2 DB: false
17 Opponent: EU,diamond, zerus beta = Tier: 2 DB: false
18 Opponent: EU,diamond, ursa beta = Tier: 3 DB: false
19 Opponent: EU,platinum, antioch november = Tier: 2 DB: false
20 Opponent: EU,platinum, pylon indigo = Tier: 1 DB: false
21 Opponent: EU,diamond, baneling psi = Tier: 2 DB: false
22 Opponent: EU,diamond, shelak echo = Tier: 5 DB: false
24 Opponent: EU,diamond, zergling oscar = Tier: 1 DB: false
26 Opponent: EU,diamond, ursa beta = Tier: 6 DB: false
28 Opponent: EU,diamond, braxis whiskey = Tier: 4 DB: false
29 Opponent: EU,diamond, phoenix foxtrot = Tier: 3 DB: false
30 Opponent: EU,diamond, templar psi = Tier: 2 DB: false
31 Opponent: EU,platinum, baneling epsilon = Tier: 2 DB: false
33 Opponent: EU,diamond, augustgrad victor = Tier: 6 DB: false
35 Opponent: EU,platinum, scv rho = Tier: 0 DB: false
37 Opponent: EU,platinum, roxara theta = Tier: 0 DB: false
38 Opponent: EU,diamond, typhon hawk = Tier: 1 DB: false
40 Opponent: EU,diamond, changeling foxtrot = Tier: 0 DB: false
42 Opponent: EU,diamond, taarim alamo = Tier: 6 DB: false
44 Opponent: EU,diamond, phoenix foxtrot = Tier: 6 DB: false
46 Opponent: EU,platinum, reagan charlie = Tier: 2 DB: false
48 Opponent: EU,platinum, turaxis omicron = Tier: 2 DB: false
50 Opponent: EU,platinum, scarab zed = Tier: 2 DB: false
52 Opponent: EU,platinum, dugalle zeta = Tier: 2 DB: false
54 Opponent: EU,diamond, templar psi = Tier: 0 DB: false
56 Opponent: EU,platinum, halcyon alpha = Tier: 2 DB: false


Opponent Alg.B:
12 new Offset: 925
18 new Offset: 1197
22 new Offset: 1197
28 new Offset: 1197
38 new Offset: 1197



Thats the hole point. You ever noticed that there are only HIGH diamond? The system is designed so everyone thinks this. Thats the hole reason behind all this ladder/tiers/points. To give you the wrong feeling you get promoted soon,. Where getting promoted is another scam because its just a random offset that gives you an little shiny image ingame. Also that someone is in a league higher dont have to mean he is higher skilled! ( because you dont get instant demoted/promoted)

Many points means in most cases not more skill it just showes that this player plays more than others.

I understand why they do it but i think, that most gamers, just want to know how good they are.
I think the ladder system is even harder because it gives you an hope that it can not hold.
It let you think you are soon master and also let you think that the master offset (promotion ) is a basic goal to reach.
In real you are at point X and there is another point y(master), thats ahead. There is a point y for everyone. The idea behind the bnet skill system is to lie to make you feel better. I think it lie and let you feel worse.

I would delete all the promotion lines because i think the number is more important than the icon. But im realistic enough to know that most people want to see this promotions line first.




db: false just mean that he can not find this division in the databse. Thats no surprise because the division-db is empty right now.
The function is for the future.


just thought about this and looked at the GM line

so this means the difference in skill/mmr between a master/high master and a GM is that huge?

so many masters players that are top8 in their division may not be close to getting a shot at GM?

or is it different in masters league? meaning that top 8 masters is close to GM

points means nothing alone in all leagues, even IN gm.
We use points to calculate mmr, the mmr is "hidden" in there but if you just look at points alone you can not say anything about the skill .The number in your division is based only on points so its meaningless too. Also diamond != diamond. There are 7 different diamands. they are as different to each other as leagues are. You see the hole system is designed to foul the costumer.


Save gaming: kill esport
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2012-05-29 18:45:25
May 29 2012 15:10 GMT
#580
Top X means absolutely nothing in all leagues. I usually laugh and then cry whenever someone mentions his division position as an indication for his skill. And yes, the difference between low Master and getting promoted into GM is (Edit: big). It's easier to get GM in the beginning of each season than it is in the middle of it, but right now it's an accurate description of the skill gap.
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